
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (<= y -1.05e+236)
t_0
(if (<= y -0.44)
(* x (cos y))
(if (<= y 0.046)
(+
x
(* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))
t_0)))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if (y <= -1.05e+236) {
tmp = t_0;
} else if (y <= -0.44) {
tmp = x * cos(y);
} else if (y <= 0.046) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if (y <= (-1.05d+236)) then
tmp = t_0
else if (y <= (-0.44d0)) then
tmp = x * cos(y)
else if (y <= 0.046d0) then
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if (y <= -1.05e+236) {
tmp = t_0;
} else if (y <= -0.44) {
tmp = x * Math.cos(y);
} else if (y <= 0.046) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if y <= -1.05e+236: tmp = t_0 elif y <= -0.44: tmp = x * math.cos(y) elif y <= 0.046: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if (y <= -1.05e+236) tmp = t_0; elseif (y <= -0.44) tmp = Float64(x * cos(y)); elseif (y <= 0.046) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if (y <= -1.05e+236) tmp = t_0; elseif (y <= -0.44) tmp = x * cos(y); elseif (y <= 0.046) tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.05e+236], t$95$0, If[LessEqual[y, -0.44], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.046], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+236}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.44:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 0.046:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.05000000000000003e236 or 0.045999999999999999 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 60.6%
if -1.05000000000000003e236 < y < -0.440000000000000002Initial program 99.6%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 64.7%
if -0.440000000000000002 < y < 0.045999999999999999Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.9%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.3e-123) (not (<= z 6.8e-37))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.3e-123) || !(z <= 6.8e-37)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.3d-123)) .or. (.not. (z <= 6.8d-37))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.3e-123) || !(z <= 6.8e-37)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.3e-123) or not (z <= 6.8e-37): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.3e-123) || !(z <= 6.8e-37)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.3e-123) || ~((z <= 6.8e-37))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.3e-123], N[Not[LessEqual[z, 6.8e-37]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.3 \cdot 10^{-123} \lor \neg \left(z \leq 6.8 \cdot 10^{-37}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.29999999999999987e-123 or 6.80000000000000037e-37 < z Initial program 99.9%
Taylor expanded in y around 0 87.2%
if -2.29999999999999987e-123 < z < 6.80000000000000037e-37Initial program 99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around inf 87.8%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0096) (not (<= y 2.5))) (* x (cos y)) (+ x (* y (+ z (* -0.5 (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0096) || !(y <= 2.5)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0096d0)) .or. (.not. (y <= 2.5d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0096) || !(y <= 2.5)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0096) or not (y <= 2.5): tmp = x * math.cos(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0096) || !(y <= 2.5)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0096) || ~((y <= 2.5))) tmp = x * cos(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0096], N[Not[LessEqual[y, 2.5]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0096 \lor \neg \left(y \leq 2.5\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -0.00959999999999999916 or 2.5 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 49.4%
if -0.00959999999999999916 < y < 2.5Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (if (<= z -8.5e+191) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -8.5e+191) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8.5d+191)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8.5e+191) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8.5e+191: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8.5e+191) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8.5e+191) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8.5e+191], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \cdot 10^{+191}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -8.4999999999999999e191Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 72.0%
Taylor expanded in y around 0 41.2%
if -8.4999999999999999e191 < z Initial program 99.9%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 47.1%
Final simplification46.5%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 57.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 44.3%
herbie shell --seed 2024165
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))