
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (+ 0.5 (* 0.5 (/ x y))))
double code(double x, double y) {
return 0.5 + (0.5 * (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 + (0.5d0 * (x / y))
end function
public static double code(double x, double y) {
return 0.5 + (0.5 * (x / y));
}
def code(x, y): return 0.5 + (0.5 * (x / y))
function code(x, y) return Float64(0.5 + Float64(0.5 * Float64(x / y))) end
function tmp = code(x, y) tmp = 0.5 + (0.5 * (x / y)); end
code[x_, y_] := N[(0.5 + N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + 0.5 \cdot \frac{x}{y}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
(FPCore (x y) :precision binary64 (if (<= y -3.7e-22) 0.5 (if (<= y 1.9e+33) (/ x (+ y y)) 0.5)))
double code(double x, double y) {
double tmp;
if (y <= -3.7e-22) {
tmp = 0.5;
} else if (y <= 1.9e+33) {
tmp = x / (y + y);
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.7d-22)) then
tmp = 0.5d0
else if (y <= 1.9d+33) then
tmp = x / (y + y)
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.7e-22) {
tmp = 0.5;
} else if (y <= 1.9e+33) {
tmp = x / (y + y);
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.7e-22: tmp = 0.5 elif y <= 1.9e+33: tmp = x / (y + y) else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.7e-22) tmp = 0.5; elseif (y <= 1.9e+33) tmp = Float64(x / Float64(y + y)); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.7e-22) tmp = 0.5; elseif (y <= 1.9e+33) tmp = x / (y + y); else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.7e-22], 0.5, If[LessEqual[y, 1.9e+33], N[(x / N[(y + y), $MachinePrecision]), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{-22}:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+33}:\\
\;\;\;\;\frac{x}{y + y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -3.7e-22 or 1.90000000000000001e33 < y Initial program 100.0%
Taylor expanded in x around 0 78.4%
if -3.7e-22 < y < 1.90000000000000001e33Initial program 100.0%
Taylor expanded in x around inf 78.9%
(FPCore (x y) :precision binary64 (if (<= y -4.3e-23) 0.5 (if (<= y 2e+32) (* x (/ 0.5 y)) 0.5)))
double code(double x, double y) {
double tmp;
if (y <= -4.3e-23) {
tmp = 0.5;
} else if (y <= 2e+32) {
tmp = x * (0.5 / y);
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.3d-23)) then
tmp = 0.5d0
else if (y <= 2d+32) then
tmp = x * (0.5d0 / y)
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.3e-23) {
tmp = 0.5;
} else if (y <= 2e+32) {
tmp = x * (0.5 / y);
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.3e-23: tmp = 0.5 elif y <= 2e+32: tmp = x * (0.5 / y) else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.3e-23) tmp = 0.5; elseif (y <= 2e+32) tmp = Float64(x * Float64(0.5 / y)); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.3e-23) tmp = 0.5; elseif (y <= 2e+32) tmp = x * (0.5 / y); else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.3e-23], 0.5, If[LessEqual[y, 2e+32], N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{-23}:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+32}:\\
\;\;\;\;x \cdot \frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -4.30000000000000002e-23 or 2.00000000000000011e32 < y Initial program 100.0%
Taylor expanded in x around 0 78.4%
if -4.30000000000000002e-23 < y < 2.00000000000000011e32Initial program 100.0%
Taylor expanded in x around inf 78.9%
associate-*r/78.9%
*-commutative78.9%
associate-*r/78.7%
Simplified78.7%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.4%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
add-log-exp64.6%
*-un-lft-identity64.6%
exp-prod64.6%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
associate-/r/0.0%
pow-unpow1.8%
+-inverses2.7%
metadata-eval2.7%
metadata-eval2.7%
Applied egg-rr2.7%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 52.4%
Simplified2.3%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024165
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (* 1/2 (/ x y)) 1/2))
(/ (+ x y) (+ y y)))