
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.4e-82) (not (<= x 9e+31))) (/ x (- z y)) (/ y (- y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e-82) || !(x <= 9e+31)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.4d-82)) .or. (.not. (x <= 9d+31))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e-82) || !(x <= 9e+31)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.4e-82) or not (x <= 9e+31): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.4e-82) || !(x <= 9e+31)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.4e-82) || ~((x <= 9e+31))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.4e-82], N[Not[LessEqual[x, 9e+31]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{-82} \lor \neg \left(x \leq 9 \cdot 10^{+31}\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if x < -5.4000000000000003e-82 or 8.9999999999999992e31 < x Initial program 100.0%
Taylor expanded in x around inf 79.0%
if -5.4000000000000003e-82 < x < 8.9999999999999992e31Initial program 100.0%
Taylor expanded in x around 0 85.8%
neg-mul-185.8%
distribute-neg-frac285.8%
sub-neg85.8%
+-commutative85.8%
distribute-neg-in85.8%
remove-double-neg85.8%
sub-neg85.8%
Simplified85.8%
Final simplification82.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.5) (not (<= y 1.1e-138))) (- 1.0 (/ x y)) (/ x (- z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5) || !(y <= 1.1e-138)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.5d0)) .or. (.not. (y <= 1.1d-138))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5) || !(y <= 1.1e-138)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.5) or not (y <= 1.1e-138): tmp = 1.0 - (x / y) else: tmp = x / (z - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.5) || !(y <= 1.1e-138)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.5) || ~((y <= 1.1e-138))) tmp = 1.0 - (x / y); else tmp = x / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.5], N[Not[LessEqual[y, 1.1e-138]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \lor \neg \left(y \leq 1.1 \cdot 10^{-138}\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y}\\
\end{array}
\end{array}
if y < -6.5 or 1.0999999999999999e-138 < y Initial program 99.9%
Taylor expanded in z around 0 74.6%
associate-*r/74.6%
neg-mul-174.6%
sub-neg74.6%
+-commutative74.6%
distribute-neg-in74.6%
remove-double-neg74.6%
sub-neg74.6%
div-sub74.6%
*-inverses74.6%
Simplified74.6%
if -6.5 < y < 1.0999999999999999e-138Initial program 100.0%
Taylor expanded in x around inf 81.9%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -9e-103) (not (<= y 1.1e-138))) (- 1.0 (/ x y)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9e-103) || !(y <= 1.1e-138)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9d-103)) .or. (.not. (y <= 1.1d-138))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9e-103) || !(y <= 1.1e-138)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9e-103) or not (y <= 1.1e-138): tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9e-103) || !(y <= 1.1e-138)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9e-103) || ~((y <= 1.1e-138))) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9e-103], N[Not[LessEqual[y, 1.1e-138]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-103} \lor \neg \left(y \leq 1.1 \cdot 10^{-138}\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -9e-103 or 1.0999999999999999e-138 < y Initial program 99.9%
Taylor expanded in z around 0 69.7%
associate-*r/69.7%
neg-mul-169.7%
sub-neg69.7%
+-commutative69.7%
distribute-neg-in69.7%
remove-double-neg69.7%
sub-neg69.7%
div-sub69.7%
*-inverses69.7%
Simplified69.7%
if -9e-103 < y < 1.0999999999999999e-138Initial program 100.0%
Taylor expanded in y around 0 90.6%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (<= y -9600.0) 1.0 (if (<= y 1.4e-89) (/ x z) 1.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -9600.0) {
tmp = 1.0;
} else if (y <= 1.4e-89) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9600.0d0)) then
tmp = 1.0d0
else if (y <= 1.4d-89) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9600.0) {
tmp = 1.0;
} else if (y <= 1.4e-89) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9600.0: tmp = 1.0 elif y <= 1.4e-89: tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9600.0) tmp = 1.0; elseif (y <= 1.4e-89) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9600.0) tmp = 1.0; elseif (y <= 1.4e-89) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9600.0], 1.0, If[LessEqual[y, 1.4e-89], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9600:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-89}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -9600 or 1.3999999999999999e-89 < y Initial program 99.9%
Taylor expanded in y around inf 58.6%
if -9600 < y < 1.3999999999999999e-89Initial program 100.0%
Taylor expanded in y around 0 69.5%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 39.2%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024165
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))