
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (* (sqrt 0.125) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return (sqrt(0.125) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(0.125d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return (Math.sqrt(0.125) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return (math.sqrt(0.125) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(sqrt(0.125) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = (sqrt(0.125) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[Sqrt[0.125], $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.125} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
*-un-lft-identity100.0%
*-commutative100.0%
add-sqr-sqrt98.4%
sqrt-unprod100.0%
frac-times100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-rgt-identity100.0%
Simplified100.0%
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (sqrt (+ 0.125 (* 0.125 (* (* v v) -3.0))))))
double code(double v) {
return (1.0 - (v * v)) * sqrt((0.125 + (0.125 * ((v * v) * -3.0))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * sqrt((0.125d0 + (0.125d0 * ((v * v) * (-3.0d0)))))
end function
public static double code(double v) {
return (1.0 - (v * v)) * Math.sqrt((0.125 + (0.125 * ((v * v) * -3.0))));
}
def code(v): return (1.0 - (v * v)) * math.sqrt((0.125 + (0.125 * ((v * v) * -3.0))))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * sqrt(Float64(0.125 + Float64(0.125 * Float64(Float64(v * v) * -3.0))))) end
function tmp = code(v) tmp = (1.0 - (v * v)) * sqrt((0.125 + (0.125 * ((v * v) * -3.0)))); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(0.125 + N[(0.125 * N[(N[(v * v), $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \sqrt{0.125 + 0.125 \cdot \left(\left(v \cdot v\right) \cdot -3\right)}
\end{array}
Initial program 100.0%
add-sqr-sqrt98.4%
pow298.4%
pow1/298.4%
sqrt-pow198.4%
metadata-eval98.4%
Applied egg-rr98.4%
pow-pow100.0%
metadata-eval100.0%
pow1/2100.0%
div-inv100.0%
metadata-eval100.0%
*-commutative100.0%
add-sqr-sqrt98.4%
sqrt-unprod100.0%
swap-sqr100.0%
metadata-eval100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
pow1100.0%
Applied egg-rr100.0%
unpow1100.0%
Simplified100.0%
pow2100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ (* (* v v) -0.625) 0.25)))
double code(double v) {
return sqrt(2.0) * (((v * v) * -0.625) + 0.25);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (((v * v) * (-0.625d0)) + 0.25d0)
end function
public static double code(double v) {
return Math.sqrt(2.0) * (((v * v) * -0.625) + 0.25);
}
def code(v): return math.sqrt(2.0) * (((v * v) * -0.625) + 0.25)
function code(v) return Float64(sqrt(2.0) * Float64(Float64(Float64(v * v) * -0.625) + 0.25)) end
function tmp = code(v) tmp = sqrt(2.0) * (((v * v) * -0.625) + 0.25); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision] + 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(\left(v \cdot v\right) \cdot -0.625 + 0.25\right)
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 99.7%
distribute-lft-out99.7%
distribute-rgt-out99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in v around 0 99.7%
associate-*r*99.7%
distribute-rgt-out99.7%
*-commutative99.7%
Simplified99.7%
pow2100.0%
Applied egg-rr99.7%
(FPCore (v) :precision binary64 (* (sqrt 0.125) (- 1.0 (* v v))))
double code(double v) {
return sqrt(0.125) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(0.125d0) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return Math.sqrt(0.125) * (1.0 - (v * v));
}
def code(v): return math.sqrt(0.125) * (1.0 - (v * v))
function code(v) return Float64(sqrt(0.125) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = sqrt(0.125) * (1.0 - (v * v)); end
code[v_] := N[(N[Sqrt[0.125], $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125} \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
*-un-lft-identity100.0%
*-commutative100.0%
add-sqr-sqrt98.4%
sqrt-unprod100.0%
frac-times100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-rgt-identity100.0%
Simplified100.0%
Taylor expanded in v around 0 99.1%
(FPCore (v) :precision binary64 (pow 0.125 0.5))
double code(double v) {
return pow(0.125, 0.5);
}
real(8) function code(v)
real(8), intent (in) :: v
code = 0.125d0 ** 0.5d0
end function
public static double code(double v) {
return Math.pow(0.125, 0.5);
}
def code(v): return math.pow(0.125, 0.5)
function code(v) return 0.125 ^ 0.5 end
function tmp = code(v) tmp = 0.125 ^ 0.5; end
code[v_] := N[Power[0.125, 0.5], $MachinePrecision]
\begin{array}{l}
\\
{0.125}^{0.5}
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 99.1%
Taylor expanded in v around 0 99.1%
add-sqr-sqrt97.6%
sqrt-unprod99.1%
swap-sqr99.1%
metadata-eval99.1%
rem-square-sqrt99.1%
metadata-eval99.1%
pow1/299.1%
Applied egg-rr99.1%
herbie shell --seed 2024163
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))