
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.6e-12) (not (<= x 2.25e-63))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-12) || !(x <= 2.25e-63)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.6d-12)) .or. (.not. (x <= 2.25d-63))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-12) || !(x <= 2.25e-63)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.6e-12) or not (x <= 2.25e-63): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.6e-12) || !(x <= 2.25e-63)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.6e-12) || ~((x <= 2.25e-63))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e-12], N[Not[LessEqual[x, 2.25e-63]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{-12} \lor \neg \left(x \leq 2.25 \cdot 10^{-63}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -3.6e-12 or 2.25e-63 < x Initial program 99.9%
Taylor expanded in y around 0 87.5%
if -3.6e-12 < x < 2.25e-63Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 90.0%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.008) (not (<= y 0.0062))) (* z (cos y)) (+ z (* y (+ x (* y (* -0.16666666666666666 (* x y))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.008) || !(y <= 0.0062)) {
tmp = z * cos(y);
} else {
tmp = z + (y * (x + (y * (-0.16666666666666666 * (x * y)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.008d0)) .or. (.not. (y <= 0.0062d0))) then
tmp = z * cos(y)
else
tmp = z + (y * (x + (y * ((-0.16666666666666666d0) * (x * y)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.008) || !(y <= 0.0062)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (y * (x + (y * (-0.16666666666666666 * (x * y)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.008) or not (y <= 0.0062): tmp = z * math.cos(y) else: tmp = z + (y * (x + (y * (-0.16666666666666666 * (x * y))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.008) || !(y <= 0.0062)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(-0.16666666666666666 * Float64(x * y)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.008) || ~((y <= 0.0062))) tmp = z * cos(y); else tmp = z + (y * (x + (y * (-0.16666666666666666 * (x * y))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.008], N[Not[LessEqual[y, 0.0062]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.008 \lor \neg \left(y \leq 0.0062\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(-0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0080000000000000002 or 0.00619999999999999978 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 59.1%
if -0.0080000000000000002 < y < 0.00619999999999999978Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.8%
Taylor expanded in z around 0 99.8%
*-commutative99.8%
Simplified99.8%
Final simplification81.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.9e-8) (not (<= y 3.3))) (* x (sin y)) (+ z (* y (+ x (* z (* y -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-8) || !(y <= 3.3)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.9d-8)) .or. (.not. (y <= 3.3d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (z * (y * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-8) || !(y <= 3.3)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.9e-8) or not (y <= 3.3): tmp = x * math.sin(y) else: tmp = z + (y * (x + (z * (y * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.9e-8) || !(y <= 3.3)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(z * Float64(y * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.9e-8) || ~((y <= 3.3))) tmp = x * sin(y); else tmp = z + (y * (x + (z * (y * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.9e-8], N[Not[LessEqual[y, 3.3]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{-8} \lor \neg \left(y \leq 3.3\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + z \cdot \left(y \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -3.89999999999999985e-8 or 3.2999999999999998 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 43.5%
if -3.89999999999999985e-8 < y < 3.2999999999999998Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.4%
associate-*r*99.4%
Simplified99.4%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.3e+219) (not (<= x 6.6e+165))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.3e+219) || !(x <= 6.6e+165)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.3d+219)) .or. (.not. (x <= 6.6d+165))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.3e+219) || !(x <= 6.6e+165)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.3e+219) or not (x <= 6.6e+165): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.3e+219) || !(x <= 6.6e+165)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.3e+219) || ~((x <= 6.6e+165))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.3e+219], N[Not[LessEqual[x, 6.6e+165]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{+219} \lor \neg \left(x \leq 6.6 \cdot 10^{+165}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -4.2999999999999997e219 or 6.5999999999999997e165 < x Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 58.6%
+-commutative58.6%
Simplified58.6%
Taylor expanded in y around inf 51.4%
Taylor expanded in x around inf 45.2%
if -4.2999999999999997e219 < x < 6.5999999999999997e165Initial program 99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 50.2%
Final simplification49.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 56.2%
+-commutative56.2%
Simplified56.2%
Final simplification56.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 44.8%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))