
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.6e+38) (not (<= x 5.5e-126))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.6e+38) || !(x <= 5.5e-126)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.6d+38)) .or. (.not. (x <= 5.5d-126))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.6e+38) || !(x <= 5.5e-126)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.6e+38) or not (x <= 5.5e-126): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.6e+38) || !(x <= 5.5e-126)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.6e+38) || ~((x <= 5.5e-126))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.6e+38], N[Not[LessEqual[x, 5.5e-126]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{+38} \lor \neg \left(x \leq 5.5 \cdot 10^{-126}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -9.60000000000000069e38 or 5.49999999999999987e-126 < x Initial program 99.8%
Taylor expanded in y around 0 90.3%
if -9.60000000000000069e38 < x < 5.49999999999999987e-126Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 86.5%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.2e+83) (not (<= x 2.6e-27))) (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e+83) || !(x <= 2.6e-27)) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.2d+83)) .or. (.not. (x <= 2.6d-27))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e+83) || !(x <= 2.6e-27)) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.2e+83) or not (x <= 2.6e-27): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.2e+83) || !(x <= 2.6e-27)) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.2e+83) || ~((x <= 2.6e-27))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.2e+83], N[Not[LessEqual[x, 2.6e-27]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+83} \lor \neg \left(x \leq 2.6 \cdot 10^{-27}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -8.2000000000000002e83 or 2.60000000000000017e-27 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 75.0%
if -8.2000000000000002e83 < x < 2.60000000000000017e-27Initial program 99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around 0 82.5%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.024) (not (<= y 1350.0))) (* x (sin y)) (+ z (* y (+ x (* z (* y -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.024) || !(y <= 1350.0)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.024d0)) .or. (.not. (y <= 1350.0d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (z * (y * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.024) || !(y <= 1350.0)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.024) or not (y <= 1350.0): tmp = x * math.sin(y) else: tmp = z + (y * (x + (z * (y * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.024) || !(y <= 1350.0)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(z * Float64(y * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.024) || ~((y <= 1350.0))) tmp = x * sin(y); else tmp = z + (y * (x + (z * (y * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.024], N[Not[LessEqual[y, 1350.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.024 \lor \neg \left(y \leq 1350\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + z \cdot \left(y \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -0.024 or 1350 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 56.0%
if -0.024 < y < 1350Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 98.7%
associate-*r*98.7%
Simplified98.7%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.5e+113) (not (<= x 8e+45))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e+113) || !(x <= 8e+45)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.5d+113)) .or. (.not. (x <= 8d+45))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e+113) || !(x <= 8e+45)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.5e+113) or not (x <= 8e+45): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.5e+113) || !(x <= 8e+45)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.5e+113) || ~((x <= 8e+45))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.5e+113], N[Not[LessEqual[x, 8e+45]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{+113} \lor \neg \left(x \leq 8 \cdot 10^{+45}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.5e113 or 7.9999999999999994e45 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 54.5%
+-commutative54.5%
Simplified54.5%
Taylor expanded in x around inf 40.5%
*-commutative40.5%
Simplified40.5%
if -2.5e113 < x < 7.9999999999999994e45Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 75.8%
Taylor expanded in y around 0 49.9%
Final simplification46.3%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 54.4%
+-commutative54.4%
Simplified54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 68.6%
Taylor expanded in y around 0 37.5%
herbie shell --seed 2024170
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))