
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e+94) (not (<= x 2.2e+91))) (* x (cos y)) (fma z (- (sin y)) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+94) || !(x <= 2.2e+91)) {
tmp = x * cos(y);
} else {
tmp = fma(z, -sin(y), x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e+94) || !(x <= 2.2e+91)) tmp = Float64(x * cos(y)); else tmp = fma(z, Float64(-sin(y)), x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e+94], N[Not[LessEqual[x, 2.2e+91]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+94} \lor \neg \left(x \leq 2.2 \cdot 10^{+91}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\end{array}
\end{array}
if x < -5.1999999999999998e94 or 2.19999999999999999e91 < x Initial program 99.9%
Taylor expanded in x around inf 92.4%
if -5.1999999999999998e94 < x < 2.19999999999999999e91Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 89.9%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.6e+94) (not (<= x 6.2e+91))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+94) || !(x <= 6.2e+91)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.6d+94)) .or. (.not. (x <= 6.2d+91))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+94) || !(x <= 6.2e+91)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.6e+94) or not (x <= 6.2e+91): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.6e+94) || !(x <= 6.2e+91)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.6e+94) || ~((x <= 6.2e+91))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.6e+94], N[Not[LessEqual[x, 6.2e+91]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{+94} \lor \neg \left(x \leq 6.2 \cdot 10^{+91}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.5999999999999999e94 or 6.19999999999999995e91 < x Initial program 99.9%
Taylor expanded in x around inf 92.4%
if -2.5999999999999999e94 < x < 6.19999999999999995e91Initial program 99.8%
add-log-exp99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 89.9%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.102) (not (<= y 0.00013))) (* (sin y) (- z)) (+ x (* y (- (* -0.5 (* x y)) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.102) || !(y <= 0.00013)) {
tmp = sin(y) * -z;
} else {
tmp = x + (y * ((-0.5 * (x * y)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.102d0)) .or. (.not. (y <= 0.00013d0))) then
tmp = sin(y) * -z
else
tmp = x + (y * (((-0.5d0) * (x * y)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.102) || !(y <= 0.00013)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x + (y * ((-0.5 * (x * y)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.102) or not (y <= 0.00013): tmp = math.sin(y) * -z else: tmp = x + (y * ((-0.5 * (x * y)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.102) || !(y <= 0.00013)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(x * y)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.102) || ~((y <= 0.00013))) tmp = sin(y) * -z; else tmp = x + (y * ((-0.5 * (x * y)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.102], N[Not[LessEqual[y, 0.00013]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x + N[(y * N[(N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.102 \lor \neg \left(y \leq 0.00013\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(x \cdot y\right) - z\right)\\
\end{array}
\end{array}
if y < -0.101999999999999993 or 1.29999999999999989e-4 < y Initial program 99.7%
Taylor expanded in x around 0 59.3%
neg-mul-159.3%
*-commutative59.3%
distribute-rgt-neg-in59.3%
Simplified59.3%
if -0.101999999999999993 < y < 1.29999999999999989e-4Initial program 100.0%
Taylor expanded in y around 0 99.7%
sub-neg99.7%
sub-neg99.7%
*-commutative99.7%
Simplified99.7%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00092) (not (<= y 3.3))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00092) || !(y <= 3.3)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00092d0)) .or. (.not. (y <= 3.3d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00092) || !(y <= 3.3)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00092) or not (y <= 3.3): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00092) || !(y <= 3.3)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00092) || ~((y <= 3.3))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00092], N[Not[LessEqual[y, 3.3]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00092 \lor \neg \left(y \leq 3.3\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -9.2000000000000003e-4 or 3.2999999999999998 < y Initial program 99.7%
Taylor expanded in x around inf 42.8%
if -9.2000000000000003e-4 < y < 3.2999999999999998Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.4e+96) (not (<= z 4.9e+95))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.4e+96) || !(z <= 4.9e+95)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.4d+96)) .or. (.not. (z <= 4.9d+95))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.4e+96) || !(z <= 4.9e+95)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.4e+96) or not (z <= 4.9e+95): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.4e+96) || !(z <= 4.9e+95)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.4e+96) || ~((z <= 4.9e+95))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.4e+96], N[Not[LessEqual[z, 4.9e+95]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.4 \cdot 10^{+96} \lor \neg \left(z \leq 4.9 \cdot 10^{+95}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -7.39999999999999982e96 or 4.8999999999999999e95 < z Initial program 99.8%
Taylor expanded in y around 0 52.2%
mul-1-neg52.2%
unsub-neg52.2%
*-commutative52.2%
Simplified52.2%
Taylor expanded in x around 0 36.1%
neg-mul-136.1%
*-commutative36.1%
distribute-rgt-neg-in36.1%
Simplified36.1%
if -7.39999999999999982e96 < z < 4.8999999999999999e95Initial program 99.9%
Taylor expanded in y around 0 54.1%
Final simplification47.9%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 56.3%
mul-1-neg56.3%
unsub-neg56.3%
*-commutative56.3%
Simplified56.3%
Final simplification56.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 41.7%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))