Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.6% → 77.9%
Time: 19.4s
Alternatives: 13
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.9% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\ \mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+64}:\\ \;\;\;\;t\_2 \cdot \left(\cos y \cdot \cos t\_3 + \sin y \cdot \sin t\_3\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (* 2.0 (sqrt x)))
        (t_3 (* z (* t 0.3333333333333333))))
   (if (<= (* t_2 (cos (- y (/ (* z t) 3.0)))) 2e+64)
     (- (* t_2 (+ (* (cos y) (cos t_3)) (* (sin y) (sin t_3)))) t_1)
     (- (* 2.0 (* (sqrt x) (sqrt (pow (cos y) 2.0)))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * sqrt(x);
	double t_3 = z * (t * 0.3333333333333333);
	double tmp;
	if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 2e+64) {
		tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1;
	} else {
		tmp = (2.0 * (sqrt(x) * sqrt(pow(cos(y), 2.0)))) - t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    t_2 = 2.0d0 * sqrt(x)
    t_3 = z * (t * 0.3333333333333333d0)
    if ((t_2 * cos((y - ((z * t) / 3.0d0)))) <= 2d+64) then
        tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1
    else
        tmp = (2.0d0 * (sqrt(x) * sqrt((cos(y) ** 2.0d0)))) - t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * Math.sqrt(x);
	double t_3 = z * (t * 0.3333333333333333);
	double tmp;
	if ((t_2 * Math.cos((y - ((z * t) / 3.0)))) <= 2e+64) {
		tmp = (t_2 * ((Math.cos(y) * Math.cos(t_3)) + (Math.sin(y) * Math.sin(t_3)))) - t_1;
	} else {
		tmp = (2.0 * (Math.sqrt(x) * Math.sqrt(Math.pow(Math.cos(y), 2.0)))) - t_1;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	t_2 = 2.0 * math.sqrt(x)
	t_3 = z * (t * 0.3333333333333333)
	tmp = 0
	if (t_2 * math.cos((y - ((z * t) / 3.0)))) <= 2e+64:
		tmp = (t_2 * ((math.cos(y) * math.cos(t_3)) + (math.sin(y) * math.sin(t_3)))) - t_1
	else:
		tmp = (2.0 * (math.sqrt(x) * math.sqrt(math.pow(math.cos(y), 2.0)))) - t_1
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(2.0 * sqrt(x))
	t_3 = Float64(z * Float64(t * 0.3333333333333333))
	tmp = 0.0
	if (Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e+64)
		tmp = Float64(Float64(t_2 * Float64(Float64(cos(y) * cos(t_3)) + Float64(sin(y) * sin(t_3)))) - t_1);
	else
		tmp = Float64(Float64(2.0 * Float64(sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_1);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	t_2 = 2.0 * sqrt(x);
	t_3 = z * (t * 0.3333333333333333);
	tmp = 0.0;
	if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 2e+64)
		tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1;
	else
		tmp = (2.0 * (sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+64], N[(N[(t$95$2 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+64}:\\
\;\;\;\;t\_2 \cdot \left(\cos y \cdot \cos t\_3 + \sin y \cdot \sin t\_3\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.00000000000000004e64

    1. Initial program 83.7%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. associate-*r/83.6%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      2. add-sqr-sqrt47.2%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{z \cdot \frac{t}{3}} \cdot \sqrt{z \cdot \frac{t}{3}}}\right) - \frac{a}{b \cdot 3} \]
      3. sqrt-unprod76.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{\left(z \cdot \frac{t}{3}\right) \cdot \left(z \cdot \frac{t}{3}\right)}}\right) - \frac{a}{b \cdot 3} \]
      4. associate-*r/76.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{z \cdot t}{3}} \cdot \left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      5. associate-*r/76.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{z \cdot t}{3} \cdot \color{blue}{\frac{z \cdot t}{3}}}\right) - \frac{a}{b \cdot 3} \]
      6. frac-times76.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{3 \cdot 3}}}\right) - \frac{a}{b \cdot 3} \]
      7. metadata-eval76.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{\color{blue}{9}}}\right) - \frac{a}{b \cdot 3} \]
      8. metadata-eval76.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{\color{blue}{-3 \cdot -3}}}\right) - \frac{a}{b \cdot 3} \]
      9. frac-times76.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{z \cdot t}{-3} \cdot \frac{z \cdot t}{-3}}}\right) - \frac{a}{b \cdot 3} \]
      10. sqrt-unprod48.2%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{\frac{z \cdot t}{-3}} \cdot \sqrt{\frac{z \cdot t}{-3}}}\right) - \frac{a}{b \cdot 3} \]
      11. expm1-log1p-u47.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt{\frac{z \cdot t}{-3}} \cdot \sqrt{\frac{z \cdot t}{-3}}\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      12. add-sqr-sqrt69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\frac{z \cdot t}{-3}}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      13. expm1-undefine69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\left(e^{\mathsf{log1p}\left(\frac{z \cdot t}{-3}\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
      14. associate-/l*69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \left(e^{\mathsf{log1p}\left(\color{blue}{z \cdot \frac{t}{-3}}\right)} - 1\right)\right) - \frac{a}{b \cdot 3} \]
      15. div-inv69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \left(e^{\mathsf{log1p}\left(z \cdot \color{blue}{\left(t \cdot \frac{1}{-3}\right)}\right)} - 1\right)\right) - \frac{a}{b \cdot 3} \]
      16. metadata-eval69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \left(e^{\mathsf{log1p}\left(z \cdot \left(t \cdot \color{blue}{-0.3333333333333333}\right)\right)} - 1\right)\right) - \frac{a}{b \cdot 3} \]
    4. Applied egg-rr69.0%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\left(e^{\mathsf{log1p}\left(z \cdot \left(t \cdot -0.3333333333333333\right)\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. expm1-define69.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(z \cdot \left(t \cdot -0.3333333333333333\right)\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      2. rem-square-sqrt47.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\sqrt{z \cdot \left(t \cdot -0.3333333333333333\right)} \cdot \sqrt{z \cdot \left(t \cdot -0.3333333333333333\right)}}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      3. fabs-sqr47.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left|\sqrt{z \cdot \left(t \cdot -0.3333333333333333\right)} \cdot \sqrt{z \cdot \left(t \cdot -0.3333333333333333\right)}\right|}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      4. rem-square-sqrt83.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\left|\color{blue}{z \cdot \left(t \cdot -0.3333333333333333\right)}\right|\right)\right)\right) - \frac{a}{b \cdot 3} \]
      5. associate-*r*83.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\left|\color{blue}{\left(z \cdot t\right) \cdot -0.3333333333333333}\right|\right)\right)\right) - \frac{a}{b \cdot 3} \]
      6. fabs-mul83.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left|z \cdot t\right| \cdot \left|-0.3333333333333333\right|}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      7. rem-square-sqrt47.1%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\left|\color{blue}{\sqrt{z \cdot t} \cdot \sqrt{z \cdot t}}\right| \cdot \left|-0.3333333333333333\right|\right)\right)\right) - \frac{a}{b \cdot 3} \]
      8. fabs-sqr47.1%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left(\sqrt{z \cdot t} \cdot \sqrt{z \cdot t}\right)} \cdot \left|-0.3333333333333333\right|\right)\right)\right) - \frac{a}{b \cdot 3} \]
      9. rem-square-sqrt71.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left(z \cdot t\right)} \cdot \left|-0.3333333333333333\right|\right)\right)\right) - \frac{a}{b \cdot 3} \]
      10. metadata-eval71.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\left(z \cdot t\right) \cdot \color{blue}{0.3333333333333333}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      11. *-commutative71.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{0.3333333333333333 \cdot \left(z \cdot t\right)}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      12. *-commutative71.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \color{blue}{\left(t \cdot z\right)}\right)\right)\right) - \frac{a}{b \cdot 3} \]
    6. Simplified71.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    7. Step-by-step derivation
      1. cos-diff72.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\right) + \sin y \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      2. expm1-log1p-u72.2%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \color{blue}{\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)} + \sin y \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\right)\right) - \frac{a}{b \cdot 3} \]
      3. associate-*r*72.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \color{blue}{\left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)} + \sin y \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\right)\right) - \frac{a}{b \cdot 3} \]
      4. expm1-log1p-u84.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right) + \sin y \cdot \sin \color{blue}{\left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      5. associate-*r*84.8%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right) + \sin y \cdot \sin \color{blue}{\left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)}\right) - \frac{a}{b \cdot 3} \]
    8. Applied egg-rr84.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right) + \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right)} - \frac{a}{b \cdot 3} \]

    if 2.00000000000000004e64 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))))

    1. Initial program 49.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 80.5%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. add-log-exp80.5%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\log \left(e^{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr80.5%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\log \left(e^{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. rem-log-exp80.5%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\cos y}\right) - \frac{a}{b \cdot 3} \]
      2. add-sqr-sqrt68.5%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(\sqrt{\cos y} \cdot \sqrt{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
      3. sqrt-unprod80.9%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\sqrt{\cos y \cdot \cos y}}\right) - \frac{a}{b \cdot 3} \]
      4. pow280.9%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \sqrt{\color{blue}{{\cos y}^{2}}}\right) - \frac{a}{b \cdot 3} \]
    7. Applied egg-rr80.9%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\sqrt{{\cos y}^{2}}}\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification83.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+64}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) + \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 77.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 2 \cdot 10^{+152}:\\ \;\;\;\;t\_2 \cdot \cos \left(y - \frac{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}{3}\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_2 - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
   (if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 2e+152)
     (- (* t_2 (cos (- y (/ (pow (cbrt (* z t)) 3.0) 3.0)))) t_1)
     (- t_2 t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * sqrt(x);
	double tmp;
	if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 2e+152) {
		tmp = (t_2 * cos((y - (pow(cbrt((z * t)), 3.0) / 3.0)))) - t_1;
	} else {
		tmp = t_2 - t_1;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * Math.sqrt(x);
	double tmp;
	if (((t_2 * Math.cos((y - ((z * t) / 3.0)))) - t_1) <= 2e+152) {
		tmp = (t_2 * Math.cos((y - (Math.pow(Math.cbrt((z * t)), 3.0) / 3.0)))) - t_1;
	} else {
		tmp = t_2 - t_1;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 2e+152)
		tmp = Float64(Float64(t_2 * cos(Float64(y - Float64((cbrt(Float64(z * t)) ^ 3.0) / 3.0)))) - t_1);
	else
		tmp = Float64(t_2 - t_1);
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 2e+152], N[(N[(t$95$2 * N[Cos[N[(y - N[(N[Power[N[Power[N[(z * t), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(t$95$2 - t$95$1), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;t\_2 \cdot \cos \left(y - \frac{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}{3}\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_2 - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2.0000000000000001e152

    1. Initial program 81.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. add-cube-cbrt82.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{\left(\sqrt[3]{z \cdot t} \cdot \sqrt[3]{z \cdot t}\right) \cdot \sqrt[3]{z \cdot t}}}{3}\right) - \frac{a}{b \cdot 3} \]
      2. pow382.2%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}}{3}\right) - \frac{a}{b \cdot 3} \]
    4. Applied egg-rr82.2%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}}{3}\right) - \frac{a}{b \cdot 3} \]

    if 2.0000000000000001e152 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 50.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 86.1%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Taylor expanded in y around 0 86.3%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. *-commutative86.3%

        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
    6. Simplified86.3%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification83.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}{3}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 77.3% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ t_2 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{-73}:\\ \;\;\;\;t\_1 \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
   (if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 2e-73)
     (- (* t_1 (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_2)
     (- (* 2.0 (* (sqrt x) (sqrt (pow (cos y) 2.0)))) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * sqrt(x);
	double t_2 = a / (3.0 * b);
	double tmp;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e-73) {
		tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
	} else {
		tmp = (2.0 * (sqrt(x) * sqrt(pow(cos(y), 2.0)))) - t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = 2.0d0 * sqrt(x)
    t_2 = a / (3.0d0 * b)
    if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 2d-73) then
        tmp = (t_1 * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_2
    else
        tmp = (2.0d0 * (sqrt(x) * sqrt((cos(y) ** 2.0d0)))) - t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * Math.sqrt(x);
	double t_2 = a / (3.0 * b);
	double tmp;
	if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 2e-73) {
		tmp = (t_1 * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
	} else {
		tmp = (2.0 * (Math.sqrt(x) * Math.sqrt(Math.pow(Math.cos(y), 2.0)))) - t_2;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = 2.0 * math.sqrt(x)
	t_2 = a / (3.0 * b)
	tmp = 0
	if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 2e-73:
		tmp = (t_1 * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2
	else:
		tmp = (2.0 * (math.sqrt(x) * math.sqrt(math.pow(math.cos(y), 2.0)))) - t_2
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(2.0 * sqrt(x))
	t_2 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e-73)
		tmp = Float64(Float64(t_1 * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_2);
	else
		tmp = Float64(Float64(2.0 * Float64(sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_2);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = 2.0 * sqrt(x);
	t_2 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e-73)
		tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
	else
		tmp = (2.0 * (sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e-73], N[(N[(t$95$1 * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{-73}:\\
\;\;\;\;t\_1 \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.99999999999999999e-73

    1. Initial program 81.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Step-by-step derivation
      1. *-commutative81.0%

        \[\leadsto \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right)} - \frac{a}{b \cdot 3} \]
      2. *-commutative81.0%

        \[\leadsto \cos \left(y - \frac{\color{blue}{t \cdot z}}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3} \]
      3. *-commutative81.0%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{t \cdot z}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutative81.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      5. associate-/l*81.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      6. *-commutative81.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{\color{blue}{3 \cdot b}} \]
    3. Simplified81.0%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{3 \cdot b}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. associate-*r/81.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{3 \cdot b} \]
      2. clear-num81.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]
    6. Applied egg-rr81.3%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]

    if 1.99999999999999999e-73 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))))

    1. Initial program 68.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 84.3%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. add-log-exp84.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\log \left(e^{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr84.3%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\log \left(e^{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. rem-log-exp84.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\cos y}\right) - \frac{a}{b \cdot 3} \]
      2. add-sqr-sqrt77.5%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(\sqrt{\cos y} \cdot \sqrt{\cos y}\right)}\right) - \frac{a}{b \cdot 3} \]
      3. sqrt-unprod84.6%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\sqrt{\cos y \cdot \cos y}}\right) - \frac{a}{b \cdot 3} \]
      4. pow284.6%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \sqrt{\color{blue}{{\cos y}^{2}}}\right) - \frac{a}{b \cdot 3} \]
    7. Applied egg-rr84.6%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\sqrt{{\cos y}^{2}}}\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification83.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{-73}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 77.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ t_2 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+152}:\\ \;\;\;\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{-3}\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_1 - t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
   (if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 2e+152)
     (- (* t_1 (cos (- y (/ (* z t) -3.0)))) t_2)
     (- t_1 t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * sqrt(x);
	double t_2 = a / (3.0 * b);
	double tmp;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+152) {
		tmp = (t_1 * cos((y - ((z * t) / -3.0)))) - t_2;
	} else {
		tmp = t_1 - t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = 2.0d0 * sqrt(x)
    t_2 = a / (3.0d0 * b)
    if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 2d+152) then
        tmp = (t_1 * cos((y - ((z * t) / (-3.0d0))))) - t_2
    else
        tmp = t_1 - t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * Math.sqrt(x);
	double t_2 = a / (3.0 * b);
	double tmp;
	if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 2e+152) {
		tmp = (t_1 * Math.cos((y - ((z * t) / -3.0)))) - t_2;
	} else {
		tmp = t_1 - t_2;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = 2.0 * math.sqrt(x)
	t_2 = a / (3.0 * b)
	tmp = 0
	if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 2e+152:
		tmp = (t_1 * math.cos((y - ((z * t) / -3.0)))) - t_2
	else:
		tmp = t_1 - t_2
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(2.0 * sqrt(x))
	t_2 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e+152)
		tmp = Float64(Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / -3.0)))) - t_2);
	else
		tmp = Float64(t_1 - t_2);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = 2.0 * sqrt(x);
	t_2 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+152)
		tmp = (t_1 * cos((y - ((z * t) / -3.0)))) - t_2;
	else
		tmp = t_1 - t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+152], N[(N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / -3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(t$95$1 - t$95$2), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+152}:\\
\;\;\;\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{-3}\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_1 - t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.0000000000000001e152

    1. Initial program 84.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Step-by-step derivation
      1. *-commutative84.4%

        \[\leadsto \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right)} - \frac{a}{b \cdot 3} \]
      2. *-commutative84.4%

        \[\leadsto \cos \left(y - \frac{\color{blue}{t \cdot z}}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3} \]
      3. *-commutative84.4%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{t \cdot z}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutative84.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      5. associate-/l*84.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      6. *-commutative84.0%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{\color{blue}{3 \cdot b}} \]
    3. Simplified84.0%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{3 \cdot b}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. add-sqr-sqrt50.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{z \cdot \frac{t}{3}} \cdot \sqrt{z \cdot \frac{t}{3}}}\right) - \frac{a}{3 \cdot b} \]
      2. sqrt-unprod76.8%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{\left(z \cdot \frac{t}{3}\right) \cdot \left(z \cdot \frac{t}{3}\right)}}\right) - \frac{a}{3 \cdot b} \]
      3. associate-*r/76.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{z \cdot t}{3}} \cdot \left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{3 \cdot b} \]
      4. associate-*r/76.8%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{z \cdot t}{3} \cdot \color{blue}{\frac{z \cdot t}{3}}}\right) - \frac{a}{3 \cdot b} \]
      5. frac-times76.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{3 \cdot 3}}}\right) - \frac{a}{3 \cdot b} \]
      6. metadata-eval76.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{\color{blue}{9}}}\right) - \frac{a}{3 \cdot b} \]
      7. metadata-eval76.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\frac{\left(z \cdot t\right) \cdot \left(z \cdot t\right)}{\color{blue}{-3 \cdot -3}}}\right) - \frac{a}{3 \cdot b} \]
      8. frac-times76.8%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \sqrt{\color{blue}{\frac{z \cdot t}{-3} \cdot \frac{z \cdot t}{-3}}}\right) - \frac{a}{3 \cdot b} \]
      9. sqrt-unprod48.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\sqrt{\frac{z \cdot t}{-3}} \cdot \sqrt{\frac{z \cdot t}{-3}}}\right) - \frac{a}{3 \cdot b} \]
      10. add-sqr-sqrt84.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{-3}}\right) - \frac{a}{3 \cdot b} \]
    6. Applied egg-rr84.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{-3}}\right) - \frac{a}{3 \cdot b} \]

    if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))))

    1. Initial program 0.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 71.7%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Taylor expanded in y around 0 72.2%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. *-commutative72.2%

        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
    6. Simplified72.2%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification83.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{-3}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 71.8% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 10^{-91}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (or (<= t_1 -5e-165) (not (<= t_1 1e-91)))
     (- (* 2.0 (sqrt x)) t_1)
     (* 2.0 (* (sqrt x) (cos (+ y (* (* z t) -0.3333333333333333))))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -5e-165) || !(t_1 <= 1e-91)) {
		tmp = (2.0 * sqrt(x)) - t_1;
	} else {
		tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333))));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if ((t_1 <= (-5d-165)) .or. (.not. (t_1 <= 1d-91))) then
        tmp = (2.0d0 * sqrt(x)) - t_1
    else
        tmp = 2.0d0 * (sqrt(x) * cos((y + ((z * t) * (-0.3333333333333333d0)))))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -5e-165) || !(t_1 <= 1e-91)) {
		tmp = (2.0 * Math.sqrt(x)) - t_1;
	} else {
		tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + ((z * t) * -0.3333333333333333))));
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if (t_1 <= -5e-165) or not (t_1 <= 1e-91):
		tmp = (2.0 * math.sqrt(x)) - t_1
	else:
		tmp = 2.0 * (math.sqrt(x) * math.cos((y + ((z * t) * -0.3333333333333333))))
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if ((t_1 <= -5e-165) || !(t_1 <= 1e-91))
		tmp = Float64(Float64(2.0 * sqrt(x)) - t_1);
	else
		tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(Float64(z * t) * -0.3333333333333333)))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 <= -5e-165) || ~((t_1 <= 1e-91)))
		tmp = (2.0 * sqrt(x)) - t_1;
	else
		tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333))));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-165], N[Not[LessEqual[t$95$1, 1e-91]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 10^{-91}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999981e-165 or 1.00000000000000002e-91 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 78.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 89.1%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Taylor expanded in y around 0 85.3%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. *-commutative85.3%

        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
    6. Simplified85.3%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]

    if -4.99999999999999981e-165 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000002e-91

    1. Initial program 61.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Simplified61.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in x around inf 61.1%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification78.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -5 \cdot 10^{-165} \lor \neg \left(\frac{a}{3 \cdot b} \leq 10^{-91}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 72.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-104}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - t\_1\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot \cos y\right) \cdot \left(--2\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (or (<= t_1 -5e-165) (not (<= t_1 5e-104)))
     (- (* 2.0 (sqrt x)) t_1)
     (* (* (sqrt x) (cos y)) (- -2.0)))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -5e-165) || !(t_1 <= 5e-104)) {
		tmp = (2.0 * sqrt(x)) - t_1;
	} else {
		tmp = (sqrt(x) * cos(y)) * -(-2.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if ((t_1 <= (-5d-165)) .or. (.not. (t_1 <= 5d-104))) then
        tmp = (2.0d0 * sqrt(x)) - t_1
    else
        tmp = (sqrt(x) * cos(y)) * -(-2.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -5e-165) || !(t_1 <= 5e-104)) {
		tmp = (2.0 * Math.sqrt(x)) - t_1;
	} else {
		tmp = (Math.sqrt(x) * Math.cos(y)) * -(-2.0);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if (t_1 <= -5e-165) or not (t_1 <= 5e-104):
		tmp = (2.0 * math.sqrt(x)) - t_1
	else:
		tmp = (math.sqrt(x) * math.cos(y)) * -(-2.0)
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if ((t_1 <= -5e-165) || !(t_1 <= 5e-104))
		tmp = Float64(Float64(2.0 * sqrt(x)) - t_1);
	else
		tmp = Float64(Float64(sqrt(x) * cos(y)) * Float64(-(-2.0)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 <= -5e-165) || ~((t_1 <= 5e-104)))
		tmp = (2.0 * sqrt(x)) - t_1;
	else
		tmp = (sqrt(x) * cos(y)) * -(-2.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-165], N[Not[LessEqual[t$95$1, 5e-104]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] * (--2.0)), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-104}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t\_1\\

\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot \cos y\right) \cdot \left(--2\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999981e-165 or 4.99999999999999979e-104 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 78.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 88.7%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Taylor expanded in y around 0 84.9%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. *-commutative84.9%

        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
    6. Simplified84.9%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]

    if -4.99999999999999981e-165 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999979e-104

    1. Initial program 62.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 60.4%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. associate-/r*60.4%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      2. div-inv60.4%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\frac{a}{b} \cdot \frac{1}{3}} \]
      3. metadata-eval60.4%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{b} \cdot \color{blue}{0.3333333333333333} \]
    5. Applied egg-rr60.4%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\frac{a}{b} \cdot 0.3333333333333333} \]
    6. Taylor expanded in x around -inf 0.0%

      \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right)} \]
    7. Step-by-step derivation
      1. *-commutative0.0%

        \[\leadsto -2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left({\left(\sqrt{-1}\right)}^{2} \cdot \cos y\right)}\right) \]
      2. unpow20.0%

        \[\leadsto -2 \cdot \left(\sqrt{x} \cdot \left(\color{blue}{\left(\sqrt{-1} \cdot \sqrt{-1}\right)} \cdot \cos y\right)\right) \]
      3. rem-square-sqrt59.9%

        \[\leadsto -2 \cdot \left(\sqrt{x} \cdot \left(\color{blue}{-1} \cdot \cos y\right)\right) \]
    8. Simplified59.9%

      \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(-1 \cdot \cos y\right)\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification78.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -5 \cdot 10^{-165} \lor \neg \left(\frac{a}{3 \cdot b} \leq 5 \cdot 10^{-104}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot \cos y\right) \cdot \left(--2\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 77.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* 2.0 (* (sqrt x) (cos y))) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * (sqrt(x) * cos(y))) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (Math.sqrt(x) * Math.cos(y))) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b):
	return (2.0 * (math.sqrt(x) * math.cos(y))) - (a / (3.0 * b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) - Float64(a / Float64(3.0 * b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 81.2%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Final simplification81.2%

    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b} \]
  5. Add Preprocessing

Alternative 8: 77.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (+ (* 2.0 (* (sqrt x) (cos y))) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * (sqrt(x) * cos(y))) + ((-0.3333333333333333d0) * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (Math.sqrt(x) * Math.cos(y))) + (-0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b):
	return (2.0 * (math.sqrt(x) * math.cos(y))) + (-0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) + Float64(-0.3333333333333333 * Float64(a / b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Simplified73.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in z around 0 81.1%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
  5. Final simplification81.1%

    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b} \]
  6. Add Preprocessing

Alternative 9: 65.5% accurate, 2.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b):
	return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 81.2%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Taylor expanded in y around 0 72.5%

    \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
  5. Step-by-step derivation
    1. *-commutative72.5%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  6. Simplified72.5%

    \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  7. Final simplification72.5%

    \[\leadsto 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \]
  8. Add Preprocessing

Alternative 10: 65.4% accurate, 2.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b):
	return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 81.2%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Taylor expanded in y around 0 72.4%

    \[\leadsto \color{blue}{2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Add Preprocessing

Alternative 11: 51.0% accurate, 43.4× speedup?

\[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
def code(x, y, z, t, a, b):
	return a / (b * -3.0)
function code(x, y, z, t, a, b)
	return Float64(a / Float64(b * -3.0))
end
function tmp = code(x, y, z, t, a, b)
	tmp = a / (b * -3.0);
end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a}{b \cdot -3}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 81.2%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Taylor expanded in a around inf 57.7%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Step-by-step derivation
    1. metadata-eval57.7%

      \[\leadsto \color{blue}{\left(-0.3333333333333333\right)} \cdot \frac{a}{b} \]
    2. distribute-lft-neg-in57.7%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
    3. *-commutative57.7%

      \[\leadsto -\color{blue}{\frac{a}{b} \cdot 0.3333333333333333} \]
    4. metadata-eval57.7%

      \[\leadsto -\frac{a}{b} \cdot \color{blue}{\frac{1}{3}} \]
    5. times-frac57.8%

      \[\leadsto -\color{blue}{\frac{a \cdot 1}{b \cdot 3}} \]
    6. associate-*l/57.8%

      \[\leadsto -\color{blue}{\frac{a}{b \cdot 3} \cdot 1} \]
    7. *-rgt-identity57.8%

      \[\leadsto -\color{blue}{\frac{a}{b \cdot 3}} \]
    8. distribute-neg-frac257.8%

      \[\leadsto \color{blue}{\frac{a}{-b \cdot 3}} \]
    9. distribute-rgt-neg-in57.8%

      \[\leadsto \frac{a}{\color{blue}{b \cdot \left(-3\right)}} \]
    10. metadata-eval57.8%

      \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
  6. Simplified57.8%

    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
  7. Add Preprocessing

Alternative 12: 50.9% accurate, 43.4× speedup?

\[\begin{array}{l} \\ \frac{-0.3333333333333333}{\frac{b}{a}} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 / (b / a);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (-0.3333333333333333d0) / (b / a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 / (b / a);
}
def code(x, y, z, t, a, b):
	return -0.3333333333333333 / (b / a)
function code(x, y, z, t, a, b)
	return Float64(-0.3333333333333333 / Float64(b / a))
end
function tmp = code(x, y, z, t, a, b)
	tmp = -0.3333333333333333 / (b / a);
end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Simplified73.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in a around inf 57.7%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Step-by-step derivation
    1. clear-num57.7%

      \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{1}{\frac{b}{a}}} \]
    2. un-div-inv57.8%

      \[\leadsto \color{blue}{\frac{-0.3333333333333333}{\frac{b}{a}}} \]
  6. Applied egg-rr57.8%

    \[\leadsto \color{blue}{\frac{-0.3333333333333333}{\frac{b}{a}}} \]
  7. Add Preprocessing

Alternative 13: 50.9% accurate, 43.4× speedup?

\[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b):
	return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b)
	return Float64(-0.3333333333333333 * Float64(a / b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = -0.3333333333333333 * (a / b);
end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Simplified73.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in a around inf 57.7%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Add Preprocessing

Developer Target 1: 74.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
        (t_2 (/ (/ a 3.0) b))
        (t_3 (* 2.0 (sqrt x))))
   (if (< z -1.3793337487235141e+129)
     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
     (if (< z 3.516290613555987e+106)
       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (0.3333333333333333d0 / z) / t
    t_2 = (a / 3.0d0) / b
    t_3 = 2.0d0 * sqrt(x)
    if (z < (-1.3793337487235141d+129)) then
        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
    else if (z < 3.516290613555987d+106) then
        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
    else
        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * Math.sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (0.3333333333333333 / z) / t
	t_2 = (a / 3.0) / b
	t_3 = 2.0 * math.sqrt(x)
	tmp = 0
	if z < -1.3793337487235141e+129:
		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
	elif z < 3.516290613555987e+106:
		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
	else:
		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
	t_2 = Float64(Float64(a / 3.0) / b)
	t_3 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (z < -1.3793337487235141e+129)
		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
	elseif (z < 3.516290613555987e+106)
		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
	else
		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (0.3333333333333333 / z) / t;
	t_2 = (a / 3.0) / b;
	t_3 = 2.0 * sqrt(x);
	tmp = 0.0;
	if (z < -1.3793337487235141e+129)
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	elseif (z < 3.516290613555987e+106)
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	else
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\

\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024165 
(FPCore (x y z t a b)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))

  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))