
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* z (+ 1.0 (* x (/ (sin y) z))))))
(if (<= z -1e+137)
t_0
(if (<= z -8.5e-83)
t_1
(if (<= z 5.5e-218) (* x (sin y)) (if (<= z 8.5e+52) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = z * (1.0 + (x * (sin(y) / z)));
double tmp;
if (z <= -1e+137) {
tmp = t_0;
} else if (z <= -8.5e-83) {
tmp = t_1;
} else if (z <= 5.5e-218) {
tmp = x * sin(y);
} else if (z <= 8.5e+52) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = z * (1.0d0 + (x * (sin(y) / z)))
if (z <= (-1d+137)) then
tmp = t_0
else if (z <= (-8.5d-83)) then
tmp = t_1
else if (z <= 5.5d-218) then
tmp = x * sin(y)
else if (z <= 8.5d+52) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = z * (1.0 + (x * (Math.sin(y) / z)));
double tmp;
if (z <= -1e+137) {
tmp = t_0;
} else if (z <= -8.5e-83) {
tmp = t_1;
} else if (z <= 5.5e-218) {
tmp = x * Math.sin(y);
} else if (z <= 8.5e+52) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = z * (1.0 + (x * (math.sin(y) / z))) tmp = 0 if z <= -1e+137: tmp = t_0 elif z <= -8.5e-83: tmp = t_1 elif z <= 5.5e-218: tmp = x * math.sin(y) elif z <= 8.5e+52: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(z * Float64(1.0 + Float64(x * Float64(sin(y) / z)))) tmp = 0.0 if (z <= -1e+137) tmp = t_0; elseif (z <= -8.5e-83) tmp = t_1; elseif (z <= 5.5e-218) tmp = Float64(x * sin(y)); elseif (z <= 8.5e+52) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = z * (1.0 + (x * (sin(y) / z))); tmp = 0.0; if (z <= -1e+137) tmp = t_0; elseif (z <= -8.5e-83) tmp = t_1; elseif (z <= 5.5e-218) tmp = x * sin(y); elseif (z <= 8.5e+52) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(1.0 + N[(x * N[(N[Sin[y], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1e+137], t$95$0, If[LessEqual[z, -8.5e-83], t$95$1, If[LessEqual[z, 5.5e-218], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 8.5e+52], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := z \cdot \left(1 + x \cdot \frac{\sin y}{z}\right)\\
\mathbf{if}\;z \leq -1 \cdot 10^{+137}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -8.5 \cdot 10^{-83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{-218}:\\
\;\;\;\;x \cdot \sin y\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{+52}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1e137 or 8.49999999999999994e52 < z Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around 0 88.9%
if -1e137 < z < -8.49999999999999938e-83 or 5.49999999999999955e-218 < z < 8.49999999999999994e52Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in z around inf 98.0%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in y around 0 83.8%
if -8.49999999999999938e-83 < z < 5.49999999999999955e-218Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around inf 81.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.05e+225)
(* z (cos y))
(if (or (<= y -0.00135) (not (<= y 5.2e+17)))
(* x (sin y))
(+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y))))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+225) {
tmp = z * cos(y);
} else if ((y <= -0.00135) || !(y <= 5.2e+17)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.05d+225)) then
tmp = z * cos(y)
else if ((y <= (-0.00135d0)) .or. (.not. (y <= 5.2d+17))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+225) {
tmp = z * Math.cos(y);
} else if ((y <= -0.00135) || !(y <= 5.2e+17)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.05e+225: tmp = z * math.cos(y) elif (y <= -0.00135) or not (y <= 5.2e+17): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.05e+225) tmp = Float64(z * cos(y)); elseif ((y <= -0.00135) || !(y <= 5.2e+17)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.05e+225) tmp = z * cos(y); elseif ((y <= -0.00135) || ~((y <= 5.2e+17))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.05e+225], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.00135], N[Not[LessEqual[y, 5.2e+17]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+225}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq -0.00135 \lor \neg \left(y \leq 5.2 \cdot 10^{+17}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.05e225Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around 0 65.7%
if -1.05e225 < y < -0.0013500000000000001 or 5.2e17 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 58.0%
if -0.0013500000000000001 < y < 5.2e17Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00135) (not (<= y 5.2e+17))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00135) || !(y <= 5.2e+17)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00135d0)) .or. (.not. (y <= 5.2d+17))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00135) || !(y <= 5.2e+17)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00135) or not (y <= 5.2e+17): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00135) || !(y <= 5.2e+17)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00135) || ~((y <= 5.2e+17))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00135], N[Not[LessEqual[y, 5.2e+17]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00135 \lor \neg \left(y \leq 5.2 \cdot 10^{+17}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0013500000000000001 or 5.2e17 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 54.9%
if -0.0013500000000000001 < y < 5.2e17Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Final simplification78.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e+203) (not (<= x 3e+155))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+203) || !(x <= 3e+155)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d+203)) .or. (.not. (x <= 3d+155))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+203) || !(x <= 3e+155)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e+203) or not (x <= 3e+155): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e+203) || !(x <= 3e+155)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e+203) || ~((x <= 3e+155))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e+203], N[Not[LessEqual[x, 3e+155]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+203} \lor \neg \left(x \leq 3 \cdot 10^{+155}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.79999999999999991e203 or 3.0000000000000001e155 < x Initial program 99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in x around inf 43.6%
if -1.79999999999999991e203 < x < 3.0000000000000001e155Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 46.0%
Final simplification45.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 54.9%
+-commutative54.9%
Simplified54.9%
Final simplification54.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 38.6%
herbie shell --seed 2024167
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))