
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (fma (/ a2 (sqrt 2.0)) a2 (/ (* a1 a1) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * fma((a2 / sqrt(2.0)), a2, ((a1 * a1) / sqrt(2.0)));
}
function code(a1, a2, th) return Float64(cos(th) * fma(Float64(a2 / sqrt(2.0)), a2, Float64(Float64(a1 * a1) / sqrt(2.0)))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2 + N[(N[(a1 * a1), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \mathsf{fma}\left(\frac{a2}{\sqrt{2}}, a2, \frac{a1 \cdot a1}{\sqrt{2}}\right)
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
clear-numN/A
associate-/r/N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
associate-*l/N/A
*-lft-identityN/A
fma-defineN/A
fma-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Applied egg-rr99.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (pow 2.0 -0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((2.0d0 ** (-0.5d0)) * ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(cos(th) * Float64((2.0 ^ -0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((2.0 ^ -0.5) * ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[2.0, -0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left({2}^{-0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\right)
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.3%
Applied egg-rr99.3%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (+ (* a1 a1) (* a2 a2))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * ((a1 * a1) + (a2 * a2))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * ((a1 * a1) + (a2 * a2))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Applied egg-rr99.3%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) a2) (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return (cos(th) * a2) / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return (math.cos(th) * a2) / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(Float64(cos(th) * a2) / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * a2) / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6456.1%
Simplified56.1%
associate-/l*N/A
associate-*r*N/A
clear-numN/A
un-div-invN/A
*-commutativeN/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6456.5%
Applied egg-rr56.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6456.1%
Simplified56.1%
associate-*l/N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6456.5%
Applied egg-rr56.5%
Final simplification56.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6456.1%
Simplified56.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 2.7e+98) (/ (/ a2 (sqrt 2.0)) (/ 1.0 a2)) (/ (* -0.5 (* th (* th (+ (* a1 a1) (* a2 a2))))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 2.7e+98) {
tmp = (a2 / sqrt(2.0)) / (1.0 / a2);
} else {
tmp = (-0.5 * (th * (th * ((a1 * a1) + (a2 * a2))))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 2.7d+98) then
tmp = (a2 / sqrt(2.0d0)) / (1.0d0 / a2)
else
tmp = ((-0.5d0) * (th * (th * ((a1 * a1) + (a2 * a2))))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 2.7e+98) {
tmp = (a2 / Math.sqrt(2.0)) / (1.0 / a2);
} else {
tmp = (-0.5 * (th * (th * ((a1 * a1) + (a2 * a2))))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 2.7e+98: tmp = (a2 / math.sqrt(2.0)) / (1.0 / a2) else: tmp = (-0.5 * (th * (th * ((a1 * a1) + (a2 * a2))))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 2.7e+98) tmp = Float64(Float64(a2 / sqrt(2.0)) / Float64(1.0 / a2)); else tmp = Float64(Float64(-0.5 * Float64(th * Float64(th * Float64(Float64(a1 * a1) + Float64(a2 * a2))))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 2.7e+98) tmp = (a2 / sqrt(2.0)) / (1.0 / a2); else tmp = (-0.5 * (th * (th * ((a1 * a1) + (a2 * a2))))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 2.7e+98], N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / N[(1.0 / a2), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(th * N[(th * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 2.7 \cdot 10^{+98}:\\
\;\;\;\;\frac{\frac{a2}{\sqrt{2}}}{\frac{1}{a2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5 \cdot \left(th \cdot \left(th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 2.7e98Initial program 99.2%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.2%
Simplified99.2%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.5%
Simplified75.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6475.1%
Applied egg-rr75.1%
Taylor expanded in a1 around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6442.0%
Simplified42.0%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6442.2%
Applied egg-rr42.2%
if 2.7e98 < th Initial program 99.7%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
Taylor expanded in th around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6447.6%
Simplified47.6%
Taylor expanded in th around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6449.8%
Simplified49.8%
Final simplification43.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 9e+159) (/ (/ a2 (sqrt 2.0)) (/ 1.0 a2)) (* (/ (* a2 a2) (sqrt 2.0)) (+ 1.0 (* -0.5 (* th th))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 9e+159) {
tmp = (a2 / sqrt(2.0)) / (1.0 / a2);
} else {
tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 9d+159) then
tmp = (a2 / sqrt(2.0d0)) / (1.0d0 / a2)
else
tmp = ((a2 * a2) / sqrt(2.0d0)) * (1.0d0 + ((-0.5d0) * (th * th)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 9e+159) {
tmp = (a2 / Math.sqrt(2.0)) / (1.0 / a2);
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 9e+159: tmp = (a2 / math.sqrt(2.0)) / (1.0 / a2) else: tmp = ((a2 * a2) / math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 9e+159) tmp = Float64(Float64(a2 / sqrt(2.0)) / Float64(1.0 / a2)); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 9e+159) tmp = (a2 / sqrt(2.0)) / (1.0 / a2); else tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 9e+159], N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / N[(1.0 / a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 9 \cdot 10^{+159}:\\
\;\;\;\;\frac{\frac{a2}{\sqrt{2}}}{\frac{1}{a2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)\\
\end{array}
\end{array}
if a2 < 9.00000000000000053e159Initial program 99.2%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.2%
Simplified99.2%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.2%
Simplified67.2%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.9%
Applied egg-rr66.9%
Taylor expanded in a1 around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6434.8%
Simplified34.8%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6435.0%
Applied egg-rr35.0%
if 9.00000000000000053e159 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
+-commutativeN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lft-identityN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.8%
Simplified80.8%
(FPCore (a1 a2 th) :precision binary64 (/ (/ a2 (sqrt 2.0)) (/ 1.0 a2)))
double code(double a1, double a2, double th) {
return (a2 / sqrt(2.0)) / (1.0 / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 / sqrt(2.0d0)) / (1.0d0 / a2)
end function
public static double code(double a1, double a2, double th) {
return (a2 / Math.sqrt(2.0)) / (1.0 / a2);
}
def code(a1, a2, th): return (a2 / math.sqrt(2.0)) / (1.0 / a2)
function code(a1, a2, th) return Float64(Float64(a2 / sqrt(2.0)) / Float64(1.0 / a2)) end
function tmp = code(a1, a2, th) tmp = (a2 / sqrt(2.0)) / (1.0 / a2); end
code[a1_, a2_, th_] := N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / N[(1.0 / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a2}{\sqrt{2}}}{\frac{1}{a2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.0%
Simplified67.0%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.8%
Applied egg-rr66.8%
Taylor expanded in a1 around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6437.9%
Simplified37.9%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6438.1%
Applied egg-rr38.1%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6456.1%
Simplified56.1%
associate-/l*N/A
associate-*r*N/A
clear-numN/A
un-div-invN/A
*-commutativeN/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6456.5%
Applied egg-rr56.5%
Taylor expanded in th around 0
Simplified38.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.0%
Simplified67.0%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.8%
Applied egg-rr66.8%
Taylor expanded in a1 around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6437.9%
Simplified37.9%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6438.1%
Applied egg-rr38.1%
Final simplification38.1%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.3%
Simplified99.3%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.0%
Simplified67.0%
Taylor expanded in a1 around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6443.0%
Simplified43.0%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6443.0%
Applied egg-rr43.0%
Final simplification43.0%
herbie shell --seed 2024164
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))