
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (+ -0.16666666666666666 (* u 0.16666666666666666))))
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(* normAngle normAngle)
(+
(* n0_i (* t_0 (* (- 1.0 u) (- 1.0 u))))
(-
(* (* n1_i -0.16666666666666666) (- (* u (* u u)) u))
(* n0_i t_0))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = -0.16666666666666666f + (u * 0.16666666666666666f);
return (n0_i * (1.0f - u)) + ((u * n1_i) + ((normAngle * normAngle) * ((n0_i * (t_0 * ((1.0f - u) * (1.0f - u)))) + (((n1_i * -0.16666666666666666f) * ((u * (u * u)) - u)) - (n0_i * t_0)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = (-0.16666666666666666e0) + (u * 0.16666666666666666e0)
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle * normangle) * ((n0_i * (t_0 * ((1.0e0 - u) * (1.0e0 - u)))) + (((n1_i * (-0.16666666666666666e0)) * ((u * (u * u)) - u)) - (n0_i * t_0)))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(-0.16666666666666666) + Float32(u * Float32(0.16666666666666666))) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(t_0 * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)))) + Float32(Float32(Float32(n1_i * Float32(-0.16666666666666666)) * Float32(Float32(u * Float32(u * u)) - u)) - Float32(n0_i * t_0)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(-0.16666666666666666) + (u * single(0.16666666666666666)); tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle * normAngle) * ((n0_i * (t_0 * ((single(1.0) - u) * (single(1.0) - u)))) + (((n1_i * single(-0.16666666666666666)) * ((u * (u * u)) - u)) - (n0_i * t_0))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -0.16666666666666666 + u \cdot 0.16666666666666666\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot \left(t\_0 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)\right) + \left(\left(n1\_i \cdot -0.16666666666666666\right) \cdot \left(u \cdot \left(u \cdot u\right) - u\right) - n0\_i \cdot t\_0\right)\right)\right)
\end{array}
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(+
n0_i
(+
(* u n1_i)
(*
(* normAngle normAngle)
(+
(* -0.16666666666666666 (* n1_i (* u (+ (* u u) -1.0))))
(*
(* n0_i (+ -0.16666666666666666 (* u 0.16666666666666666)))
(+ (* (- 1.0 u) (- 1.0 u)) -1.0))))))
(* n0_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i + ((u * n1_i) + ((normAngle * normAngle) * ((-0.16666666666666666f * (n1_i * (u * ((u * u) + -1.0f)))) + ((n0_i * (-0.16666666666666666f + (u * 0.16666666666666666f))) * (((1.0f - u) * (1.0f - u)) + -1.0f)))))) - (n0_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i + ((u * n1_i) + ((normangle * normangle) * (((-0.16666666666666666e0) * (n1_i * (u * ((u * u) + (-1.0e0))))) + ((n0_i * ((-0.16666666666666666e0) + (u * 0.16666666666666666e0))) * (((1.0e0 - u) * (1.0e0 - u)) + (-1.0e0))))))) - (n0_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i + Float32(Float32(u * n1_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * Float32(u * Float32(Float32(u * u) + Float32(-1.0))))) + Float32(Float32(n0_i * Float32(Float32(-0.16666666666666666) + Float32(u * Float32(0.16666666666666666)))) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) + Float32(-1.0))))))) - Float32(n0_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i + ((u * n1_i) + ((normAngle * normAngle) * ((single(-0.16666666666666666) * (n1_i * (u * ((u * u) + single(-1.0))))) + ((n0_i * (single(-0.16666666666666666) + (u * single(0.16666666666666666)))) * (((single(1.0) - u) * (single(1.0) - u)) + single(-1.0))))))) - (n0_i * u); end
\begin{array}{l}
\\
\left(n0\_i + \left(u \cdot n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left(n1\_i \cdot \left(u \cdot \left(u \cdot u + -1\right)\right)\right) + \left(n0\_i \cdot \left(-0.16666666666666666 + u \cdot 0.16666666666666666\right)\right) \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right) + -1\right)\right)\right)\right) - n0\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
distribute-rgt-out--N/A
*-lowering-*.f32N/A
metadata-evalN/A
unpow2N/A
*-lowering-*.f3298.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.999999954906409e-26) (* n0_i (- 1.0 u)) (if (<= n0_i 1.0000000195414814e-24) (* u n1_i) (- n0_i (* n0_i u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.999999954906409e-26f) {
tmp = n0_i * (1.0f - u);
} else if (n0_i <= 1.0000000195414814e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-3.999999954906409e-26)) then
tmp = n0_i * (1.0e0 - u)
else if (n0_i <= 1.0000000195414814e-24) then
tmp = u * n1_i
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.999999954906409e-26)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); elseif (n0_i <= Float32(1.0000000195414814e-24)) tmp = Float32(u * n1_i); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-3.999999954906409e-26)) tmp = n0_i * (single(1.0) - u); elseif (n0_i <= single(1.0000000195414814e-24)) tmp = u * n1_i; else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -3.999999954906409 \cdot 10^{-26}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{elif}\;n0\_i \leq 1.0000000195414814 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n0_i < -3.99999995e-26Initial program 97.7%
Taylor expanded in n0_i around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f3276.0%
Simplified76.0%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3276.1%
Simplified76.1%
if -3.99999995e-26 < n0_i < 1.00000002e-24Initial program 96.1%
Taylor expanded in normAngle around 0
Simplified98.1%
Taylor expanded in n0_i around -inf
Simplified97.8%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
associate--r+N/A
--lowering--.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3263.9%
Simplified63.9%
if 1.00000002e-24 < n0_i Initial program 98.4%
Taylor expanded in n0_i around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f3278.6%
Simplified78.6%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3278.3%
Simplified78.3%
sub-negN/A
neg-mul-1N/A
distribute-lft-inN/A
*-rgt-identityN/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f3278.3%
Applied egg-rr78.3%
Final simplification72.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -3.999999954906409e-26)
t_0
(if (<= n0_i 1.0000000195414814e-24) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -3.999999954906409e-26f) {
tmp = t_0;
} else if (n0_i <= 1.0000000195414814e-24f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-3.999999954906409e-26)) then
tmp = t_0
else if (n0_i <= 1.0000000195414814e-24) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-3.999999954906409e-26)) tmp = t_0; elseif (n0_i <= Float32(1.0000000195414814e-24)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-3.999999954906409e-26)) tmp = t_0; elseif (n0_i <= single(1.0000000195414814e-24)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -3.999999954906409 \cdot 10^{-26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 1.0000000195414814 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -3.99999995e-26 or 1.00000002e-24 < n0_i Initial program 98.0%
Taylor expanded in n0_i around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f3277.2%
Simplified77.2%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3277.1%
Simplified77.1%
if -3.99999995e-26 < n0_i < 1.00000002e-24Initial program 96.1%
Taylor expanded in normAngle around 0
Simplified98.1%
Taylor expanded in n0_i around -inf
Simplified97.8%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
associate--r+N/A
--lowering--.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3263.9%
Simplified63.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(* n1_i (* (* normAngle normAngle) 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (n1_i * ((normAngle * normAngle) * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (n1_i * ((normangle * normangle) * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(n1_i * Float32(Float32(normAngle * normAngle) * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (n1_i * ((normAngle * normAngle) * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + n1\_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
distribute-rgt-out--N/A
*-lowering-*.f32N/A
metadata-evalN/A
unpow2N/A
*-lowering-*.f3298.7%
Simplified98.7%
Taylor expanded in n1_i around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3298.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (+ (- n1_i n0_i) (* n0_i (* (* normAngle normAngle) 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (n0_i * ((normAngle * normAngle) * 0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (n0_i * ((normangle * normangle) * 0.3333333333333333e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(n0_i * Float32(Float32(normAngle * normAngle) * Float32(0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (n0_i * ((normAngle * normAngle) * single(0.3333333333333333))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + n0\_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
distribute-rgt-out--N/A
*-lowering-*.f32N/A
metadata-evalN/A
unpow2N/A
*-lowering-*.f3298.7%
Simplified98.7%
Taylor expanded in n1_i around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3297.8%
Simplified97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.999999936531045e-20) n0_i (if (<= n0_i 1.0000000195414814e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.999999936531045e-20f) {
tmp = n0_i;
} else if (n0_i <= 1.0000000195414814e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.999999936531045e-20)) then
tmp = n0_i
else if (n0_i <= 1.0000000195414814e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= Float32(1.0000000195414814e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= single(1.0000000195414814e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-20}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.0000000195414814 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20 or 1.00000002e-24 < n0_i Initial program 98.2%
Taylor expanded in u around 0
Simplified61.1%
if -1.99999994e-20 < n0_i < 1.00000002e-24Initial program 96.3%
Taylor expanded in normAngle around 0
Simplified98.2%
Taylor expanded in n0_i around -inf
Simplified98.0%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
associate--r+N/A
--lowering--.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3295.8%
Simplified95.8%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3260.7%
Simplified60.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
Simplified98.8%
Applied egg-rr98.7%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
+-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f3297.7%
Simplified97.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
Simplified48.7%
herbie shell --seed 2024164
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))