
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (/ c0 w) h))
(t_1 (pow (/ d D) 2.0))
(t_2 (* t_0 t_1))
(t_3 (/ c0 (* 2.0 w)))
(t_4 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_3 (+ t_4 (sqrt (- (* t_4 t_4) (* M M))))) INFINITY)
(* t_3 (fma (sqrt (fma t_0 t_1 M)) (sqrt (- t_2 M)) t_2))
(* c0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / w) / h;
double t_1 = pow((d / D), 2.0);
double t_2 = t_0 * t_1;
double t_3 = c0 / (2.0 * w);
double t_4 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_3 * (t_4 + sqrt(((t_4 * t_4) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_3 * fma(sqrt(fma(t_0, t_1, M)), sqrt((t_2 - M)), t_2);
} else {
tmp = c0 * 0.0;
}
return tmp;
}
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 / w) / h) t_1 = Float64(d / D) ^ 2.0 t_2 = Float64(t_0 * t_1) t_3 = Float64(c0 / Float64(2.0 * w)) t_4 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_3 * Float64(t_4 + sqrt(Float64(Float64(t_4 * t_4) - Float64(M * M))))) <= Inf) tmp = Float64(t_3 * fma(sqrt(fma(t_0, t_1, M)), sqrt(Float64(t_2 - M)), t_2)); else tmp = Float64(c0 * 0.0); end return tmp end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 / w), $MachinePrecision] / h), $MachinePrecision]}, Block[{t$95$1 = N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 * t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$3 * N[(t$95$4 + N[Sqrt[N[(N[(t$95$4 * t$95$4), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$3 * N[(N[Sqrt[N[(t$95$0 * t$95$1 + M), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(t$95$2 - M), $MachinePrecision]], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision], N[(c0 * 0.0), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{c0}{w}}{h}\\
t_1 := {\left(\frac{d}{D}\right)}^{2}\\
t_2 := t\_0 \cdot t\_1\\
t_3 := \frac{c0}{2 \cdot w}\\
t_4 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t\_3 \cdot \left(t\_4 + \sqrt{t\_4 \cdot t\_4 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_3 \cdot \mathsf{fma}\left(\sqrt{\mathsf{fma}\left(t\_0, t\_1, M\right)}, \sqrt{t\_2 - M}, t\_2\right)\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.5%
Simplified72.5%
Applied egg-rr78.3%
associate-/r*78.3%
associate-/r*78.3%
associate-/r*78.3%
Simplified78.3%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified12.4%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod30.3%
Applied egg-rr30.3%
Taylor expanded in M around 0 45.8%
Final simplification55.6%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h)))
(t_1 (pow (/ d D) 2.0))
(t_2 (/ c0 (* 2.0 w)))
(t_3 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_2 (+ t_3 (sqrt (- (* t_3 t_3) (* M M))))) INFINITY)
(* t_2 (+ (* (sqrt (fma t_0 t_1 M)) (* (/ d D) (sqrt t_0))) (* t_1 t_0)))
(* c0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = pow((d / D), 2.0);
double t_2 = c0 / (2.0 * w);
double t_3 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_2 * (t_3 + sqrt(((t_3 * t_3) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_2 * ((sqrt(fma(t_0, t_1, M)) * ((d / D) * sqrt(t_0))) + (t_1 * t_0));
} else {
tmp = c0 * 0.0;
}
return tmp;
}
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(d / D) ^ 2.0 t_2 = Float64(c0 / Float64(2.0 * w)) t_3 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_2 * Float64(t_3 + sqrt(Float64(Float64(t_3 * t_3) - Float64(M * M))))) <= Inf) tmp = Float64(t_2 * Float64(Float64(sqrt(fma(t_0, t_1, M)) * Float64(Float64(d / D) * sqrt(t_0))) + Float64(t_1 * t_0))); else tmp = Float64(c0 * 0.0); end return tmp end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$2 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[(t$95$3 + N[Sqrt[N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$2 * N[(N[(N[Sqrt[N[(t$95$0 * t$95$1 + M), $MachinePrecision]], $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * 0.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := {\left(\frac{d}{D}\right)}^{2}\\
t_2 := \frac{c0}{2 \cdot w}\\
t_3 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t\_2 \cdot \left(t\_3 + \sqrt{t\_3 \cdot t\_3 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_2 \cdot \left(\sqrt{\mathsf{fma}\left(t\_0, t\_1, M\right)} \cdot \left(\frac{d}{D} \cdot \sqrt{t\_0}\right) + t\_1 \cdot t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.5%
Simplified72.5%
Applied egg-rr78.3%
associate-/r*78.3%
associate-/r*78.3%
associate-/r*78.3%
Simplified78.3%
Taylor expanded in c0 around inf 32.3%
associate-/r*31.4%
Simplified31.4%
fma-undefine31.3%
fma-undefine31.3%
associate-/r*31.3%
fma-define31.3%
associate-/l/32.3%
associate-/r*32.2%
Applied egg-rr32.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified12.4%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod30.3%
Applied egg-rr30.3%
Taylor expanded in M around 0 45.8%
Final simplification41.7%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* c0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = c0 * 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(c0 * 0.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = c0 * 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * 0.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.5%
Simplified75.1%
fma-undefine75.1%
associate-*r/75.1%
*-commutative75.1%
associate-*r*75.1%
associate-*r*75.1%
associate-/l*75.1%
frac-times72.5%
Applied egg-rr72.4%
*-lft-identity72.4%
associate-/r*72.4%
Simplified72.4%
Taylor expanded in c0 around inf 77.4%
times-frac73.4%
Simplified73.4%
Taylor expanded in c0 around 0 77.4%
associate-/l*77.4%
Simplified77.4%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified12.4%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod30.3%
Applied egg-rr30.3%
Taylor expanded in M around 0 45.8%
Final simplification55.3%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (+ t_0 (sqrt (- (* t_0 t_0) (* M M))))))
(if (<= (* (/ c0 (* 2.0 w)) t_1) INFINITY)
(* t_1 (* c0 (/ 1.0 (* 2.0 w))))
(* c0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = t_0 + sqrt(((t_0 * t_0) - (M * M)));
double tmp;
if (((c0 / (2.0 * w)) * t_1) <= ((double) INFINITY)) {
tmp = t_1 * (c0 * (1.0 / (2.0 * w)));
} else {
tmp = c0 * 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = t_0 + Math.sqrt(((t_0 * t_0) - (M * M)));
double tmp;
if (((c0 / (2.0 * w)) * t_1) <= Double.POSITIVE_INFINITY) {
tmp = t_1 * (c0 * (1.0 / (2.0 * w)));
} else {
tmp = c0 * 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = t_0 + math.sqrt(((t_0 * t_0) - (M * M))) tmp = 0 if ((c0 / (2.0 * w)) * t_1) <= math.inf: tmp = t_1 * (c0 * (1.0 / (2.0 * w))) else: tmp = c0 * 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M)))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * t_1) <= Inf) tmp = Float64(t_1 * Float64(c0 * Float64(1.0 / Float64(2.0 * w)))); else tmp = Float64(c0 * 0.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = t_0 + sqrt(((t_0 * t_0) - (M * M))); tmp = 0.0; if (((c0 / (2.0 * w)) * t_1) <= Inf) tmp = t_1 * (c0 * (1.0 / (2.0 * w))); else tmp = c0 * 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], Infinity], N[(t$95$1 * N[(c0 * N[(1.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * 0.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot t\_1 \leq \infty:\\
\;\;\;\;t\_1 \cdot \left(c0 \cdot \frac{1}{2 \cdot w}\right)\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.5%
div-inv76.5%
*-commutative76.5%
Applied egg-rr76.5%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified12.4%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod30.3%
Applied egg-rr30.3%
Taylor expanded in M around 0 45.8%
Final simplification55.0%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * 0.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * 0.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.5%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified12.4%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod30.3%
Applied egg-rr30.3%
Taylor expanded in M around 0 45.8%
Final simplification55.0%
(FPCore (c0 w h D d M) :precision binary64 (if (<= M 1760000000.0) (* c0 0.0) (* (/ c0 (* 2.0 w)) (* (/ d D) (sqrt (* (/ c0 w) (/ M h)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 1760000000.0) {
tmp = c0 * 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt(((c0 / w) * (M / h))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (m <= 1760000000.0d0) then
tmp = c0 * 0.0d0
else
tmp = (c0 / (2.0d0 * w)) * ((d_1 / d) * sqrt(((c0 / w) * (m / h))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 1760000000.0) {
tmp = c0 * 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * Math.sqrt(((c0 / w) * (M / h))));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if M <= 1760000000.0: tmp = c0 * 0.0 else: tmp = (c0 / (2.0 * w)) * ((d / D) * math.sqrt(((c0 / w) * (M / h)))) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (M <= 1760000000.0) tmp = Float64(c0 * 0.0); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(d / D) * sqrt(Float64(Float64(c0 / w) * Float64(M / h))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (M <= 1760000000.0) tmp = c0 * 0.0; else tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt(((c0 / w) * (M / h)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[M, 1760000000.0], N[(c0 * 0.0), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(c0 / w), $MachinePrecision] * N[(M / h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;M \leq 1760000000:\\
\;\;\;\;c0 \cdot 0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{c0}{w} \cdot \frac{M}{h}}\right)\\
\end{array}
\end{array}
if M < 1.76e9Initial program 24.2%
Simplified30.6%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod28.3%
Applied egg-rr28.3%
Taylor expanded in M around 0 36.1%
if 1.76e9 < M Initial program 18.0%
Simplified18.0%
Applied egg-rr36.0%
associate-/r*36.0%
associate-/r*36.0%
associate-/r*36.0%
Simplified36.0%
Taylor expanded in c0 around inf 8.0%
associate-/r*8.0%
Simplified8.0%
Taylor expanded in c0 around 0 8.0%
times-frac8.0%
Simplified8.0%
Final simplification30.6%
(FPCore (c0 w h D d M) :precision binary64 (* c0 0.0))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * 0.0;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * 0.0d0
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * 0.0;
}
def code(c0, w, h, D, d, M): return c0 * 0.0
function code(c0, w, h, D, d, M) return Float64(c0 * 0.0) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * 0.0; end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * 0.0), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot 0
\end{array}
Initial program 23.0%
Simplified30.9%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
associate-/l*0.0%
exp-prod22.8%
Applied egg-rr22.8%
Taylor expanded in M around 0 33.8%
Final simplification33.8%
herbie shell --seed 2024165
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))