ab-angle->ABCF C

Time bar (total: 16.7s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 17 computations (26.1% saved)

sample2.4s (14.6%)

Samples
1.5s3 584×1valid
590.0ms4 672×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.8s
ival-sin: 394.0ms (22.1% of total)
ival-mult: 387.0ms (21.7% of total)
ival-pow: 300.0ms (16.8% of total)
ival-cos: 294.0ms (16.5% of total)
ival-div: 119.0ms (6.7% of total)
ival-pi: 114.0ms (6.4% of total)
ival-add: 83.0ms (4.7% of total)
adjust: 72.0ms (4% of total)
...in/eval/compile.rkt:70:19: 9.0ms (0.5% of total)
ival-true: 7.0ms (0.4% of total)
ival-assert: 4.0ms (0.2% of total)
Bogosity

preprocess498.0ms (3%)

Algorithm
egg-herbie
Rules
1 584×fma-define
631×fmm-def
577×unsub-neg
448×distribute-lft-neg-in
437×distribute-rgt-in
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066893
1135881
2374881
31216881
42127881
53252881
64612881
75286881
85621881
95816881
105905881
115983881
127228881
137457881
147561881
157590881
167622881
177622881
187622881
197622881
207632881
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

explain303.0ms (1.8%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1280-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1280-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1280
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1280
Confusion
Predicted +Predicted -
+671
-61127
Precision
0.5234375
Recall
0.9852941176470589
Confusion?
Predicted +Predicted MaybePredicted -
+6701
-610127
Precision?
0.5234375
Recall?
0.9852941176470589
Freqs
test
numberfreq
0128
2128
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
100.0ms244×1valid
39.0ms264×0valid
6.0ms2valid
Compiler

Compiled 218 to 64 computations (70.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 100.0ms
ival-sin: 25.0ms (25% of total)
ival-cos: 20.0ms (20% of total)
ival-mult: 16.0ms (16% of total)
ival-pow: 16.0ms (16% of total)
adjust: 9.0ms (9% of total)
ival-div: 7.0ms (7% of total)
ival-pi: 4.0ms (4% of total)
ival-add: 3.0ms (3% of total)
...in/eval/compile.rkt:70:19: 1.0ms (1% of total)
ival-true: 1.0ms (1% of total)
ival-assert: 0.0ms (0% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune1.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify15.0ms (0.1%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Rules
35×associate-*r*
28×fma-define
23×associate-*l*
11×*-commutative
swap-sqr
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
032608
148608
2107608
3171608
4172608
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize181.0ms (1.1%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy99.4%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy57.2%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.5%
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy57.2%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Samples
100.0ms122×1valid
38.0ms132×0valid
5.0ms2valid
Compiler

Compiled 168 to 27 computations (83.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 102.0ms
ival-sin: 26.0ms (25.4% of total)
ival-cos: 19.0ms (18.6% of total)
ival-mult: 16.0ms (15.6% of total)
ival-pow: 15.0ms (14.7% of total)
adjust: 7.0ms (6.8% of total)
...in/eval/compile.rkt:71:19: 7.0ms (6.8% of total)
ival-pi: 5.0ms (4.9% of total)
ival-div: 3.0ms (2.9% of total)
ival-add: 3.0ms (2.9% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series41.0ms (0.2%)

Counts
14 → 288
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
Outputs
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
Calls

72 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(pow (* a (cos (* (PI) (* angle 1/180)))) 2)
2.0ms
a
@0
(+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
b
@0
(+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
angle
@0
(+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))

rewrite314.0ms (1.9%)

Algorithm
batch-egg-rewrite
Rules
812×log1p-expm1-u
812×expm1-log1p-u
345×fma-define
240×expm1-undefine
240×log1p-undefine
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
032480
1515468
23981468
Stop Event
node limit
Counts
14 → 364
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))

simplify358.0ms (2.1%)

Algorithm
egg-herbie
Rules
571×times-frac
560×associate-*r*
461×distribute-lft-in
453×associate-*l*
305×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
054335072
1132933804
2469733804
Stop Event
node limit
Counts
652 → 299
Calls
Call 1
Inputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
Outputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 a #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 a #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (pow.f64 angle #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 a #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) a)
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a (pow.f64 angle #s(literal 2 binary64)))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a)
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 a #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/64800 binary64)))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 a #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 a #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (pow.f64 angle #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 a #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) a)
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a (pow.f64 angle #s(literal 2 binary64)))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a)
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 a #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/64800 binary64)))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/34992000 binary64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 angle #s(literal 4 binary64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b #s(literal -1/34992000 binary64))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/34992000 binary64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) b)))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64))) b)) (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(fma.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b #s(literal -1/34992000 binary64)))) (pow.f64 angle #s(literal 3 binary64))))
(fma.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (pow.f64 angle #s(literal 2 binary64))) b)) (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/34992000 binary64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 angle #s(literal 4 binary64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b #s(literal -1/34992000 binary64))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/34992000 binary64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) b)))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64))) b)) (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(fma.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b #s(literal -1/34992000 binary64)))) (pow.f64 angle #s(literal 3 binary64))))
(fma.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (pow.f64 angle #s(literal 2 binary64))) b)) (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a b))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))

eval50.0ms (0.3%)

Compiler

Compiled 9 754 to 1 443 computations (85.2% saved)

prune92.0ms (0.6%)

Pruning

46 alts after pruning (45 fresh and 1 done)

PrunedKeptTotal
New27845323
Fresh000
Picked112
Done000
Total27946325
Accuracy
81.3%
Counts
325 → 46
Alt Table
Click to see full alt table
StatusAccuracyProgram
41.8%
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
63.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
78.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
76.6%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
56.2%
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
78.7%
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
78.3%
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
57.4%
(pow.f64 a #s(literal 2 binary64))
66.7%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
66.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
61.8%
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
76.1%
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
56.8%
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
Compiler

Compiled 2 442 to 1 637 computations (33% saved)

simplify107.0ms (0.6%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff12864
(cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
cost-diff12864
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
cost-diff12864
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))
cost-diff12864
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
cost-diff12800
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
cost-diff12800
(pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
cost-diff12800
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff128
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
cost-diff128
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
cost-diff128
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
cost-diff128
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
cost-diff0
(pow.f64 a #s(literal 2 binary64))
cost-diff0
(cos.f64 #s(literal 1 binary64))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
Rules
927×fmm-def
541×associate-+r+
453×distribute-lft-in
421×distribute-rgt-in
419×distribute-rgt-out
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0571826
11041778
21871778
33631778
48601778
524351778
652141778
769461778
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)))))
a
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 #s(literal 1 binary64))
(*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 #s(literal 1 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 a #s(literal 2 binary64))
a
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
b
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
a
(cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
Outputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)))))
(*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(*.f64 a (fma.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
a
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 #s(literal 1 binary64))
(*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(sin.f64 #s(literal 1 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 a #s(literal 2 binary64))
a
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)

localize419.0ms (2.5%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.3%
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
accuracy87.9%
(PI.f64)
accuracy67.6%
(cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
accuracy66.6%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy96.7%
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
accuracy87.9%
(PI.f64)
accuracy67.6%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy66.6%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.5%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy87.9%
(PI.f64)
accuracy67.6%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy66.6%
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
accuracy100.0%
(pow.f64 a #s(literal 2 binary64))
accuracy87.9%
(PI.f64)
accuracy67.1%
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy66.7%
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy66.6%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Samples
172.0ms91×1valid
82.0ms131×0valid
60.0ms30×1invalid
8.0ms2valid
1.0ms0invalid
Compiler

Compiled 540 to 51 computations (90.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 241.0ms
ival-cos: 61.0ms (25.3% of total)
ival-sin: 52.0ms (21.5% of total)
ival-mult: 38.0ms (15.7% of total)
ival-pow: 33.0ms (13.7% of total)
adjust: 16.0ms (6.6% of total)
...in/eval/compile.rkt:71:19: 9.0ms (3.7% of total)
ival-add: 8.0ms (3.3% of total)
ival-log1p: 6.0ms (2.5% of total)
ival-div: 5.0ms (2.1% of total)
ival-expm1: 5.0ms (2.1% of total)
ival-fma: 4.0ms (1.7% of total)
ival-sqrt: 3.0ms (1.2% of total)
ival-pi: 2.0ms (0.8% of total)
...in/eval/compile.rkt:70:19: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series109.0ms (0.7%)

Counts
21 → 332
Calls
Call 1
Inputs
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (PI.f64))>
#<alt (PI.f64)>
#<alt (cos.f64 #s(literal 1 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))>
#<alt (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))>
#<alt (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))>
#<alt (+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))>
#<alt (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))>
#<alt (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))>
#<alt (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))>
#<alt (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))>
Outputs
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))>
#<alt (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))>
#<alt (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -1/4 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))>
#<alt (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))>
#<alt (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))>
#<alt (-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))>
#<alt (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))>
#<alt (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))>
#<alt (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) a)) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) a))>
#<alt (+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) a))))>
#<alt (+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a)))))))))>
#<alt (+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 3 binary64)))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a))))))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))>
#<alt (sin.f64 #s(literal 1 binary64))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))>
#<alt (cos.f64 #s(literal 1 binary64))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
Calls

96 calls:

TimeVariablePointExpression
38.0ms
angle
@inf
(log (+ 1 (* a (cos (* 1/180 (* (PI) angle))))))
15.0ms
angle
@-inf
(log (+ 1 (* a (cos (* 1/180 (* (PI) angle))))))
4.0ms
angle
@0
(+ (pow (- (exp (log (+ 1 (* a (cos (* 1/180 (* (PI) angle))))))) 1) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
4.0ms
a
@0
(pow (* a (cos (pow (sqrt (* 1/180 (* (PI) angle))) 2))) 2)
3.0ms
a
@0
(log (+ 1 (* a (cos (* 1/180 (* (PI) angle))))))

rewrite294.0ms (1.8%)

Algorithm
batch-egg-rewrite
Rules
896×log1p-expm1-u
243×expm1-log1p-u
234×pow1
233×add-cube-cbrt
231×add-exp-log
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
050664
1903638
27010638
Stop Event
node limit
Counts
21 → 533
Calls
Call 1
Inputs
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(PI.f64)
(cos.f64 #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
Outputs
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)) #s(literal 1/3 binary64))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 angle) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
(log1p.f64 (expm1.f64 (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 #s(literal 1 binary64)))
(*.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 #s(literal 1 binary64))))
(*.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) (sqrt.f64 (cos.f64 #s(literal 1 binary64))))
(pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 #s(literal 1 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 #s(literal 1 binary64)))))
(cbrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64))))
(log1p.f64 (expm1.f64 (cos.f64 #s(literal 1 binary64))))
(exp.f64 (log.f64 (cos.f64 #s(literal 1 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(*.f64 a a)
(*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b)
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) a)
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 a (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 a)) (sqrt.f64 a))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (-.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(*.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (/.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (neg.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)))
(*.f64 (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (PI.f64) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))

simplify877.0ms (5.3%)

Algorithm
egg-herbie
Rules
380×*-commutative
308×fmm-def
290×distribute-rgt-in
290×distribute-lft-in
287×exp-prod
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0122045315
1306244376
2663244157
Stop Event
node limit
Counts
865 → 644
Calls
Call 1
Inputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -1/4 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) a)) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(log.f64 (+.f64 #s(literal 1 binary64) a))
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) a))))
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a)))))))))
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 3 binary64)))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a))))))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(sin.f64 #s(literal 1 binary64))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(cos.f64 #s(literal 1 binary64))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)) #s(literal 1/3 binary64))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 angle) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
(log1p.f64 (expm1.f64 (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 #s(literal 1 binary64)))
(*.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 #s(literal 1 binary64))))
(*.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) (sqrt.f64 (cos.f64 #s(literal 1 binary64))))
(pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 #s(literal 1 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 #s(literal 1 binary64)))))
(cbrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64))))
(log1p.f64 (expm1.f64 (cos.f64 #s(literal 1 binary64))))
(exp.f64 (log.f64 (cos.f64 #s(literal 1 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(*.f64 a a)
(*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b)
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) a)
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 a (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 a)) (sqrt.f64 a))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (-.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(*.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (/.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (neg.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)))
(*.f64 (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (PI.f64) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
Outputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) b) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) b) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 a (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
(*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
(*.f64 a (+.f64 (*.f64 a (fma.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (+.f64 (*.f64 a (fma.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/3 binary64) a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 3 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -1/4 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
(*.f64 a (+.f64 (*.f64 a (fma.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -1/4 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (+.f64 (*.f64 a (fma.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -1/4 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 3 binary64))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (neg.f64 (log.f64 a))))
(+.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (log.f64 a))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a)) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (+.f64 (log.f64 a) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a)) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(+.f64 (+.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (+.f64 (log.f64 a) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (/.f64 #s(literal -1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(-.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (+.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a)) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal 1/3 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))) (/.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(+.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (+.f64 (log.f64 a) (-.f64 (+.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (/.f64 #s(literal 1/3 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)))) (/.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (+.f64 (log.f64 a) (+.f64 (+.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (/.f64 #s(literal 1/3 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)))) (/.f64 #s(literal -1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) a))))
(-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) (/.f64 (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(-.f64 (-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 (+.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a))
(-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) (/.f64 (+.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a)))
(+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) a)) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) (/.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (/.f64 #s(literal 1/3 binary64) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (/.f64 #s(literal 1/2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) a)) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))
(-.f64 (-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 (/.f64 (/.f64 #s(literal 1/3 binary64) a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) a) (/.f64 #s(literal -1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a))
(+.f64 (-.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 (+.f64 (/.f64 (+.f64 (/.f64 (/.f64 #s(literal 1/3 binary64) a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal -1/2 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) a) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) a))
(log1p.f64 a)
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) a))))
(+.f64 (log1p.f64 a) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 a #s(literal 1 binary64))))))
(+.f64 (log1p.f64 a) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (+.f64 a #s(literal 1 binary64)))))
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a)))))))))
(+.f64 (log1p.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a #s(literal 1 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 a #s(literal 1 binary64))))))))))
(+.f64 (log1p.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 a (+.f64 a #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal 1/24 binary64) (pow.f64 angle #s(literal 2 binary64))) (fma.f64 #s(literal -1/349920000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 a #s(literal 1 binary64)))))))))
(+.f64 (log.f64 (+.f64 #s(literal 1 binary64) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 3 binary64)))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 #s(literal 1 binary64) a))))))))))
(+.f64 (log1p.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 3 binary64)))) (fma.f64 #s(literal -1/34012224000000 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 a #s(literal 1 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 a #s(literal 1 binary64)))))))))))
(+.f64 (log1p.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 a (+.f64 a #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 3 binary64)))) (fma.f64 #s(literal -1/34012224000000 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 a #s(literal 1 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (+.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 a #s(literal 1 binary64)))))))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64))))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))))
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (*.f64 #s(literal 1/24 binary64) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))))))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(sin.f64 #s(literal 1 binary64))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64)))))))))
(cos.f64 #s(literal 1 binary64))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/64800 binary64)))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) #s(literal 1/2 binary64))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)) #s(literal 1/3 binary64))
(cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(sqrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 angle) (PI.f64)))
(*.f64 angle (PI.f64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (PI.f64)))))
(*.f64 angle (PI.f64))
(cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)))
(*.f64 angle (PI.f64))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 angle (PI.f64))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 angle (PI.f64))
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
(log1p.f64 (expm1.f64 (*.f64 angle (PI.f64))))
(*.f64 angle (PI.f64))
(exp.f64 (log.f64 (*.f64 angle (PI.f64))))
(*.f64 angle (PI.f64))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(*.f64 angle (PI.f64))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(PI.f64)
(*.f64 #s(literal 1 binary64) (PI.f64))
(PI.f64)
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(PI.f64)
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(PI.f64)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 1 binary64))
(PI.f64)
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(PI.f64)
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(PI.f64)
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(PI.f64)
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(PI.f64)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(PI.f64)
(exp.f64 (log.f64 (PI.f64)))
(PI.f64)
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(PI.f64)
(-.f64 (exp.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (cos.f64 #s(literal 1 binary64)))
(cos.f64 #s(literal 1 binary64))
(*.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(cos.f64 #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)))
(cos.f64 #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(*.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) (sqrt.f64 (cos.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(cos.f64 #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64))
(cos.f64 #s(literal 1 binary64))
(pow.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 2 binary64))
(cos.f64 #s(literal 1 binary64))
(sqrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(cos.f64 #s(literal 1 binary64))
(log.f64 (exp.f64 (cos.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 #s(literal 1 binary64)))))
(cos.f64 #s(literal 1 binary64))
(cbrt.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 3 binary64)))
(cos.f64 #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 #s(literal 1 binary64))))
(log1p.f64 (expm1.f64 (cos.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(exp.f64 (log.f64 (cos.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 #s(literal 1 binary64))) #s(literal 1 binary64)))
(cos.f64 #s(literal 1 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 a #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b)
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 a (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (+.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) #s(literal -1 binary64)) (fma.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1 binary64) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (fma.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 2 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(*.f64 #s(literal 1 binary64) (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 (pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(pow.f64 (cbrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(pow.f64 (sqrt.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(sqrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(cbrt.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(expm1.f64 (log1p.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))))
(/.f64 (+.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) #s(literal -1 binary64)) (fma.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1 binary64) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (fma.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 2 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (-.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 0 binary64))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (exp.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64))) (*.f64 (PI.f64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (/.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (neg.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
(*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/4 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -3 binary64)))
(cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

eval233.0ms (1.4%)

Compiler

Compiled 37 528 to 5 249 computations (86% saved)

prune370.0ms (2.2%)

Pruning

106 alts after pruning (103 fresh and 3 done)

PrunedKeptTotal
New1 001811 082
Fresh182240
Picked325
Done011
Total1 0221061 128
Accuracy
81.8%
Counts
1 128 → 106
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
56.3%
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
78.8%
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
78.4%
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
66.5%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.1%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
66.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
76.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.6%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.3%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.7%
(+.f64 (pow.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
64.0%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.1%
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
48.3%
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.1%
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
57.2%
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
57.4%
(*.f64 a a)
48.4%
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
77.2%
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
76.1%
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
55.8%
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
56.9%
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
47.2%
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
Compiler

Compiled 6 332 to 4 272 computations (32.5% saved)

simplify159.0ms (1%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
cost-diff26048
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
cost-diff26048
(pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64))
cost-diff26048
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff12864
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
cost-diff12864
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
cost-diff12864
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
cost-diff12864
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))
cost-diff0
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
cost-diff0
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(cos.f64 #s(literal 1 binary64))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
Rules
1 301×associate-+r+
923×distribute-rgt-in
673×distribute-lft-in
653×distribute-lft-out
428×associate-*r*
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0591861
11021861
21901861
34711861
49591861
521111861
637441861
758171861
858611861
958611861
1065941861
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
a
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 #s(literal 1 binary64))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(sin.f64 #s(literal 1 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 a a)
a
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 6 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
a
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 3 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
Outputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(*.f64 a (fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(*.f64 a (fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
a
(fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 #s(literal 1 binary64))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(sin.f64 #s(literal 1 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 a a)
a
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 6 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 3 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 a (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)

localize625.0ms (3.7%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy57.2%
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy98.9%
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy98.9%
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
accuracy57.2%
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy64.3%
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
accuracy57.2%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy100.0%
(*.f64 a a)
accuracy99.4%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy56.6%
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy55.6%
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
Samples
224.0ms122×1valid
145.0ms132×0valid
6.0ms2valid
Compiler

Compiled 574 to 53 computations (90.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 296.0ms
ival-pow: 104.0ms (35.1% of total)
ival-cos: 60.0ms (20.3% of total)
ival-sin: 40.0ms (13.5% of total)
ival-mult: 37.0ms (12.5% of total)
adjust: 18.0ms (6.1% of total)
ival-cbrt: 10.0ms (3.4% of total)
...in/eval/compile.rkt:71:19: 8.0ms (2.7% of total)
ival-add: 8.0ms (2.7% of total)
ival-fma: 7.0ms (2.4% of total)
ival-pi: 2.0ms (0.7% of total)
...in/eval/compile.rkt:70:19: 1.0ms (0.3% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series69.0ms (0.4%)

Counts
18 → 372
Calls
Call 1
Inputs
#<alt (*.f64 a a)>
#<alt (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))>
#<alt (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))>
#<alt (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64))>
#<alt (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))>
#<alt (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))>
#<alt (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))>
#<alt (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))>
#<alt (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))>
#<alt (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))>
Outputs
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (pow.f64 a #s(literal 6 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (+.f64 (*.f64 #s(literal -1/48600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/918330048000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (sin.f64 #s(literal 1 binary64))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/7346640384000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
Calls

93 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(+ (pow (* a (cos (pow (cbrt (* 1/180 (* (PI) angle))) 3))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
4.0ms
angle
@0
(pow (cbrt (* 1/180 (* (PI) angle))) 3)
3.0ms
angle
@-inf
(pow (cbrt (* 1/180 (* (PI) angle))) 3)
2.0ms
a
@0
(+ (pow (* a (cos (pow (cbrt (* 1/180 (* (PI) angle))) 3))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
angle
@0
(pow (* a (cos (* 1/180 (* (PI) angle)))) 6)

rewrite309.0ms (1.9%)

Algorithm
batch-egg-rewrite
Rules
828×log1p-expm1-u
260×associate-*r*
252×expm1-log1p-u
237×add-cube-cbrt
235×pow1
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
048678
1771636
27115636
Stop Event
node limit
Counts
18 → 501
Calls
Call 1
Inputs
(*.f64 a a)
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))))
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
Outputs
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (exp.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))

simplify513.0ms (3.1%)

Algorithm
egg-herbie
Rules
627×fma-define
320×*-commutative
270×distribute-rgt-in
267×distribute-lft-in
210×fmm-def
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
095847730
1237146201
2548645742
Stop Event
node limit
Counts
873 → 526
Calls
Call 1
Inputs
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (+.f64 (*.f64 #s(literal -1/48600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/918330048000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(sin.f64 #s(literal 1 binary64))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/7346640384000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (exp.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
Outputs
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(pow.f64 a #s(literal 6 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/4199040000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/466560000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))))) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (+.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/12244400640000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/6122200320000000 binary64)))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/1360488960000000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)))))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/4199040000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/466560000 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -2/45 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(*.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -2/45 binary64))) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(fma.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) a)
(fma.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 #s(literal 1/24 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) (*.f64 (*.f64 #s(literal -1/720 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) a)
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(fma.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/24 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/97200 binary64)))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/97200 binary64) #s(literal 1 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) #s(literal -1/97200 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/97200 binary64))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/97200 binary64) #s(literal 0 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (+.f64 (*.f64 #s(literal -1/48600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/918330048000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (fma.f64 #s(literal -1/48600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/918330048000000 binary64))))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (fma.f64 #s(literal -1/48600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/918330048000000 binary64)))) #s(literal 0 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/97200 binary64))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/4591650240000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/97200 binary64))) #s(literal 1 binary64))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(sin.f64 #s(literal 1 binary64))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (sin.f64 #s(literal 1 binary64)))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (sin.f64 #s(literal 1 binary64)))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
(fma.f64 angle (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))) (sin.f64 #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (neg.f64 (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (neg.f64 (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (neg.f64 (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (neg.f64 (cbrt.f64 #s(literal -1/180 binary64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/64800 binary64) #s(literal 1 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/194400 binary64) #s(literal 1 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) #s(literal -1/194400 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/194400 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/7346640384000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/3 binary64) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/7346640384000000 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/7346640384000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/194400 binary64))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/3 binary64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/73466403840000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64))) #s(literal 1/97200 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/194400 binary64))) #s(literal 1 binary64))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 a #s(literal 2 binary64))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 6 binary64)))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 12 binary64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 3 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))
(sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (cbrt.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fabs.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (exp.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1/3 binary64)))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)))
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))

eval243.0ms (1.5%)

Compiler

Compiled 40 186 to 5 266 computations (86.9% saved)

prune342.0ms (2.1%)

Pruning

120 alts after pruning (115 fresh and 5 done)

PrunedKeptTotal
New1 082431 125
Fresh267298
Picked325
Done033
Total1 1111201 231
Accuracy
81.9%
Counts
1 231 → 120
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
56.3%
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
56.8%
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
46.7%
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
78.8%
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
57.8%
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
78.4%
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
66.5%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.1%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
66.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
76.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.7%
(+.f64 (pow.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.2%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
63.8%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.5%
(+.f64 (cbrt.f64 (-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (cbrt.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.2%
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
57.4%
(*.f64 a a)
48.4%
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
77.1%
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
55.8%
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
76.1%
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
56.9%
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
47.2%
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Compiler

Compiled 6 893 to 4 709 computations (31.7% saved)

simplify38.0ms (0.2%)

Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff25728
(cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))
cost-diff25728
(*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))))
cost-diff25728
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64))
cost-diff25728
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))
cost-diff0
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
cost-diff0
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
cost-diff0
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff0
(pow.f64 a #s(literal 6 binary64))
cost-diff0
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
cost-diff25728
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))
cost-diff25728
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))))
cost-diff25728
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
cost-diff25728
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Rules
53×associate-*r*
35×fma-define
20×associate-*l*
11×*-commutative
swap-sqr
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0591640
11011640
21681640
32561640
42691640
52731640
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))))
a
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))
#s(literal 1/180 binary64)
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
a
#s(literal 6 binary64)
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 6 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))))
a
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
(sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
#s(literal 180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal -2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))))
a
(cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 3 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)
(*.f64 (PI.f64) angle)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
a
#s(literal 6 binary64)
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 6 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))))
a
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64)))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))
(sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal -2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 3 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)

localize429.0ms (2.6%)

Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy98.9%
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
accuracy98.9%
(pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))
accuracy57.2%
(cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy99.2%
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
accuracy57.2%
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
accuracy64.3%
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
accuracy57.2%
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy100.0%
(pow.f64 a #s(literal 6 binary64))
accuracy64.3%
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
accuracy98.4%
(pow.f64 (PI.f64) #s(literal 3 binary64))
accuracy98.4%
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
accuracy57.2%
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Samples
247.0ms122×1valid
72.0ms132×0valid
7.0ms2valid
Compiler

Compiled 532 to 54 computations (89.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 245.0ms
adjust: 68.0ms (27.8% of total)
ival-pow: 51.0ms (20.8% of total)
ival-cos: 36.0ms (14.7% of total)
ival-mult: 32.0ms (13.1% of total)
ival-cbrt: 17.0ms (6.9% of total)
ival-add: 12.0ms (4.9% of total)
ival-sin: 11.0ms (4.5% of total)
...in/eval/compile.rkt:71:19: 8.0ms (3.3% of total)
ival-div: 4.0ms (1.6% of total)
ival-sqrt: 3.0ms (1.2% of total)
ival-pi: 2.0ms (0.8% of total)
...in/eval/compile.rkt:70:19: 1.0ms (0.4% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series92.0ms (0.5%)

Counts
25 → 468
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))))>
#<alt (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))>
#<alt (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))>
#<alt (pow.f64 a #s(literal 6 binary64))>
#<alt (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))))>
#<alt (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))))>
#<alt (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))>
#<alt (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))>
#<alt (pow.f64 (PI.f64) #s(literal 3 binary64))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))>
#<alt (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))>
#<alt (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))>
#<alt (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))>
#<alt (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))>
Outputs
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (pow.f64 a #s(literal 6 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))>
#<alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))>
#<alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))>
#<alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))>
#<alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt a>
#<alt (+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
Calls

120 calls:

TimeVariablePointExpression
27.0ms
angle
@-inf
(pow (sqrt (/ 180 (* angle (PI)))) -2)
3.0ms
b
@0
(+ (cbrt (pow (* a (cos (* (PI) (* 1/180 angle)))) 6)) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
angle
@0
(cos (pow (sqrt (/ 180 (* angle (PI)))) -2))
2.0ms
angle
@0
(+ (pow (* a (cos (pow (sqrt (/ 180 (* angle (PI)))) -2))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))
2.0ms
a
@0
(+ (pow (* a (cos (pow (sqrt (/ 180 (* angle (PI)))) -2))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2))

rewrite210.0ms (1.3%)

Algorithm
batch-egg-rewrite
Rules
315×log1p-expm1-u
315×expm1-log1p-u
296×pow1
296×add-cube-cbrt
292×associate-*r*
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059825
11025797
Stop Event
node limit
Counts
25 → 632
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64))))
(cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))))
(cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))))
(cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))
Outputs
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a a)
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 (*.f64 a #s(literal 1 binary64)) a)
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) a) a)
(sqrt.f64 (pow.f64 a #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(PI.f64)
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1 binary64))
(*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64))
(*.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (PI.f64))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)))
(log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(exp.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 3/2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))))
(sqrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))

simplify642.0ms (3.9%)

Algorithm
egg-herbie
Rules
741×fma-define
326×*-commutative
293×distribute-rgt-in
291×distribute-lft-in
267×times-frac
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
098757312
1251155554
2599255266
Stop Event
node limit
Counts
1 100 → 558
Calls
Call 1
Inputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a a)
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 (*.f64 a #s(literal 1 binary64)) a)
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) a) a)
(sqrt.f64 (pow.f64 a #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(PI.f64)
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1 binary64))
(*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64))
(*.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (PI.f64))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)))
(log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(exp.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 3/2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))))
(sqrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
Outputs
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))
(fma.f64 #s(literal -1/2 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) a)
(fma.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 #s(literal 1/24 binary64) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) a)
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64)))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(fma.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) (*.f64 (*.f64 #s(literal 1/24 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/24 binary64) (*.f64 (*.f64 #s(literal -1/720 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(pow.f64 a #s(literal 6 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/466560000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))))) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))))))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (+.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/12244400640000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/6122200320000000 binary64)))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (+.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/12244400640000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/6122200320000000 binary64)))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/466560000 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/10800 binary64)))) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -2/45 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal -1/360 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))) #s(literal -2/45 binary64))) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) #s(literal 1/3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -2/45 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))))
(fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) a)
(fma.f64 #s(literal -1/2 binary64) (*.f64 a (/.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (/.f64 a (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 a (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))) (/.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) a)
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))))
(fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (/.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64))) (*.f64 #s(literal 1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64)))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 8 binary64))) (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 12 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 4 binary64))))) #s(literal 1 binary64))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal -1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) #s(literal -2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/3 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(+.f64 a (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))))
(+.f64 a (*.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))
(fma.f64 #s(literal -1/2 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) a)
(fma.f64 (*.f64 #s(literal -1/2 binary64) a) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 #s(literal 1/24 binary64) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) a)
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 a (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))) (*.f64 #s(literal -1/2 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))))) a)
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64)))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(fma.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))) (*.f64 (*.f64 #s(literal 1/24 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) #s(literal 1/24 binary64) (*.f64 (*.f64 #s(literal -1/720 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 18 binary64))))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal -1/64800 binary64) #s(literal 1 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 6 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal -180 binary64)) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (neg.f64 (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (neg.f64 (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (neg.f64 (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 #s(literal -1/180 binary64)) (neg.f64 (cbrt.f64 (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a #s(literal 1 binary64)) a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 a #s(literal 2 binary64))
(sqrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(pow.f64 a #s(literal 6 binary64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64)))
(pow.f64 a #s(literal 6 binary64))
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)))
(pow.f64 (sqrt.f64 a) #s(literal 12 binary64))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) a) a)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))
(sqrt.f64 (pow.f64 a #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64))))
(pow.f64 a #s(literal 6 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64)))))
(pow.f64 a #s(literal 6 binary64))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64)))
(pow.f64 a #s(literal 6 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64))))
(pow.f64 a #s(literal 6 binary64))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))
(pow.f64 a #s(literal 6 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64)))
(pow.f64 a #s(literal 6 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 6 binary64)))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 12 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 12 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 3/2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 12 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 12 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 12 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 4 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(PI.f64)
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(PI.f64)
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(PI.f64)
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(PI.f64)
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(PI.f64)
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(PI.f64)
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(PI.f64)
(PI.f64)
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(PI.f64)
(exp.f64 (log.f64 (PI.f64)))
(PI.f64)
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(PI.f64)
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(PI.f64)
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (PI.f64))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) (PI.f64))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 4 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)))
(log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(exp.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64))
(pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 9 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 3/2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) #s(literal 3/2 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 3/2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 9 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) #s(literal 18 binary64))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -4 binary64))
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/4 binary64)) #s(literal -4 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 9 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) #s(literal 18 binary64))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)))
(*.f64 (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)) (pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -2 binary64)))
(pow.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1/4 binary64)) #s(literal -4 binary64))
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/4 binary64)) #s(literal -4 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64)))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 9 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))) #s(literal 3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))))))
(*.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))) #s(literal 4 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) #s(literal 4 binary64)))
(*.f64 (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64)))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))) (*.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))))
(sqrt.f64 (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64))))
(sqrt.f64 (cbrt.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -2 binary64))))
(sqrt.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/3 binary64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval121.0ms (0.7%)

Compiler

Compiled 25 454 to 3 597 computations (85.9% saved)

prune279.0ms (1.7%)

Pruning

126 alts after pruning (117 fresh and 9 done)

PrunedKeptTotal
New78517802
Fresh10100110
Picked145
Done055
Total796126922
Accuracy
82.0%
Counts
922 → 126
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
56.3%
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
56.8%
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
46.7%
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
78.7%
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
38.5%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
57.8%
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
57.9%
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
78.4%
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
66.5%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.1%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) #s(literal 18 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
66.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
62.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
78.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
76.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
78.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.7%
(+.f64 (pow.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.0%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.2%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
60.2%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
63.8%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.9%
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.5%
(+.f64 (cbrt.f64 (-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (cbrt.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
32.6%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.8%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
57.9%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.2%
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
57.4%
(*.f64 a a)
48.4%
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
77.1%
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
55.6%
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
55.8%
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
76.1%
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
56.8%
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
47.1%
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
47.2%
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Compiler

Compiled 8 447 to 3 434 computations (59.3% saved)

regimes339.0ms (2%)

Counts
188 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) #s(literal 18 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(+.f64 (pow.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 9 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/6 binary64))) #s(literal 3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 (sqrt.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

67.0ms
b
53.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
48.0ms
angle
48.0ms
a
47.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.0%1a
79.0%1b
79.0%1angle
79.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes315.0ms (1.9%)

Counts
140 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) #s(literal 18 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/3 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(+.f64 (pow.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 9 binary64)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

97.0ms
b
43.0ms
(/.f64 angle #s(literal 180 binary64))
43.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
37.0ms
angle
Results
AccuracySegmentsBranch
78.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.9%1b
78.9%1a
78.9%1angle
78.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.9%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes215.0ms (1.3%)

Counts
114 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

45.0ms
angle
33.0ms
a
30.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
30.0ms
(/.f64 angle #s(literal 180 binary64))
30.0ms
b
Results
AccuracySegmentsBranch
78.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.9%1angle
78.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.9%1(/.f64 angle #s(literal 180 binary64))
78.9%1a
78.9%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes191.0ms (1.1%)

Counts
105 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

33.0ms
a
30.0ms
(/.f64 angle #s(literal 180 binary64))
30.0ms
b
29.0ms
angle
28.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
78.8%1a
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%1b
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes188.0ms (1.1%)

Counts
95 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

37.0ms
angle
33.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
26.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
(/.f64 angle #s(literal 180 binary64))
26.0ms
b
Results
AccuracySegmentsBranch
78.8%1a
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%1b
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes169.0ms (1%)

Counts
94 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 6 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
Calls

6 calls:

30.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
27.0ms
a
25.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
25.0ms
angle
25.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%1b
78.8%1a
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes147.0ms (0.9%)

Counts
80 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) (pow.f64 (sqrt.f64 #s(literal 180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log.f64 (+.f64 #s(literal 1 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

29.0ms
a
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
22.0ms
b
22.0ms
angle
22.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
78.8%1angle
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
78.8%1b
78.8%1a
Compiler

Compiled 50 to 36 computations (28% saved)

regimes76.0ms (0.5%)

Counts
41 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

13.0ms
a
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
b
11.0ms
angle
Results
AccuracySegmentsBranch
78.8%1a
78.8%1b
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes89.0ms (0.5%)

Counts
38 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

32.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
angle
11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
a
10.0ms
b
Results
AccuracySegmentsBranch
78.8%1a
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
78.8%1b
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes69.0ms (0.4%)

Counts
36 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
Calls

6 calls:

15.0ms
angle
11.0ms
a
10.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
10.0ms
b
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
78.8%1a
78.8%1b
78.8%1angle
78.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
78.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes28.0ms (0.2%)

Counts
28 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
Outputs
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
Calls

3 calls:

9.0ms
a
8.0ms
angle
8.0ms
b
Results
AccuracySegmentsBranch
78.7%1a
78.7%1b
78.7%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes26.0ms (0.2%)

Counts
27 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
Outputs
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

3 calls:

8.0ms
b
8.0ms
angle
8.0ms
a
Results
AccuracySegmentsBranch
78.3%1a
78.3%1b
78.3%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes24.0ms (0.1%)

Counts
23 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (sqrt.f64 a) #s(literal 12 binary64)))
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
Outputs
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
Calls

3 calls:

9.0ms
b
7.0ms
a
7.0ms
angle
Results
AccuracySegmentsBranch
65.3%2a
71.6%2b
59.9%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes14.0ms (0.1%)

Counts
12 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
Outputs
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Calls

3 calls:

5.0ms
angle
4.0ms
b
4.0ms
a
Results
AccuracySegmentsBranch
59.9%2angle
57.9%1a
59.7%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes4.0ms (0%)

Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
Outputs
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Calls

1 calls:

4.0ms
angle
Results
AccuracySegmentsBranch
59.9%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Counts
9 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
Outputs
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Calls

1 calls:

3.0ms
angle
Results
AccuracySegmentsBranch
59.9%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes10.0ms (0.1%)

Counts
8 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
Outputs
(*.f64 a a)
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
Calls

3 calls:

3.0ms
b
3.0ms
angle
3.0ms
a
Results
AccuracySegmentsBranch
57.4%1a
59.3%2b
57.4%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes4.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
2 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
Outputs
(*.f64 a a)
Calls

2 calls:

2.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
57.4%1angle
57.4%1b
Compiler

Compiled 8 to 6 computations (25% saved)

bsearch22.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
1.552311936620794e+76
4.232165243674776e+76
Samples
12.0ms36×1valid
5.0ms44×0valid
Compiler

Compiled 167 to 141 computations (15.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-cos: 3.0ms (22.4% of total)
ival-sin: 3.0ms (22.4% of total)
ival-mult: 2.0ms (14.9% of total)
ival-pow: 2.0ms (14.9% of total)
adjust: 1.0ms (7.5% of total)
ival-div: 1.0ms (7.5% of total)
ival-add: 1.0ms (7.5% of total)
ival-assert: 0.0ms (0% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch41.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
14285551161086722000.0
4.3175996612231976e+23
Samples
25.0ms69×1valid
9.0ms59×0valid
Compiler

Compiled 203 to 173 computations (14.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sin: 6.0ms (21.2% of total)
ival-cos: 6.0ms (21.2% of total)
ival-pow: 6.0ms (21.2% of total)
ival-mult: 5.0ms (17.6% of total)
ival-div: 2.0ms (7.1% of total)
ival-pi: 1.0ms (3.5% of total)
adjust: 1.0ms (3.5% of total)
ival-add: 1.0ms (3.5% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch39.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
36.0ms
14285551161086722000.0
4.3175996612231976e+23
Samples
23.0ms70×1valid
9.0ms58×0valid
Compiler

Compiled 203 to 173 computations (14.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-sin: 6.0ms (24.5% of total)
ival-cos: 6.0ms (24.5% of total)
ival-mult: 4.0ms (16.3% of total)
ival-pow: 4.0ms (16.3% of total)
ival-div: 2.0ms (8.2% of total)
ival-pi: 1.0ms (4.1% of total)
adjust: 1.0ms (4.1% of total)
ival-add: 1.0ms (4.1% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch44.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
41.0ms
14285551161086722000.0
4.3175996612231976e+23
Samples
23.0ms68×1valid
13.0ms60×0valid
Compiler

Compiled 203 to 173 computations (14.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 31.0ms
ival-sin: 11.0ms (34.9% of total)
ival-mult: 6.0ms (19.1% of total)
ival-cos: 6.0ms (19.1% of total)
ival-pow: 4.0ms (12.7% of total)
ival-div: 2.0ms (6.4% of total)
ival-pi: 1.0ms (3.2% of total)
adjust: 1.0ms (3.2% of total)
ival-add: 1.0ms (3.2% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch46.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
44.0ms
1.4629608249261955e+248
4.687734653418013e+252
Samples
32.0ms62×1valid
7.0ms66×0valid
Compiler

Compiled 147 to 117 computations (20.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 34.0ms
ival-mult: 11.0ms (32.3% of total)
ival-sin: 10.0ms (29.4% of total)
ival-cos: 5.0ms (14.7% of total)
ival-pow: 4.0ms (11.7% of total)
ival-div: 2.0ms (5.9% of total)
adjust: 1.0ms (2.9% of total)
ival-pi: 1.0ms (2.9% of total)
ival-add: 1.0ms (2.9% of total)
...in/eval/compile.rkt:70:19: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

simplify10.0ms (0.1%)

Algorithm
egg-herbie
Rules
33×*-commutative
10×+-commutative
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01374294968553
11814294968553
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 42000000000000001333750431124433612527765488976574808201089382533455513911296 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 199999999999999983222784 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 angle #s(literal 290000000000000012582912 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 angle #s(literal 850000000000000000000 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 b #s(literal 175000000000000011032235266373915927455629300040704775635340333559717999016020988465473540461873878815985912677911137877985774904101644316220202716510282866522340210457675164817326724639979949124204253471435285741016673596670679526970006831145943040 binary64)) (*.f64 a a) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(*.f64 a a)
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 42000000000000001333750431124433612527765488976574808201089382533455513911296 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 42000000000000001333750431124433612527765488976574808201089382533455513911296 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 199999999999999983222784 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 angle #s(literal 290000000000000012582912 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 angle #s(literal 850000000000000000000 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 angle #s(literal 850000000000000000000 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(if (<=.f64 b #s(literal 175000000000000011032235266373915927455629300040704775635340333559717999016020988465473540461873878815985912677911137877985774904101644316220202716510282866522340210457675164817326724639979949124204253471435285741016673596670679526970006831145943040 binary64)) (*.f64 a a) (cbrt.f64 (pow.f64 a #s(literal 6 binary64))))
(*.f64 a a)

soundness3.6s (21.7%)

Rules
1 584×fma-define
896×log1p-expm1-u
828×log1p-expm1-u
812×log1p-expm1-u
812×expm1-log1p-u
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066893
1135881
2374881
31216881
42127881
53252881
64612881
75286881
85621881
95816881
105905881
115983881
127228881
137457881
147561881
157590881
167622881
177622881
187622881
197622881
207632881
0122045315
1306244376
2663244157
054335072
1132933804
2469733804
032480
1515468
23981468
095847730
1237146201
2548645742
048678
1771636
27115636
050664
1903638
27010638
Stop Event
fuel
node limit
node limit
node limit
node limit
node limit
node limit
saturated
Compiler

Compiled 3 878 to 1 121 computations (71.1% saved)

preprocess172.0ms (1%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2 942 to 1 846 computations (37.3% saved)

end0.0ms (0%)

Profiling

Loading profile data...