
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
*-commutative99.2%
distribute-lft-out--99.2%
*-rgt-identity99.2%
cancel-sign-sub-inv99.2%
+-commutative99.2%
associate-+r+99.2%
+-commutative99.2%
*-commutative99.2%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (<= x -3.1e-114) (* x z) (if (<= x 1.66e-21) y (if (<= x 7e+225) (* x z) (* x (- y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e-114) {
tmp = x * z;
} else if (x <= 1.66e-21) {
tmp = y;
} else if (x <= 7e+225) {
tmp = x * z;
} else {
tmp = x * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.1d-114)) then
tmp = x * z
else if (x <= 1.66d-21) then
tmp = y
else if (x <= 7d+225) then
tmp = x * z
else
tmp = x * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e-114) {
tmp = x * z;
} else if (x <= 1.66e-21) {
tmp = y;
} else if (x <= 7e+225) {
tmp = x * z;
} else {
tmp = x * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.1e-114: tmp = x * z elif x <= 1.66e-21: tmp = y elif x <= 7e+225: tmp = x * z else: tmp = x * -y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.1e-114) tmp = Float64(x * z); elseif (x <= 1.66e-21) tmp = y; elseif (x <= 7e+225) tmp = Float64(x * z); else tmp = Float64(x * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.1e-114) tmp = x * z; elseif (x <= 1.66e-21) tmp = y; elseif (x <= 7e+225) tmp = x * z; else tmp = x * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.1e-114], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.66e-21], y, If[LessEqual[x, 7e+225], N[(x * z), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{-114}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.66 \cdot 10^{-21}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 7 \cdot 10^{+225}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -3.1e-114 or 1.65999999999999993e-21 < x < 7.0000000000000006e225Initial program 98.4%
Taylor expanded in y around 0 66.8%
if -3.1e-114 < x < 1.65999999999999993e-21Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 78.1%
if 7.0000000000000006e225 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
neg-mul-1100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 85.2%
mul-1-neg85.2%
distribute-rgt-neg-out85.2%
Simplified85.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e+33) (not (<= x 1.8e-9))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+33) || !(x <= 1.8e-9)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d+33)) .or. (.not. (x <= 1.8d-9))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+33) || !(x <= 1.8e-9)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e+33) or not (x <= 1.8e-9): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e+33) || !(x <= 1.8e-9)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e+33) || ~((x <= 1.8e-9))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e+33], N[Not[LessEqual[x, 1.8e-9]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+33} \lor \neg \left(x \leq 1.8 \cdot 10^{-9}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1.8000000000000001e33 or 1.8e-9 < x Initial program 98.1%
Taylor expanded in x around inf 99.5%
neg-mul-199.5%
sub-neg99.5%
Simplified99.5%
if -1.8000000000000001e33 < x < 1.8e-9Initial program 100.0%
Taylor expanded in x around 0 99.4%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e-115) (not (<= x 4.4e-20))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-115) || !(x <= 4.4e-20)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d-115)) .or. (.not. (x <= 4.4d-20))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-115) || !(x <= 4.4e-20)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e-115) or not (x <= 4.4e-20): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e-115) || !(x <= 4.4e-20)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e-115) || ~((x <= 4.4e-20))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e-115], N[Not[LessEqual[x, 4.4e-20]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-115} \lor \neg \left(x \leq 4.4 \cdot 10^{-20}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.20000000000000011e-115 or 4.39999999999999982e-20 < x Initial program 98.5%
Taylor expanded in x around inf 93.5%
neg-mul-193.5%
sub-neg93.5%
Simplified93.5%
if -1.20000000000000011e-115 < x < 4.39999999999999982e-20Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 78.1%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-115) (not (<= x 1.45e-18))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-115) || !(x <= 1.45e-18)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-115)) .or. (.not. (x <= 1.45d-18))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-115) || !(x <= 1.45e-18)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-115) or not (x <= 1.45e-18): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-115) || !(x <= 1.45e-18)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-115) || ~((x <= 1.45e-18))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-115], N[Not[LessEqual[x, 1.45e-18]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-115} \lor \neg \left(x \leq 1.45 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.40000000000000021e-115 or 1.45e-18 < x Initial program 98.5%
Taylor expanded in y around 0 63.0%
if -2.40000000000000021e-115 < x < 1.45e-18Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 78.1%
Final simplification69.6%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 99.2%
*-commutative99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 82.6%
Taylor expanded in y around inf 38.9%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))