
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (+ (* a1 a1) (* a2 a2))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * ((a1 * a1) + (a2 * a2))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * ((a1 * a1) + (a2 * a2))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6463.3%
Simplified63.3%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* (cos th) a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (math.cos(th) * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(\cos th \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6463.3%
Simplified63.3%
Final simplification63.3%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 (* (cos th) a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * (math.cos(th) * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot \left(\cos th \cdot a2\right)\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6463.3%
Simplified63.3%
Final simplification63.3%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= a2 1.6e+225)
(/ 1.0 (/ 1.0 (/ t_1 (sqrt 2.0))))
(if (<= a2 5e+290)
(* (+ 1.0 (* -0.5 (* th th))) (* t_1 (sqrt 0.5)))
(* a2 (* a2 (sqrt 0.5)))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (a2 <= 1.6e+225) {
tmp = 1.0 / (1.0 / (t_1 / sqrt(2.0)));
} else if (a2 <= 5e+290) {
tmp = (1.0 + (-0.5 * (th * th))) * (t_1 * sqrt(0.5));
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (a2 <= 1.6d+225) then
tmp = 1.0d0 / (1.0d0 / (t_1 / sqrt(2.0d0)))
else if (a2 <= 5d+290) then
tmp = (1.0d0 + ((-0.5d0) * (th * th))) * (t_1 * sqrt(0.5d0))
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (a2 <= 1.6e+225) {
tmp = 1.0 / (1.0 / (t_1 / Math.sqrt(2.0)));
} else if (a2 <= 5e+290) {
tmp = (1.0 + (-0.5 * (th * th))) * (t_1 * Math.sqrt(0.5));
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if a2 <= 1.6e+225: tmp = 1.0 / (1.0 / (t_1 / math.sqrt(2.0))) elif a2 <= 5e+290: tmp = (1.0 + (-0.5 * (th * th))) * (t_1 * math.sqrt(0.5)) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (a2 <= 1.6e+225) tmp = Float64(1.0 / Float64(1.0 / Float64(t_1 / sqrt(2.0)))); elseif (a2 <= 5e+290) tmp = Float64(Float64(1.0 + Float64(-0.5 * Float64(th * th))) * Float64(t_1 * sqrt(0.5))); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (a2 <= 1.6e+225) tmp = 1.0 / (1.0 / (t_1 / sqrt(2.0))); elseif (a2 <= 5e+290) tmp = (1.0 + (-0.5 * (th * th))) * (t_1 * sqrt(0.5)); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a2, 1.6e+225], N[(1.0 / N[(1.0 / N[(t$95$1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 5e+290], N[(N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;a2 \leq 1.6 \cdot 10^{+225}:\\
\;\;\;\;\frac{1}{\frac{1}{\frac{t\_1}{\sqrt{2}}}}\\
\mathbf{elif}\;a2 \leq 5 \cdot 10^{+290}:\\
\;\;\;\;\left(1 + -0.5 \cdot \left(th \cdot th\right)\right) \cdot \left(t\_1 \cdot \sqrt{0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if a2 < 1.59999999999999995e225Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.8%
Simplified66.8%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.8%
Applied egg-rr66.8%
flip3-+N/A
associate-/r/N/A
cube-unmultN/A
associate-*r*N/A
cube-unmultN/A
swap-sqrN/A
clear-numN/A
associate-*r*N/A
distribute-rgt-out--N/A
Applied egg-rr66.9%
if 1.59999999999999995e225 < a2 < 4.9999999999999998e290Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Taylor expanded in th around 0
associate-*r*N/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.0%
Simplified80.0%
if 4.9999999999999998e290 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Final simplification68.0%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 3.4e+221)
(/ 1.0 (/ 1.0 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
(if (<= a2 4e+290)
(/ (* (* a2 a2) (+ 1.0 (* -0.5 (* th th)))) (sqrt 2.0))
(* a2 (* a2 (sqrt 0.5))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 3.4e+221) {
tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0)));
} else if (a2 <= 4e+290) {
tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / sqrt(2.0);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 3.4d+221) then
tmp = 1.0d0 / (1.0d0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)))
else if (a2 <= 4d+290) then
tmp = ((a2 * a2) * (1.0d0 + ((-0.5d0) * (th * th)))) / sqrt(2.0d0)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 3.4e+221) {
tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0)));
} else if (a2 <= 4e+290) {
tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / Math.sqrt(2.0);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 3.4e+221: tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))) elif a2 <= 4e+290: tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / math.sqrt(2.0) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 3.4e+221) tmp = Float64(1.0 / Float64(1.0 / Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)))); elseif (a2 <= 4e+290) tmp = Float64(Float64(Float64(a2 * a2) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))) / sqrt(2.0)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 3.4e+221) tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0))); elseif (a2 <= 4e+290) tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / sqrt(2.0); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 3.4e+221], N[(1.0 / N[(1.0 / N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 4e+290], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 3.4 \cdot 10^{+221}:\\
\;\;\;\;\frac{1}{\frac{1}{\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}}}\\
\mathbf{elif}\;a2 \leq 4 \cdot 10^{+290}:\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if a2 < 3.3999999999999998e221Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.6%
Simplified66.6%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.6%
Applied egg-rr66.6%
flip3-+N/A
associate-/r/N/A
cube-unmultN/A
associate-*r*N/A
cube-unmultN/A
swap-sqrN/A
clear-numN/A
associate-*r*N/A
distribute-rgt-out--N/A
Applied egg-rr66.6%
if 3.3999999999999998e221 < a2 < 4.00000000000000025e290Initial program 100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-rgt-identityN/A
distribute-lft-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6476.5%
Simplified76.5%
if 4.00000000000000025e290 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ 1.0 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (1.0d0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(1.0 / Float64(1.0 / Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(1.0 / N[(1.0 / N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.2%
Simplified67.2%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6467.2%
Applied egg-rr67.2%
flip3-+N/A
associate-/r/N/A
cube-unmultN/A
associate-*r*N/A
cube-unmultN/A
swap-sqrN/A
clear-numN/A
associate-*r*N/A
distribute-rgt-out--N/A
Applied egg-rr67.2%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6467.2%
Simplified67.2%
Final simplification67.2%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6463.3%
Simplified63.3%
Taylor expanded in th around 0
unpow2N/A
*-lowering-*.f6446.1%
Simplified46.1%
Final simplification46.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6463.3%
Simplified63.3%
Taylor expanded in th around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6446.1%
Simplified46.1%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.2%
Simplified67.2%
Taylor expanded in a1 around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6435.8%
Simplified35.8%
herbie shell --seed 2024170
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))