
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -12500000000000.0) (not (<= z 1.0))) (* (* x z) (+ y -1.0)) (+ x (* x (* z y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -12500000000000.0) || !(z <= 1.0)) {
tmp = (x * z) * (y + -1.0);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-12500000000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x * z) * (y + (-1.0d0))
else
tmp = x + (x * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -12500000000000.0) || !(z <= 1.0)) {
tmp = (x * z) * (y + -1.0);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -12500000000000.0) or not (z <= 1.0): tmp = (x * z) * (y + -1.0) else: tmp = x + (x * (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -12500000000000.0) || !(z <= 1.0)) tmp = Float64(Float64(x * z) * Float64(y + -1.0)); else tmp = Float64(x + Float64(x * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -12500000000000.0) || ~((z <= 1.0))) tmp = (x * z) * (y + -1.0); else tmp = x + (x * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -12500000000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x * z), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -12500000000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(x \cdot z\right) \cdot \left(y + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
if z < -1.25e13 or 1 < z Initial program 94.4%
Taylor expanded in z around inf 93.6%
associate-*r*99.1%
*-commutative99.1%
sub-neg99.1%
metadata-eval99.1%
Simplified99.1%
if -1.25e13 < z < 1Initial program 99.8%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.5e+26) (not (<= y 2.9e+30))) (* y (* x z)) (- x (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5e+26) || !(y <= 2.9e+30)) {
tmp = y * (x * z);
} else {
tmp = x - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.5d+26)) .or. (.not. (y <= 2.9d+30))) then
tmp = y * (x * z)
else
tmp = x - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5e+26) || !(y <= 2.9e+30)) {
tmp = y * (x * z);
} else {
tmp = x - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.5e+26) or not (y <= 2.9e+30): tmp = y * (x * z) else: tmp = x - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.5e+26) || !(y <= 2.9e+30)) tmp = Float64(y * Float64(x * z)); else tmp = Float64(x - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.5e+26) || ~((y <= 2.9e+30))) tmp = y * (x * z); else tmp = x - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.5e+26], N[Not[LessEqual[y, 2.9e+30]], $MachinePrecision]], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+26} \lor \neg \left(y \leq 2.9 \cdot 10^{+30}\right):\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot z\\
\end{array}
\end{array}
if y < -6.50000000000000022e26 or 2.8999999999999998e30 < y Initial program 95.3%
Taylor expanded in z around inf 68.9%
associate-*r*71.5%
*-commutative71.5%
sub-neg71.5%
metadata-eval71.5%
Simplified71.5%
Taylor expanded in y around inf 71.5%
if -6.50000000000000022e26 < y < 2.8999999999999998e30Initial program 100.0%
Taylor expanded in z around 0 100.0%
Taylor expanded in y around 0 98.6%
mul-1-neg98.6%
*-commutative98.6%
distribute-rgt-neg-in98.6%
Simplified98.6%
distribute-rgt-neg-out98.6%
unsub-neg98.6%
*-commutative98.6%
Applied egg-rr98.6%
Final simplification85.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.05e+29) (not (<= y 5e+29))) (* y (* x z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.05e+29) || !(y <= 5e+29)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.05d+29)) .or. (.not. (y <= 5d+29))) then
tmp = y * (x * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.05e+29) || !(y <= 5e+29)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.05e+29) or not (y <= 5e+29): tmp = y * (x * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.05e+29) || !(y <= 5e+29)) tmp = Float64(y * Float64(x * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.05e+29) || ~((y <= 5e+29))) tmp = y * (x * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.05e+29], N[Not[LessEqual[y, 5e+29]], $MachinePrecision]], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.05 \cdot 10^{+29} \lor \neg \left(y \leq 5 \cdot 10^{+29}\right):\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -3.0499999999999999e29 or 5.0000000000000001e29 < y Initial program 95.3%
Taylor expanded in z around inf 68.9%
associate-*r*71.5%
*-commutative71.5%
sub-neg71.5%
metadata-eval71.5%
Simplified71.5%
Taylor expanded in y around inf 71.5%
if -3.0499999999999999e29 < y < 5.0000000000000001e29Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification85.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+30) (not (<= y 1.9e+28))) (* z (* x y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+30) || !(y <= 1.9e+28)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+30)) .or. (.not. (y <= 1.9d+28))) then
tmp = z * (x * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+30) || !(y <= 1.9e+28)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+30) or not (y <= 1.9e+28): tmp = z * (x * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+30) || !(y <= 1.9e+28)) tmp = Float64(z * Float64(x * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+30) || ~((y <= 1.9e+28))) tmp = z * (x * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+30], N[Not[LessEqual[y, 1.9e+28]], $MachinePrecision]], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+30} \lor \neg \left(y \leq 1.9 \cdot 10^{+28}\right):\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.3999999999999999e30 or 1.8999999999999999e28 < y Initial program 95.3%
Taylor expanded in y around inf 68.9%
*-commutative68.9%
*-commutative68.9%
associate-*l*69.4%
Simplified69.4%
if -2.3999999999999999e30 < y < 1.8999999999999999e28Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification84.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 0.98))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.98)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 0.98d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.98)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 0.98): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 0.98)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 0.98))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 0.98]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 0.98\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 0.97999999999999998 < z Initial program 94.4%
Taylor expanded in z around inf 93.7%
Taylor expanded in y around 0 58.4%
mul-1-neg59.1%
*-commutative59.1%
distribute-rgt-neg-in59.1%
Simplified58.4%
if -1 < z < 0.97999999999999998Initial program 99.8%
Taylor expanded in z around 0 71.8%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (- x (* x (* z (- 1.0 y)))))
double code(double x, double y, double z) {
return x - (x * (z * (1.0 - y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (x * (z * (1.0d0 - y)))
end function
public static double code(double x, double y, double z) {
return x - (x * (z * (1.0 - y)));
}
def code(x, y, z): return x - (x * (z * (1.0 - y)))
function code(x, y, z) return Float64(x - Float64(x * Float64(z * Float64(1.0 - y)))) end
function tmp = code(x, y, z) tmp = x - (x * (z * (1.0 - y))); end
code[x_, y_, z_] := N[(x - N[(x * N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - x \cdot \left(z \cdot \left(1 - y\right)\right)
\end{array}
Initial program 97.7%
Taylor expanded in z around 0 97.7%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (* x (+ 1.0 (* z (+ y -1.0)))))
double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 + (z * (y + (-1.0d0))))
end function
public static double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
def code(x, y, z): return x * (1.0 + (z * (y + -1.0)))
function code(x, y, z) return Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))) end
function tmp = code(x, y, z) tmp = x * (1.0 + (z * (y + -1.0))); end
code[x_, y_, z_] := N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + z \cdot \left(y + -1\right)\right)
\end{array}
Initial program 97.7%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 97.7%
Taylor expanded in y around 0 67.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.7%
Taylor expanded in z around 0 44.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024170
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))