
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (sin (* (- 1.0 u) normAngle)) (/ n0_i (sin normAngle))) (* (sin (* u normAngle)) (/ n1_i (sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (sinf(((1.0f - u) * normAngle)) * (n0_i / sinf(normAngle))) + (sinf((u * normAngle)) * (n1_i / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (sin(((1.0e0 - u) * normangle)) * (n0_i / sin(normangle))) + (sin((u * normangle)) * (n1_i / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(n0_i / sin(normAngle))) + Float32(sin(Float32(u * normAngle)) * Float32(n1_i / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (sin(((single(1.0) - u) * normAngle)) * (n0_i / sin(normAngle))) + (sin((u * normAngle)) * (n1_i / sin(normAngle))); end
\begin{array}{l}
\\
\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{n0\_i}{\sin normAngle} + \sin \left(u \cdot normAngle\right) \cdot \frac{n1\_i}{\sin normAngle}
\end{array}
Initial program 96.3%
+-commutative96.3%
fma-define96.5%
associate-*r/96.7%
*-rgt-identity96.7%
*-commutative96.7%
associate-*r*83.6%
associate-*r/83.8%
*-rgt-identity83.8%
Simplified83.8%
associate-/l*97.1%
un-div-inv96.7%
*-commutative96.7%
fma-define96.5%
div-inv96.3%
+-commutative96.3%
associate-*l*96.3%
associate-*l/96.4%
*-un-lft-identity96.4%
associate-*r*96.3%
associate-*l/96.8%
Applied egg-rr96.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.99999983775159e-18) (not (<= n1_i 9.999999960041972e-12))) (* u n1_i) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.99999983775159e-18f) || !(n1_i <= 9.999999960041972e-12f)) {
tmp = u * n1_i;
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.99999983775159e-18)) .or. (.not. (n1_i <= 9.999999960041972e-12))) then
tmp = u * n1_i
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.99999983775159e-18)) || !(n1_i <= Float32(9.999999960041972e-12))) tmp = Float32(u * n1_i); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.99999983775159e-18)) || ~((n1_i <= single(9.999999960041972e-12)))) tmp = u * n1_i; else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.99999983775159 \cdot 10^{-18} \lor \neg \left(n1\_i \leq 9.999999960041972 \cdot 10^{-12}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\end{array}
\end{array}
if n1_i < -9.99999984e-18 or 9.99999996e-12 < n1_i Initial program 94.1%
+-commutative94.1%
fma-define94.5%
associate-*r/94.7%
*-rgt-identity94.7%
*-commutative94.7%
associate-*r*92.1%
associate-*r/92.1%
*-rgt-identity92.1%
Simplified92.1%
associate-/l*94.6%
un-div-inv94.7%
*-commutative94.7%
fma-define94.4%
div-inv94.1%
+-commutative94.1%
associate-*l*94.0%
associate-*l/94.0%
*-un-lft-identity94.0%
associate-*r*93.9%
associate-*l/94.0%
Applied egg-rr94.0%
Taylor expanded in normAngle around 0 95.2%
+-commutative95.2%
*-commutative95.2%
fma-define95.6%
Simplified95.6%
Taylor expanded in n1_i around inf 66.7%
*-commutative66.7%
Simplified66.7%
if -9.99999984e-18 < n1_i < 9.99999996e-12Initial program 97.9%
Taylor expanded in n0_i around inf 58.3%
associate-/l*74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 74.5%
Final simplification71.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.99999983775159e-18)
(not (<= n1_i 1.5000000583807998e-17)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.99999983775159e-18f) || !(n1_i <= 1.5000000583807998e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.99999983775159e-18)) .or. (.not. (n1_i <= 1.5000000583807998e-17))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.99999983775159e-18)) || !(n1_i <= Float32(1.5000000583807998e-17))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.99999983775159e-18)) || ~((n1_i <= single(1.5000000583807998e-17)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.99999983775159 \cdot 10^{-18} \lor \neg \left(n1\_i \leq 1.5000000583807998 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -9.99999984e-18 or 1.5000001e-17 < n1_i Initial program 94.9%
+-commutative94.9%
fma-define95.2%
associate-*r/95.5%
*-rgt-identity95.5%
*-commutative95.5%
associate-*r*92.6%
associate-*r/92.6%
*-rgt-identity92.6%
Simplified92.6%
associate-/l*95.3%
un-div-inv95.5%
*-commutative95.5%
fma-define95.2%
div-inv94.9%
+-commutative94.9%
associate-*l*94.7%
associate-*l/94.7%
*-un-lft-identity94.7%
associate-*r*94.6%
associate-*l/94.7%
Applied egg-rr94.7%
Taylor expanded in normAngle around 0 95.3%
+-commutative95.3%
*-commutative95.3%
fma-define95.6%
Simplified95.6%
Taylor expanded in n1_i around inf 62.5%
*-commutative62.5%
Simplified62.5%
if -9.99999984e-18 < n1_i < 1.5000001e-17Initial program 97.7%
Taylor expanded in u around 0 61.2%
Final simplification61.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.3%
+-commutative96.3%
fma-define96.5%
associate-*r/96.7%
*-rgt-identity96.7%
*-commutative96.7%
associate-*r*83.6%
associate-*r/83.8%
*-rgt-identity83.8%
Simplified83.8%
associate-/l*97.1%
un-div-inv96.7%
*-commutative96.7%
fma-define96.5%
div-inv96.3%
+-commutative96.3%
associate-*l*96.3%
associate-*l/96.4%
*-un-lft-identity96.4%
associate-*r*96.3%
associate-*l/96.8%
Applied egg-rr96.8%
Taylor expanded in normAngle around 0 96.3%
+-commutative96.3%
*-commutative96.3%
fma-define96.5%
Simplified96.5%
Taylor expanded in u around 0 96.5%
neg-mul-196.5%
Simplified96.5%
Taylor expanded in u around 0 96.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.3%
fma-define96.4%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in u around 0 81.4%
Taylor expanded in normAngle around 0 82.0%
*-commutative82.0%
Simplified82.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.3%
Taylor expanded in u around 0 43.3%
herbie shell --seed 2024165
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))