
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 64.8%
associate-+l-76.1%
+-inverses98.8%
--rgt-identity98.8%
*-commutative98.8%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.2e-61) (not (<= z 6.5e+61))) (* y (- z)) (* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-61) || !(z <= 6.5e+61)) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.2d-61)) .or. (.not. (z <= 6.5d+61))) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-61) || !(z <= 6.5e+61)) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.2e-61) or not (z <= 6.5e+61): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.2e-61) || !(z <= 6.5e+61)) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.2e-61) || ~((z <= 6.5e+61))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.2e-61], N[Not[LessEqual[z, 6.5e+61]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{-61} \lor \neg \left(z \leq 6.5 \cdot 10^{+61}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -2.20000000000000009e-61 or 6.4999999999999996e61 < z Initial program 72.9%
associate-+l-78.6%
+-inverses97.7%
--rgt-identity97.7%
*-commutative97.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 78.9%
associate-*r*78.9%
neg-mul-178.9%
*-commutative78.9%
Simplified78.9%
if -2.20000000000000009e-61 < z < 6.4999999999999996e61Initial program 55.6%
associate-+l-73.3%
+-inverses100.0%
--rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--99.9%
Simplified99.9%
Taylor expanded in x around inf 76.6%
*-commutative76.6%
Simplified76.6%
Final simplification77.9%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 64.8%
associate-+l-76.1%
+-inverses98.8%
--rgt-identity98.8%
*-commutative98.8%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.3%
*-commutative51.3%
Simplified51.3%
(FPCore (x y z) :precision binary64 0.0)
double code(double x, double y, double z) {
return 0.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0
end function
public static double code(double x, double y, double z) {
return 0.0;
}
def code(x, y, z): return 0.0
function code(x, y, z) return 0.0 end
function tmp = code(x, y, z) tmp = 0.0; end
code[x_, y_, z_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 64.8%
associate-+l-76.1%
+-inverses98.8%
--rgt-identity98.8%
*-commutative98.8%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.3%
*-commutative51.3%
Simplified51.3%
add-sqr-sqrt25.5%
sqrt-unprod26.4%
sqr-neg26.4%
sqrt-unprod4.9%
add-sqr-sqrt8.0%
distribute-lft-neg-in8.0%
neg-sub08.0%
Applied egg-rr8.0%
neg-sub08.0%
distribute-lft-neg-in8.0%
Simplified8.0%
add-log-exp10.1%
add-sqr-sqrt10.1%
sqrt-unprod10.1%
distribute-lft-neg-out10.1%
distribute-rgt-neg-in10.1%
add-sqr-sqrt3.8%
sqrt-unprod8.1%
sqr-neg8.1%
sqrt-unprod4.4%
add-sqr-sqrt6.7%
exp-prod8.3%
pow-flip8.3%
exp-prod6.7%
rgt-mult-inverse7.6%
metadata-eval7.6%
metadata-eval7.6%
Applied egg-rr7.6%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024165
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))