
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e+94) (not (<= x 2.2e+91))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+94) || !(x <= 2.2e+91)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d+94)) .or. (.not. (x <= 2.2d+91))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+94) || !(x <= 2.2e+91)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e+94) or not (x <= 2.2e+91): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e+94) || !(x <= 2.2e+91)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e+94) || ~((x <= 2.2e+91))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e+94], N[Not[LessEqual[x, 2.2e+91]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+94} \lor \neg \left(x \leq 2.2 \cdot 10^{+91}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -5.1999999999999998e94 or 2.19999999999999999e91 < x Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around inf 92.4%
if -5.1999999999999998e94 < x < 2.19999999999999999e91Initial program 99.8%
Taylor expanded in y around 0 89.9%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0058) (not (<= y 0.0011))) (* z (sin y)) (+ x (* y (+ z (* -0.5 (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0058) || !(y <= 0.0011)) {
tmp = z * sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0058d0)) .or. (.not. (y <= 0.0011d0))) then
tmp = z * sin(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0058) || !(y <= 0.0011)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0058) or not (y <= 0.0011): tmp = z * math.sin(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0058) || !(y <= 0.0011)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0058) || ~((y <= 0.0011))) tmp = z * sin(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0058], N[Not[LessEqual[y, 0.0011]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0058 \lor \neg \left(y \leq 0.0011\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -0.0058 or 0.00110000000000000007 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 59.1%
if -0.0058 < y < 0.00110000000000000007Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.7%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.9e-8) (not (<= y 3.3))) (* x (cos y)) (+ x (* y (+ z (* y (* z (* y -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-8) || !(y <= 3.3)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.9d-8)) .or. (.not. (y <= 3.3d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (z * (y * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-8) || !(y <= 3.3)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.9e-8) or not (y <= 3.3): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.9e-8) || !(y <= 3.3)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(z * Float64(y * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.9e-8) || ~((y <= 3.3))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.9e-8], N[Not[LessEqual[y, 3.3]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(z * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{-8} \lor \neg \left(y \leq 3.3\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(z \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -3.89999999999999985e-8 or 3.2999999999999998 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 43.6%
if -3.89999999999999985e-8 < y < 3.2999999999999998Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.4%
Taylor expanded in x around 0 99.4%
*-commutative99.4%
*-commutative99.4%
associate-*r*99.4%
Simplified99.4%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1e+100) (not (<= z 4.8e+95))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+100) || !(z <= 4.8e+95)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d+100)) .or. (.not. (z <= 4.8d+95))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+100) || !(z <= 4.8e+95)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1e+100) or not (z <= 4.8e+95): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1e+100) || !(z <= 4.8e+95)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1e+100) || ~((z <= 4.8e+95))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e+100], N[Not[LessEqual[z, 4.8e+95]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+100} \lor \neg \left(z \leq 4.8 \cdot 10^{+95}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.1e100 or 4.8000000000000001e95 < z Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 75.6%
Taylor expanded in y around 0 36.2%
if -1.1e100 < z < 4.8000000000000001e95Initial program 99.9%
log1p-expm1-u99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 54.1%
Final simplification47.9%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 56.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.7%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))