
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.1e+18) (not (<= x 2.4e+65))) (* x (cos y)) (* x (- 1.0 (* z (/ (sin y) x))))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.1e+18) || !(x <= 2.4e+65)) {
tmp = x * cos(y);
} else {
tmp = x * (1.0 - (z * (sin(y) / x)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.1d+18)) .or. (.not. (x <= 2.4d+65))) then
tmp = x * cos(y)
else
tmp = x * (1.0d0 - (z * (sin(y) / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.1e+18) || !(x <= 2.4e+65)) {
tmp = x * Math.cos(y);
} else {
tmp = x * (1.0 - (z * (Math.sin(y) / x)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.1e+18) or not (x <= 2.4e+65): tmp = x * math.cos(y) else: tmp = x * (1.0 - (z * (math.sin(y) / x))) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.1e+18) || !(x <= 2.4e+65)) tmp = Float64(x * cos(y)); else tmp = Float64(x * Float64(1.0 - Float64(z * Float64(sin(y) / x)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.1e+18) || ~((x <= 2.4e+65))) tmp = x * cos(y); else tmp = x * (1.0 - (z * (sin(y) / x))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.1e+18], N[Not[LessEqual[x, 2.4e+65]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+18} \lor \neg \left(x \leq 2.4 \cdot 10^{+65}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z \cdot \frac{\sin y}{x}\right)\\
\end{array}
\end{array}
if x < -3.1e18 or 2.4000000000000002e65 < x Initial program 99.7%
Taylor expanded in x around inf 95.1%
if -3.1e18 < x < 2.4000000000000002e65Initial program 99.8%
Taylor expanded in x around inf 88.6%
mul-1-neg88.6%
unsub-neg88.6%
associate-/l*88.5%
Simplified88.5%
Taylor expanded in y around 0 76.9%
Final simplification83.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -4.6e+51)
t_0
(if (<= y -6.2e-6)
(* z (- (sin y)))
(if (<= y 0.052) (+ x (* y (- (* -0.5 (* y x)) z))) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -4.6e+51) {
tmp = t_0;
} else if (y <= -6.2e-6) {
tmp = z * -sin(y);
} else if (y <= 0.052) {
tmp = x + (y * ((-0.5 * (y * x)) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-4.6d+51)) then
tmp = t_0
else if (y <= (-6.2d-6)) then
tmp = z * -sin(y)
else if (y <= 0.052d0) then
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -4.6e+51) {
tmp = t_0;
} else if (y <= -6.2e-6) {
tmp = z * -Math.sin(y);
} else if (y <= 0.052) {
tmp = x + (y * ((-0.5 * (y * x)) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -4.6e+51: tmp = t_0 elif y <= -6.2e-6: tmp = z * -math.sin(y) elif y <= 0.052: tmp = x + (y * ((-0.5 * (y * x)) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -4.6e+51) tmp = t_0; elseif (y <= -6.2e-6) tmp = Float64(z * Float64(-sin(y))); elseif (y <= 0.052) tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -4.6e+51) tmp = t_0; elseif (y <= -6.2e-6) tmp = z * -sin(y); elseif (y <= 0.052) tmp = x + (y * ((-0.5 * (y * x)) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.6e+51], t$95$0, If[LessEqual[y, -6.2e-6], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[LessEqual[y, 0.052], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -4.6 \cdot 10^{+51}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -6.2 \cdot 10^{-6}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;y \leq 0.052:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.6000000000000001e51 or 0.0519999999999999976 < y Initial program 99.5%
Taylor expanded in x around inf 58.2%
if -4.6000000000000001e51 < y < -6.1999999999999999e-6Initial program 99.5%
Taylor expanded in x around 0 84.3%
neg-mul-184.3%
*-commutative84.3%
distribute-rgt-neg-in84.3%
Simplified84.3%
if -6.1999999999999999e-6 < y < 0.0519999999999999976Initial program 100.0%
Taylor expanded in y around 0 100.0%
sub-neg100.0%
sub-neg100.0%
*-commutative100.0%
Simplified100.0%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -67000000000000.0) (not (<= y 0.032))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -67000000000000.0) || !(y <= 0.032)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-67000000000000.0d0)) .or. (.not. (y <= 0.032d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -67000000000000.0) || !(y <= 0.032)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -67000000000000.0) or not (y <= 0.032): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -67000000000000.0) || !(y <= 0.032)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -67000000000000.0) || ~((y <= 0.032))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -67000000000000.0], N[Not[LessEqual[y, 0.032]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -67000000000000 \lor \neg \left(y \leq 0.032\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -6.7e13 or 0.032000000000000001 < y Initial program 99.5%
Taylor expanded in x around inf 55.8%
if -6.7e13 < y < 0.032000000000000001Initial program 100.0%
Taylor expanded in y around 0 97.8%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.7e+126) (not (<= z 2150000000000.0))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.7e+126) || !(z <= 2150000000000.0)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.7d+126)) .or. (.not. (z <= 2150000000000.0d0))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.7e+126) || !(z <= 2150000000000.0)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.7e+126) or not (z <= 2150000000000.0): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.7e+126) || !(z <= 2150000000000.0)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.7e+126) || ~((z <= 2150000000000.0))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.7e+126], N[Not[LessEqual[z, 2150000000000.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.7 \cdot 10^{+126} \lor \neg \left(z \leq 2150000000000\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.6999999999999999e126 or 2.15e12 < z Initial program 99.8%
Taylor expanded in x around 0 70.0%
neg-mul-170.0%
*-commutative70.0%
distribute-rgt-neg-in70.0%
Simplified70.0%
Taylor expanded in y around 0 39.3%
mul-1-neg39.3%
distribute-rgt-neg-in39.3%
Simplified39.3%
if -4.6999999999999999e126 < z < 2.15e12Initial program 99.7%
Taylor expanded in y around 0 47.9%
Final simplification45.0%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.5%
mul-1-neg52.5%
unsub-neg52.5%
*-commutative52.5%
Simplified52.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 38.3%
herbie shell --seed 2024169
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))