
Time bar (total: 17.8s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 27 to 17 computations (37% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.2s | 3512× | 1 | valid |
| 675.0ms | 4660× | 0 | valid |
| 150.0ms | 55× | 3 | valid |
| 30.0ms | 29× | 2 | valid |
ival-mult: 367.0ms (23.8% of total)ival-sin: 347.0ms (22.5% of total)ival-pow: 277.0ms (17.9% of total)ival-cos: 196.0ms (12.7% of total)ival-div: 135.0ms (8.7% of total)backward-pass: 89.0ms (5.8% of total)ival-sub: 63.0ms (4.1% of total)ival-pi: 51.0ms (3.3% of total)const: 20.0ms (1.3% of total)| 2× | egg-herbie |
| 2402× | fma-define |
| 2046× | fnmadd-define |
| 2018× | sum3-define |
| 1838× | fma-lowering-fma.f32 |
| 1838× | fma-lowering-fma.f64 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 157 | 210 |
| 2 | 491 | 150 |
| 3 | 1546 | 130 |
| 4 | 4507 | 130 |
| 0 | 16 | 23 |
| 1 | 30 | 21 |
| 2 | 73 | 15 |
| 3 | 205 | 13 |
| 4 | 658 | 13 |
| 5 | 1682 | 13 |
| 6 | 3742 | 13 |
| 7 | 5805 | 13 |
| 0 | 8208 | 13 |
| 1× | iter limit |
| 1× | node limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (fmsub b b (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (fmsub b b (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (fmsub b b (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(* (fmsub b b (square a)) (* (sind angle) (* (cosd angle) -2))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (fmsub b b (square a)) (* (sind angle) (* (cosd angle) -2))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (fmsub b b (square a)) (* (sind angle) (* (cosd angle) -2))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (fmsub b b (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (fmsub b b (square a)) (* (sind angle) (* (cosd angle) -2))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (* -2 (fmsub angle angle (square b))) (* (sind a) (cosd a))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
(* (fmsub angle angle (square a)) (* (sind b) (* 2 (cosd b)))) |
(abs a)
(abs b)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 117 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 117 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 28 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 15 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 144.0ms | 226× | 1 | valid |
| 61.0ms | 284× | 0 | valid |
| 6.0ms | 2× | 3 | valid |
Compiled 208 to 50 computations (76% saved)
ival-mult: 42.0ms (37.5% of total)ival-pow: 17.0ms (15.2% of total)ival-sin: 17.0ms (15.2% of total)ival-cos: 12.0ms (10.7% of total)backward-pass: 9.0ms (8% of total)ival-div: 6.0ms (5.4% of total)ival-pi: 4.0ms (3.6% of total)ival-sub: 4.0ms (3.6% of total)const: 1.0ms (0.9% of total)Compiled 26 to 16 computations (38.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 56.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
Compiled 52 to 32 computations (38.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 6336 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6336 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) angle) |
| ✓ | cost-diff | 0 | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| 2032× | fma-define |
| 2000× | *-lowering-*.f32 |
| 2000× | *-lowering-*.f64 |
| 1552× | fma-lowering-fma.f32 |
| 1552× | fma-lowering-fma.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 26 | 154 |
| 1 | 61 | 118 |
| 2 | 107 | 108 |
| 3 | 250 | 108 |
| 4 | 840 | 108 |
| 5 | 2048 | 108 |
| 6 | 4392 | 108 |
| 7 | 5947 | 108 |
| 0 | 8064 | 108 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(* 2 (- (pow b 2) (pow a 2))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
b |
(pow a 2) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.6% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 89.5% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| 103.0ms | 113× | 1 | valid |
| 52.0ms | 142× | 0 | valid |
| 6.0ms | 1× | 3 | valid |
Compiled 178 to 27 computations (84.8% saved)
ival-mult: 28.0ms (32.6% of total)ival-sin: 16.0ms (18.6% of total)ival-cos: 12.0ms (14% of total)backward-pass: 9.0ms (10.5% of total)ival-pow: 8.0ms (9.3% of total)ival-div: 7.0ms (8.1% of total)ival-sub: 4.0ms (4.7% of total)ival-pi: 2.0ms (2.3% of total)const: 1.0ms (1.2% of total)| Inputs |
|---|
#<alt (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* (PI) angle)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (- (* b b) (* a a))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (- (pow b 2) (pow a 2))> |
| Outputs |
|---|
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
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#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
63 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | b | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 4.0ms | a | @ | inf | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
| 2.0ms | angle | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
| 2.0ms | b | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
| 1× | batch-egg-rewrite |
| 1928× | *-lowering-*.f32 |
| 1928× | *-lowering-*.f64 |
| 1870× | sum4-define |
| 1606× | fma-lowering-fma.f32 |
| 1606× | fma-lowering-fma.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 26 | 102 |
| 1 | 102 | 72 |
| 2 | 345 | 59 |
| 3 | 2882 | 59 |
| 0 | 8325 | 59 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(pow b 2) |
(pow a 2) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(cos (/ (* (PI) angle) 180)) |
(- (* b b) (* a a)) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(- (pow b 2) (pow a 2)) |
| Outputs |
|---|
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(*.f64 a a) |
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(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
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(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 b b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 a a)) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (+.f64 (*.f64 b b) #s(literal 0 binary64)) (*.f64 a a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 b b (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 a (+.f64 (-.f64 #s(literal 0 binary64) a) a) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b)) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a))) |
(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 b b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 a a)) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (+.f64 (*.f64 b b) #s(literal 0 binary64)) (*.f64 a a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 b b (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 a (+.f64 (-.f64 #s(literal 0 binary64) a) a) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b)) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a))) |
| 1× | egg-herbie |
| 6388× | *-lowering-*.f32 |
| 6388× | *-lowering-*.f64 |
| 5660× | +-lowering-+.f64 |
| 5660× | +-lowering-+.f32 |
| 1836× | distribute-rgt-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 4406 |
| 1 | 639 | 3652 |
| 2 | 2933 | 3550 |
| 0 | 8676 | 3550 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)))) (*.f64 angle angle))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)))) (*.f64 angle angle))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
Compiled 23147 to 1604 computations (93.1% saved)
55 alts after pruning (55 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 737 | 55 | 792 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 739 | 55 | 794 |
| Status | Accuracy | Program |
|---|---|---|
| 58.5% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 55.9% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.5% | (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 40.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 32.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) | |
| 41.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 32.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| ▶ | 52.0% | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
| 55.0% | (*.f64 (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 58.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) | |
| 53.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 57.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) | |
| ▶ | 55.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
| 57.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 57.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 180 binary64))))) | |
| ▶ | 59.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| 56.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) | |
| 54.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 57.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) | |
| 57.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))))) | |
| 56.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) | |
| 56.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| 57.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 56.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) | |
| 58.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 41.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 35.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.5% | (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| ▶ | 56.7% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| 58.0% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) (log.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 34.0% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
Compiled 3228 to 2154 computations (33.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 12928 | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | cost-diff | 0 | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 128 | (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (-.f64 #s(literal 0 binary64) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
| ✓ | cost-diff | 0 | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 19456 | (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
| 4142× | *-lowering-*.f32 |
| 4142× | *-lowering-*.f64 |
| 1524× | fma-lowering-fma.f32 |
| 1524× | fma-lowering-fma.f64 |
| 1346× | fmsub-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 452 |
| 1 | 125 | 378 |
| 2 | 313 | 275 |
| 3 | 1000 | 275 |
| 4 | 3406 | 275 |
| 5 | 6753 | 275 |
| 0 | 8331 | 275 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(cbrt (PI)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(* angle (cbrt (PI))) |
(* (* angle (* 1/90 (PI))) (- (* b b) (* a a))) |
(* angle (* 1/90 (PI))) |
angle |
(* 1/90 (PI)) |
1/90 |
(PI) |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- 0 (* a a))) |
2 |
(- 0 (* a a)) |
0 |
(* a a) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle))))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
(* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle)))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (/ (PI) 180) (/ 1 angle))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/ (PI) 180) |
(/ 1 angle) |
1 |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) 180) |
(sqrt (PI)) |
(PI) |
180 |
(/ (sqrt (PI)) (/ 1 angle)) |
(/ 1 angle) |
1 |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
| Outputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(*.f64 (PI.f64) angle) |
(cbrt (PI)) |
(cbrt.f64 (PI.f64)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(* angle (cbrt (PI))) |
(*.f64 angle (cbrt.f64 (PI.f64))) |
(* (* angle (* 1/90 (PI))) (- (* b b) (* a a))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64)))) |
(* angle (* 1/90 (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
angle |
(* 1/90 (PI)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
1/90 |
#s(literal 1/90 binary64) |
(PI) |
(PI.f64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)))) |
(* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(* 2 (- 0 (* a a))) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
2 |
#s(literal 2 binary64) |
(- 0 (* a a)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
0 |
#s(literal 0 binary64) |
(* a a) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (PI) (/ angle 180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (/ (PI) 180) (/ 1 angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (PI) 180) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ (sqrt (PI)) (/ 1 angle)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 95.4% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 88.3% | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| 267.0ms | 113× | 1 | valid |
| 121.0ms | 142× | 0 | valid |
| 10.0ms | 1× | 3 | valid |
Compiled 495 to 50 computations (89.9% saved)
ival-mult: 54.0ms (28.6% of total)ival-sin: 41.0ms (21.7% of total)ival-div: 32.0ms (16.9% of total)ival-cos: 25.0ms (13.2% of total)backward-pass: 16.0ms (8.5% of total)...c/correct-round.rkt:119:19: 6.0ms (3.2% of total)ival-sub: 4.0ms (2.1% of total)ival-sqrt: 3.0ms (1.6% of total)ival-cbrt: 3.0ms (1.6% of total)ival-pi: 2.0ms (1.1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI)))))> |
#<alt (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* (* angle (* 1/90 (PI))) (- (* b b) (* a a)))> |
#<alt (* angle (* 1/90 (PI)))> |
#<alt (* 1/90 (PI))> |
#<alt (PI)> |
#<alt (* 2 (- 0 (* a a)))> |
#<alt (* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180))))> |
#<alt (- 0 (* a a))> |
#<alt (/ (/ (PI) 180) (/ 1 angle))> |
#<alt (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle)))))> |
#<alt (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))> |
#<alt (/ (sqrt (PI)) (/ 1 angle))> |
#<alt (* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))))> |
#<alt (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))> |
#<alt (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))> |
#<alt (- (* b b) (* a a))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (cos (/ (/ (PI) 180) (/ 1 angle)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
| Outputs |
|---|
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
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#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
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#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
102 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | -inf | (* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | (* (* angle (* 1/90 (PI))) (- (* b b) (* a a))) |
| 1.0ms | angle | @ | 0 | (* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | 0 | (* (* angle (* 1/90 (PI))) (- (* b b) (* a a))) |
| 1× | batch-egg-rewrite |
| 3754× | *-lowering-*.f32 |
| 3754× | *-lowering-*.f64 |
| 1420× | /-lowering-/.f32 |
| 1420× | /-lowering-/.f64 |
| 1146× | fmsub-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 253 |
| 1 | 198 | 136 |
| 2 | 914 | 108 |
| 3 | 5992 | 108 |
| 0 | 8360 | 108 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (* angle (* 1/90 (PI))) (- (* b b) (* a a))) |
(* angle (* 1/90 (PI))) |
(* 1/90 (PI)) |
(PI) |
(* 2 (- 0 (* a a))) |
(* (* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- 0 (* a a))) (sin (* (PI) (/ angle 180)))) |
(- 0 (* a a)) |
(/ (/ (PI) 180) (/ 1 angle)) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (/ (PI) 180) (/ 1 angle))))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) (/ 1 angle)) |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(- (* b b) (* a a)) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(cos (/ (/ (PI) 180) (/ 1 angle))) |
(cos (/ (* (PI) angle) 180)) |
| Outputs |
|---|
(exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal 1 binary64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)))) |
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(*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
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(PI.f64) |
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(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64))) |
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(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(neg.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
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(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
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(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) #s(literal 0 binary64))) |
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(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
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(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 2 binary64)) |
(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 b b) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 #s(literal 0 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 b b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 a a)) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 b b (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 b b (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
| 1× | egg-herbie |
| 5352× | *-lowering-*.f32 |
| 5352× | *-lowering-*.f64 |
| 5232× | +-lowering-+.f64 |
| 5232× | +-lowering-+.f32 |
| 1328× | sum5-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 236 | 6717 |
| 1 | 822 | 5733 |
| 2 | 3914 | 5599 |
| 0 | 8388 | 5599 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (*.f64 angle (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)))) (*.f64 angle angle)) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) #s(literal 1/17496000 binary64))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal -1/11337408000000 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/17496000 binary64)))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/11337408000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) #s(literal 1/15427944806400000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) #s(literal 1/17496000 binary64)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Compiled 93166 to 7722 computations (91.7% saved)
99 alts after pruning (99 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3146 | 71 | 3217 |
| Fresh | 22 | 28 | 50 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3173 | 99 | 3272 |
| Status | Accuracy | Program |
|---|---|---|
| 56.9% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.5% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 55.5% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 44.6% | (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 52.0% | (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) | |
| 55.3% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) | |
| 55.5% | (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 41.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 41.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) | |
| 41.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 41.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)))) | |
| 40.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 42.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 41.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 32.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 41.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) | |
| 52.0% | (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) | |
| 52.1% | (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 54.0% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 39.6% | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) | |
| 30.9% | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) | |
| 39.6% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) | |
| ▶ | 30.9% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| 55.0% | (*.f64 (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 55.8% | (*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.0% | (*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 57.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 59.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 57.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) | |
| 57.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 57.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 55.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) | |
| 54.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 56.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| 57.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 56.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) | |
| 58.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 41.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 35.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 31.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| ▶ | 60.4% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| 55.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| 55.0% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))))) | |
| ▶ | 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64)))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64))))) | |
| 57.7% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 41.6% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) #s(literal -1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.0% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 58.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) (log.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 56.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) | |
| 34.0% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 41.5% | (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) | |
| 40.6% | (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 44.2% | (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
Compiled 5568 to 3856 computations (30.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | cost-diff | 128 | (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 12928 | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
| ✓ | cost-diff | 256 | (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (*.f64 b b)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
| ✓ | cost-diff | 19456 | (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
| 3210× | *-lowering-*.f32 |
| 3210× | *-lowering-*.f64 |
| 1808× | fnmadd-define |
| 1416× | sum5-define |
| 1052× | sum4-define |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 447 |
| 1 | 139 | 412 |
| 2 | 356 | 333 |
| 3 | 1027 | 291 |
| 4 | 3391 | 280 |
| 5 | 6279 | 280 |
| 0 | 8149 | 280 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ 1 (/ 180 (* (PI) angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (/ 1 (/ 180 (* (PI) angle)))) |
(/ 1 (/ 180 (* (PI) angle))) |
1 |
(/ 180 (* (PI) angle)) |
180 |
(* (PI) angle) |
(PI) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(cbrt (PI)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(* angle (cbrt (PI))) |
(* (* angle (PI)) (* 1/90 (* b b))) |
(* angle (PI)) |
angle |
(PI) |
(* 1/90 (* b b)) |
1/90 |
(* b b) |
b |
(* (* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) |
(* 2 (* b b)) |
2 |
(* b b) |
b |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
(* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(* 2 (- 0 (* a a))) |
2 |
(- 0 (* a a)) |
0 |
(* a a) |
a |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
(PI) |
1 |
(/ 180 angle) |
180 |
angle |
(/ angle 180) |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) 180) |
(sqrt (PI)) |
(PI) |
180 |
(/ (sqrt (PI)) (/ 1 angle)) |
(/ 1 angle) |
1 |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
| Outputs |
|---|
(* (sin (/ 1 (/ 180 (* (PI) angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin (/ 1 (/ 180 (* (PI) angle)))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ 1 (/ 180 (* (PI) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
1 |
#s(literal 1 binary64) |
(/ 180 (* (PI) angle)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
180 |
#s(literal 180 binary64) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(*.f64 (PI.f64) angle) |
(cbrt (PI)) |
(cbrt.f64 (PI.f64)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(* angle (cbrt (PI))) |
(*.f64 angle (cbrt.f64 (PI.f64))) |
(* (* angle (PI)) (* 1/90 (* b b))) |
(*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64))))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* 1/90 (* b b)) |
(*.f64 b (*.f64 b #s(literal 1/90 binary64))) |
1/90 |
#s(literal 1/90 binary64) |
(* b b) |
(*.f64 b b) |
b |
(* (* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(* 2 (* b b)) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
2 |
#s(literal 2 binary64) |
(* b b) |
(*.f64 b b) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (PI) (/ angle 180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 a (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 0 binary64))) #s(literal 180 binary64))) #s(literal -2 binary64))))) |
(* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 0 binary64))) #s(literal 180 binary64))) (*.f64 a #s(literal -2 binary64)))) |
(* 2 (- 0 (* a a))) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
2 |
#s(literal 2 binary64) |
(- 0 (* a a)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
0 |
#s(literal 0 binary64) |
(* a a) |
(*.f64 a a) |
a |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 0 binary64))) #s(literal 180 binary64))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 0 binary64))) #s(literal 180 binary64)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(*.f64 angle (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))) |
(+ (PI) 1) |
(+.f64 #s(literal 1 binary64) (PI.f64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (PI) (/ angle 180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ (sqrt (PI)) (/ 1 angle)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 99.3% | (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 95.4% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 91.7% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
| ✓ | accuracy | 87.6% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| 250.0ms | 113× | 1 | valid |
| 133.0ms | 142× | 0 | valid |
| 14.0ms | 1× | 3 | valid |
Compiled 492 to 55 computations (88.8% saved)
ival-mult: 56.0ms (31.7% of total)ival-sin: 34.0ms (19.3% of total)ival-div: 29.0ms (16.4% of total)ival-cos: 17.0ms (9.6% of total)backward-pass: 17.0ms (9.6% of total)ival-sub: 6.0ms (3.4% of total)...c/correct-round.rkt:119:19: 6.0ms (3.4% of total)ival-sqrt: 3.0ms (1.7% of total)ival-cbrt: 3.0ms (1.7% of total)ival-pi: 2.0ms (1.1% of total)ival-add: 2.0ms (1.1% of total)const: 1.0ms (0.6% of total)| Inputs |
|---|
#<alt (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI)))))> |
#<alt (/ 1 (/ 180 (* (PI) angle)))> |
#<alt (* (sin (/ 1 (/ 180 (* (PI) angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))))> |
#<alt (sin (/ 1 (/ 180 (* (PI) angle))))> |
#<alt (* (* angle (PI)) (* 1/90 (* b b)))> |
#<alt (* angle (PI))> |
#<alt (PI)> |
#<alt (* 1/90 (* b b))> |
#<alt (* (* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (* b b)) (sin (* (PI) (/ angle 180))))> |
#<alt (* 2 (* b b))> |
#<alt (* b b)> |
#<alt (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))> |
#<alt (* 2 (- 0 (* a a)))> |
#<alt (* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))> |
#<alt (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))> |
#<alt (/ (sqrt (PI)) (/ 1 angle))> |
#<alt (* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))))> |
#<alt (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))> |
#<alt (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))> |
#<alt (- (* b b) (* a a))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))> |
#<alt (/ (+ (PI) 1) (/ 180 angle))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
| Outputs |
|---|
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (* 2 (pow b 2))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (pow a 2))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))> |
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#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
111 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 9.0ms | angle | @ | 0 | (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
| 2.0ms | a | @ | 0 | (* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | 0 | (* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | -inf | (* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | inf | (* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 4642× | *-lowering-*.f32 |
| 4642× | *-lowering-*.f64 |
| 2454× | /-lowering-/.f32 |
| 2454× | /-lowering-/.f64 |
| 1258× | frac-times |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 272 |
| 1 | 237 | 161 |
| 2 | 1163 | 118 |
| 0 | 8230 | 118 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(/ 1 (/ 180 (* (PI) angle))) |
(* (sin (/ 1 (/ 180 (* (PI) angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (/ 1 (/ 180 (* (PI) angle)))) |
(* (* angle (PI)) (* 1/90 (* b b))) |
(* angle (PI)) |
(PI) |
(* 1/90 (* b b)) |
(* (* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (* b b)) (sin (* (PI) (/ angle 180)))) |
(* 2 (* b b)) |
(* b b) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(* 2 (- 0 (* a a))) |
(* (* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- 0 (* a a))) (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) (/ 1 angle)) |
(* (sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(sin (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(- (* b b) (* a a)) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(cos (/ (PI) (/ 180 angle))) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 #s(literal -1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal 1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 #s(literal 0 binary64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))))) |
(-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))) |
(-.f64 (/.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(-.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) |
(-.f64 (/.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64))))) |
(-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle))) |
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal -32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle))) |
(-.f64 (/.f64 (*.f64 #s(literal -180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 0 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 angle #s(literal -1/180 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (+.f64 (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))))) |
(neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -32400 binary64) angle))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
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(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
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(/.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) angle)) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) angle)) |
(*.f64 (*.f64 b #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) b)) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64)))) angle) |
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(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 b b) angle)) |
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(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) b) (*.f64 b #s(literal 1/90 binary64))) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
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(*.f64 (*.f64 (*.f64 b (*.f64 b #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 b (*.f64 b #s(literal 1/90 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
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(*.f64 (*.f64 (*.f64 b (*.f64 b #s(literal 1/90 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b #s(literal 1/90 binary64))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b #s(literal 1/90 binary64))) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) (sqrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) |
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(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 #s(literal -1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal 1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) angle) |
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(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
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(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
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(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)) |
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(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(fma.f64 b b #s(literal 0 binary64)) |
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(*.f64 b b) |
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(*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
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(*.f64 (*.f64 (/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -1 binary64)) angle) |
(*.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 32400 binary64)) angle) |
(*.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
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(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 a a))) |
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(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal 2 binary64) a) (-.f64 #s(literal 0 binary64) a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) a)) a) |
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(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))) |
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(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(neg.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (-.f64 #s(literal 0 binary64) a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (neg.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(neg.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (-.f64 #s(literal 0 binary64) a)))) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (-.f64 #s(literal 0 binary64) a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 #s(literal 0 binary64) a)) a) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -1 binary64)) (*.f64 a a)) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
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(exp.f64 (*.f64 (log.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) #s(literal -1 binary64))) |
(exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)) |
(neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)) |
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(/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
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(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
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(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
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(-.f64 (*.f64 b b) (-.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (*.f64 a (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 b b (+.f64 (*.f64 a (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 #s(literal 0 binary64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))))) |
(-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))) |
(-.f64 (/.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(-.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) |
(-.f64 (/.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64))))) |
(-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle))) |
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal -32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle))) |
(-.f64 (/.f64 (*.f64 #s(literal -180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (+.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 0 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 angle #s(literal -1/180 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(fma.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (+.f64 (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))))) |
(neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -32400 binary64) angle))) |
(neg.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal -180 binary64) (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle) (+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -32400 binary64) angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle) (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal -180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) #s(literal -180 binary64)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 32400 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal 180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(/.f64 (-.f64 #s(literal -180 binary64) (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) |
(/.f64 (+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (/.f64 #s(literal 32400 binary64) angle) angle)) |
(/.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal -32400 binary64) angle)) |
(/.f64 (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal -32400 binary64) angle)) |
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(/.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64)) |
(*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(*.f64 #s(literal 180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) angle))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -1 binary64))) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))) |
(*.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(*.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal -1 binary64) (PI.f64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) #s(literal -1 binary64)) angle) |
(*.f64 (/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 32400 binary64)) angle) |
(*.f64 (/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
| 1× | egg-herbie |
| 6844× | *-lowering-*.f32 |
| 6844× | *-lowering-*.f64 |
| 2258× | +-lowering-+.f64 |
| 2258× | +-lowering-+.f32 |
| 1778× | sum3-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 354 | 6644 |
| 1 | 1235 | 5783 |
| 2 | 5846 | 5575 |
| 0 | 8565 | 5575 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 1/90 (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180))))))) (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (- (* 1/180 (+ 1 (PI))) 1/180))) (+ (* 1/388800 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) (* -2 (* (pow a 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180)))))))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180)))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/5040 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)) (+ (* -1/7776000 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))) (+ (* -1/151165440000 (* (pow (PI) 4) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* -1/24488801280000000 (* (pow (PI) 6) (- (* 1/180 (+ 1 (PI))) 1/180))))))))) (* -2 (* (pow a 2) (+ (* 1/25194240000 (* (pow (PI) 4) (- (* 1/180 (+ 1 (PI))) 1/180))) (+ (* 1/388800 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* 1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -1/60 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))) (* 1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* 1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/60 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))) (* 1/2520 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))))))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 angle angle))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(* angle (PI)) |
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(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
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(* angle (PI)) |
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(* 1/90 (pow b 2)) |
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(* 1/90 (pow b 2)) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)) (*.f64 angle angle)))) (*.f64 angle angle)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 b b) #s(literal 1/11337408000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) #s(literal -1/15427944806400000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 b b) #s(literal 1/11337408000000 binary64)))))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* 2 (pow b 2)) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(* 2 (pow b 2)) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(* 2 (pow b 2)) |
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(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
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(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(pow b 2) |
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(pow b 2) |
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(pow b 2) |
(*.f64 b b) |
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(*.f64 b b) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
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(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180))))))) (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))))) |
(*.f64 (*.f64 angle #s(literal -2 binary64)) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (- (* 1/180 (+ 1 (PI))) 1/180))) (+ (* 1/388800 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) (* -2 (* (pow a 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180)))))))))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/388800 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* -1/64800 (* (pow (PI) 2) (- (* 1/180 (+ 1 (PI))) 1/180)))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/5040 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)) (+ (* -1/7776000 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))) (+ (* -1/151165440000 (* (pow (PI) 4) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* -1/24488801280000000 (* (pow (PI) 6) (- (* 1/180 (+ 1 (PI))) 1/180))))))))) (* -2 (* (pow a 2) (+ (* 1/25194240000 (* (pow (PI) 4) (- (* 1/180 (+ 1 (PI))) 1/180))) (+ (* 1/388800 (* (pow (PI) 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))))) |
(*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/5040 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/151165440000 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7776000 binary64))))))) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/388800 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* 1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) #s(literal 1/3 binary64))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* -1/60 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))) (* 1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))))))) |
(*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))) #s(literal -1/60 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) #s(literal 1/3 binary64)))))))) |
(* angle (+ (* -2 (* (pow a 2) (- (* 1/180 (+ 1 (PI))) 1/180))) (* (pow angle 2) (+ (* 1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/60 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))) (* 1/2520 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))))) #s(literal 1/3 binary64)))) (*.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) #s(literal -1/60 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) #s(literal 1/2520 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* -2 (* (pow a 2) (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 angle angle))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64)))))))) #s(literal -1/180 binary64)))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Compiled 103772 to 8996 computations (91.3% saved)
133 alts after pruning (132 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3472 | 64 | 3536 |
| Fresh | 26 | 68 | 94 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3502 | 133 | 3635 |
| Status | Accuracy | Program |
|---|---|---|
| 31.3% | (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) | |
| 35.9% | (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)))) | |
| 30.9% | (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) | |
| 56.9% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.5% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.0% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 55.5% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 30.9% | (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) | |
| 44.6% | (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 52.0% | (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) | |
| 55.3% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 36.0% | (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) | |
| 31.9% | (*.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 30.9% | (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) | |
| 39.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))))) | |
| 41.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -32400 binary64) angle))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 40.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) | |
| 41.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 41.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)))) | |
| 40.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 42.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 41.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (-.f64 (/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))))) | |
| 33.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 32.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 33.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) | |
| 31.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) | |
| 52.0% | (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) | |
| 36.0% | (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) | |
| 36.0% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) | |
| 30.9% | (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) | |
| 31.3% | (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) | |
| 52.1% | (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 31.7% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 54.0% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| ▶ | 54.6% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| 39.6% | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) | |
| ▶ | 39.6% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
| ✓ | 30.9% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| 32.9% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 56.2% | (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 55.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) #s(literal 180 binary64))))) | |
| 56.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| ▶ | 57.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) |
| 56.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) | |
| 58.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 41.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 35.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 31.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64))))) | |
| 55.8% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle))) #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) #s(literal -1 binary64))) #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 57.0% | (*.f64 (sin.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| 55.0% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64)))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64))))) | |
| 57.7% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 55.3% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 41.6% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 30.6% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.3% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) #s(literal -1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 58.0% | (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -32400 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.0% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| ▶ | 58.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ▶ | 56.1% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| 56.1% | (*.f64 (sin.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) (log.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 56.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 52.1% | (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) | |
| 37.9% | (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 34.0% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 21.3% | (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) | |
| 41.5% | (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) | |
| 40.6% | (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 44.2% | (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
Compiled 7248 to 5077 computations (30% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) |
| ✓ | cost-diff | 12928 | (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 256 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) #s(literal 1/180 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 19456 | (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
| 3770× | *-lowering-*.f32 |
| 3770× | *-lowering-*.f64 |
| 2218× | /-lowering-/.f32 |
| 2218× | /-lowering-/.f64 |
| 1138× | neg-lowering-neg.f64 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 459 |
| 1 | 134 | 432 |
| 2 | 367 | 281 |
| 3 | 1482 | 280 |
| 4 | 4165 | 280 |
| 5 | 6954 | 280 |
| 0 | 8024 | 280 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (* (* (PI) angle) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (PI) angle) |
(PI) |
angle |
1/180 |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(cbrt (PI)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(* angle (cbrt (PI))) |
180 |
(* (* angle (PI)) (* (* a a) -1/90)) |
(* angle (PI)) |
angle |
(PI) |
(* (* a a) -1/90) |
(* a a) |
a |
-1/90 |
(* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(* angle (* (PI) 1/180)) |
angle |
(* (PI) 1/180) |
(PI) |
1/180 |
(* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
180 |
(* (sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) |
(* 1/180 (/ 1 (/ 1 (* (PI) angle)))) |
1/180 |
(/ 1 (/ 1 (* (PI) angle))) |
1 |
(/ 1 (* (PI) angle)) |
(* (PI) angle) |
(PI) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
180 |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
(* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(* 2 (- (* b b) (* a a))) |
2 |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
(/ (sqrt (PI)) 180) |
| Outputs |
|---|
(* (sin (* (* (PI) angle) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(sin (* (* (PI) angle) 1/180)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (PI) angle) 1/180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(*.f64 (PI.f64) angle) |
(cbrt (PI)) |
(cbrt.f64 (PI.f64)) |
(* (cbrt (PI)) (* angle (cbrt (PI)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(* angle (cbrt (PI))) |
(*.f64 angle (cbrt.f64 (PI.f64))) |
180 |
#s(literal 180 binary64) |
(* (* angle (PI)) (* (* a a) -1/90)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* (* a a) -1/90) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* a a) |
(*.f64 a a) |
a |
-1/90 |
#s(literal -1/90 binary64) |
(* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (* (PI) 1/180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
angle |
(* (PI) 1/180) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
1/180 |
#s(literal 1/180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
(* (sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* 1/180 (/ 1 (/ 1 (* (PI) angle)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(/ 1 (/ 1 (* (PI) angle))) |
(*.f64 (PI.f64) angle) |
1 |
#s(literal 1 binary64) |
(/ 1 (* (PI) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
(* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
180 |
#s(literal 180 binary64) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
(* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(* 2 (- (* b b) (* a a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) |
2 |
#s(literal 2 binary64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
| ✓ | accuracy | 99.2% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 88.3% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 88.7% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
| ✓ | accuracy | 94.6% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 89.5% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| 340.0ms | 113× | 1 | valid |
| 125.0ms | 142× | 0 | valid |
| 11.0ms | 1× | 3 | valid |
Compiled 497 to 51 computations (89.7% saved)
ival-mult: 64.0ms (31.6% of total)ival-div: 45.0ms (22.2% of total)ival-sin: 25.0ms (12.4% of total)ival-cos: 23.0ms (11.4% of total)...c/correct-round.rkt:119:19: 17.0ms (8.4% of total)backward-pass: 16.0ms (7.9% of total)ival-pi: 4.0ms (2% of total)ival-sqrt: 3.0ms (1.5% of total)ival-cbrt: 3.0ms (1.5% of total)ival-sub: 2.0ms (1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI)))))> |
#<alt (* (sin (* (* (PI) angle) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))))> |
#<alt (sin (* (* (PI) angle) 1/180))> |
#<alt (* (* (PI) angle) 1/180)> |
#<alt (* (* angle (PI)) (* (* a a) -1/90))> |
#<alt (* angle (PI))> |
#<alt (PI)> |
#<alt (* (* a a) -1/90)> |
#<alt (* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle)))))> |
#<alt (* angle (* (PI) 1/180))> |
#<alt (* (PI) 1/180)> |
#<alt (/ 1 (/ 1 (* (PI) angle)))> |
#<alt (* (sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180))))> |
#<alt (sin (* 1/180 (/ 1 (/ 1 (* (PI) angle)))))> |
#<alt (* 1/180 (/ 1 (/ 1 (* (PI) angle))))> |
#<alt (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))> |
#<alt (* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))> |
#<alt (- (* b b) (* a a))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))> |
| Outputs |
|---|
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
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#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
99 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 19.0ms | a | @ | inf | (- (* b b) (* a a)) |
| 1.0ms | angle | @ | inf | (* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
| 1.0ms | angle | @ | -inf | (* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
| 1.0ms | angle | @ | 0 | (* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
| 1.0ms | b | @ | 0 | (* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
| 1× | batch-egg-rewrite |
| 2772× | *-lowering-*.f32 |
| 2772× | *-lowering-*.f64 |
| 2134× | fma-lowering-fma.f32 |
| 2134× | fma-lowering-fma.f64 |
| 1990× | sum4-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 255 |
| 1 | 206 | 121 |
| 2 | 872 | 107 |
| 3 | 4774 | 107 |
| 0 | 8131 | 107 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) |
(* (sin (* (* (PI) angle) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))) |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (* angle (PI)) (* (* a a) -1/90)) |
(* angle (PI)) |
(PI) |
(* (* a a) -1/90) |
(* (* angle (* (PI) 1/180)) (* (* 2 (- (* b b) (* a a))) (cos (/ (PI) (/ 180 angle))))) |
(* angle (* (PI) 1/180)) |
(* (PI) 1/180) |
(/ 1 (/ 1 (* (PI) angle))) |
(* (sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) (* (* 2 (- (* b b) (* a a))) (cos (/ (* (PI) angle) 180)))) |
(sin (* 1/180 (/ 1 (/ 1 (* (PI) angle))))) |
(* 1/180 (/ 1 (/ 1 (* (PI) angle)))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(* (sin (/ (* (PI) angle) 180)) (* (* 2 (- (* b b) (* a a))) (cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(cos (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)) |
(- (* b b) (* a a)) |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(cos (/ (* (PI) angle) 180)) |
(cos (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
| Outputs |
|---|
(exp.f64 (log.f64 (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (PI.f64) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal -1 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
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(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 180 binary64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -180 binary64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -180 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) angle (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) angle (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1/180 binary64) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (PI.f64) angle) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) angle)) (PI.f64) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) angle)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -1/180 binary64) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal -180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 180 binary64)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(fma.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 180 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
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(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 1 binary64) (PI.f64))) angle (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 1 binary64) (PI.f64))) angle (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle) (*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -1/180 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) angle) |
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(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
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(*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))) |
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
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(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal -180 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 180 binary64)) (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
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(*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (/.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
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(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 180 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(neg.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal -180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(neg.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
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(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(neg.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal -180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
| 1× | egg-herbie |
| 6780× | *-lowering-*.f32 |
| 6780× | *-lowering-*.f64 |
| 4080× | +-lowering-+.f64 |
| 4080× | +-lowering-+.f32 |
| 1888× | distribute-rgt-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 196 | 6543 |
| 1 | 667 | 5622 |
| 2 | 3127 | 5460 |
| 0 | 8243 | 5460 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/5832000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/5832000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/5832000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/2203992115200000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle angle))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* -1/90 (pow a 2)) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) |
(* angle (+ (* -1/5832000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/5832000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/5832000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/5832000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/2267481600000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/5832000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/2203992115200000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/5832000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/2267481600000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/2203992115200000000 binary64)))))))))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
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(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* 1/90 (* angle (* (PI) (* (cos (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
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(*.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
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(*.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow b 2))) (* 1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
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(* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(+ (* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) (* 1/90 (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) #s(literal 1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (* (PI) (cos (* 1/180 (* angle (PI))))))) (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (cos (* 1/180 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) #s(literal 1/90 binary64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle angle))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Compiled 89960 to 7155 computations (92% saved)
147 alts after pruning (145 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2992 | 33 | 3025 |
| Fresh | 15 | 112 | 127 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 3011 | 147 | 3158 |
| Status | Accuracy | Program |
|---|---|---|
| 39.6% | (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) | |
| 31.3% | (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) | |
| 39.6% | (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) | |
| 39.6% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) | |
| 35.9% | (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)))) | |
| 42.4% | (*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) | |
| 54.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (PI.f64)))) | |
| 30.9% | (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) | |
| 42.4% | (*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) | |
| 39.5% | (*.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) | |
| 56.9% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.5% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.0% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 55.5% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 30.9% | (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) | |
| 44.6% | (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 52.0% | (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) | |
| 55.3% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 42.4% | (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) | |
| 36.0% | (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) | |
| 42.4% | (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) | |
| 31.9% | (*.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 30.9% | (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) | |
| 39.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.6% | (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))))) | |
| 41.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -32400 binary64) angle))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 40.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) | |
| 41.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) | |
| 40.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 41.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) angle)))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 41.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (-.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (-.f64 (/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle)) (/.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal -32400 binary64) angle) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 32.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 33.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) | |
| 31.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) | |
| 36.0% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) | |
| 39.6% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) | |
| 30.9% | (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) | |
| 31.3% | (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) | |
| 31.7% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 56.5% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) | |
| 54.0% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 39.6% | (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) | |
| 39.5% | (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) | |
| ✓ | 39.6% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
| ✓ | 30.9% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| 42.4% | (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) | |
| 54.4% | (*.f64 (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 56.2% | (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (/.f64 (-.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 59.0% | (*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 58.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 55.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 57.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 55.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) #s(literal 180 binary64))))) | |
| 56.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| 56.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) | |
| 58.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 41.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 41.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 35.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 31.9% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) #s(literal -1 binary64))) #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 56.7% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 57.0% | (*.f64 (sin.f64 (-.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64)))))) | |
| 55.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64))))) | |
| 57.7% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 56.5% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 55.3% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 41.6% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 31.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 30.6% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.3% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.9% | (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) #s(literal -1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 58.0% | (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -32400 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 58.0% | (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64))))) | |
| 56.4% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 55.4% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| 54.7% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)))))) | |
| 56.9% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) | |
| 57.1% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) | |
| 31.7% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (sin.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) (log.f64 (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 56.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) | |
| 55.5% | (*.f64 (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 52.1% | (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) | |
| 37.9% | (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 21.3% | (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) | |
| 41.5% | (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) | |
| 39.5% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) | |
| 40.6% | (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 44.2% | (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
Compiled 9413 to 3519 computations (62.6% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b (*.f64 (*.f64 b #s(literal 1/90 binary64)) angle)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 180 binary64))))) |
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(*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
10 calls:
| 335.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 73.0ms | a |
| 73.0ms | b |
| 64.0ms | angle |
| 64.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.6% | 3 | a |
| 69.9% | 4 | b |
| 60.4% | 1 | angle |
| 67.0% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.9% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 65.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 60.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
2 calls:
| 14.0ms | a |
| 12.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.6% | 3 | a |
| 64.1% | 3 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
3 calls:
| 18.0ms | a |
| 11.0ms | angle |
| 11.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.1% | 2 | angle |
| 60.9% | 2 | a |
| 61.6% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
(*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64)))) |
2 calls:
| 11.0ms | b |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.4% | 2 | a |
| 61.1% | 3 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (/.f64 a #s(literal -1 binary64)) (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
1 calls:
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.4% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
1 calls:
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.4% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
| Outputs |
|---|
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
1 calls:
| 7.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.4% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(/.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))) |
3 calls:
| 7.0ms | a |
| 7.0ms | angle |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.1% | 4 | angle |
| 56.7% | 2 | b |
| 58.0% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
1 calls:
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.0% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64))) |
1 calls:
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.0% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
2 calls:
| 4.0ms | a |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.6% | 2 | b |
| 54.1% | 2 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle)) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.6% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) |
1 calls:
| 28.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.6% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
2 calls:
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 51.6% | 2 | a |
| 48.8% | 2 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
| Outputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 51.2% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 51.2% | 2 | a |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| Outputs |
|---|
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
3 calls:
| 2.0ms | a |
| 1.0ms | b |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 30.9% | 1 | angle |
| 30.9% | 1 | b |
| 30.9% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | +inf | NaN |
| 0.0ms | -1.797663883647771e-301 | -1.49128746295e-313 |
Compiled 32 to 22 computations (31.3% saved)
| 2× | binary-search |
| 1× | predicate-same |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 2.162252510328635e+241 | 2.120802318048772e+243 |
| 34.0ms | 2.2802779370423863e+117 | 6.096143049473573e+120 |
| 28.0ms | 74× | 1 | valid |
| 10.0ms | 86× | 0 | valid |
Compiled 446 to 327 computations (26.7% saved)
ival-pow: 7.0ms (24.4% of total)ival-mult: 6.0ms (20.9% of total)ival-sin: 5.0ms (17.4% of total)ival-cos: 4.0ms (13.9% of total)ival-div: 2.0ms (7% of total)backward-pass: 2.0ms (7% of total)ival-pi: 1.0ms (3.5% of total)ival-sub: 1.0ms (3.5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 4.8939278400400775e+159 | 1.3004056825115734e+160 |
| 12.0ms | 33× | 1 | valid |
| 6.0ms | 47× | 0 | valid |
Compiled 252 to 181 computations (28.2% saved)
ival-pow: 4.0ms (30.2% of total)ival-mult: 3.0ms (22.7% of total)ival-cos: 2.0ms (15.1% of total)ival-sin: 2.0ms (15.1% of total)ival-div: 1.0ms (7.6% of total)ival-sub: 1.0ms (7.6% of total)backward-pass: 1.0ms (7.6% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 8.579616335462263e+133 | 7.898051680727055e+134 |
| 17.0ms | 49× | 1 | valid |
| 6.0ms | 47× | 0 | valid |
Compiled 236 to 171 computations (27.5% saved)
ival-mult: 5.0ms (29.9% of total)ival-pow: 3.0ms (17.9% of total)ival-cos: 2.0ms (12% of total)ival-sin: 2.0ms (12% of total)ival-div: 1.0ms (6% of total)ival-pi: 1.0ms (6% of total)ival-sub: 1.0ms (6% of total)backward-pass: 1.0ms (6% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 8.579616335462263e+133 | 7.898051680727055e+134 |
| 11.0ms | 34× | 1 | valid |
| 7.0ms | 60× | 0 | valid |
| 7.0ms | 2× | 3 | valid |
Compiled 224 to 165 computations (26.3% saved)
ival-sin: 8.0ms (39.9% of total)ival-mult: 4.0ms (19.9% of total)ival-pow: 3.0ms (14.9% of total)ival-cos: 2.0ms (10% of total)ival-div: 1.0ms (5% of total)ival-pi: 1.0ms (5% of total)ival-sub: 1.0ms (5% of total)backward-pass: 1.0ms (5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 8.579616335462263e+133 | 7.898051680727055e+134 |
| 14.0ms | 39× | 1 | valid |
| 7.0ms | 57× | 0 | valid |
Compiled 224 to 165 computations (26.3% saved)
ival-mult: 4.0ms (26.1% of total)ival-pow: 4.0ms (26.1% of total)ival-cos: 2.0ms (13% of total)ival-sin: 2.0ms (13% of total)ival-div: 1.0ms (6.5% of total)ival-pi: 1.0ms (6.5% of total)ival-sub: 1.0ms (6.5% of total)backward-pass: 1.0ms (6.5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 8.579616335462263e+133 | 7.898051680727055e+134 |
| 13.0ms | 37× | 1 | valid |
| 7.0ms | 59× | 0 | valid |
Compiled 224 to 165 computations (26.3% saved)
ival-mult: 4.0ms (29.2% of total)ival-pow: 3.0ms (21.9% of total)ival-cos: 2.0ms (14.6% of total)ival-sin: 2.0ms (14.6% of total)ival-div: 1.0ms (7.3% of total)ival-pi: 1.0ms (7.3% of total)ival-sub: 1.0ms (7.3% of total)backward-pass: 1.0ms (7.3% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 5.795335287571858e-8 | 1.3221568303558455e-7 |
| 13.0ms | 39× | 1 | valid |
| 6.0ms | 41× | 0 | valid |
Compiled 172 to 131 computations (23.8% saved)
ival-mult: 4.0ms (29% of total)ival-pow: 3.0ms (21.7% of total)ival-cos: 2.0ms (14.5% of total)ival-sin: 2.0ms (14.5% of total)ival-div: 1.0ms (7.2% of total)ival-sub: 1.0ms (7.2% of total)backward-pass: 1.0ms (7.2% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 5.795335287571858e-8 | 1.3221568303558455e-7 |
| 12.0ms | 38× | 1 | valid |
| 7.0ms | 42× | 0 | valid |
Compiled 162 to 121 computations (25.3% saved)
ival-mult: 3.0ms (23.4% of total)ival-pow: 3.0ms (23.4% of total)ival-cos: 2.0ms (15.6% of total)ival-sin: 2.0ms (15.6% of total)ival-div: 1.0ms (7.8% of total)ival-sub: 1.0ms (7.8% of total)backward-pass: 1.0ms (7.8% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 5.795335287571858e-8 | 1.3221568303558455e-7 |
| 10.0ms | 29× | 1 | valid |
| 7.0ms | 51× | 0 | valid |
Compiled 162 to 121 computations (25.3% saved)
ival-mult: 3.0ms (26.4% of total)ival-cos: 2.0ms (17.6% of total)ival-pow: 2.0ms (17.6% of total)ival-sin: 2.0ms (17.6% of total)ival-div: 1.0ms (8.8% of total)ival-sub: 1.0ms (8.8% of total)backward-pass: 1.0ms (8.8% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 4.6954929565530917e+52 | 5.395634253107856e+52 |
| 8.0ms | 21× | 1 | valid |
| 1.0ms | 11× | 0 | valid |
Compiled 84 to 61 computations (27.4% saved)
ival-mult: 1.0ms (14.3% of total)ival-cos: 1.0ms (14.3% of total)backward-pass: 1.0ms (14.3% of total)ival-pow: 1.0ms (14.3% of total)ival-sin: 1.0ms (14.3% of total)const: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 11.0ms | 4.6954929565530917e+52 | 5.395634253107856e+52 |
| 5.0ms | 15× | 1 | valid |
| 3.0ms | 1× | 3 | valid |
| 2.0ms | 16× | 0 | valid |
Compiled 84 to 61 computations (27.4% saved)
ival-sin: 3.0ms (39.5% of total)ival-mult: 1.0ms (13.2% of total)ival-cos: 1.0ms (13.2% of total)ival-pow: 1.0ms (13.2% of total)const: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 9.0ms | 4.6954929565530917e+52 | 5.395634253107856e+52 |
| 5.0ms | 10× | 1 | valid |
| 3.0ms | 22× | 0 | valid |
Compiled 84 to 61 computations (27.4% saved)
ival-mult: 3.0ms (50.9% of total)ival-cos: 1.0ms (17% of total)ival-pow: 1.0ms (17% of total)ival-sin: 1.0ms (17% of total)const: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 1.0736084289828293e-22 | 3.0678443870709645e-22 |
| 13.0ms | 39× | 1 | valid |
| 5.0ms | 40× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 162 to 121 computations (25.3% saved)
ival-mult: 3.0ms (22% of total)ival-pow: 3.0ms (22% of total)ival-sin: 3.0ms (22% of total)ival-cos: 2.0ms (14.7% of total)ival-div: 1.0ms (7.3% of total)backward-pass: 1.0ms (7.3% of total)ival-sub: 1.0ms (7.3% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 1.0736084289828293e-22 | 3.0678443870709645e-22 |
| 10.0ms | 32× | 1 | valid |
| 6.0ms | 48× | 0 | valid |
Compiled 162 to 121 computations (25.3% saved)
ival-mult: 3.0ms (26% of total)ival-cos: 2.0ms (17.3% of total)ival-pow: 2.0ms (17.3% of total)ival-sin: 2.0ms (17.3% of total)ival-div: 1.0ms (8.7% of total)ival-sub: 1.0ms (8.7% of total)backward-pass: 1.0ms (8.7% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 1.0736084289828293e-22 | 3.0678443870709645e-22 |
| 14.0ms | 33× | 1 | valid |
| 5.0ms | 46× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 162 to 121 computations (25.3% saved)
ival-mult: 3.0ms (23.6% of total)ival-cos: 2.0ms (15.7% of total)ival-pow: 2.0ms (15.7% of total)ival-sin: 2.0ms (15.7% of total)ival-div: 1.0ms (7.9% of total)backward-pass: 1.0ms (7.9% of total)ival-sub: 1.0ms (7.9% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | egg-herbie |
| 114× | *-commutative_binary64 |
| 18× | +-commutative_binary64 |
| 16× | sub-neg_binary64 |
| 14× | neg-mul-1_binary64 |
| 12× | neg-sub0_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 132 | 467 |
| 1 | 195 | 467 |
| 2 | 209 | 467 |
| 3 | 221 | 467 |
| 4 | 232 | 467 |
| 5 | 237 | 467 |
| 6 | 240 | 467 |
| 7 | 241 | 467 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -4825645764048353/48256457640483526790736996345261885416402018013988046254372920519692978755949818346967788625106125949665803400115206697318508323999832505432847356782135608177546840733663168278805472312472633443174306792848764674320699568611310171751523817932405366025164140823449795139392236379439950593039113881265164914919783530496 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a))) |
(if (<=.f64 b #s(literal 6000000000000000453395464081883084992718054982903786308273137163054915422161782199519455631701156656033294728617883860992 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (if (<=.f64 b #s(literal 400000000000000020384411825480109125594210109412454664652384065732270968382566532736763634555562680870426324267270251104567196453098088343647300575209677094305241755297125932577523792058631430472174102460244756909765578710384765002435432284160 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))))) |
(if (<=.f64 b #s(literal 5000000000000000032642038725341132784228321074443133559224422272760255888919090571255168754994433517908171235093587892596875058824271765178092274325219140698112 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b)) |
(if (<=.f64 a #s(literal 399999999999999968592814598682797260030199309491889846017500444199393206430641297891429046460580357712197457831351381962129679723790336 binary64)) (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(if (<=.f64 a #s(literal 719999999999999975745189753715392438753348407123050151952823209924201681958396292962667558839559576752522340098155380480623073162166272 binary64)) (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 759999999999999996813063820648440192780610575600475458395565062118111435388891890320381919893503812176667272882582688388428278379053056 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 359999999999999987872594876857696219376674203561525075976411604962100840979198146481333779419779788376261170049077690240311536581083136 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 7177997053961861/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 8689154328480147/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a)) |
(if (<=.f64 a #s(literal 4533471823554859/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64)))) |
(if (<=.f64 b #s(literal 49999999999999999661047433718081398823085422097203200 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 48999999999999999667826485043719770846623713655259136 binary64)) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 47999999999999999674605536369358142870162005213315072 binary64)) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b)) |
(if (<=.f64 a #s(literal 3083808950221005/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64))) |
(if (<=.f64 a #s(literal 8294382693697875/42535295865117307932921825928971026432 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64))) |
(if (<=.f64 a #s(literal 2764794231232625/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| Outputs |
|---|
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -4825645764048353/48256457640483526790736996345261885416402018013988046254372920519692978755949818346967788625106125949665803400115206697318508323999832505432847356782135608177546840733663168278805472312472633443174306792848764674320699568611310171751523817932405366025164140823449795139392236379439950593039113881265164914919783530496 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -4825645764048353/48256457640483526790736996345261885416402018013988046254372920519692978755949818346967788625106125949665803400115206697318508323999832505432847356782135608177546840733663168278805472312472633443174306792848764674320699568611310171751523817932405366025164140823449795139392236379439950593039113881265164914919783530496 binary64)) (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64)))))) |
(if (<=.f64 b #s(literal 6000000000000000453395464081883084992718054982903786308273137163054915422161782199519455631701156656033294728617883860992 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (if (<=.f64 b #s(literal 400000000000000020384411825480109125594210109412454664652384065732270968382566532736763634555562680870426324267270251104567196453098088343647300575209677094305241755297125932577523792058631430472174102460244756909765578710384765002435432284160 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 b #s(literal 1/90 binary64))))) |
(if (<=.f64 b #s(literal 6000000000000000453395464081883084992718054982903786308273137163054915422161782199519455631701156656033294728617883860992 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (if (<=.f64 b #s(literal 400000000000000020384411825480109125594210109412454664652384065732270968382566532736763634555562680870426324267270251104567196453098088343647300575209677094305241755297125932577523792058631430472174102460244756909765578710384765002435432284160 binary64)) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b #s(literal 1/90 binary64))))) |
(if (<=.f64 b #s(literal 5000000000000000032642038725341132784228321074443133559224422272760255888919090571255168754994433517908171235093587892596875058824271765178092274325219140698112 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b)) |
(if (<=.f64 b #s(literal 5000000000000000032642038725341132784228321074443133559224422272760255888919090571255168754994433517908171235093587892596875058824271765178092274325219140698112 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))))) |
(if (<=.f64 a #s(literal 399999999999999968592814598682797260030199309491889846017500444199393206430641297891429046460580357712197457831351381962129679723790336 binary64)) (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(if (<=.f64 a #s(literal 399999999999999968592814598682797260030199309491889846017500444199393206430641297891429046460580357712197457831351381962129679723790336 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (/.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 a (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(if (<=.f64 a #s(literal 719999999999999975745189753715392438753348407123050151952823209924201681958396292962667558839559576752522340098155380480623073162166272 binary64)) (*.f64 (*.f64 (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))) (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 719999999999999975745189753715392438753348407123050151952823209924201681958396292962667558839559576752522340098155380480623073162166272 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 759999999999999996813063820648440192780610575600475458395565062118111435388891890320381919893503812176667272882582688388428278379053056 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 759999999999999996813063820648440192780610575600475458395565062118111435388891890320381919893503812176667272882582688388428278379053056 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 359999999999999987872594876857696219376674203561525075976411604962100840979198146481333779419779788376261170049077690240311536581083136 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 7177997053961861/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 7177997053961861/75557863725914323419136 binary64)) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64))))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (/.f64 a (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) |
(if (<=.f64 a #s(literal 8689154328480147/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a)) |
(if (<=.f64 a #s(literal 8689154328480147/75557863725914323419136 binary64)) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))))) |
(if (<=.f64 a #s(literal 4533471823554859/75557863725914323419136 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 a #s(literal -1/90 binary64)))) |
(if (<=.f64 a #s(literal 4533471823554859/75557863725914323419136 binary64)) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64))))) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (*.f64 (PI.f64) angle)))) |
(if (<=.f64 b #s(literal 49999999999999999661047433718081398823085422097203200 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) angle) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 49999999999999999661047433718081398823085422097203200 binary64)) (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 48999999999999999667826485043719770846623713655259136 binary64)) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 48999999999999999667826485043719770846623713655259136 binary64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) (*.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/90 binary64))) (*.f64 b angle))) |
(if (<=.f64 b #s(literal 47999999999999999674605536369358142870162005213315072 binary64)) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))) b)) |
(if (<=.f64 b #s(literal 47999999999999999674605536369358142870162005213315072 binary64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 b #s(literal 1/90 binary64)))))) |
(if (<=.f64 a #s(literal 3083808950221005/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64))) |
(if (<=.f64 a #s(literal 3083808950221005/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 b #s(literal 1/90 binary64)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))))) |
(if (<=.f64 a #s(literal 8294382693697875/42535295865117307932921825928971026432 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64))) |
(if (<=.f64 a #s(literal 8294382693697875/42535295865117307932921825928971026432 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (PI.f64) (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))))) |
(if (<=.f64 a #s(literal 2764794231232625/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(if (<=.f64 a #s(literal 2764794231232625/10633823966279326983230456482242756608 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
| 6844× | *-lowering-*.f32 |
| 6844× | *-lowering-*.f64 |
| 6780× | *-lowering-*.f32 |
| 6780× | *-lowering-*.f64 |
| 6388× | *-lowering-*.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 255 |
| 1 | 206 | 121 |
| 2 | 872 | 107 |
| 3 | 4774 | 107 |
| 0 | 8131 | 107 |
| 0 | 354 | 6644 |
| 1 | 1235 | 5783 |
| 2 | 5846 | 5575 |
| 0 | 8565 | 5575 |
| 0 | 54 | 272 |
| 1 | 237 | 161 |
| 2 | 1163 | 118 |
| 0 | 8230 | 118 |
| 0 | 26 | 102 |
| 1 | 102 | 72 |
| 2 | 345 | 59 |
| 3 | 2882 | 59 |
| 0 | 8325 | 59 |
| 0 | 49 | 253 |
| 1 | 198 | 136 |
| 2 | 914 | 108 |
| 3 | 5992 | 108 |
| 0 | 8360 | 108 |
| 0 | 236 | 6717 |
| 1 | 822 | 5733 |
| 2 | 3914 | 5599 |
| 0 | 8388 | 5599 |
| 0 | 188 | 4406 |
| 1 | 639 | 3652 |
| 2 | 2933 | 3550 |
| 0 | 8676 | 3550 |
| 0 | 196 | 6543 |
| 1 | 667 | 5622 |
| 2 | 3127 | 5460 |
| 0 | 8243 | 5460 |
| 0 | 16 | 23 |
| 1 | 30 | 21 |
| 2 | 73 | 15 |
| 3 | 205 | 13 |
| 4 | 658 | 13 |
| 5 | 1682 | 13 |
| 6 | 3742 | 13 |
| 7 | 5805 | 13 |
| 0 | 8208 | 13 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2014 to 1263 computations (37.3% saved)
(negabs angle)
(abs b)
(abs a)
Compiled 1642 to 642 computations (60.9% saved)
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