
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* x y) -1e+136) (* y (+ x (* 3.0 (* z (/ z y))))) (+ (* z z) (+ (* z z) (+ (* z z) (* x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -1e+136) {
tmp = y * (x + (3.0 * (z * (z / y))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * y) <= (-1d+136)) then
tmp = y * (x + (3.0d0 * (z * (z / y))))
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -1e+136) {
tmp = y * (x + (3.0 * (z * (z / y))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (x * y) <= -1e+136: tmp = y * (x + (3.0 * (z * (z / y)))) else: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(x * y) <= -1e+136) tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x * y) <= -1e+136)
tmp = y * (x + (3.0 * (z * (z / y))));
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+136], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+136}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000006e136Initial program 81.5%
Taylor expanded in y around inf 94.7%
Simplified94.7%
unpow294.7%
associate-/l*100.0%
Applied egg-rr100.0%
if -1.00000000000000006e136 < (*.f64 x y) Initial program 99.9%
Final simplification99.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.1%
+-commutative97.1%
fma-define97.2%
associate-+l+97.2%
fma-define99.2%
count-299.2%
Simplified99.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.1%
associate-+l+97.1%
associate-+l+97.2%
fma-define99.1%
distribute-lft-out99.1%
distribute-lft-out99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
*-commutative99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.2e-147) (* x (+ y (/ (* z 3.0) (/ x z)))) (* y (+ x (* 3.0 (/ z (/ y z)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-147) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.2d-147) then
tmp = x * (y + ((z * 3.0d0) / (x / z)))
else
tmp = y * (x + (3.0d0 * (z / (y / z))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-147) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.2e-147: tmp = x * (y + ((z * 3.0) / (x / z))) else: tmp = y * (x + (3.0 * (z / (y / z)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.2e-147) tmp = Float64(x * Float64(y + Float64(Float64(z * 3.0) / Float64(x / z)))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z / Float64(y / z))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.2e-147)
tmp = x * (y + ((z * 3.0) / (x / z)));
else
tmp = y * (x + (3.0 * (z / (y / z))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.2e-147], N[(x * N[(y + N[(N[(z * 3.0), $MachinePrecision] / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-147}:\\
\;\;\;\;x \cdot \left(y + \frac{z \cdot 3}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z}{\frac{y}{z}}\right)\\
\end{array}
\end{array}
if y < 1.19999999999999999e-147Initial program 97.3%
Taylor expanded in x around inf 95.1%
Simplified95.1%
unpow295.1%
associate-/l*95.1%
Applied egg-rr95.1%
clear-num95.0%
un-div-inv95.1%
Applied egg-rr95.1%
metadata-eval95.1%
metadata-eval95.1%
sqrt-pow294.8%
associate-*l/94.9%
sqrt-pow295.1%
metadata-eval95.1%
metadata-eval95.1%
Applied egg-rr95.1%
if 1.19999999999999999e-147 < y Initial program 96.8%
Taylor expanded in y around inf 97.8%
Simplified97.8%
unpow297.8%
associate-/l*99.8%
Applied egg-rr99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification96.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6e-76) (* x (+ y (/ (* z 3.0) (/ x z)))) (* y (+ x (* 3.0 (* z (/ z y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-76) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6d-76) then
tmp = x * (y + ((z * 3.0d0) / (x / z)))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6e-76) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6e-76: tmp = x * (y + ((z * 3.0) / (x / z))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6e-76) tmp = Float64(x * Float64(y + Float64(Float64(z * 3.0) / Float64(x / z)))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6e-76)
tmp = x * (y + ((z * 3.0) / (x / z)));
else
tmp = y * (x + (3.0 * (z * (z / y))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6e-76], N[(x * N[(y + N[(N[(z * 3.0), $MachinePrecision] / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-76}:\\
\;\;\;\;x \cdot \left(y + \frac{z \cdot 3}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 6.00000000000000048e-76Initial program 97.6%
Taylor expanded in x around inf 95.5%
Simplified95.5%
unpow295.5%
associate-/l*95.5%
Applied egg-rr95.5%
clear-num95.5%
un-div-inv95.6%
Applied egg-rr95.6%
metadata-eval95.6%
metadata-eval95.6%
sqrt-pow295.3%
associate-*l/95.3%
sqrt-pow295.6%
metadata-eval95.6%
metadata-eval95.6%
Applied egg-rr95.6%
if 6.00000000000000048e-76 < y Initial program 96.1%
Taylor expanded in y around inf 97.3%
Simplified97.3%
unpow297.3%
associate-/l*99.8%
Applied egg-rr99.8%
Final simplification96.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-13) (* x y) (* (* z z) 3.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-13) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-13) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-13) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z * z) <= 1e-13: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-13) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 1e-13)
tmp = x * y;
else
tmp = (z * z) * 3.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-13], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-13}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1e-13Initial program 99.9%
Taylor expanded in x around inf 87.1%
if 1e-13 < (*.f64 z z) Initial program 94.7%
Taylor expanded in x around 0 87.1%
Simplified87.1%
unpow287.1%
Applied egg-rr87.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (/ (* z 3.0) (/ x z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + ((z * 3.0) / (x / z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + ((z * 3.0d0) / (x / z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + ((z * 3.0) / (x / z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + ((z * 3.0) / (x / z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(Float64(z * 3.0) / Float64(x / z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + ((z * 3.0) / (x / z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(N[(z * 3.0), $MachinePrecision] / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + \frac{z \cdot 3}{\frac{x}{z}}\right)
\end{array}
Initial program 97.1%
Taylor expanded in x around inf 94.7%
Simplified94.7%
unpow294.7%
associate-/l*95.4%
Applied egg-rr95.4%
clear-num95.4%
un-div-inv95.5%
Applied egg-rr95.5%
metadata-eval95.5%
metadata-eval95.5%
sqrt-pow295.3%
associate-*l/95.3%
sqrt-pow295.5%
metadata-eval95.5%
metadata-eval95.5%
Applied egg-rr95.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (/ z (/ x z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + (3.0 * (z / (x / z))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z / (x / z))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z / (x / z))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + (3.0 * (z / (x / z))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + (3.0 * (z / (x / z))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)
\end{array}
Initial program 97.1%
Taylor expanded in x around inf 94.7%
Simplified94.7%
unpow294.7%
associate-/l*95.4%
Applied egg-rr95.4%
clear-num95.4%
un-div-inv95.5%
Applied egg-rr95.5%
Final simplification95.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (* z (/ z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z * (z / x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + (3.0 * (z * (z / x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + (3.0 * (z * (z / x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)
\end{array}
Initial program 97.1%
Taylor expanded in x around inf 94.7%
Simplified94.7%
unpow294.7%
associate-/l*95.4%
Applied egg-rr95.4%
Final simplification95.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x y))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * y;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * y;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * y
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * y) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * y;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot y
\end{array}
Initial program 97.1%
Taylor expanded in x around inf 50.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 -3.0)
assert(x < y && y < z);
double code(double x, double y, double z) {
return -3.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -3.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return -3.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return -3.0
x, y, z = sort([x, y, z]) function code(x, y, z) return -3.0 end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = -3.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := -3.0
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
-3
\end{array}
Initial program 97.1%
Taylor expanded in x around inf 94.7%
Simplified94.7%
unpow294.7%
associate-/l*95.4%
Applied egg-rr95.4%
clear-num95.4%
un-div-inv95.5%
Applied egg-rr95.5%
Taylor expanded in x around 0 58.4%
Simplified2.3%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024165
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))