
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow x 4.0) INFINITY) (- (pow x 4.0) (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if (pow(x, 4.0) <= ((double) INFINITY)) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (Math.pow(x, 4.0) <= Double.POSITIVE_INFINITY) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(x, 4.0) <= math.inf: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((x ^ 4.0) <= Inf) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x ^ 4.0) <= Inf) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[x, 4.0], $MachinePrecision], Infinity], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} \leq \infty:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (pow.f64 x #s(literal 4 binary64)) < +inf.0Initial program 83.6%
if +inf.0 < (pow.f64 x #s(literal 4 binary64)) Initial program 83.6%
Taylor expanded in x around inf
pow-lowering-pow.f6454.5%
Simplified54.5%
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) 5.5e+62) (pow x 4.0) (- 0.0 (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= 5.5e+62) {
tmp = pow(x, 4.0);
} else {
tmp = 0.0 - pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y ** 4.0d0) <= 5.5d+62) then
tmp = x ** 4.0d0
else
tmp = 0.0d0 - (y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= 5.5e+62) {
tmp = Math.pow(x, 4.0);
} else {
tmp = 0.0 - Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= 5.5e+62: tmp = math.pow(x, 4.0) else: tmp = 0.0 - math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= 5.5e+62) tmp = x ^ 4.0; else tmp = Float64(0.0 - (y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= 5.5e+62) tmp = x ^ 4.0; else tmp = 0.0 - (y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], 5.5e+62], N[Power[x, 4.0], $MachinePrecision], N[(0.0 - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 5.5 \cdot 10^{+62}:\\
\;\;\;\;{x}^{4}\\
\mathbf{else}:\\
\;\;\;\;0 - {y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y #s(literal 4 binary64)) < 5.4999999999999997e62Initial program 100.0%
Taylor expanded in x around inf
pow-lowering-pow.f6487.9%
Simplified87.9%
if 5.4999999999999997e62 < (pow.f64 y #s(literal 4 binary64)) Initial program 67.4%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
pow-lowering-pow.f6478.6%
Simplified78.6%
sub0-negN/A
neg-lowering-neg.f64N/A
rem-exp-logN/A
pow-lowering-pow.f64N/A
rem-exp-log78.6%
Applied egg-rr78.6%
Final simplification83.2%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 83.6%
Taylor expanded in x around inf
pow-lowering-pow.f6454.5%
Simplified54.5%
herbie shell --seed 2024164
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))