
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (- (* x y) (* z t)))) (if (<= t_1 (- INFINITY)) (* x (- (/ y a) (* t (/ (/ z x) a)))) (/ t_1 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x * ((y / a) - (t * ((z / x) / a)));
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = x * ((y / a) - (t * ((z / x) / a)));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -math.inf: tmp = x * ((y / a) - (t * ((z / x) / a))) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(x * Float64(Float64(y / a) - Float64(t * Float64(Float64(z / x) / a)))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = x * ((y / a) - (t * ((z / x) / a)));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(x * N[(N[(y / a), $MachinePrecision] - N[(t * N[(N[(z / x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;x \cdot \left(\frac{y}{a} - t \cdot \frac{\frac{z}{x}}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 72.5%
Taylor expanded in x around inf 87.2%
+-commutative87.2%
mul-1-neg87.2%
unsub-neg87.2%
associate-/l*90.4%
*-commutative90.4%
associate-/r*96.7%
Simplified96.7%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+79) (not (<= (* x y) 5000000.0))) (/ x (/ a y)) (* (* z t) (/ -1.0 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = (z * t) * (-1.0 / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+79)) .or. (.not. ((x * y) <= 5000000.0d0))) then
tmp = x / (a / y)
else
tmp = (z * t) * ((-1.0d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = (z * t) * (-1.0 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+79) or not ((x * y) <= 5000000.0): tmp = x / (a / y) else: tmp = (z * t) * (-1.0 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+79) || !(Float64(x * y) <= 5000000.0)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(z * t) * Float64(-1.0 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+79) || ~(((x * y) <= 5000000.0)))
tmp = x / (a / y);
else
tmp = (z * t) * (-1.0 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+79], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5000000.0]], $MachinePrecision]], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(z * t), $MachinePrecision] * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+79} \lor \neg \left(x \cdot y \leq 5000000\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-1}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999993e79 or 5e6 < (*.f64 x y) Initial program 89.9%
Taylor expanded in x around inf 80.9%
associate-*r/86.2%
Simplified86.2%
clear-num86.2%
un-div-inv86.4%
Applied egg-rr86.4%
if -1.99999999999999993e79 < (*.f64 x y) < 5e6Initial program 95.9%
Taylor expanded in x around 0 74.9%
mul-1-neg74.9%
*-commutative74.9%
distribute-rgt-neg-in74.9%
Simplified74.9%
frac-2neg74.9%
div-inv74.9%
distribute-rgt-neg-out74.9%
remove-double-neg74.9%
Applied egg-rr74.9%
Taylor expanded in a around 0 74.9%
Final simplification79.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+79) (not (<= (* x y) 5000000.0))) (/ x (/ a y)) (/ (* z (- t)) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = (z * -t) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+79)) .or. (.not. ((x * y) <= 5000000.0d0))) then
tmp = x / (a / y)
else
tmp = (z * -t) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = (z * -t) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+79) or not ((x * y) <= 5000000.0): tmp = x / (a / y) else: tmp = (z * -t) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+79) || !(Float64(x * y) <= 5000000.0)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(z * Float64(-t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+79) || ~(((x * y) <= 5000000.0)))
tmp = x / (a / y);
else
tmp = (z * -t) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+79], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5000000.0]], $MachinePrecision]], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+79} \lor \neg \left(x \cdot y \leq 5000000\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999993e79 or 5e6 < (*.f64 x y) Initial program 89.9%
Taylor expanded in x around inf 80.9%
associate-*r/86.2%
Simplified86.2%
clear-num86.2%
un-div-inv86.4%
Applied egg-rr86.4%
if -1.99999999999999993e79 < (*.f64 x y) < 5e6Initial program 95.9%
Taylor expanded in x around 0 74.9%
mul-1-neg74.9%
*-commutative74.9%
distribute-rgt-neg-in74.9%
Simplified74.9%
Final simplification79.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+79) (not (<= (* x y) 5000000.0))) (/ x (/ a y)) (* z (/ t (- a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = z * (t / -a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+79)) .or. (.not. ((x * y) <= 5000000.0d0))) then
tmp = x / (a / y)
else
tmp = z * (t / -a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = z * (t / -a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+79) or not ((x * y) <= 5000000.0): tmp = x / (a / y) else: tmp = z * (t / -a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+79) || !(Float64(x * y) <= 5000000.0)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(z * Float64(t / Float64(-a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+79) || ~(((x * y) <= 5000000.0)))
tmp = x / (a / y);
else
tmp = z * (t / -a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+79], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5000000.0]], $MachinePrecision]], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(t / (-a)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+79} \lor \neg \left(x \cdot y \leq 5000000\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{t}{-a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999993e79 or 5e6 < (*.f64 x y) Initial program 89.9%
Taylor expanded in x around inf 80.9%
associate-*r/86.2%
Simplified86.2%
clear-num86.2%
un-div-inv86.4%
Applied egg-rr86.4%
if -1.99999999999999993e79 < (*.f64 x y) < 5e6Initial program 95.9%
Taylor expanded in x around 0 74.9%
mul-1-neg74.9%
*-commutative74.9%
associate-*r/71.9%
distribute-rgt-neg-in71.9%
distribute-frac-neg71.9%
Simplified71.9%
Final simplification77.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+79) (not (<= (* x y) 5000000.0))) (/ x (/ a y)) (* t (/ z (- a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = t * (z / -a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+79)) .or. (.not. ((x * y) <= 5000000.0d0))) then
tmp = x / (a / y)
else
tmp = t * (z / -a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+79) || !((x * y) <= 5000000.0)) {
tmp = x / (a / y);
} else {
tmp = t * (z / -a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+79) or not ((x * y) <= 5000000.0): tmp = x / (a / y) else: tmp = t * (z / -a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+79) || !(Float64(x * y) <= 5000000.0)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(t * Float64(z / Float64(-a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+79) || ~(((x * y) <= 5000000.0)))
tmp = x / (a / y);
else
tmp = t * (z / -a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+79], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5000000.0]], $MachinePrecision]], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+79} \lor \neg \left(x \cdot y \leq 5000000\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999993e79 or 5e6 < (*.f64 x y) Initial program 89.9%
Taylor expanded in x around inf 80.9%
associate-*r/86.2%
Simplified86.2%
clear-num86.2%
un-div-inv86.4%
Applied egg-rr86.4%
if -1.99999999999999993e79 < (*.f64 x y) < 5e6Initial program 95.9%
Taylor expanded in x around 0 74.9%
mul-1-neg74.9%
associate-/l*68.9%
distribute-rgt-neg-in68.9%
distribute-neg-frac268.9%
Simplified68.9%
Final simplification76.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* y (/ x a)) (/ (- (* x y) (* z t)) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * (x / a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y * (x / a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y * (x / a) else: tmp = ((x * y) - (z * t)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y * Float64(x / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y * (x / a);
else
tmp = ((x * y) - (z * t)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 64.8%
Taylor expanded in x around inf 70.0%
associate-*r/99.9%
Simplified99.9%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
associate-/r/99.8%
Applied egg-rr99.8%
if -inf.0 < (*.f64 x y) Initial program 95.7%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y 5.2e-34) (/ (* x y) a) (/ x (/ a y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 5.2e-34) {
tmp = (x * y) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= 5.2d-34) then
tmp = (x * y) / a
else
tmp = x / (a / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 5.2e-34) {
tmp = (x * y) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= 5.2e-34: tmp = (x * y) / a else: tmp = x / (a / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= 5.2e-34) tmp = Float64(Float64(x * y) / a); else tmp = Float64(x / Float64(a / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= 5.2e-34)
tmp = (x * y) / a;
else
tmp = x / (a / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, 5.2e-34], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-34}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if y < 5.1999999999999999e-34Initial program 94.8%
Taylor expanded in x around inf 47.2%
if 5.1999999999999999e-34 < y Initial program 89.5%
Taylor expanded in x around inf 65.4%
associate-*r/69.5%
Simplified69.5%
clear-num69.5%
un-div-inv69.6%
Applied egg-rr69.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ x (/ a y)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x / (a / y);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / (a / y)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x / (a / y);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x / (a / y)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x / Float64(a / y)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x / (a / y);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{\frac{a}{y}}
\end{array}
Initial program 93.4%
Taylor expanded in x around inf 51.9%
associate-*r/52.4%
Simplified52.4%
clear-num52.3%
un-div-inv52.4%
Applied egg-rr52.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.4%
Taylor expanded in x around inf 51.9%
associate-*r/52.4%
Simplified52.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024165
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))