
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -7e-65) (/ x 10.0) (/ y 10.0)))
double code(double x, double y) {
double tmp;
if (x <= -7e-65) {
tmp = x / 10.0;
} else {
tmp = y / 10.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7d-65)) then
tmp = x / 10.0d0
else
tmp = y / 10.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7e-65) {
tmp = x / 10.0;
} else {
tmp = y / 10.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7e-65: tmp = x / 10.0 else: tmp = y / 10.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -7e-65) tmp = Float64(x / 10.0); else tmp = Float64(y / 10.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7e-65) tmp = x / 10.0; else tmp = y / 10.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7e-65], N[(x / 10.0), $MachinePrecision], N[(y / 10.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{-65}:\\
\;\;\;\;\frac{x}{10}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{10}\\
\end{array}
\end{array}
if x < -7.00000000000000009e-65Initial program 100.0%
Taylor expanded in x around inf 77.5%
if -7.00000000000000009e-65 < x Initial program 100.0%
Taylor expanded in x around 0 66.0%
(FPCore (x y) :precision binary64 (/ x 10.0))
double code(double x, double y) {
return x / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / 10.0d0
end function
public static double code(double x, double y) {
return x / 10.0;
}
def code(x, y): return x / 10.0
function code(x, y) return Float64(x / 10.0) end
function tmp = code(x, y) tmp = x / 10.0; end
code[x_, y_] := N[(x / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{10}
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 47.7%
herbie shell --seed 2024165
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))