
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= x -6.1e-164) (* 0.5 x) (* 0.5 y)))
double code(double x, double y) {
double tmp;
if (x <= -6.1e-164) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-6.1d-164)) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -6.1e-164) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -6.1e-164: tmp = 0.5 * x else: tmp = 0.5 * y return tmp
function code(x, y) tmp = 0.0 if (x <= -6.1e-164) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -6.1e-164) tmp = 0.5 * x; else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -6.1e-164], N[(0.5 * x), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.1 \cdot 10^{-164}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if x < -6.10000000000000013e-164Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 63.6%
if -6.10000000000000013e-164 < x Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 58.7%
(FPCore (x y) :precision binary64 (* 0.5 x))
double code(double x, double y) {
return 0.5 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * x
end function
public static double code(double x, double y) {
return 0.5 * x;
}
def code(x, y): return 0.5 * x
function code(x, y) return Float64(0.5 * x) end
function tmp = code(x, y) tmp = 0.5 * x; end
code[x_, y_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 49.7%
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
herbie shell --seed 2024163
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x y) 2))
(* (/ 1.0 2.0) (+ x y)))