
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* 2.0 (sqrt x)))
(t_3 (* z (* t 0.3333333333333333))))
(if (<= (* t_2 (cos (- y (/ (* z t) 3.0)))) 2e+64)
(- (* t_2 (+ (* (cos y) (cos t_3)) (* (sin y) (sin t_3)))) t_1)
(- (* 2.0 (* (sqrt x) (sqrt (pow (cos y) 2.0)))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = z * (t * 0.3333333333333333);
double tmp;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 2e+64) {
tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1;
} else {
tmp = (2.0 * (sqrt(x) * sqrt(pow(cos(y), 2.0)))) - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = z * (t * 0.3333333333333333d0)
if ((t_2 * cos((y - ((z * t) / 3.0d0)))) <= 2d+64) then
tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1
else
tmp = (2.0d0 * (sqrt(x) * sqrt((cos(y) ** 2.0d0)))) - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = z * (t * 0.3333333333333333);
double tmp;
if ((t_2 * Math.cos((y - ((z * t) / 3.0)))) <= 2e+64) {
tmp = (t_2 * ((Math.cos(y) * Math.cos(t_3)) + (Math.sin(y) * Math.sin(t_3)))) - t_1;
} else {
tmp = (2.0 * (Math.sqrt(x) * Math.sqrt(Math.pow(Math.cos(y), 2.0)))) - t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = z * (t * 0.3333333333333333) tmp = 0 if (t_2 * math.cos((y - ((z * t) / 3.0)))) <= 2e+64: tmp = (t_2 * ((math.cos(y) * math.cos(t_3)) + (math.sin(y) * math.sin(t_3)))) - t_1 else: tmp = (2.0 * (math.sqrt(x) * math.sqrt(math.pow(math.cos(y), 2.0)))) - t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(z * Float64(t * 0.3333333333333333)) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e+64) tmp = Float64(Float64(t_2 * Float64(Float64(cos(y) * cos(t_3)) + Float64(sin(y) * sin(t_3)))) - t_1); else tmp = Float64(Float64(2.0 * Float64(sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = 2.0 * sqrt(x); t_3 = z * (t * 0.3333333333333333); tmp = 0.0; if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 2e+64) tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1; else tmp = (2.0 * (sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+64], N[(N[(t$95$2 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+64}:\\
\;\;\;\;t\_2 \cdot \left(\cos y \cdot \cos t\_3 + \sin y \cdot \sin t\_3\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.00000000000000004e64Initial program 83.7%
associate-*r/83.6%
add-sqr-sqrt47.2%
sqrt-unprod76.5%
associate-*r/76.5%
associate-*r/76.4%
frac-times76.3%
metadata-eval76.3%
metadata-eval76.3%
frac-times76.4%
sqrt-unprod48.2%
expm1-log1p-u47.9%
add-sqr-sqrt69.0%
expm1-undefine69.0%
associate-/l*69.0%
div-inv69.0%
metadata-eval69.0%
Applied egg-rr69.0%
expm1-define69.0%
rem-square-sqrt47.9%
fabs-sqr47.9%
rem-square-sqrt83.7%
associate-*r*83.7%
fabs-mul83.7%
rem-square-sqrt47.1%
fabs-sqr47.1%
rem-square-sqrt71.9%
metadata-eval71.9%
*-commutative71.9%
*-commutative71.9%
Simplified71.9%
cos-diff72.5%
expm1-log1p-u72.2%
associate-*r*72.4%
expm1-log1p-u84.5%
associate-*r*84.8%
Applied egg-rr84.8%
if 2.00000000000000004e64 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 49.9%
Taylor expanded in z around 0 80.5%
add-log-exp80.5%
Applied egg-rr80.5%
rem-log-exp80.5%
add-sqr-sqrt68.5%
sqrt-unprod80.9%
pow280.9%
Applied egg-rr80.9%
Final simplification83.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 2e+152)
(- (* t_2 (cos (- y (/ (pow (cbrt (* z t)) 3.0) 3.0)))) t_1)
(- t_2 t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 2e+152) {
tmp = (t_2 * cos((y - (pow(cbrt((z * t)), 3.0) / 3.0)))) - t_1;
} else {
tmp = t_2 - t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (((t_2 * Math.cos((y - ((z * t) / 3.0)))) - t_1) <= 2e+152) {
tmp = (t_2 * Math.cos((y - (Math.pow(Math.cbrt((z * t)), 3.0) / 3.0)))) - t_1;
} else {
tmp = t_2 - t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 2e+152) tmp = Float64(Float64(t_2 * cos(Float64(y - Float64((cbrt(Float64(z * t)) ^ 3.0) / 3.0)))) - t_1); else tmp = Float64(t_2 - t_1); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 2e+152], N[(N[(t$95$2 * N[Cos[N[(y - N[(N[Power[N[Power[N[(z * t), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(t$95$2 - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;t\_2 \cdot \cos \left(y - \frac{{\left(\sqrt[3]{z \cdot t}\right)}^{3}}{3}\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2 - t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2.0000000000000001e152Initial program 81.8%
add-cube-cbrt82.0%
pow382.2%
Applied egg-rr82.2%
if 2.0000000000000001e152 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 50.8%
Taylor expanded in z around 0 86.1%
Taylor expanded in y around 0 86.3%
*-commutative86.3%
Simplified86.3%
Final simplification83.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 2e-73)
(- (* t_1 (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_2)
(- (* 2.0 (* (sqrt x) (sqrt (pow (cos y) 2.0)))) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e-73) {
tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
} else {
tmp = (2.0 * (sqrt(x) * sqrt(pow(cos(y), 2.0)))) - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 2d-73) then
tmp = (t_1 * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_2
else
tmp = (2.0d0 * (sqrt(x) * sqrt((cos(y) ** 2.0d0)))) - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 2e-73) {
tmp = (t_1 * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
} else {
tmp = (2.0 * (Math.sqrt(x) * Math.sqrt(Math.pow(Math.cos(y), 2.0)))) - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 2e-73: tmp = (t_1 * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2 else: tmp = (2.0 * (math.sqrt(x) * math.sqrt(math.pow(math.cos(y), 2.0)))) - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e-73) tmp = Float64(Float64(t_1 * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_2); else tmp = Float64(Float64(2.0 * Float64(sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); tmp = 0.0; if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e-73) tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2; else tmp = (2.0 * (sqrt(x) * sqrt((cos(y) ^ 2.0)))) - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e-73], N[(N[(t$95$1 * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{-73}:\\
\;\;\;\;t\_1 \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \sqrt{{\cos y}^{2}}\right) - t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.99999999999999999e-73Initial program 81.0%
*-commutative81.0%
*-commutative81.0%
*-commutative81.0%
*-commutative81.0%
associate-/l*81.0%
*-commutative81.0%
Simplified81.0%
associate-*r/81.0%
clear-num81.3%
Applied egg-rr81.3%
if 1.99999999999999999e-73 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 68.0%
Taylor expanded in z around 0 84.3%
add-log-exp84.3%
Applied egg-rr84.3%
rem-log-exp84.3%
add-sqr-sqrt77.5%
sqrt-unprod84.6%
pow284.6%
Applied egg-rr84.6%
Final simplification83.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 2e+152)
(- (* t_1 (cos (- y (/ (* z t) -3.0)))) t_2)
(- t_1 t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+152) {
tmp = (t_1 * cos((y - ((z * t) / -3.0)))) - t_2;
} else {
tmp = t_1 - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 2d+152) then
tmp = (t_1 * cos((y - ((z * t) / (-3.0d0))))) - t_2
else
tmp = t_1 - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 2e+152) {
tmp = (t_1 * Math.cos((y - ((z * t) / -3.0)))) - t_2;
} else {
tmp = t_1 - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 2e+152: tmp = (t_1 * math.cos((y - ((z * t) / -3.0)))) - t_2 else: tmp = t_1 - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e+152) tmp = Float64(Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / -3.0)))) - t_2); else tmp = Float64(t_1 - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); tmp = 0.0; if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+152) tmp = (t_1 * cos((y - ((z * t) / -3.0)))) - t_2; else tmp = t_1 - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+152], N[(N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / -3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(t$95$1 - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+152}:\\
\;\;\;\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{-3}\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 - t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.0000000000000001e152Initial program 84.4%
*-commutative84.4%
*-commutative84.4%
*-commutative84.4%
*-commutative84.4%
associate-/l*84.0%
*-commutative84.0%
Simplified84.0%
add-sqr-sqrt50.3%
sqrt-unprod76.8%
associate-*r/76.9%
associate-*r/76.8%
frac-times76.7%
metadata-eval76.7%
metadata-eval76.7%
frac-times76.8%
sqrt-unprod48.5%
add-sqr-sqrt84.5%
Applied egg-rr84.5%
if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 0.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in y around 0 72.2%
*-commutative72.2%
Simplified72.2%
Final simplification83.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -5e-165) (not (<= t_1 1e-91)))
(- (* 2.0 (sqrt x)) t_1)
(* 2.0 (* (sqrt x) (cos (+ y (* (* z t) -0.3333333333333333))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-165) || !(t_1 <= 1e-91)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-5d-165)) .or. (.not. (t_1 <= 1d-91))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((z * t) * (-0.3333333333333333d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-165) || !(t_1 <= 1e-91)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + ((z * t) * -0.3333333333333333))));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -5e-165) or not (t_1 <= 1e-91): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + ((z * t) * -0.3333333333333333)))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -5e-165) || !(t_1 <= 1e-91)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(Float64(z * t) * -0.3333333333333333))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if ((t_1 <= -5e-165) || ~((t_1 <= 1e-91))) tmp = (2.0 * sqrt(x)) - t_1; else tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-165], N[Not[LessEqual[t$95$1, 1e-91]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 10^{-91}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999981e-165 or 1.00000000000000002e-91 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 78.9%
Taylor expanded in z around 0 89.1%
Taylor expanded in y around 0 85.3%
*-commutative85.3%
Simplified85.3%
if -4.99999999999999981e-165 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000002e-91Initial program 61.5%
Simplified61.2%
Taylor expanded in x around inf 61.1%
Final simplification78.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -5e-165) (not (<= t_1 5e-104)))
(- (* 2.0 (sqrt x)) t_1)
(* (* (sqrt x) (cos y)) (- -2.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-165) || !(t_1 <= 5e-104)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = (sqrt(x) * cos(y)) * -(-2.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-5d-165)) .or. (.not. (t_1 <= 5d-104))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = (sqrt(x) * cos(y)) * -(-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-165) || !(t_1 <= 5e-104)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = (Math.sqrt(x) * Math.cos(y)) * -(-2.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -5e-165) or not (t_1 <= 5e-104): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = (math.sqrt(x) * math.cos(y)) * -(-2.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -5e-165) || !(t_1 <= 5e-104)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(Float64(sqrt(x) * cos(y)) * Float64(-(-2.0))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if ((t_1 <= -5e-165) || ~((t_1 <= 5e-104))) tmp = (2.0 * sqrt(x)) - t_1; else tmp = (sqrt(x) * cos(y)) * -(-2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-165], N[Not[LessEqual[t$95$1, 5e-104]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] * (--2.0)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-165} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-104}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot \cos y\right) \cdot \left(--2\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999981e-165 or 4.99999999999999979e-104 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 78.5%
Taylor expanded in z around 0 88.7%
Taylor expanded in y around 0 84.9%
*-commutative84.9%
Simplified84.9%
if -4.99999999999999981e-165 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999979e-104Initial program 62.1%
Taylor expanded in z around 0 60.4%
associate-/r*60.4%
div-inv60.4%
metadata-eval60.4%
Applied egg-rr60.4%
Taylor expanded in x around -inf 0.0%
*-commutative0.0%
unpow20.0%
rem-square-sqrt59.9%
Simplified59.9%
Final simplification78.3%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (* (sqrt x) (cos y))) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 74.2%
Taylor expanded in z around 0 81.2%
Final simplification81.2%
(FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (* (sqrt x) (cos y))) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) + ((-0.3333333333333333d0) * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) + (-0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) + (-0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) + Float64(-0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 74.2%
Simplified73.8%
Taylor expanded in z around 0 81.1%
Final simplification81.1%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 74.2%
Taylor expanded in z around 0 81.2%
Taylor expanded in y around 0 72.5%
*-commutative72.5%
Simplified72.5%
Final simplification72.5%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 74.2%
Taylor expanded in z around 0 81.2%
Taylor expanded in y around 0 72.4%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 74.2%
Taylor expanded in z around 0 81.2%
Taylor expanded in a around inf 57.7%
metadata-eval57.7%
distribute-lft-neg-in57.7%
*-commutative57.7%
metadata-eval57.7%
times-frac57.8%
associate-*l/57.8%
*-rgt-identity57.8%
distribute-neg-frac257.8%
distribute-rgt-neg-in57.8%
metadata-eval57.8%
Simplified57.8%
(FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 / (b / a); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 74.2%
Simplified73.8%
Taylor expanded in a around inf 57.7%
clear-num57.7%
un-div-inv57.8%
Applied egg-rr57.8%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 74.2%
Simplified73.8%
Taylor expanded in a around inf 57.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024165
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))