
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (* u (+ (/ 1.0 u) -1.0))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (u * ((1.0f / u) + -1.0f))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (u * ((1.0e0 / u) + (-1.0e0)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(u * Float32(Float32(Float32(1.0) / u) + Float32(-1.0)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (u * ((single(1.0) / u) + single(-1.0))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(u \cdot \left(\frac{1}{u} + -1\right)\right)\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around inf 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(fma v (- (log (/ 1.0 u))) 1.0)
(+
-1.0
(*
u
(+
(/
(-
(/
(-
(* 0.5 (- (* u 8.0) (* u 16.0)))
(* u (/ (+ 4.666666666666667 (/ 4.0 v)) v)))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = fmaf(v, -logf((1.0f / u)), 1.0f);
} else {
tmp = -1.0f + (u * ((((((0.5f * ((u * 8.0f) - (u * 16.0f))) - (u * ((4.666666666666667f + (4.0f / v)) / v))) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = fma(v, Float32(-log(Float32(Float32(1.0) / u))), Float32(1.0)); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) - Float32(u * Float32(Float32(Float32(4.666666666666667) + Float32(Float32(4.0) / v)) / v))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(v, -\log \left(\frac{1}{u}\right), 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) - u \cdot \frac{4.666666666666667 + \frac{4}{v}}{v}}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 90.0%
Taylor expanded in u around 0 90.0%
mul-1-neg90.0%
associate-/l*90.0%
distribute-rgt-neg-in90.0%
associate-*r/90.0%
metadata-eval90.0%
Simplified90.0%
Final simplification99.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(fma v (log u) 1.0)
(+
-1.0
(*
u
(+
(/
(-
(/
(-
(* 0.5 (- (* u 8.0) (* u 16.0)))
(* u (/ (+ 4.666666666666667 (/ 4.0 v)) v)))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = -1.0f + (u * ((((((0.5f * ((u * 8.0f) - (u * 16.0f))) - (u * ((4.666666666666667f + (4.0f / v)) / v))) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) - Float32(u * Float32(Float32(Float32(4.666666666666667) + Float32(Float32(4.0) / v)) / v))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) - u \cdot \frac{4.666666666666667 + \frac{4}{v}}{v}}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
mul-1-neg99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 90.0%
Taylor expanded in u around 0 90.0%
mul-1-neg90.0%
associate-/l*90.0%
distribute-rgt-neg-in90.0%
associate-*r/90.0%
metadata-eval90.0%
Simplified90.0%
Final simplification99.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(- 1.0 (* v (log (/ 1.0 u))))
(+
-1.0
(*
u
(+
(/
(-
(/
(-
(* 0.5 (- (* u 8.0) (* u 16.0)))
(* u (/ (+ 4.666666666666667 (/ 4.0 v)) v)))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = -1.0f + (u * ((((((0.5f * ((u * 8.0f) - (u * 16.0f))) - (u * ((4.666666666666667f + (4.0f / v)) / v))) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = (-1.0e0) + (u * ((((((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) - (u * ((4.666666666666667e0 + (4.0e0 / v)) / v))) / v) - (u * 2.0e0)) / v) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) - Float32(u * Float32(Float32(Float32(4.666666666666667) + Float32(Float32(4.0) / v)) / v))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(-1.0) + (u * ((((((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) - (u * ((single(4.666666666666667) + (single(4.0) / v)) / v))) / v) - (u * single(2.0))) / v) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) - u \cdot \frac{4.666666666666667 + \frac{4}{v}}{v}}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 90.0%
Taylor expanded in u around 0 90.0%
mul-1-neg90.0%
associate-/l*90.0%
distribute-rgt-neg-in90.0%
associate-*r/90.0%
metadata-eval90.0%
Simplified90.0%
Final simplification99.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(- 1.0 (* v (log (/ 1.0 u))))
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (* -8.0 (/ u v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + (-8.0f * (u / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((-8.0e0) * (u / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(-8.0) * Float32(u / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + (single(-8.0) * (u / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + -8 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
mul-1-neg87.4%
distribute-neg-frac287.4%
associate--l+87.4%
*-commutative87.4%
associate-*r/87.4%
associate-*r/87.4%
div-sub87.4%
distribute-rgt-out--87.4%
metadata-eval87.4%
*-commutative87.4%
associate-*r/87.4%
Simplified87.4%
Final simplification98.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(- 1.0 (* v (log (/ 1.0 u))))
(+
-1.0
(+
(* u 2.0)
(/
(+
(/
(+
(/ (* u (- 0.6666666666666666 (* u 4.666666666666667))) v)
(* u (- 1.3333333333333333 (* 0.5 (- (* u 16.0) (* u 8.0))))))
v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u * (0.6666666666666666f - (u * 4.666666666666667f))) / v) + (u * (1.3333333333333333f - (0.5f * ((u * 16.0f) - (u * 8.0f)))))) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u * (0.6666666666666666e0 - (u * 4.666666666666667e0))) / v) + (u * (1.3333333333333333e0 - (0.5e0 * ((u * 16.0e0) - (u * 8.0e0)))))) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(Float32(0.6666666666666666) - Float32(u * Float32(4.666666666666667)))) / v) + Float32(u * Float32(Float32(1.3333333333333333) - Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u * (single(0.6666666666666666) - (u * single(4.666666666666667)))) / v) + (u * (single(1.3333333333333333) - (single(0.5) * ((u * single(16.0)) - (u * single(8.0))))))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u \cdot \left(0.6666666666666666 - u \cdot 4.666666666666667\right)}{v} + u \cdot \left(1.3333333333333333 - 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right)}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Taylor expanded in u around 0 87.4%
Final simplification98.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log u)))
(+
-1.0
(+
(* u 2.0)
(/
(+
(/
(+
(/ (* u (- 0.6666666666666666 (* u 4.666666666666667))) v)
(* u (- 1.3333333333333333 (* 0.5 (- (* u 16.0) (* u 8.0))))))
v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u * (0.6666666666666666f - (u * 4.666666666666667f))) / v) + (u * (1.3333333333333333f - (0.5f * ((u * 16.0f) - (u * 8.0f)))))) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u * (0.6666666666666666e0 - (u * 4.666666666666667e0))) / v) + (u * (1.3333333333333333e0 - (0.5e0 * ((u * 16.0e0) - (u * 8.0e0)))))) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(Float32(0.6666666666666666) - Float32(u * Float32(4.666666666666667)))) / v) + Float32(u * Float32(Float32(1.3333333333333333) - Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u * (single(0.6666666666666666) - (u * single(4.666666666666667)))) / v) + (u * (single(1.3333333333333333) - (single(0.5) * ((u * single(16.0)) - (u * single(8.0))))))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u \cdot \left(0.6666666666666666 - u \cdot 4.666666666666667\right)}{v} + u \cdot \left(1.3333333333333333 - 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right)}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in u around 0 99.7%
Taylor expanded in u around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Taylor expanded in u around 0 87.4%
Final simplification98.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(+
(/
(+
(/ (* u (- 0.6666666666666666 (* u 4.666666666666667))) v)
(* u (- 1.3333333333333333 (* 0.5 (- (* u 16.0) (* u 8.0))))))
v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u * (0.6666666666666666f - (u * 4.666666666666667f))) / v) + (u * (1.3333333333333333f - (0.5f * ((u * 16.0f) - (u * 8.0f)))))) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u * (0.6666666666666666e0 - (u * 4.666666666666667e0))) / v) + (u * (1.3333333333333333e0 - (0.5e0 * ((u * 16.0e0) - (u * 8.0e0)))))) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(Float32(0.6666666666666666) - Float32(u * Float32(4.666666666666667)))) / v) + Float32(u * Float32(Float32(1.3333333333333333) - Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u * (single(0.6666666666666666) - (u * single(4.666666666666667)))) / v) + (u * (single(1.3333333333333333) - (single(0.5) * ((u * single(16.0)) - (u * single(8.0))))))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u \cdot \left(0.6666666666666666 - u \cdot 4.666666666666667\right)}{v} + u \cdot \left(1.3333333333333333 - 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right)}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.200000003 < v Initial program 92.0%
+-commutative92.0%
fma-define91.7%
+-commutative91.7%
fma-define91.8%
Simplified91.8%
Taylor expanded in u around 0 83.2%
Taylor expanded in v around -inf 82.9%
Taylor expanded in u around 0 82.9%
Final simplification91.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(+
(/
(+
(* u (- 1.3333333333333333 (* 0.5 (- (* u 16.0) (* u 8.0)))))
(* (/ u v) 0.6666666666666666))
v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((((u * (1.3333333333333333f - (0.5f * ((u * 16.0f) - (u * 8.0f))))) + ((u / v) * 0.6666666666666666f)) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((((u * (1.3333333333333333e0 - (0.5e0 * ((u * 16.0e0) - (u * 8.0e0))))) + ((u / v) * 0.6666666666666666e0)) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(u * Float32(Float32(1.3333333333333333) - Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))))) + Float32(Float32(u / v) * Float32(0.6666666666666666))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((((u * (single(1.3333333333333333) - (single(0.5) * ((u * single(16.0)) - (u * single(8.0)))))) + ((u / v) * single(0.6666666666666666))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{u \cdot \left(1.3333333333333333 - 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) + \frac{u}{v} \cdot 0.6666666666666666}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Taylor expanded in u around 0 86.2%
*-commutative86.2%
Simplified86.2%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(*
v
(+
-1.0
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (v * (-1.0f + (1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (v * ((-1.0e0) + (1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (v * (single(-1.0) + (single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + v \cdot \left(-1 + \left(1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.4%
if 0.150000006 < v Initial program 92.5%
+-commutative92.5%
fma-define92.3%
+-commutative92.3%
fma-define92.3%
Simplified92.3%
Taylor expanded in u around 0 77.9%
Taylor expanded in v around inf 74.2%
Taylor expanded in v around -inf 74.0%
mul-1-neg74.0%
unsub-neg74.0%
sub-neg74.0%
associate-*r/74.0%
neg-mul-174.0%
distribute-neg-in74.0%
metadata-eval74.0%
associate-*r/74.0%
metadata-eval74.0%
distribute-neg-frac74.0%
metadata-eval74.0%
metadata-eval74.0%
Simplified74.0%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
1.0
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 82.8%
Taylor expanded in v around -inf 82.1%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(-
(* -2.0 (/ u v))
(* v (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) - (v * ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) - (v * (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) - Float32(v * Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) - (v * ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} - v \cdot \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.4%
if 0.150000006 < v Initial program 92.5%
+-commutative92.5%
fma-define92.3%
+-commutative92.3%
fma-define92.3%
Simplified92.3%
Taylor expanded in u around 0 77.9%
Taylor expanded in v around inf 74.2%
Taylor expanded in v around -inf 73.9%
mul-1-neg73.9%
distribute-neg-frac273.9%
sub-neg73.9%
associate-*r/73.9%
distribute-lft-in73.9%
metadata-eval73.9%
neg-mul-173.9%
associate-*r/73.9%
metadata-eval73.9%
distribute-neg-frac73.9%
metadata-eval73.9%
metadata-eval73.9%
Simplified73.9%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(* u 2.0)
(/ (- (* u (- 2.0 (* u 2.0))) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * (2.0f - (u * 2.0f))) - ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * (2.0e0 - (u * 2.0e0))) - ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0)))) - Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * (single(2.0) - (u * single(2.0)))) - ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 - u \cdot 2\right) - \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.4%
if 0.150000006 < v Initial program 92.5%
+-commutative92.5%
fma-define92.3%
+-commutative92.3%
fma-define92.3%
Simplified92.3%
Taylor expanded in u around 0 77.9%
Taylor expanded in v around -inf 74.4%
Taylor expanded in u around 0 73.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (- (* u 2.0) (/ (* u (+ -2.0 (/ -1.3333333333333333 v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((u * (-2.0f + (-1.3333333333333333f / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((u * ((-2.0e0) + ((-1.3333333333333333e0) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(u * Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((u * (single(-2.0) + (single(-1.3333333333333333) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot \left(-2 + \frac{-1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.4%
if 0.150000006 < v Initial program 92.5%
+-commutative92.5%
fma-define92.3%
+-commutative92.3%
fma-define92.3%
Simplified92.3%
Taylor expanded in u around 0 77.9%
Taylor expanded in v around -inf 74.4%
Taylor expanded in u around 0 71.0%
mul-1-neg71.0%
distribute-rgt-neg-in71.0%
distribute-neg-in71.0%
metadata-eval71.0%
associate-*r/71.0%
metadata-eval71.0%
distribute-neg-frac71.0%
metadata-eval71.0%
Simplified71.0%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ -1.0 (* u (+ (* -2.0 (/ u v)) (- 2.0 (/ -2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (2.0f - (-2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (2.0e0 - ((-2.0e0) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) - Float32(Float32(-2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (single(2.0) - (single(-2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + \left(2 - \frac{-2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 82.8%
Taylor expanded in v around inf 70.7%
associate-*r/70.7%
metadata-eval70.7%
metadata-eval70.7%
distribute-neg-frac70.7%
unsub-neg70.7%
Simplified70.7%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
log1p-expm1-u99.9%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.5 < v Initial program 91.9%
+-commutative91.9%
fma-define91.5%
+-commutative91.5%
fma-define91.5%
Simplified91.5%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 82.8%
Taylor expanded in v around inf 70.7%
+-commutative70.7%
associate-/l*70.7%
*-commutative70.7%
distribute-lft-out70.7%
Simplified70.7%
Final simplification90.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
log1p-expm1-u99.5%
expm1-undefine99.4%
*-commutative99.4%
exp-to-pow99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 87.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 5.5%
herbie shell --seed 2024169
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))