
Time bar (total: 14.8s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.4s | 3570× | 1 | valid |
| 653.0ms | 4686× | 0 | valid |
ival-sin: 350.0ms (22.3% of total)ival-cos: 323.0ms (20.6% of total)ival-mult: 278.0ms (17.7% of total)ival-pow: 263.0ms (16.8% of total)ival-div: 130.0ms (8.3% of total)backward-pass: 90.0ms (5.7% of total)ival-pi: 59.0ms (3.8% of total)ival-add: 58.0ms (3.7% of total)const: 19.0ms (1.2% of total)| 2× | egg-herbie |
| 2184× | fnmadd-define |
| 2136× | fma-define |
| 1270× | sum3-define |
| 1052× | fmsub-define |
| 996× | fnmsub-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 193 |
| 2 | 345 | 133 |
| 3 | 1190 | 113 |
| 4 | 2319 | 110 |
| 5 | 3795 | 110 |
| 6 | 6287 | 110 |
| 0 | 15 | 21 |
| 1 | 23 | 19 |
| 2 | 45 | 13 |
| 3 | 76 | 11 |
| 4 | 87 | 11 |
| 5 | 91 | 11 |
| 0 | 91 | 11 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cosd angle))) (square (* b (sind angle)))) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cosd angle))) (square (* b (sind angle)))) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cosd angle))) (square (* b (sind angle)))) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(+ (square (* a (cosd angle))) (square (* b (sind angle)))) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(fnmsub (square a) (square (cosd angle)) (square (* b (sind angle)))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(fnmsub (square a) (square (cosd angle)) (square (* b (sind angle)))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(fnmsub (square a) (square (cosd angle)) (square (* b (sind angle)))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* (cosd angle) b)) (square (* a (sind angle)))) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(fma (square (sind a)) (square b) (square (* angle (cosd a)))) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
(+ (square (* a (cosd b))) (square (* angle (sind b)))) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 117 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 117 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 90 | (8.205235366178195e+76 1.2268093159704115e-169 1.5870912986754326e-293) | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 73 | (2.5605275420784833e+303 6.196231113168634e+98 2.183439006638807e+119) | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 133.0ms | 224× | 1 | valid |
| 54.0ms | 288× | 0 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-sin: 22.0ms (21.7% of total)ival-cos: 20.0ms (19.7% of total)ival-mult: 18.0ms (17.8% of total)ival-pow: 17.0ms (16.8% of total)backward-pass: 8.0ms (7.9% of total)ival-div: 7.0ms (6.9% of total)ival-pi: 4.0ms (3.9% of total)ival-add: 4.0ms (3.9% of total)const: 1.0ms (1% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 166 |
| 1 | 38 | 104 |
| 2 | 61 | 88 |
| 3 | 92 | 88 |
| 4 | 100 | 88 |
| 5 | 104 | 88 |
| 0 | 104 | 88 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.7% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 116.0ms | 112× | 1 | valid |
| 55.0ms | 144× | 0 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-sin: 24.0ms (25.7% of total)ival-cos: 19.0ms (20.3% of total)ival-pow: 16.0ms (17.1% of total)ival-mult: 15.0ms (16% of total)backward-pass: 7.0ms (7.5% of total)ival-div: 6.0ms (6.4% of total)ival-add: 4.0ms (4.3% of total)ival-pi: 2.0ms (2.1% of total)const: 1.0ms (1.1% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* b (sin (* (PI) (/ angle 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (* (PI) angle)> |
#<alt (/ (* (PI) angle) 180)> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
69 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | batch-egg-rewrite |
| 3644× | *-lowering-*.f32 |
| 3644× | *-lowering-*.f64 |
| 1434× | /-lowering-/.f32 |
| 1434× | /-lowering-/.f64 |
| 996× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 123 |
| 1 | 93 | 72 |
| 2 | 318 | 59 |
| 3 | 1494 | 59 |
| 0 | 8337 | 59 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(* b (sin (* (PI) (/ angle 180)))) |
(sin (/ (* (PI) angle) 180)) |
(* (PI) angle) |
(/ (* (PI) angle) 180) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64))) (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64))) (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) |
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(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 4/3 binary64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/9 binary64))) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)) #s(literal -1 binary64)) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 4/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 4/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal -2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
| 1× | egg-herbie |
| 4954× | *-lowering-*.f32 |
| 4954× | *-lowering-*.f64 |
| 3648× | +-lowering-+.f64 |
| 3648× | +-lowering-+.f32 |
| 1196× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 3672 |
| 1 | 629 | 3192 |
| 2 | 2727 | 3154 |
| 3 | 5496 | 3154 |
| 4 | 6022 | 3154 |
| 5 | 6268 | 3154 |
| 6 | 7000 | 3154 |
| 0 | 8328 | 3154 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 b (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
Compiled 27326 to 2720 computations (90% saved)
48 alts after pruning (48 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1027 | 48 | 1075 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 1029 | 48 | 1077 |
| Status | Accuracy | Program |
|---|---|---|
| 67.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) | |
| 77.0% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 7/3 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) | |
| 34.6% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) | |
| 65.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 33.1% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 60.1% | (*.f64 a a) |
Compiled 2704 to 1858 computations (31.3% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12928 | (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 5312 | (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
| ✓ | cost-diff | 128 | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)) |
| 4296× | *-lowering-*.f32 |
| 4296× | *-lowering-*.f64 |
| 1692× | /-lowering-/.f32 |
| 1692× | /-lowering-/.f64 |
| 1592× | fma-define |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 489 |
| 1 | 127 | 372 |
| 2 | 345 | 356 |
| 3 | 1191 | 319 |
| 4 | 2707 | 307 |
| 5 | 5226 | 307 |
| 0 | 8529 | 307 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2) |
(* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) |
b |
(sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180)) |
(* (/ 1 (/ -1 (* (PI) angle))) -1/180) |
(/ 1 (/ -1 (* (PI) angle))) |
1 |
(/ -1 (* (PI) angle)) |
-1 |
-1/180 |
(* a a) |
a |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
1/180 |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(* (* angle angle) -1/34992000) |
(* angle angle) |
-1/34992000 |
(* (PI) (PI)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) |
(* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) |
b |
(sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(* (/ angle 180) (+ (PI) 1)) |
(/ angle 180) |
(+ (PI) 1) |
1 |
(/ angle -180) |
-180 |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2) |
(* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) |
b |
(sin (exp (* -1 (log (/ 180 (* (PI) angle)))))) |
(exp (* -1 (log (/ 180 (* (PI) angle))))) |
(* -1 (log (/ 180 (* (PI) angle)))) |
-1 |
(log (/ 180 (* (PI) angle))) |
(/ 180 (* (PI) angle)) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180)) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(* (/ 1 (/ -1 (* (PI) angle))) -1/180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/ 1 (/ -1 (* (PI) angle))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
(/ -1 (* (PI) angle)) |
(/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) |
-1 |
#s(literal -1 binary64) |
-1/180 |
#s(literal -1/180 binary64) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) (*.f64 angle b))) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))))))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) (*.f64 angle b))) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))))) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) (*.f64 angle b))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(*.f64 (PI.f64) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) |
(* (* angle angle) -1/34992000) |
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (/ angle 180) (+ (PI) 1)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(/ angle -180) |
(/.f64 angle #s(literal -180 binary64)) |
-180 |
#s(literal -180 binary64) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (exp (* -1 (log (/ 180 (* (PI) angle)))))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(exp (* -1 (log (/ 180 (* (PI) angle))))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* -1 (log (/ 180 (* (PI) angle)))) |
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
-1 |
#s(literal -1 binary64) |
(log (/ 180 (* (PI) angle))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/ 180 (* (PI) angle)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 91.2% | (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
| ✓ | accuracy | 99.6% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
| ✓ | accuracy | 99.5% | (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64)))) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 93.6% | (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 61.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.6% | (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64))) |
| 265.0ms | 111× | 1 | valid |
| 125.0ms | 144× | 0 | valid |
| 5.0ms | 1× | 2 | valid |
Compiled 560 to 57 computations (89.8% saved)
ival-mult: 44.0ms (21.5% of total)ival-sin: 27.0ms (13.2% of total)ival-pow: 24.0ms (11.8% of total)backward-pass: 19.0ms (9.3% of total)...c/correct-round.rkt:119:19: 18.0ms (8.8% of total)ival-div: 17.0ms (8.3% of total)ival-cos: 16.0ms (7.8% of total)ival-exp: 12.0ms (5.9% of total)ival-add: 12.0ms (5.9% of total)ival-log: 11.0ms (5.4% of total)ival-pi: 2.0ms (1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (* (/ 1 (/ -1 (* (PI) angle))) -1/180)> |
#<alt (/ 1 (/ -1 (* (PI) angle)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a a)> |
#<alt (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)> |
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2))> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (exp (* -1 (log (/ 180 (* (PI) angle)))))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2))> |
#<alt (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (/ -1 (* (PI) angle))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* (* angle angle) -1/34992000)> |
#<alt (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))> |
#<alt (* (/ angle 180) (+ (PI) 1))> |
#<alt (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))> |
#<alt (* (PI) angle)> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
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#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
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#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
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#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
117 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | -inf | (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
| 3.0ms | angle | @ | 0 | (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
| 2.0ms | b | @ | 0 | (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
| 1.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2)) |
| 1.0ms | angle | @ | inf | (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
| 1× | batch-egg-rewrite |
| 4578× | *-lowering-*.f32 |
| 4578× | *-lowering-*.f64 |
| 1556× | sum5-define |
| 1244× | /-lowering-/.f32 |
| 1244× | /-lowering-/.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 253 |
| 1 | 223 | 157 |
| 2 | 990 | 140 |
| 3 | 7198 | 140 |
| 0 | 8017 | 140 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (/ 1 (/ -1 (* (PI) angle))) -1/180) |
(/ 1 (/ -1 (* (PI) angle))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a a) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2)) |
(* a (cos (/ (* (PI) angle) 180))) |
(exp (* -1 (log (/ 180 (* (PI) angle))))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* -1 (log (/ 180 (* (PI) angle))))))) 2)) |
(sin (* (/ 1 (/ -1 (* (PI) angle))) -1/180)) |
(cos (/ (* (PI) angle) 180)) |
(/ -1 (* (PI) angle)) |
(cos (* (PI) (/ angle 180))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(* (PI) (/ angle 180)) |
(* (* angle angle) -1/34992000) |
(sin (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(* (/ angle 180) (+ (PI) 1)) |
(sin (exp (* -1 (log (/ 180 (* (PI) angle)))))) |
(* (PI) angle) |
| Outputs |
|---|
(+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))) |
(+.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) |
(+.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (*.f64 angle #s(literal 0 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
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(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
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(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) (log.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
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(*.f64 b (*.f64 angle (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 b b)))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
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(*.f64 (*.f64 b b) (pow.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 angle angle))) |
(*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 angle angle) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (pow.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
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(*.f64 (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
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(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(-.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 1 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) angle) |
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) angle)) (PI.f64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
| 1× | egg-herbie |
| 6040× | *-lowering-*.f32 |
| 6040× | *-lowering-*.f64 |
| 3926× | +-lowering-+.f64 |
| 3926× | +-lowering-+.f32 |
| 1666× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 319 | 7485 |
| 1 | 1073 | 6259 |
| 2 | 4639 | 6117 |
| 0 | 8900 | 6117 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
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(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
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(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
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(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
Compiled 62440 to 5442 computations (91.3% saved)
67 alts after pruning (66 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2015 | 30 | 2045 |
| Fresh | 7 | 36 | 43 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2026 | 67 | 2093 |
| Status | Accuracy | Program |
|---|---|---|
| 72.8% | (fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 58.2% | (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 82.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| ▶ | 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal -180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| ▶ | 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) | |
| 66.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 83.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.3% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| 72.8% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) | |
| 77.6% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) | |
| ▶ | 46.3% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
| 34.6% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) | |
| 65.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 33.1% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 58.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 3972 to 2700 computations (32% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 256 | (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
| ✓ | cost-diff | 12800 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 5312 | (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
| 3778× | *-lowering-*.f32 |
| 3778× | *-lowering-*.f64 |
| 2234× | +-lowering-+.f64 |
| 2234× | +-lowering-+.f32 |
| 1384× | fma-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 575 |
| 1 | 177 | 433 |
| 2 | 559 | 406 |
| 3 | 1972 | 399 |
| 4 | 4286 | 399 |
| 5 | 7056 | 399 |
| 6 | 7941 | 399 |
| 0 | 8042 | 399 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (PI) (/ 180 angle)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (PI) (/ 180 angle)))) 2) |
(* b (sin (/ (PI) (/ 180 angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) |
(* a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) |
(* angle angle) |
angle |
(* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))) |
(* (PI) (PI)) |
(PI) |
(+ (* (* a a) -1/32400) (* (* b b) 1/32400)) |
(* (* a a) -1/32400) |
-1/32400 |
(* (* b b) 1/32400) |
(* b b) |
b |
1/32400 |
(+ (* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
1/180 |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(* (* angle angle) -1/34992000) |
(* angle angle) |
-1/34992000 |
(* (PI) (PI)) |
(+ (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) |
(* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) |
a |
(cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(* (/ angle 180) (+ (PI) 1)) |
(/ angle 180) |
angle |
180 |
(+ (PI) 1) |
(PI) |
1 |
(/ angle -180) |
-180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(+ (pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) |
(* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) |
a |
(cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180)) |
(/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180) |
(exp (* (log (/ 1 (* (PI) angle))) -1)) |
(* (log (/ 1 (* (PI) angle))) -1) |
(log (/ 1 (* (PI) angle))) |
(/ 1 (* (PI) angle)) |
1 |
(* (PI) angle) |
(PI) |
angle |
-1 |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (PI) (/ 180 angle)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (PI) (/ 180 angle)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (PI) (/ 180 angle)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))))) |
(* a a) |
(*.f64 a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
(+ (* (* a a) -1/32400) (* (* b b) 1/32400)) |
(+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(* (* a a) -1/32400) |
(*.f64 a (*.f64 a #s(literal -1/32400 binary64))) |
-1/32400 |
#s(literal -1/32400 binary64) |
(* (* b b) 1/32400) |
(*.f64 b (*.f64 b #s(literal 1/32400 binary64))) |
(* b b) |
(*.f64 b b) |
b |
1/32400 |
#s(literal 1/32400 binary64) |
(+ (* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(+.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b))))))) |
(* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) |
(*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(*.f64 (*.f64 a #s(literal 1/2 binary64)) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ (PI) (/ 180 angle)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 angle b)))))) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) (*.f64 angle b))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))) |
(* (* angle angle) -1/34992000) |
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) |
(* angle angle) |
(*.f64 angle angle) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(+ (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (/ angle 180) (+ (PI) 1)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ angle -180) |
(/.f64 angle #s(literal -180 binary64)) |
-180 |
#s(literal -180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(+ (pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(exp (* (log (/ 1 (* (PI) angle))) -1)) |
(*.f64 (PI.f64) angle) |
(* (log (/ 1 (* (PI) angle))) -1) |
(log.f64 (*.f64 (PI.f64) angle)) |
(log (/ 1 (* (PI) angle))) |
(log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/ 1 (* (PI) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
-1 |
#s(literal -1 binary64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
| ✓ | accuracy | 90.7% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
| ✓ | accuracy | 99.5% | (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))) |
| ✓ | accuracy | 61.4% | (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64)))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.3% | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 99.2% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 93.6% | (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 61.0% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 94.6% | (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 87.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
| ✓ | accuracy | 73.4% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.2% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 61.4% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 60.0% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| 316.0ms | 112× | 1 | valid |
| 154.0ms | 144× | 0 | valid |
Compiled 690 to 71 computations (89.7% saved)
ival-mult: 58.0ms (23.8% of total)ival-cos: 36.0ms (14.8% of total)ival-pow: 24.0ms (9.8% of total)backward-pass: 22.0ms (9% of total)ival-sin: 21.0ms (8.6% of total)...c/correct-round.rkt:119:19: 20.0ms (8.2% of total)ival-div: 19.0ms (7.8% of total)ival-add: 17.0ms (7% of total)ival-exp: 12.0ms (4.9% of total)ival-log: 11.0ms (4.5% of total)ival-pi: 2.0ms (0.8% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (PI) (/ 180 angle)))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))))> |
#<alt (* a a)> |
#<alt (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))> |
#<alt (* angle angle)> |
#<alt (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)> |
#<alt (* 2 (/ (PI) (/ 180 angle)))> |
#<alt (+ (* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))> |
#<alt (* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a)> |
#<alt (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))> |
#<alt (+ (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2)> |
#<alt (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))))> |
#<alt (exp (* (log (/ 1 (* (PI) angle))) -1))> |
#<alt (* (log (/ 1 (* (PI) angle))) -1)> |
#<alt (+ (pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (* (PI) angle)> |
#<alt (+ (* (* a a) -1/32400) (* (* b b) 1/32400))> |
#<alt (* (* b b) 1/32400)> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))> |
#<alt (* (/ angle 180) (+ (PI) 1))> |
#<alt (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))> |
#<alt (/ 1 (* (PI) angle))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
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#<alt 1> |
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#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
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#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
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#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
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#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
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#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
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#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
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#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)))))> |
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#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)))))> |
#<alt (pow a 2)> |
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#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))> |
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#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))) (* 1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))))> |
#<alt (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
162 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 34.0ms | angle | @ | 0 | (* (log (/ 1 (* (PI) angle))) -1) |
| 16.0ms | angle | @ | -inf | (* (log (/ 1 (* (PI) angle))) -1) |
| 6.0ms | angle | @ | inf | (* (log (/ 1 (* (PI) angle))) -1) |
| 6.0ms | a | @ | inf | (+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) |
| 5.0ms | b | @ | 0 | (+ (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 1× | batch-egg-rewrite |
| 3542× | *-lowering-*.f32 |
| 3542× | *-lowering-*.f64 |
| 1832× | /-lowering-/.f32 |
| 1832× | /-lowering-/.f64 |
| 1308× | +-lowering-+.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 336 |
| 1 | 286 | 236 |
| 2 | 1321 | 200 |
| 0 | 8801 | 200 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (PI) (/ 180 angle)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) |
(* a a) |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) |
(* angle angle) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* 2 (/ (PI) (/ 180 angle))) |
(+ (* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(* (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) a) |
(+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)) |
(+ (pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) 2) |
(* a (cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180)))) |
(exp (* (log (/ 1 (* (PI) angle))) -1)) |
(* (log (/ 1 (* (PI) angle))) -1) |
(+ (pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180))) 2) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(* (PI) angle) |
(+ (* (* a a) -1/32400) (* (* b b) 1/32400)) |
(* (* b b) 1/32400) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(sin (/ (* (PI) angle) 180)) |
(cos (+ (* (/ angle 180) (+ (PI) 1)) (/ angle -180))) |
(* (/ angle 180) (+ (PI) 1)) |
(cos (/ (exp (* (log (/ 1 (* (PI) angle))) -1)) 180)) |
(/ 1 (* (PI) angle)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64))) (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) a) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) |
(+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) a)) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) a)) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
(+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) |
(+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (fma.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) |
(+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
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(fma.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)) |
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(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) angle) (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) angle)) |
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(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 angle))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 angle)) #s(literal 2 binary64)) |
(*.f64 angle angle) |
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(/.f64 (+.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) |
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(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64))) (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) a) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) |
(+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) a)) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) a)) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -1 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) angle) |
(*.f64 (PI.f64) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (PI.f64) (exp.f64 (log.f64 angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 angle #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
(log.f64 (*.f64 (PI.f64) angle)) |
(+.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) |
(+.f64 (log.f64 (PI.f64)) (log.f64 angle)) |
(+.f64 (log.f64 angle) (log.f64 (PI.f64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) (log.f64 (*.f64 angle (cbrt.f64 (PI.f64))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) (+.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) (log.f64 angle))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (log.f64 (*.f64 angle (sqrt.f64 (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (+.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (log.f64 angle))) |
(+.f64 #s(literal 0 binary64) (log.f64 (*.f64 (PI.f64) angle))) |
(+.f64 (log.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(+.f64 (+.f64 (log.f64 angle) #s(literal 0 binary64)) (log.f64 (PI.f64))) |
(+.f64 (+.f64 (log.f64 angle) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (+.f64 (log.f64 angle) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(-.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) (log.f64 #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1 binary64) (log.f64 (PI.f64)) (log.f64 angle)) |
(neg.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) (log.f64 (exp.f64 #s(literal -1 binary64)))) |
(*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (cos.f64 #s(literal 0 binary64))) (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) a) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))) |
(+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(+.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(+.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (*.f64 angle #s(literal 0 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(-.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 angle #s(literal -180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 angle #s(literal -1/180 binary64) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 angle #s(literal -180 binary64)) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) angle (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 0 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
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(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 (PI.f64) angle))) |
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(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
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(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64))) |
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(*.f64 (*.f64 b #s(literal 1/32400 binary64)) b) |
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(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)) |
(exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (exp.f64 (log.f64 angle))) |
(/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal -1 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(/.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(/.f64 (exp.f64 (log.f64 #s(literal -1 binary64))) (exp.f64 (log.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) angle) (cbrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) angle) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle))) |
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (*.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) angle)) (sqrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -1 binary64)) angle) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
| 1× | egg-herbie |
| 5774× | *-lowering-*.f32 |
| 5774× | *-lowering-*.f64 |
| 1878× | sum3-define |
| 1816× | +-lowering-+.f64 |
| 1816× | +-lowering-+.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 464 | 10606 |
| 1 | 1598 | 8709 |
| 2 | 6797 | 8613 |
| 0 | 8688 | 8613 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(pow a 2) |
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))) (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
a |
(+ a (* -1/2 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/2 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* 1/24 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/2 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow angle 2) (+ (* -1/720 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* 1/24 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/32400 (pow b 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* -1/32400 (pow a 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
(* 1/32400 (pow b 2)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))) (* 1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (pow.f64 angle #s(literal 6 binary64)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (pow.f64 angle #s(literal 6 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (*.f64 #s(literal -1 binary64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) angle) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (*.f64 #s(literal -1 binary64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) angle) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (*.f64 #s(literal -1 binary64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) angle) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (*.f64 #s(literal -1 binary64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) angle) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 angle (*.f64 angle (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal -2/45 binary64) (*.f64 a a))))))))))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(-.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 a (*.f64 angle angle))))) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64))) #s(literal 1/3 binary64)) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))) (* (pow a 2) (+ (* 1/12 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)) (* 1/4 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal -2/45 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
a |
(+ a (* -1/2 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) |
(+.f64 a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a #s(literal -1/2 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/2 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* 1/24 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) |
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(+ a (* (pow angle 2) (+ (* -1/2 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (* (pow angle 2) (+ (* -1/720 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* 1/24 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a #s(literal -1/2 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/720 binary64)) (*.f64 angle angle)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 a #s(literal 1/24 binary64))))))))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 (PI))) (* -1 (log angle)))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 1 (PI))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle)) (log.f64 (PI.f64)))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(-.f64 #s(literal 0 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -1 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(-.f64 #s(literal 0 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -1 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(-.f64 #s(literal 0 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -1 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -1 angle)) (log (/ -1 (PI))))) |
(-.f64 #s(literal 0 binary64) (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -1 binary64) (PI.f64))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
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(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(* 1/180 (* angle (PI))) |
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(* angle (PI)) |
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(* angle (PI)) |
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(* 1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) |
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(* -1/32400 (pow a 2)) |
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(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
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(* -1/32400 (pow a 2)) |
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(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
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(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a a)))) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a a)))) |
(* -1/32400 (pow a 2)) |
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(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
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(* 1/32400 (pow b 2)) |
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(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) b) b)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) b) b)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) b) b)))) |
(* 1/32400 (pow b 2)) |
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(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) b) b)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) b) b)))) |
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(* 1/32400 (pow b 2)) |
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(* 1/32400 (pow b 2)) |
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(* 1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* 1/180 (* b (PI))) |
(*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 b (PI.f64))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/2 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/2 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/24 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))) (* 1/24 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/720 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal 1/24 binary64))))))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(cos (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
Compiled 76974 to 8692 computations (88.7% saved)
91 alts after pruning (89 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2314 | 43 | 2357 |
| Fresh | 15 | 46 | 61 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2333 | 91 | 2424 |
| Status | Accuracy | Program |
|---|---|---|
| 72.8% | (fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) | |
| 58.2% | (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 82.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal -180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (+.f64 (log.f64 angle) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (+.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) angle)) #s(literal -32400 binary64)) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (*.f64 #s(literal -180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 angle #s(literal 180 binary64))) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) | |
| 66.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| ▶ | 78.3% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| 83.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) | |
| 77.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) | |
| 72.8% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) | |
| 48.5% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) | |
| 66.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) | |
| 65.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 62.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| 33.1% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 34.4% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) | |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 44.8% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 60.4% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 58.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 5456 to 3782 computations (30.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 19200 | (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 0 | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 5312 | (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
| ✓ | cost-diff | 5312 | (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
| 2816× | +-lowering-+.f64 |
| 2816× | +-lowering-+.f32 |
| 2748× | *-lowering-*.f32 |
| 2748× | *-lowering-*.f64 |
| 1926× | fma-lowering-fma.f32 |
Useful iterations: 7 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 586 |
| 1 | 151 | 465 |
| 2 | 443 | 441 |
| 3 | 1481 | 441 |
| 4 | 3285 | 441 |
| 5 | 5908 | 441 |
| 6 | 6833 | 441 |
| 7 | 7344 | 426 |
| 0 | 8027 | 426 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2) |
(* b (sin (/ (/ angle 180) (/ 1 (PI))))) |
b |
(sin (/ (/ angle 180) (/ 1 (PI)))) |
(/ (/ angle 180) (/ 1 (PI))) |
(/ angle 180) |
(/ 1 (PI)) |
1 |
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI))))) |
(* angle angle) |
angle |
(* (* b b) (* 1/32400 (* (PI) (PI)))) |
(* b b) |
b |
(* 1/32400 (* (PI) (PI))) |
1/32400 |
(* (PI) (PI)) |
(PI) |
(+ (* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) |
(* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) |
a |
(+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle)))))) |
1/2 |
(* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))) |
(cos (/ 1/90 (/ 1 (* (PI) angle)))) |
(/ 1/90 (/ 1 (* (PI) angle))) |
1/90 |
(/ 1 (* (PI) angle)) |
1 |
(* (PI) angle) |
(PI) |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
1/180 |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(* (* angle angle) -1/34992000) |
(* angle angle) |
-1/34992000 |
(* (PI) (PI)) |
2 |
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) |
(* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
2 |
(log (* a (cos (/ (PI) (/ 180 angle))))) |
(* a (cos (/ (PI) (/ 180 angle)))) |
a |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
1/180 |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(* (* angle angle) -1/34992000) |
(* angle angle) |
-1/34992000 |
(* (PI) (PI)) |
(+ (pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) |
(* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) |
a |
(cos (/ (exp (+ (log (PI)) (log angle))) 180)) |
(/ (exp (+ (log (PI)) (log angle))) 180) |
(exp (+ (log (PI)) (log angle))) |
(+ (log (PI)) (log angle)) |
(log (PI)) |
(PI) |
(log angle) |
angle |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (/ angle 180) (/ 1 (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin (/ (/ angle 180) (/ 1 (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ (/ angle 180) (/ 1 (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(/ 1 (PI)) |
(/.f64 #s(literal 1 binary64) (PI.f64)) |
1 |
#s(literal 1 binary64) |
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI))))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b)))))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* b b) (* 1/32400 (* (PI) (PI)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 (PI.f64) b)))) |
(* b b) |
(*.f64 b b) |
b |
(* 1/32400 (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
1/32400 |
#s(literal 1/32400 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
(+ (* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(+.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))))))) |
(* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) |
(*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) |
(*.f64 (*.f64 a #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
a |
(+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (/ 1/90 (/ 1 (* (PI) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(/ 1/90 (/ 1 (* (PI) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
1/90 |
#s(literal 1/90 binary64) |
(/ 1 (* (PI) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) |
1 |
#s(literal 1 binary64) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))))))) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) |
(* (* angle angle) -1/34992000) |
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
2 |
#s(literal 2 binary64) |
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))))))) |
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
2 |
#s(literal 2 binary64) |
(log (* a (cos (/ (PI) (/ 180 angle))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* a (cos (/ (PI) (/ 180 angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ (PI) (/ 180 angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))))))) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/34992000 binary64)))) |
(* (* angle angle) -1/34992000) |
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(+ (pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(cos (/ (exp (+ (log (PI)) (log angle))) 180)) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ (exp (+ (log (PI)) (log angle))) 180) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(exp (+ (log (PI)) (log angle))) |
(*.f64 (PI.f64) angle) |
(+ (log (PI)) (log angle)) |
(+.f64 (log.f64 (PI.f64)) (log.f64 angle)) |
(log (PI)) |
(log.f64 (PI.f64)) |
(PI) |
(PI.f64) |
(log angle) |
(log.f64 angle) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 93.0% | (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) |
| ✓ | accuracy | 81.7% | (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64))) |
| ✓ | accuracy | 80.7% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 77.3% | (PI.f64) |
| ✓ | accuracy | 96.6% | (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 96.5% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | accuracy | 81.7% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 77.3% | (PI.f64) |
| ✓ | accuracy | 99.6% | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) |
| ✓ | accuracy | 96.6% | (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 81.6% | (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
| ✓ | accuracy | 77.3% | (PI.f64) |
| ✓ | accuracy | 99.3% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | accuracy | 98.8% | (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 81.7% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | accuracy | 77.3% | (PI.f64) |
| ✓ | accuracy | 99.5% | (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
| ✓ | accuracy | 81.7% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 80.7% | (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
| ✓ | accuracy | 77.3% | (PI.f64) |
| 192.0ms | 143× | 0 | valid |
| 180.0ms | 56× | 1 | invalid |
| 161.0ms | 52× | 1 | valid |
| 6.0ms | 1× | 2 | valid |
| 4.0ms | 4× | 0 | invalid |
Compiled 672 to 66 computations (90.2% saved)
ival-mult: 50.0ms (18.2% of total)ival-cos: 35.0ms (12.8% of total)...c/correct-round.rkt:119:19: 33.0ms (12% of total)ival-pow: 28.0ms (10.2% of total)ival-log: 27.0ms (9.8% of total)ival-div: 26.0ms (9.5% of total)backward-pass: 20.0ms (7.3% of total)ival-sin: 19.0ms (6.9% of total)ival-exp: 17.0ms (6.2% of total)ival-add: 12.0ms (4.4% of total)ival-pi: 5.0ms (1.8% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (/ (/ angle 180) (/ 1 (PI)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI)))))> |
#<alt (* angle angle)> |
#<alt (* (* b b) (* 1/32400 (* (PI) (PI))))> |
#<alt (* b b)> |
#<alt (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)> |
#<alt (/ 1/90 (/ 1 (* (PI) angle)))> |
#<alt (+ (* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))> |
#<alt (* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a)> |
#<alt (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))))> |
#<alt (+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))> |
#<alt (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))> |
#<alt (exp (+ (log (PI)) (log angle)))> |
#<alt (+ (pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2)> |
#<alt (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180)))> |
#<alt (PI)> |
#<alt (sin (/ (/ angle 180) (/ 1 (PI))))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (* 1/32400 (* (PI) (PI)))> |
#<alt (cos (/ 1/90 (/ 1 (* (PI) angle))))> |
#<alt (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (cos (/ (exp (+ (log (PI)) (log angle))) 180))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log angle) (log (PI)))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))))> |
#<alt (* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (exp (+ (log angle) (log (PI))))))> |
#<alt (cos (* 1/180 (exp (+ (log angle) (log (PI))))))> |
#<alt (cos (* 1/180 (exp (+ (log angle) (log (PI))))))> |
#<alt (cos (* 1/180 (exp (+ (log angle) (log (PI))))))> |
#<alt (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))> |
#<alt (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))> |
#<alt (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))> |
#<alt (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))> |
135 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 82.0ms | angle | @ | 0 | (exp (+ (log (PI)) (log angle))) |
| 36.0ms | a | @ | 0 | (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
| 19.0ms | angle | @ | inf | (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
| 18.0ms | angle | @ | -inf | (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
| 16.0ms | a | @ | -inf | (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
| 1× | batch-egg-rewrite |
| 2992× | *-lowering-*.f32 |
| 2992× | *-lowering-*.f64 |
| 1702× | /-lowering-/.f32 |
| 1702× | /-lowering-/.f64 |
| 1684× | sum5-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 294 |
| 1 | 259 | 218 |
| 2 | 1132 | 199 |
| 3 | 4864 | 198 |
| 0 | 8533 | 198 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(/ (/ angle 180) (/ 1 (PI))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (/ angle 180) (/ 1 (PI))))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI))))) |
(* angle angle) |
(* (* b b) (* 1/32400 (* (PI) (PI)))) |
(* b b) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(/ 1/90 (/ 1 (* (PI) angle))) |
(+ (* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(* (* a (+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle))))))) a) |
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) |
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))) |
(exp (+ (log (PI)) (log angle))) |
(+ (pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) 2) |
(* a (cos (/ (exp (+ (log (PI)) (log angle))) 180))) |
(PI) |
(sin (/ (/ angle 180) (/ 1 (PI)))) |
(cos (/ (* (PI) angle) 180)) |
(* 1/32400 (* (PI) (PI))) |
(cos (/ 1/90 (/ 1 (* (PI) angle)))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(+ 1/2 (* 1/2 (cos (/ 1/90 (/ 1 (* (PI) angle)))))) |
(cos (/ (PI) (/ 180 angle))) |
(sin (/ (* (PI) angle) 180)) |
(cos (/ (exp (+ (log (PI)) (log angle))) 180)) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 angle (*.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal -1 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) |
(/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
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(fma.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))))) |
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(fma.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) b)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(fma.f64 (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 angle (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(exp.f64 (neg.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal -1 binary64)))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (/.f64 angle #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (/.f64 angle (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 (PI.f64) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
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(*.f64 #s(literal -1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
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(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (PI.f64)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 a a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) a) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) a) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))))) |
(+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(fabs.f64 (PI.f64)) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) |
(-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(fma.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64) #s(literal -1 binary64)) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) |
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(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (PI.f64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal -180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
| 1× | egg-herbie |
| 5426× | *-lowering-*.f32 |
| 5426× | *-lowering-*.f64 |
| 2738× | +-lowering-+.f64 |
| 2738× | +-lowering-+.f32 |
| 1748× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 406 | 9035 |
| 1 | 1345 | 7402 |
| 2 | 5602 | 7348 |
| 0 | 8562 | 7348 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (log a)) |
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a))) |
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
(exp (+ (log angle) (log (PI)))) |
(exp (+ (log angle) (log (PI)))) |
(exp (+ (log angle) (log (PI)))) |
(exp (+ (log angle) (log (PI)))) |
(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) 2)) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log angle) (log (PI))))))) |
(* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(* a (cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))) |
(* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))) |
(* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))) |
(* a (cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 a #s(literal 1/25194240000 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (pow.f64 angle #s(literal 6 binary64)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (pow.f64 angle #s(literal 6 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) a) (/.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 angle #s(literal 4 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
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(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
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(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
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(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
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(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
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(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
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(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
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(* 2 (log a)) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(* 2 (log (* a (cos (* 1/180 (* angle (PI))))))) |
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(exp (+ (log angle) (log (PI)))) |
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(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
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(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
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(exp (+ (log (PI)) (* -1 (log (/ 1 angle))))) |
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(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
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(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
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(exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))) |
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(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2))) |
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(* (pow a 2) (pow (cos (* 1/180 (exp (+ (log angle) (log (PI)))))) 2)) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
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(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) (*.f64 angle angle)))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log angle) (log (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log (PI)) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))))) |
(cos (* 1/180 (exp (+ (log -1) (+ (log (PI)) (* -1 (log (/ -1 angle)))))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))))) |
Compiled 74498 to 7553 computations (89.9% saved)
89 alts after pruning (86 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2219 | 12 | 2231 |
| Fresh | 10 | 74 | 84 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 2233 | 89 | 2322 |
| Status | Accuracy | Program |
|---|---|---|
| 58.2% | (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 82.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal -180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (+.f64 (log.f64 angle) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (+.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) angle)) #s(literal -32400 binary64)) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (*.f64 #s(literal -180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 angle #s(literal 180 binary64))) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) | |
| 66.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) | |
| 83.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 83.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 82.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 79.6% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) | |
| 78.3% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) | |
| 77.6% | (+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 83.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 83.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 52.4% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 37.2% | (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) | |
| 38.3% | (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) | |
| 34.4% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) | |
| 33.1% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) | |
| 60.4% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 44.8% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 60.4% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 58.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 6383 to 2636 computations (58.7% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 38.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 36.0ms | a |
| 36.0ms | angle |
| 35.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.7% | 1 | a |
| 83.7% | 1 | b |
| 83.7% | 1 | angle |
| 83.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 83.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 83.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
6 calls:
| 22.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 19.0ms | b |
| 19.0ms | a |
| 19.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.7% | 1 | b |
| 83.7% | 1 | a |
| 83.7% | 1 | angle |
| 83.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 83.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 83.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 20.0ms | a |
| 17.0ms | angle |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 17.0ms | b |
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.7% | 1 | angle |
| 83.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 83.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.7% | 1 | b |
| 83.7% | 1 | a |
| 83.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 16.0ms | angle |
| 16.0ms | b |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.6% | 1 | a |
| 83.6% | 1 | b |
| 83.6% | 1 | angle |
| 83.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 83.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 angle b))) (PI.f64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))))) a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 14.0ms | a |
| 14.0ms | b |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | angle |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.5% | 1 | b |
| 83.5% | 1 | angle |
| 83.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 83.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.5% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
3 calls:
| 29.0ms | angle |
| 9.0ms | a |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.3% | 1 | a |
| 81.6% | 2 | b |
| 78.3% | 1 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))) |
1 calls:
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.6% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) (*.f64 a (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 90 binary64)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))) angle)) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 angle b)))))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
1 calls:
| 10.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.5% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(*.f64 a a) |
3 calls:
| 10.0ms | b |
| 4.0ms | a |
| 4.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.7% | 3 | angle |
| 73.8% | 2 | a |
| 73.8% | 3 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
1 calls:
| 13.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.5% | 3 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64)) |
3 calls:
| 3.0ms | a |
| 2.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 2 | angle |
| 71.6% | 2 | b |
| 69.6% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.2% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.2% | 2 | b |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 a a) |
| Outputs |
|---|
(*.f64 a a) |
3 calls:
| 1.0ms | angle |
| 1.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.1% | 1 | angle |
| 60.1% | 1 | a |
| 60.1% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 8.757967960880862e-109 | 1.7844759141820359e-102 |
| 21.0ms | 61× | 1 | valid |
| 10.0ms | 83× | 0 | valid |
Compiled 678 to 416 computations (38.6% saved)
ival-cos: 6.0ms (26.3% of total)ival-mult: 4.0ms (17.5% of total)ival-pow: 4.0ms (17.5% of total)ival-sin: 3.0ms (13.1% of total)ival-div: 2.0ms (8.8% of total)ival-pi: 1.0ms (4.4% of total)backward-pass: 1.0ms (4.4% of total)ival-add: 1.0ms (4.4% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 41.0ms | 8.757967960880862e-109 | 1.7844759141820359e-102 |
| 26.0ms | 65× | 1 | valid |
| 10.0ms | 79× | 0 | valid |
Compiled 696 to 425 computations (38.9% saved)
ival-mult: 5.0ms (21.5% of total)ival-cos: 5.0ms (21.5% of total)ival-pow: 4.0ms (17.2% of total)ival-sin: 3.0ms (12.9% of total)ival-div: 2.0ms (8.6% of total)backward-pass: 2.0ms (8.6% of total)ival-pi: 1.0ms (4.3% of total)ival-add: 1.0ms (4.3% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 40.0ms | 8.757967960880862e-109 | 1.7844759141820359e-102 |
| 23.0ms | 66× | 1 | valid |
| 10.0ms | 78× | 0 | valid |
Compiled 435 to 317 computations (27.1% saved)
ival-cos: 5.0ms (20.8% of total)ival-sin: 5.0ms (20.8% of total)ival-mult: 4.0ms (16.7% of total)ival-pow: 4.0ms (16.7% of total)ival-div: 2.0ms (8.3% of total)backward-pass: 2.0ms (8.3% of total)ival-pi: 1.0ms (4.2% of total)ival-add: 1.0ms (4.2% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 7.898051680727055e+134 | 2.2272606361644676e+135 |
| 13.0ms | 32× | 1 | valid |
| 6.0ms | 48× | 0 | valid |
Compiled 200 to 135 computations (32.5% saved)
ival-cos: 3.0ms (21.3% of total)ival-mult: 2.0ms (14.2% of total)ival-pow: 2.0ms (14.2% of total)ival-pi: 2.0ms (14.2% of total)ival-sin: 2.0ms (14.2% of total)ival-div: 1.0ms (7.1% of total)backward-pass: 1.0ms (7.1% of total)ival-add: 1.0ms (7.1% of total)const: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 7.898051680727055e+134 | 2.2272606361644676e+135 |
| 38.0ms | 1.4106142666921625e-164 | 5.068573660884626e-159 |
| 37.0ms | 99× | 1 | valid |
| 15.0ms | 125× | 0 | valid |
Compiled 512 to 349 computations (31.8% saved)
ival-sin: 9.0ms (22.6% of total)ival-cos: 8.0ms (20.1% of total)ival-mult: 7.0ms (17.6% of total)ival-pow: 7.0ms (17.6% of total)ival-div: 3.0ms (7.5% of total)backward-pass: 2.0ms (5% of total)ival-pi: 2.0ms (5% of total)ival-add: 2.0ms (5% of total)const: 1.0ms (2.5% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 34.0ms | 2.9133127714977373e+191 | 1.7594811524446672e+195 |
| 19.0ms | 45× | 1 | valid |
| 10.0ms | 83× | 0 | valid |
Compiled 222 to 156 computations (29.7% saved)
ival-cos: 5.0ms (23.4% of total)ival-sin: 5.0ms (23.4% of total)ival-pow: 4.0ms (18.7% of total)ival-mult: 3.0ms (14% of total)ival-div: 2.0ms (9.3% of total)ival-pi: 1.0ms (4.7% of total)backward-pass: 1.0ms (4.7% of total)ival-add: 1.0ms (4.7% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 5.778325007400493e+156 | 2.1280338347247536e+158 |
| 22.0ms | 53× | 1 | valid |
| 7.0ms | 59× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-cos: 5.0ms (22.3% of total)ival-sin: 5.0ms (22.3% of total)ival-pow: 4.0ms (17.8% of total)ival-mult: 3.0ms (13.4% of total)ival-div: 1.0ms (4.5% of total)backward-pass: 1.0ms (4.5% of total)ival-pi: 1.0ms (4.5% of total)ival-add: 1.0ms (4.5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 2.9133127714977373e+191 | 1.7594811524446672e+195 |
| 23.0ms | 57× | 1 | valid |
| 10.0ms | 71× | 0 | valid |
Compiled 222 to 156 computations (29.7% saved)
ival-sin: 6.0ms (23.8% of total)ival-pow: 5.0ms (19.9% of total)ival-mult: 4.0ms (15.9% of total)ival-cos: 4.0ms (15.9% of total)ival-div: 2.0ms (7.9% of total)ival-add: 2.0ms (7.9% of total)backward-pass: 1.0ms (4% of total)ival-pi: 1.0ms (4% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 114× | *-commutative_binary64 |
| 30× | +-commutative_binary64 |
| 2× | 1-exp_binary64 |
| 2× | 1-exp_binary32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 146 | 419 |
| 1 | 222 | 419 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 920430864747775/630432099142311667396464641602297820881275828327447146687172694467931548343955369782628260078158650252906047844909056 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 378259259485387/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 7817358029364665/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 1099999999999999974151721664039612535143653694923287881150605740983257399652842238122858518786311482840855976539446724674837212351692800 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) (*.f64 a a)) |
(if (<=.f64 a #s(literal 2595979893861705/63316582777114760719488645381029680648993625369910231018000142359781689627272157995600998671678219517337003885060131670873949448782528309751691815706084650986651333670066978816 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) (if (<=.f64 a #s(literal 1419999999999999981304096819072207713866802792554448187085928506708065875180597233194097031165290701881180858806250723193330605790068736 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))) |
(if (<=.f64 b #s(literal 299999999999999974280314396359562968692618692862080697991831292086489788247513902397294824998178761851469775547395633632087128799810369257682624386504947339997516955984092529635596077312770048 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64))) |
(if (<=.f64 b #s(literal 9999999999999999833591802231917217145603722750174705363670076144604684175010125545314778769459387417512373883443631050675345073481645737334655103703260856320 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle)) |
(if (<=.f64 b #s(literal 379999999999999980085048124145065237575046087164571680588378043958266602046879414992911370452124697465394783362345039401377806825119468567854547312745261914335217952130114068202021765276237824 binary64)) (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a)) |
(if (<=.f64 b #s(literal 920430864747775/630432099142311667396464641602297820881275828327447146687172694467931548343955369782628260078158650252906047844909056 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 920430864747775/630432099142311667396464641602297820881275828327447146687172694467931548343955369782628260078158650252906047844909056 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 378259259485387/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 378259259485387/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))))) |
(if (<=.f64 b #s(literal 7817358029364665/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 7817358029364665/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))))))) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 1099999999999999974151721664039612535143653694923287881150605740983257399652842238122858518786311482840855976539446724674837212351692800 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) (*.f64 a a)) |
(if (<=.f64 a #s(literal 1099999999999999974151721664039612535143653694923287881150605740983257399652842238122858518786311482840855976539446724674837212351692800 binary64)) (+.f64 (*.f64 a a) (*.f64 angle (*.f64 (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a)) |
(if (<=.f64 a #s(literal 2595979893861705/63316582777114760719488645381029680648993625369910231018000142359781689627272157995600998671678219517337003885060131670873949448782528309751691815706084650986651333670066978816 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle) (if (<=.f64 a #s(literal 1419999999999999981304096819072207713866802792554448187085928506708065875180597233194097031165290701881180858806250723193330605790068736 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))) |
(if (<=.f64 a #s(literal 2595979893861705/63316582777114760719488645381029680648993625369910231018000142359781689627272157995600998671678219517337003885060131670873949448782528309751691815706084650986651333670066978816 binary64)) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (if (<=.f64 a #s(literal 1419999999999999981304096819072207713866802792554448187085928506708065875180597233194097031165290701881180858806250723193330605790068736 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a))) |
(if (<=.f64 b #s(literal 299999999999999974280314396359562968692618692862080697991831292086489788247513902397294824998178761851469775547395633632087128799810369257682624386504947339997516955984092529635596077312770048 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))) #s(literal 1/32400 binary64))) |
(if (<=.f64 b #s(literal 299999999999999974280314396359562968692618692862080697991831292086489788247513902397294824998178761851469775547395633632087128799810369257682624386504947339997516955984092529635596077312770048 binary64)) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))) |
(if (<=.f64 b #s(literal 9999999999999999833591802231917217145603722750174705363670076144604684175010125545314778769459387417512373883443631050675345073481645737334655103703260856320 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) angle)) |
(if (<=.f64 b #s(literal 9999999999999999833591802231917217145603722750174705363670076144604684175010125545314778769459387417512373883443631050675345073481645737334655103703260856320 binary64)) (*.f64 a a) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 b #s(literal 379999999999999980085048124145065237575046087164571680588378043958266602046879414992911370452124697465394783362345039401377806825119468567854547312745261914335217952130114068202021765276237824 binary64)) (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 379999999999999980085048124145065237575046087164571680588378043958266602046879414992911370452124697465394783362345039401377806825119468567854547312745261914335217952130114068202021765276237824 binary64)) (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
| 6040× | *-lowering-*.f32 |
| 6040× | *-lowering-*.f64 |
| 5774× | *-lowering-*.f32 |
| 5774× | *-lowering-*.f64 |
| 4954× | *-lowering-*.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 294 |
| 1 | 259 | 218 |
| 2 | 1132 | 199 |
| 3 | 4864 | 198 |
| 0 | 8533 | 198 |
| 0 | 15 | 21 |
| 1 | 23 | 19 |
| 2 | 45 | 13 |
| 3 | 76 | 11 |
| 4 | 87 | 11 |
| 5 | 91 | 11 |
| 0 | 91 | 11 |
| 0 | 24 | 123 |
| 1 | 93 | 72 |
| 2 | 318 | 59 |
| 3 | 1494 | 59 |
| 0 | 8337 | 59 |
| 0 | 70 | 336 |
| 1 | 286 | 236 |
| 2 | 1321 | 200 |
| 0 | 8801 | 200 |
| 0 | 319 | 7485 |
| 1 | 1073 | 6259 |
| 2 | 4639 | 6117 |
| 0 | 8900 | 6117 |
| 0 | 56 | 253 |
| 1 | 223 | 157 |
| 2 | 990 | 140 |
| 3 | 7198 | 140 |
| 0 | 8017 | 140 |
| 0 | 464 | 10606 |
| 1 | 1598 | 8709 |
| 2 | 6797 | 8613 |
| 0 | 8688 | 8613 |
| 0 | 188 | 3672 |
| 1 | 629 | 3192 |
| 2 | 2727 | 3154 |
| 3 | 5496 | 3154 |
| 4 | 6022 | 3154 |
| 5 | 6268 | 3154 |
| 6 | 7000 | 3154 |
| 0 | 8328 | 3154 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | node limit |
Compiled 1064 to 631 computations (40.7% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1564 to 822 computations (47.4% saved)
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