
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
a_m = (fabs.f64 a)
(FPCore (a_m b angle x-scale y-scale)
:precision binary64
(if (<= a_m 6e+183)
(/
(/ a_m (/ x-scale (/ b y-scale)))
(* (/ y-scale b) (/ x-scale (* a_m -4.0))))
(*
(/ b y-scale)
(* (/ (* a_m -4.0) x-scale) (* b (/ (/ a_m x-scale) y-scale))))))a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 6e+183) {
tmp = (a_m / (x_45_scale / (b / y_45_scale))) / ((y_45_scale / b) * (x_45_scale / (a_m * -4.0)));
} else {
tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale)));
}
return tmp;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: tmp
if (a_m <= 6d+183) then
tmp = (a_m / (x_45scale / (b / y_45scale))) / ((y_45scale / b) * (x_45scale / (a_m * (-4.0d0))))
else
tmp = (b / y_45scale) * (((a_m * (-4.0d0)) / x_45scale) * (b * ((a_m / x_45scale) / y_45scale)))
end if
code = tmp
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 6e+183) {
tmp = (a_m / (x_45_scale / (b / y_45_scale))) / ((y_45_scale / b) * (x_45_scale / (a_m * -4.0)));
} else {
tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale)));
}
return tmp;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): tmp = 0 if a_m <= 6e+183: tmp = (a_m / (x_45_scale / (b / y_45_scale))) / ((y_45_scale / b) * (x_45_scale / (a_m * -4.0))) else: tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale))) return tmp
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0 if (a_m <= 6e+183) tmp = Float64(Float64(a_m / Float64(x_45_scale / Float64(b / y_45_scale))) / Float64(Float64(y_45_scale / b) * Float64(x_45_scale / Float64(a_m * -4.0)))); else tmp = Float64(Float64(b / y_45_scale) * Float64(Float64(Float64(a_m * -4.0) / x_45_scale) * Float64(b * Float64(Float64(a_m / x_45_scale) / y_45_scale)))); end return tmp end
a_m = abs(a); function tmp_2 = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; if (a_m <= 6e+183) tmp = (a_m / (x_45_scale / (b / y_45_scale))) / ((y_45_scale / b) * (x_45_scale / (a_m * -4.0))); else tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale))); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := If[LessEqual[a$95$m, 6e+183], N[(N[(a$95$m / N[(x$45$scale / N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(y$45$scale / b), $MachinePrecision] * N[(x$45$scale / N[(a$95$m * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b / y$45$scale), $MachinePrecision] * N[(N[(N[(a$95$m * -4.0), $MachinePrecision] / x$45$scale), $MachinePrecision] * N[(b * N[(N[(a$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
\mathbf{if}\;a\_m \leq 6 \cdot 10^{+183}:\\
\;\;\;\;\frac{\frac{a\_m}{\frac{x-scale}{\frac{b}{y-scale}}}}{\frac{y-scale}{b} \cdot \frac{x-scale}{a\_m \cdot -4}}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{y-scale} \cdot \left(\frac{a\_m \cdot -4}{x-scale} \cdot \left(b \cdot \frac{\frac{a\_m}{x-scale}}{y-scale}\right)\right)\\
\end{array}
\end{array}
if a < 5.99999999999999992e183Initial program 28.1%
Simplified25.0%
Taylor expanded in angle around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6453.6%
Simplified53.6%
associate-*r*N/A
associate-*r*N/A
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6470.8%
Applied egg-rr70.8%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.0%
Applied egg-rr81.0%
associate-*r/N/A
clear-numN/A
frac-timesN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/l/N/A
associate-*r/N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
associate-/l/N/A
/-lowering-/.f64N/A
Applied egg-rr91.3%
if 5.99999999999999992e183 < a Initial program 0.0%
Simplified0.0%
Taylor expanded in angle around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6437.8%
Simplified37.8%
associate-*r*N/A
associate-*r*N/A
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6459.2%
Applied egg-rr59.2%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6480.5%
Applied egg-rr80.5%
times-fracN/A
clear-numN/A
un-div-invN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.6%
Applied egg-rr92.6%
Final simplification91.4%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* (/ b y-scale) (* (/ (* a_m -4.0) x-scale) (* b (/ (/ a_m x-scale) y-scale)))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale)));
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (b / y_45scale) * (((a_m * (-4.0d0)) / x_45scale) * (b * ((a_m / x_45scale) / y_45scale)))
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale)));
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale)))
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(Float64(b / y_45_scale) * Float64(Float64(Float64(a_m * -4.0) / x_45_scale) * Float64(b * Float64(Float64(a_m / x_45_scale) / y_45_scale)))) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * (b * ((a_m / x_45_scale) / y_45_scale))); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(b / y$45$scale), $MachinePrecision] * N[(N[(N[(a$95$m * -4.0), $MachinePrecision] / x$45$scale), $MachinePrecision] * N[(b * N[(N[(a$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
\frac{b}{y-scale} \cdot \left(\frac{a\_m \cdot -4}{x-scale} \cdot \left(b \cdot \frac{\frac{a\_m}{x-scale}}{y-scale}\right)\right)
\end{array}
Initial program 25.4%
Simplified22.7%
Taylor expanded in angle around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.1%
Simplified52.1%
associate-*r*N/A
associate-*r*N/A
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6469.7%
Applied egg-rr69.7%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6480.9%
Applied egg-rr80.9%
times-fracN/A
clear-numN/A
un-div-invN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6488.9%
Applied egg-rr88.9%
Final simplification88.9%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* (/ b y-scale) (* (/ (* a_m -4.0) x-scale) (* (/ b x-scale) (/ a_m y-scale)))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * ((b / x_45_scale) * (a_m / y_45_scale)));
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (b / y_45scale) * (((a_m * (-4.0d0)) / x_45scale) * ((b / x_45scale) * (a_m / y_45scale)))
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * ((b / x_45_scale) * (a_m / y_45_scale)));
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * ((b / x_45_scale) * (a_m / y_45_scale)))
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(Float64(b / y_45_scale) * Float64(Float64(Float64(a_m * -4.0) / x_45_scale) * Float64(Float64(b / x_45_scale) * Float64(a_m / y_45_scale)))) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = (b / y_45_scale) * (((a_m * -4.0) / x_45_scale) * ((b / x_45_scale) * (a_m / y_45_scale))); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(b / y$45$scale), $MachinePrecision] * N[(N[(N[(a$95$m * -4.0), $MachinePrecision] / x$45$scale), $MachinePrecision] * N[(N[(b / x$45$scale), $MachinePrecision] * N[(a$95$m / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
\frac{b}{y-scale} \cdot \left(\frac{a\_m \cdot -4}{x-scale} \cdot \left(\frac{b}{x-scale} \cdot \frac{a\_m}{y-scale}\right)\right)
\end{array}
Initial program 25.4%
Simplified22.7%
Taylor expanded in angle around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.1%
Simplified52.1%
associate-*r*N/A
associate-*r*N/A
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6469.7%
Applied egg-rr69.7%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6480.9%
Applied egg-rr80.9%
*-commutativeN/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6484.8%
Applied egg-rr84.8%
Final simplification84.8%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* (/ b y-scale) (* (* a_m -4.0) (/ (* a_m b) (* y-scale (* x-scale x-scale))))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * ((a_m * -4.0) * ((a_m * b) / (y_45_scale * (x_45_scale * x_45_scale))));
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (b / y_45scale) * ((a_m * (-4.0d0)) * ((a_m * b) / (y_45scale * (x_45scale * x_45scale))))
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return (b / y_45_scale) * ((a_m * -4.0) * ((a_m * b) / (y_45_scale * (x_45_scale * x_45_scale))));
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return (b / y_45_scale) * ((a_m * -4.0) * ((a_m * b) / (y_45_scale * (x_45_scale * x_45_scale))))
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(Float64(b / y_45_scale) * Float64(Float64(a_m * -4.0) * Float64(Float64(a_m * b) / Float64(y_45_scale * Float64(x_45_scale * x_45_scale))))) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = (b / y_45_scale) * ((a_m * -4.0) * ((a_m * b) / (y_45_scale * (x_45_scale * x_45_scale)))); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(b / y$45$scale), $MachinePrecision] * N[(N[(a$95$m * -4.0), $MachinePrecision] * N[(N[(a$95$m * b), $MachinePrecision] / N[(y$45$scale * N[(x$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
\frac{b}{y-scale} \cdot \left(\left(a\_m \cdot -4\right) \cdot \frac{a\_m \cdot b}{y-scale \cdot \left(x-scale \cdot x-scale\right)}\right)
\end{array}
Initial program 25.4%
Simplified22.7%
Taylor expanded in angle around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.1%
Simplified52.1%
associate-*r*N/A
associate-*r*N/A
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6469.7%
Applied egg-rr69.7%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6468.3%
Applied egg-rr68.3%
Final simplification68.3%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 0.0)
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return 0.0
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return 0.0 end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
a_m = \left|a\right|
\\
0
\end{array}
Initial program 25.4%
Simplified22.7%
Taylor expanded in b around 0
distribute-rgt-outN/A
metadata-evalN/A
mul0-rgt33.6%
Simplified33.6%
herbie shell --seed 2024164
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))