
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fma a -3.0 (/ (pow b 2.0) c))))
(if (<= b 0.092)
(/ (/ (fma c t_0 (- (pow b 2.0))) (fma (sqrt c) (sqrt t_0) b)) (* a 3.0))
(/
(+
(* c -0.5)
(*
a
(+
(* -0.375 (/ (* c c) (pow b 2.0)))
(*
a
(+
(* -1.0546875 (/ (* a (pow c 4.0)) (pow b 6.0)))
(* -0.5625 (/ (pow c 3.0) (pow b 4.0))))))))
b))))
double code(double a, double b, double c) {
double t_0 = fma(a, -3.0, (pow(b, 2.0) / c));
double tmp;
if (b <= 0.092) {
tmp = (fma(c, t_0, -pow(b, 2.0)) / fma(sqrt(c), sqrt(t_0), b)) / (a * 3.0);
} else {
tmp = ((c * -0.5) + (a * ((-0.375 * ((c * c) / pow(b, 2.0))) + (a * ((-1.0546875 * ((a * pow(c, 4.0)) / pow(b, 6.0))) + (-0.5625 * (pow(c, 3.0) / pow(b, 4.0)))))))) / b;
}
return tmp;
}
function code(a, b, c) t_0 = fma(a, -3.0, Float64((b ^ 2.0) / c)) tmp = 0.0 if (b <= 0.092) tmp = Float64(Float64(fma(c, t_0, Float64(-(b ^ 2.0))) / fma(sqrt(c), sqrt(t_0), b)) / Float64(a * 3.0)); else tmp = Float64(Float64(Float64(c * -0.5) + Float64(a * Float64(Float64(-0.375 * Float64(Float64(c * c) / (b ^ 2.0))) + Float64(a * Float64(Float64(-1.0546875 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 6.0))) + Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 4.0)))))))) / b); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(a * -3.0 + N[(N[Power[b, 2.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 0.092], N[(N[(N[(c * t$95$0 + (-N[Power[b, 2.0], $MachinePrecision])), $MachinePrecision] / N[(N[Sqrt[c], $MachinePrecision] * N[Sqrt[t$95$0], $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * -0.5), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[(c * c), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-1.0546875 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(a, -3, \frac{{b}^{2}}{c}\right)\\
\mathbf{if}\;b \leq 0.092:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(c, t\_0, -{b}^{2}\right)}{\mathsf{fma}\left(\sqrt{c}, \sqrt{t\_0}, b\right)}}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5 + a \cdot \left(-0.375 \cdot \frac{c \cdot c}{{b}^{2}} + a \cdot \left(-1.0546875 \cdot \frac{a \cdot {c}^{4}}{{b}^{6}} + -0.5625 \cdot \frac{{c}^{3}}{{b}^{4}}\right)\right)}{b}\\
\end{array}
\end{array}
if b < 0.091999999999999998Initial program 85.5%
Simplified85.9%
Taylor expanded in c around inf 85.4%
flip--85.9%
add-sqr-sqrt86.5%
unpow286.5%
fmm-def87.6%
*-commutative87.6%
fma-define87.5%
sqrt-prod87.5%
fma-define87.5%
*-commutative87.5%
fma-define87.5%
Applied egg-rr87.5%
if 0.091999999999999998 < b Initial program 52.1%
Simplified51.9%
Taylor expanded in b around inf 94.2%
associate-*r/94.2%
distribute-rgt-out94.2%
pow-prod-down94.2%
metadata-eval94.2%
Applied egg-rr94.2%
Taylor expanded in a around 0 94.3%
unpow294.3%
Applied egg-rr94.3%
Final simplification93.6%
(FPCore (a b c)
:precision binary64
(/
(+
(* c -0.5)
(*
a
(+
(* -0.375 (/ (* c c) (pow b 2.0)))
(*
a
(+
(* -1.0546875 (/ (* a (pow c 4.0)) (pow b 6.0)))
(* -0.5625 (/ (pow c 3.0) (pow b 4.0))))))))
b))
double code(double a, double b, double c) {
return ((c * -0.5) + (a * ((-0.375 * ((c * c) / pow(b, 2.0))) + (a * ((-1.0546875 * ((a * pow(c, 4.0)) / pow(b, 6.0))) + (-0.5625 * (pow(c, 3.0) / pow(b, 4.0)))))))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c * (-0.5d0)) + (a * (((-0.375d0) * ((c * c) / (b ** 2.0d0))) + (a * (((-1.0546875d0) * ((a * (c ** 4.0d0)) / (b ** 6.0d0))) + ((-0.5625d0) * ((c ** 3.0d0) / (b ** 4.0d0)))))))) / b
end function
public static double code(double a, double b, double c) {
return ((c * -0.5) + (a * ((-0.375 * ((c * c) / Math.pow(b, 2.0))) + (a * ((-1.0546875 * ((a * Math.pow(c, 4.0)) / Math.pow(b, 6.0))) + (-0.5625 * (Math.pow(c, 3.0) / Math.pow(b, 4.0)))))))) / b;
}
def code(a, b, c): return ((c * -0.5) + (a * ((-0.375 * ((c * c) / math.pow(b, 2.0))) + (a * ((-1.0546875 * ((a * math.pow(c, 4.0)) / math.pow(b, 6.0))) + (-0.5625 * (math.pow(c, 3.0) / math.pow(b, 4.0)))))))) / b
function code(a, b, c) return Float64(Float64(Float64(c * -0.5) + Float64(a * Float64(Float64(-0.375 * Float64(Float64(c * c) / (b ^ 2.0))) + Float64(a * Float64(Float64(-1.0546875 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 6.0))) + Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 4.0)))))))) / b) end
function tmp = code(a, b, c) tmp = ((c * -0.5) + (a * ((-0.375 * ((c * c) / (b ^ 2.0))) + (a * ((-1.0546875 * ((a * (c ^ 4.0)) / (b ^ 6.0))) + (-0.5625 * ((c ^ 3.0) / (b ^ 4.0)))))))) / b; end
code[a_, b_, c_] := N[(N[(N[(c * -0.5), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[(c * c), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-1.0546875 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5 + a \cdot \left(-0.375 \cdot \frac{c \cdot c}{{b}^{2}} + a \cdot \left(-1.0546875 \cdot \frac{a \cdot {c}^{4}}{{b}^{6}} + -0.5625 \cdot \frac{{c}^{3}}{{b}^{4}}\right)\right)}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
associate-*r/91.9%
distribute-rgt-out91.9%
pow-prod-down91.9%
metadata-eval91.9%
Applied egg-rr91.9%
Taylor expanded in a around 0 91.9%
unpow291.9%
Applied egg-rr91.9%
Final simplification91.9%
(FPCore (a b c)
:precision binary64
(/
(*
c
(-
(*
c
(+
(* -0.375 (/ a (pow b 2.0)))
(*
c
(+
(* -1.0546875 (/ (* c (pow a 3.0)) (pow b 6.0)))
(* -0.5625 (/ (pow a 2.0) (pow b 4.0)))))))
0.5))
b))
double code(double a, double b, double c) {
return (c * ((c * ((-0.375 * (a / pow(b, 2.0))) + (c * ((-1.0546875 * ((c * pow(a, 3.0)) / pow(b, 6.0))) + (-0.5625 * (pow(a, 2.0) / pow(b, 4.0))))))) - 0.5)) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((c * (((-0.375d0) * (a / (b ** 2.0d0))) + (c * (((-1.0546875d0) * ((c * (a ** 3.0d0)) / (b ** 6.0d0))) + ((-0.5625d0) * ((a ** 2.0d0) / (b ** 4.0d0))))))) - 0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * ((c * ((-0.375 * (a / Math.pow(b, 2.0))) + (c * ((-1.0546875 * ((c * Math.pow(a, 3.0)) / Math.pow(b, 6.0))) + (-0.5625 * (Math.pow(a, 2.0) / Math.pow(b, 4.0))))))) - 0.5)) / b;
}
def code(a, b, c): return (c * ((c * ((-0.375 * (a / math.pow(b, 2.0))) + (c * ((-1.0546875 * ((c * math.pow(a, 3.0)) / math.pow(b, 6.0))) + (-0.5625 * (math.pow(a, 2.0) / math.pow(b, 4.0))))))) - 0.5)) / b
function code(a, b, c) return Float64(Float64(c * Float64(Float64(c * Float64(Float64(-0.375 * Float64(a / (b ^ 2.0))) + Float64(c * Float64(Float64(-1.0546875 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 6.0))) + Float64(-0.5625 * Float64((a ^ 2.0) / (b ^ 4.0))))))) - 0.5)) / b) end
function tmp = code(a, b, c) tmp = (c * ((c * ((-0.375 * (a / (b ^ 2.0))) + (c * ((-1.0546875 * ((c * (a ^ 3.0)) / (b ^ 6.0))) + (-0.5625 * ((a ^ 2.0) / (b ^ 4.0))))))) - 0.5)) / b; end
code[a_, b_, c_] := N[(N[(c * N[(N[(c * N[(N[(-0.375 * N[(a / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * N[(N[(-1.0546875 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(c \cdot \left(-0.375 \cdot \frac{a}{{b}^{2}} + c \cdot \left(-1.0546875 \cdot \frac{c \cdot {a}^{3}}{{b}^{6}} + -0.5625 \cdot \frac{{a}^{2}}{{b}^{4}}\right)\right) - 0.5\right)}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
associate-*r/91.9%
distribute-rgt-out91.9%
pow-prod-down91.9%
metadata-eval91.9%
Applied egg-rr91.9%
Taylor expanded in c around 0 91.8%
Final simplification91.8%
(FPCore (a b c)
:precision binary64
(if (<= b 0.095)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0))
(/
(+
(* c -0.5)
(*
a
(+
(* -0.5625 (/ (* a (pow c 3.0)) (pow b 4.0)))
(* -0.375 (/ (pow c 2.0) (pow b 2.0))))))
b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.095) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = ((c * -0.5) + (a * ((-0.5625 * ((a * pow(c, 3.0)) / pow(b, 4.0))) + (-0.375 * (pow(c, 2.0) / pow(b, 2.0)))))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.095) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(Float64(c * -0.5) + Float64(a * Float64(Float64(-0.5625 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 4.0))) + Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 2.0)))))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.095], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * -0.5), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.095:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5 + a \cdot \left(-0.5625 \cdot \frac{a \cdot {c}^{3}}{{b}^{4}} + -0.375 \cdot \frac{{c}^{2}}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if b < 0.095000000000000001Initial program 85.5%
Simplified85.9%
if 0.095000000000000001 < b Initial program 52.1%
Simplified51.9%
Taylor expanded in b around inf 94.2%
Taylor expanded in a around 0 91.5%
Final simplification91.0%
(FPCore (a b c)
:precision binary64
(if (<= b 0.095)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0))
(+
(* -0.5 (/ c b))
(*
a
(+
(* -0.5625 (/ (* a (pow c 3.0)) (pow b 5.0)))
(* -0.375 (/ (pow c 2.0) (pow b 3.0))))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.095) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.5625 * ((a * pow(c, 3.0)) / pow(b, 5.0))) + (-0.375 * (pow(c, 2.0) / pow(b, 3.0)))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.095) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(a * Float64(Float64(-0.5625 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) + Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0)))))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.095], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.095:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + a \cdot \left(-0.5625 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} + -0.375 \cdot \frac{{c}^{2}}{{b}^{3}}\right)\\
\end{array}
\end{array}
if b < 0.095000000000000001Initial program 85.5%
Simplified85.9%
if 0.095000000000000001 < b Initial program 52.1%
Simplified51.9%
Taylor expanded in a around 0 91.5%
Final simplification90.9%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.095) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (/ (+ (* c -0.5) (* -0.375 (/ (* a (pow c 2.0)) (pow b 2.0)))) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = ((c * -0.5) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 2.0)))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.095) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(Float64(c * -0.5) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0)))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.095], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * -0.5), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.095:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5 + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.095000000000000001Initial program 82.1%
Simplified82.3%
if -0.095000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.8%
Simplified48.7%
Taylor expanded in b around inf 87.6%
Final simplification86.6%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.095) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.095) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.095], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.095:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.095000000000000001Initial program 82.1%
Simplified82.3%
if -0.095000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.8%
Simplified48.7%
Taylor expanded in a around 0 87.6%
Final simplification86.5%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.095) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (/ (* c (- (* -0.375 (/ (* c a) (pow b 2.0))) 0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (c * ((-0.375 * ((c * a) / pow(b, 2.0))) - 0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.095) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 2.0))) - 0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.095], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.095:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{2}} - 0.5\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.095000000000000001Initial program 82.1%
Simplified82.3%
if -0.095000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.8%
Simplified48.7%
Taylor expanded in b around inf 95.1%
Taylor expanded in c around 0 87.5%
Final simplification86.5%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.095) (/ (- (sqrt (- (* b b) (* 3.0 (* c a)))) b) (* a 3.0)) (/ (* c (- (* -0.375 (/ (* c a) (pow b 2.0))) 0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) {
tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = (c * ((-0.375 * ((c * a) / pow(b, 2.0))) - 0.5)) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (((sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)) <= (-0.095d0)) then
tmp = (sqrt(((b * b) - (3.0d0 * (c * a)))) - b) / (a * 3.0d0)
else
tmp = (c * (((-0.375d0) * ((c * a) / (b ** 2.0d0))) - 0.5d0)) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (((Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) {
tmp = (Math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = (c * ((-0.375 * ((c * a) / Math.pow(b, 2.0))) - 0.5)) / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if ((math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095: tmp = (math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0) else: tmp = (c * ((-0.375 * ((c * a) / math.pow(b, 2.0))) - 0.5)) / b return tmp
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.095) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 2.0))) - 0.5)) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.095) tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0); else tmp = (c * ((-0.375 * ((c * a) / (b ^ 2.0))) - 0.5)) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.095], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.095:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{2}} - 0.5\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.095000000000000001Initial program 82.1%
sqr-neg82.1%
sqr-neg82.1%
associate-*l*82.1%
Simplified82.1%
if -0.095000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.8%
Simplified48.7%
Taylor expanded in b around inf 95.1%
Taylor expanded in c around 0 87.5%
Final simplification86.5%
(FPCore (a b c)
:precision binary64
(if (<= b 0.096)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0))
(/
(*
c
(-
(*
c
(+
(* -0.5625 (/ (* c (pow a 2.0)) (pow b 4.0)))
(* -0.375 (/ a (* b b)))))
0.5))
b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.096) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (c * ((c * ((-0.5625 * ((c * pow(a, 2.0)) / pow(b, 4.0))) + (-0.375 * (a / (b * b))))) - 0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.096) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(c * Float64(Float64(c * Float64(Float64(-0.5625 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 4.0))) + Float64(-0.375 * Float64(a / Float64(b * b))))) - 0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.096], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * N[(N[(c * N[(N[(-0.5625 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(a / N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.096:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(c \cdot \left(-0.5625 \cdot \frac{c \cdot {a}^{2}}{{b}^{4}} + -0.375 \cdot \frac{a}{b \cdot b}\right) - 0.5\right)}{b}\\
\end{array}
\end{array}
if b < 0.096000000000000002Initial program 85.5%
Simplified85.9%
if 0.096000000000000002 < b Initial program 52.1%
Simplified51.9%
Taylor expanded in b around inf 94.2%
Taylor expanded in c around 0 91.4%
unpow291.4%
Applied egg-rr91.4%
Final simplification90.8%
(FPCore (a b c) :precision binary64 (/ (* c (- (* c (* -0.375 (/ a (pow b 2.0)))) 0.5)) b))
double code(double a, double b, double c) {
return (c * ((c * (-0.375 * (a / pow(b, 2.0)))) - 0.5)) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((c * ((-0.375d0) * (a / (b ** 2.0d0)))) - 0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * ((c * (-0.375 * (a / Math.pow(b, 2.0)))) - 0.5)) / b;
}
def code(a, b, c): return (c * ((c * (-0.375 * (a / math.pow(b, 2.0)))) - 0.5)) / b
function code(a, b, c) return Float64(Float64(c * Float64(Float64(c * Float64(-0.375 * Float64(a / (b ^ 2.0)))) - 0.5)) / b) end
function tmp = code(a, b, c) tmp = (c * ((c * (-0.375 * (a / (b ^ 2.0)))) - 0.5)) / b; end
code[a_, b_, c_] := N[(N[(c * N[(N[(c * N[(-0.375 * N[(a / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(c \cdot \left(-0.375 \cdot \frac{a}{{b}^{2}}\right) - 0.5\right)}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
Taylor expanded in c around 0 88.7%
Taylor expanded in a around 0 82.2%
(FPCore (a b c) :precision binary64 (/ (* c (- (* -0.375 (/ (* c a) (pow b 2.0))) 0.5)) b))
double code(double a, double b, double c) {
return (c * ((-0.375 * ((c * a) / pow(b, 2.0))) - 0.5)) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (((-0.375d0) * ((c * a) / (b ** 2.0d0))) - 0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * ((-0.375 * ((c * a) / Math.pow(b, 2.0))) - 0.5)) / b;
}
def code(a, b, c): return (c * ((-0.375 * ((c * a) / math.pow(b, 2.0))) - 0.5)) / b
function code(a, b, c) return Float64(Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 2.0))) - 0.5)) / b) end
function tmp = code(a, b, c) tmp = (c * ((-0.375 * ((c * a) / (b ^ 2.0))) - 0.5)) / b; end
code[a_, b_, c_] := N[(N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{2}} - 0.5\right)}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
Taylor expanded in c around 0 82.2%
Final simplification82.2%
(FPCore (a b c) :precision binary64 (* c (+ (/ (* c (* a -0.375)) (pow b 3.0)) (/ -0.5 b))))
double code(double a, double b, double c) {
return c * (((c * (a * -0.375)) / pow(b, 3.0)) + (-0.5 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((c * (a * (-0.375d0))) / (b ** 3.0d0)) + ((-0.5d0) / b))
end function
public static double code(double a, double b, double c) {
return c * (((c * (a * -0.375)) / Math.pow(b, 3.0)) + (-0.5 / b));
}
def code(a, b, c): return c * (((c * (a * -0.375)) / math.pow(b, 3.0)) + (-0.5 / b))
function code(a, b, c) return Float64(c * Float64(Float64(Float64(c * Float64(a * -0.375)) / (b ^ 3.0)) + Float64(-0.5 / b))) end
function tmp = code(a, b, c) tmp = c * (((c * (a * -0.375)) / (b ^ 3.0)) + (-0.5 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(N[(c * N[(a * -0.375), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{c \cdot \left(a \cdot -0.375\right)}{{b}^{3}} + \frac{-0.5}{b}\right)
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
associate-*r/91.9%
distribute-rgt-out91.9%
pow-prod-down91.9%
metadata-eval91.9%
Applied egg-rr91.9%
Taylor expanded in c around 0 82.1%
cancel-sign-sub-inv82.1%
metadata-eval82.1%
associate-*r/82.1%
metadata-eval82.1%
associate-*r/82.1%
associate-*r*82.1%
Simplified82.1%
Final simplification82.1%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 64.7%
associate-*r/64.7%
*-commutative64.7%
Simplified64.7%
(FPCore (a b c) :precision binary64 (* c (/ -0.5 b)))
double code(double a, double b, double c) {
return c * (-0.5 / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((-0.5d0) / b)
end function
public static double code(double a, double b, double c) {
return c * (-0.5 / b);
}
def code(a, b, c): return c * (-0.5 / b)
function code(a, b, c) return Float64(c * Float64(-0.5 / b)) end
function tmp = code(a, b, c) tmp = c * (-0.5 / b); end
code[a_, b_, c_] := N[(c * N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \frac{-0.5}{b}
\end{array}
Initial program 55.3%
Simplified55.2%
Taylor expanded in b around inf 91.9%
Taylor expanded in a around 0 64.7%
associate-*r/64.7%
*-commutative64.7%
associate-*r/64.6%
Simplified64.6%
herbie shell --seed 2024170
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))