
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* u (- n1_i n0_i))))
(if (<= normAngle 0.0020000000949949026)
(+
n0_i
(+
t_0
(*
(pow normAngle 2.0)
(-
(+ (* n0_i -0.16666666666666666) (* 0.5 (* u n0_i)))
(* -0.16666666666666666 (+ n0_i t_0))))))
(/
(fma (sin (* (- 1.0 u) normAngle)) n0_i (* (sin (* u normAngle)) n1_i))
(sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = u * (n1_i - n0_i);
float tmp;
if (normAngle <= 0.0020000000949949026f) {
tmp = n0_i + (t_0 + (powf(normAngle, 2.0f) * (((n0_i * -0.16666666666666666f) + (0.5f * (u * n0_i))) - (-0.16666666666666666f * (n0_i + t_0)))));
} else {
tmp = fmaf(sinf(((1.0f - u) * normAngle)), n0_i, (sinf((u * normAngle)) * n1_i)) / sinf(normAngle);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(u * Float32(n1_i - n0_i)) tmp = Float32(0.0) if (normAngle <= Float32(0.0020000000949949026)) tmp = Float32(n0_i + Float32(t_0 + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(0.5) * Float32(u * n0_i))) - Float32(Float32(-0.16666666666666666) * Float32(n0_i + t_0)))))); else tmp = Float32(fma(sin(Float32(Float32(Float32(1.0) - u) * normAngle)), n0_i, Float32(sin(Float32(u * normAngle)) * n1_i)) / sin(normAngle)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot \left(n1\_i - n0\_i\right)\\
\mathbf{if}\;normAngle \leq 0.0020000000949949026:\\
\;\;\;\;n0\_i + \left(t\_0 + {normAngle}^{2} \cdot \left(\left(n0\_i \cdot -0.16666666666666666 + 0.5 \cdot \left(u \cdot n0\_i\right)\right) - -0.16666666666666666 \cdot \left(n0\_i + t\_0\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\sin \left(\left(1 - u\right) \cdot normAngle\right), n0\_i, \sin \left(u \cdot normAngle\right) \cdot n1\_i\right)}{\sin normAngle}\\
\end{array}
\end{array}
if normAngle < 0.00200000009Initial program 97.4%
associate-*l*97.0%
cancel-sign-sub97.0%
*-commutative97.0%
associate-*r*77.0%
associate-*r/77.2%
*-rgt-identity77.2%
sin-neg77.2%
distribute-lft-neg-out77.2%
associate-*l*77.5%
*-commutative77.5%
distribute-lft-neg-out77.5%
distribute-rgt-neg-out77.5%
associate-*r/77.6%
Simplified70.0%
Taylor expanded in u around 0 70.0%
fma-define70.1%
+-commutative70.1%
mul-1-neg70.1%
unsub-neg70.1%
*-commutative70.1%
associate-*r*70.1%
Simplified70.1%
Taylor expanded in normAngle around 0 99.9%
if 0.00200000009 < normAngle Initial program 74.7%
associate-*l*74.7%
cancel-sign-sub74.7%
*-commutative74.7%
associate-*r*74.7%
associate-*r/74.8%
*-rgt-identity74.8%
sin-neg74.8%
distribute-lft-neg-out74.8%
associate-*l*74.8%
*-commutative74.8%
distribute-lft-neg-out74.8%
distribute-rgt-neg-out74.8%
associate-*r/74.9%
Simplified75.0%
Final simplification94.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (sin (* (- 1.0 u) normAngle)) (/ n0_i (sin normAngle))) (* (sin (* u normAngle)) (/ n1_i (sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (sinf(((1.0f - u) * normAngle)) * (n0_i / sinf(normAngle))) + (sinf((u * normAngle)) * (n1_i / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (sin(((1.0e0 - u) * normangle)) * (n0_i / sin(normangle))) + (sin((u * normangle)) * (n1_i / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(n0_i / sin(normAngle))) + Float32(sin(Float32(u * normAngle)) * Float32(n1_i / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (sin(((single(1.0) - u) * normAngle)) * (n0_i / sin(normAngle))) + (sin((u * normAngle)) * (n1_i / sin(normAngle))); end
\begin{array}{l}
\\
\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{n0\_i}{\sin normAngle} + \sin \left(u \cdot normAngle\right) \cdot \frac{n1\_i}{\sin normAngle}
\end{array}
Initial program 92.2%
+-commutative92.2%
fma-define92.2%
associate-*r/92.3%
*-rgt-identity92.3%
*-commutative92.3%
associate-*r*76.8%
associate-*r/77.0%
*-rgt-identity77.0%
Simplified77.0%
associate-/l*92.8%
un-div-inv92.3%
*-commutative92.3%
fma-define92.3%
div-inv92.2%
+-commutative92.2%
associate-*l*92.0%
associate-*l/92.2%
*-un-lft-identity92.2%
associate-*r*91.9%
associate-*l/92.4%
Applied egg-rr92.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* u (- n1_i n0_i))))
(if (<= normAngle 0.0020000000949949026)
(+
n0_i
(+
t_0
(*
(pow normAngle 2.0)
(-
(+ (* n0_i -0.16666666666666666) (* 0.5 (* u n0_i)))
(* -0.16666666666666666 (+ n0_i t_0))))))
(/
(+ (* (sin (* u normAngle)) n1_i) (* (sin (* (- 1.0 u) normAngle)) n0_i))
(sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = u * (n1_i - n0_i);
float tmp;
if (normAngle <= 0.0020000000949949026f) {
tmp = n0_i + (t_0 + (powf(normAngle, 2.0f) * (((n0_i * -0.16666666666666666f) + (0.5f * (u * n0_i))) - (-0.16666666666666666f * (n0_i + t_0)))));
} else {
tmp = ((sinf((u * normAngle)) * n1_i) + (sinf(((1.0f - u) * normAngle)) * n0_i)) / sinf(normAngle);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = u * (n1_i - n0_i)
if (normangle <= 0.0020000000949949026e0) then
tmp = n0_i + (t_0 + ((normangle ** 2.0e0) * (((n0_i * (-0.16666666666666666e0)) + (0.5e0 * (u * n0_i))) - ((-0.16666666666666666e0) * (n0_i + t_0)))))
else
tmp = ((sin((u * normangle)) * n1_i) + (sin(((1.0e0 - u) * normangle)) * n0_i)) / sin(normangle)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(u * Float32(n1_i - n0_i)) tmp = Float32(0.0) if (normAngle <= Float32(0.0020000000949949026)) tmp = Float32(n0_i + Float32(t_0 + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(0.5) * Float32(u * n0_i))) - Float32(Float32(-0.16666666666666666) * Float32(n0_i + t_0)))))); else tmp = Float32(Float32(Float32(sin(Float32(u * normAngle)) * n1_i) + Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * n0_i)) / sin(normAngle)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = u * (n1_i - n0_i); tmp = single(0.0); if (normAngle <= single(0.0020000000949949026)) tmp = n0_i + (t_0 + ((normAngle ^ single(2.0)) * (((n0_i * single(-0.16666666666666666)) + (single(0.5) * (u * n0_i))) - (single(-0.16666666666666666) * (n0_i + t_0))))); else tmp = ((sin((u * normAngle)) * n1_i) + (sin(((single(1.0) - u) * normAngle)) * n0_i)) / sin(normAngle); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot \left(n1\_i - n0\_i\right)\\
\mathbf{if}\;normAngle \leq 0.0020000000949949026:\\
\;\;\;\;n0\_i + \left(t\_0 + {normAngle}^{2} \cdot \left(\left(n0\_i \cdot -0.16666666666666666 + 0.5 \cdot \left(u \cdot n0\_i\right)\right) - -0.16666666666666666 \cdot \left(n0\_i + t\_0\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(u \cdot normAngle\right) \cdot n1\_i + \sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0\_i}{\sin normAngle}\\
\end{array}
\end{array}
if normAngle < 0.00200000009Initial program 97.4%
associate-*l*97.0%
cancel-sign-sub97.0%
*-commutative97.0%
associate-*r*77.0%
associate-*r/77.2%
*-rgt-identity77.2%
sin-neg77.2%
distribute-lft-neg-out77.2%
associate-*l*77.5%
*-commutative77.5%
distribute-lft-neg-out77.5%
distribute-rgt-neg-out77.5%
associate-*r/77.6%
Simplified70.0%
Taylor expanded in u around 0 70.0%
fma-define70.1%
+-commutative70.1%
mul-1-neg70.1%
unsub-neg70.1%
*-commutative70.1%
associate-*r*70.1%
Simplified70.1%
Taylor expanded in normAngle around 0 99.9%
if 0.00200000009 < normAngle Initial program 74.7%
associate-*l*74.7%
cancel-sign-sub74.7%
*-commutative74.7%
associate-*r*74.7%
associate-*r/74.8%
*-rgt-identity74.8%
sin-neg74.8%
distribute-lft-neg-out74.8%
associate-*l*74.8%
*-commutative74.8%
distribute-lft-neg-out74.8%
distribute-rgt-neg-out74.8%
associate-*r/74.9%
Simplified75.0%
fma-define75.0%
Applied egg-rr75.0%
Final simplification94.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* u (- n1_i n0_i))))
(if (<= normAngle 0.4000000059604645)
(+
n0_i
(+
t_0
(*
(pow normAngle 2.0)
(-
(+ (* n0_i -0.16666666666666666) (* 0.5 (* u n0_i)))
(* -0.16666666666666666 (+ n0_i t_0))))))
(+ n0_i (* n1_i (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = u * (n1_i - n0_i);
float tmp;
if (normAngle <= 0.4000000059604645f) {
tmp = n0_i + (t_0 + (powf(normAngle, 2.0f) * (((n0_i * -0.16666666666666666f) + (0.5f * (u * n0_i))) - (-0.16666666666666666f * (n0_i + t_0)))));
} else {
tmp = n0_i + (n1_i * (sinf((u * normAngle)) * (1.0f / sinf(normAngle))));
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = u * (n1_i - n0_i)
if (normangle <= 0.4000000059604645e0) then
tmp = n0_i + (t_0 + ((normangle ** 2.0e0) * (((n0_i * (-0.16666666666666666e0)) + (0.5e0 * (u * n0_i))) - ((-0.16666666666666666e0) * (n0_i + t_0)))))
else
tmp = n0_i + (n1_i * (sin((u * normangle)) * (1.0e0 / sin(normangle))))
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(u * Float32(n1_i - n0_i)) tmp = Float32(0.0) if (normAngle <= Float32(0.4000000059604645)) tmp = Float32(n0_i + Float32(t_0 + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(0.5) * Float32(u * n0_i))) - Float32(Float32(-0.16666666666666666) * Float32(n0_i + t_0)))))); else tmp = Float32(n0_i + Float32(n1_i * Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))))); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = u * (n1_i - n0_i); tmp = single(0.0); if (normAngle <= single(0.4000000059604645)) tmp = n0_i + (t_0 + ((normAngle ^ single(2.0)) * (((n0_i * single(-0.16666666666666666)) + (single(0.5) * (u * n0_i))) - (single(-0.16666666666666666) * (n0_i + t_0))))); else tmp = n0_i + (n1_i * (sin((u * normAngle)) * (single(1.0) / sin(normAngle)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot \left(n1\_i - n0\_i\right)\\
\mathbf{if}\;normAngle \leq 0.4000000059604645:\\
\;\;\;\;n0\_i + \left(t\_0 + {normAngle}^{2} \cdot \left(\left(n0\_i \cdot -0.16666666666666666 + 0.5 \cdot \left(u \cdot n0\_i\right)\right) - -0.16666666666666666 \cdot \left(n0\_i + t\_0\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + n1\_i \cdot \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right)\\
\end{array}
\end{array}
if normAngle < 0.400000006Initial program 97.5%
associate-*l*97.1%
cancel-sign-sub97.1%
*-commutative97.1%
associate-*r*78.1%
associate-*r/78.2%
*-rgt-identity78.2%
sin-neg78.2%
distribute-lft-neg-out78.2%
associate-*l*78.5%
*-commutative78.5%
distribute-lft-neg-out78.5%
distribute-rgt-neg-out78.5%
associate-*r/78.7%
Simplified71.4%
Taylor expanded in u around 0 71.0%
fma-define71.1%
+-commutative71.1%
mul-1-neg71.1%
unsub-neg71.1%
*-commutative71.1%
associate-*r*71.1%
Simplified71.1%
Taylor expanded in normAngle around 0 99.5%
if 0.400000006 < normAngle Initial program 69.8%
Taylor expanded in u around 0 59.3%
Final simplification91.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (sin (* u normAngle)) (/ n1_i (sin normAngle))) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (sinf((u * normAngle)) * (n1_i / sinf(normAngle))) + ((1.0f - u) * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (sin((u * normangle)) * (n1_i / sin(normangle))) + ((1.0e0 - u) * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(sin(Float32(u * normAngle)) * Float32(n1_i / sin(normAngle))) + Float32(Float32(Float32(1.0) - u) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (sin((u * normAngle)) * (n1_i / sin(normAngle))) + ((single(1.0) - u) * n0_i); end
\begin{array}{l}
\\
\sin \left(u \cdot normAngle\right) \cdot \frac{n1\_i}{\sin normAngle} + \left(1 - u\right) \cdot n0\_i
\end{array}
Initial program 92.2%
+-commutative92.2%
fma-define92.2%
associate-*r/92.3%
*-rgt-identity92.3%
*-commutative92.3%
associate-*r*76.8%
associate-*r/77.0%
*-rgt-identity77.0%
Simplified77.0%
associate-/l*92.8%
un-div-inv92.3%
*-commutative92.3%
fma-define92.3%
div-inv92.2%
+-commutative92.2%
associate-*l*92.0%
associate-*l/92.2%
*-un-lft-identity92.2%
associate-*r*91.9%
associate-*l/92.4%
Applied egg-rr92.4%
Taylor expanded in normAngle around 0 90.4%
Final simplification90.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -3.0000001167615996e-17)
(not (<= n1_i 2.000000033724767e-16)))
(* u n1_i)
(* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.0000001167615996e-17f) || !(n1_i <= 2.000000033724767e-16f)) {
tmp = u * n1_i;
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.0000001167615996e-17)) .or. (.not. (n1_i <= 2.000000033724767e-16))) then
tmp = u * n1_i
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.0000001167615996e-17)) || !(n1_i <= Float32(2.000000033724767e-16))) tmp = Float32(u * n1_i); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.0000001167615996e-17)) || ~((n1_i <= single(2.000000033724767e-16)))) tmp = u * n1_i; else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.0000001167615996 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 2.000000033724767 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\end{array}
\end{array}
if n1_i < -3.0000001e-17 or 2.00000003e-16 < n1_i Initial program 94.5%
Taylor expanded in normAngle around 0 85.4%
Taylor expanded in n0_i around 0 59.8%
*-commutative59.8%
Simplified59.8%
if -3.0000001e-17 < n1_i < 2.00000003e-16Initial program 90.6%
Taylor expanded in u around inf 90.0%
Taylor expanded in n0_i around inf 56.6%
associate-/l*75.2%
associate-*r*73.3%
*-commutative73.3%
sub-neg73.3%
metadata-eval73.3%
+-commutative73.3%
Simplified73.3%
Taylor expanded in normAngle around 0 73.3%
sub-neg73.3%
metadata-eval73.3%
distribute-rgt-in73.3%
lft-mult-inverse73.5%
mul-1-neg73.5%
sub-neg73.5%
Simplified73.5%
Final simplification67.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -3.0000001167615996e-17)
(not (<= n1_i 2.000000033724767e-16)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.0000001167615996e-17f) || !(n1_i <= 2.000000033724767e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.0000001167615996e-17)) .or. (.not. (n1_i <= 2.000000033724767e-16))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.0000001167615996e-17)) || !(n1_i <= Float32(2.000000033724767e-16))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.0000001167615996e-17)) || ~((n1_i <= single(2.000000033724767e-16)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.0000001167615996 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 2.000000033724767 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -3.0000001e-17 or 2.00000003e-16 < n1_i Initial program 94.5%
Taylor expanded in normAngle around 0 85.4%
Taylor expanded in n0_i around 0 59.8%
*-commutative59.8%
Simplified59.8%
if -3.0000001e-17 < n1_i < 2.00000003e-16Initial program 90.6%
Taylor expanded in u around 0 55.4%
Final simplification57.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 92.2%
Taylor expanded in normAngle around 0 86.1%
Taylor expanded in u around 0 86.2%
mul-1-neg86.2%
sub-neg86.2%
Simplified86.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 92.2%
Taylor expanded in u around 0 42.3%
herbie shell --seed 2024169
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))