
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1e+298) (fma x x (* (- (* z z) t) (* y -4.0))) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+298) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = x * x;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1e+298) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(x * x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e+298], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{+298}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999996e297Initial program 95.2%
fmm-def95.3%
distribute-lft-neg-in95.3%
*-commutative95.3%
distribute-rgt-neg-in95.3%
metadata-eval95.3%
Simplified95.3%
if 9.9999999999999996e297 < (*.f64 x x) Initial program 82.1%
Taylor expanded in y around 0 82.1%
Simplified94.9%
--rgt-identity94.9%
Applied egg-rr94.9%
(FPCore (x y z t)
:precision binary64
(if (<= z 8.5e-268)
(* x x)
(if (<= z 2.25e+18)
(* 4.0 (* t y))
(if (<= z 6.2e+59) (* x x) (* (* z z) (* y -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8.5e-268) {
tmp = x * x;
} else if (z <= 2.25e+18) {
tmp = 4.0 * (t * y);
} else if (z <= 6.2e+59) {
tmp = x * x;
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 8.5d-268) then
tmp = x * x
else if (z <= 2.25d+18) then
tmp = 4.0d0 * (t * y)
else if (z <= 6.2d+59) then
tmp = x * x
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8.5e-268) {
tmp = x * x;
} else if (z <= 2.25e+18) {
tmp = 4.0 * (t * y);
} else if (z <= 6.2e+59) {
tmp = x * x;
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 8.5e-268: tmp = x * x elif z <= 2.25e+18: tmp = 4.0 * (t * y) elif z <= 6.2e+59: tmp = x * x else: tmp = (z * z) * (y * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 8.5e-268) tmp = Float64(x * x); elseif (z <= 2.25e+18) tmp = Float64(4.0 * Float64(t * y)); elseif (z <= 6.2e+59) tmp = Float64(x * x); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 8.5e-268) tmp = x * x; elseif (z <= 2.25e+18) tmp = 4.0 * (t * y); elseif (z <= 6.2e+59) tmp = x * x; else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 8.5e-268], N[(x * x), $MachinePrecision], If[LessEqual[z, 2.25e+18], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.2e+59], N[(x * x), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8.5 \cdot 10^{-268}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 2.25 \cdot 10^{+18}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+59}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if z < 8.50000000000000052e-268 or 2.25e18 < z < 6.20000000000000029e59Initial program 91.9%
Taylor expanded in y around 0 91.9%
Simplified41.3%
--rgt-identity41.3%
Applied egg-rr41.3%
if 8.50000000000000052e-268 < z < 2.25e18Initial program 96.6%
fmm-def96.6%
distribute-lft-neg-in96.6%
*-commutative96.6%
distribute-rgt-neg-in96.6%
metadata-eval96.6%
Simplified96.6%
Taylor expanded in t around inf 50.6%
*-commutative50.6%
Simplified50.6%
if 6.20000000000000029e59 < z Initial program 89.0%
fmm-def89.0%
distribute-lft-neg-in89.0%
*-commutative89.0%
distribute-rgt-neg-in89.0%
metadata-eval89.0%
Simplified89.0%
Taylor expanded in z around inf 85.2%
associate-*r*85.2%
*-commutative85.2%
Simplified85.2%
pow285.2%
Applied egg-rr85.2%
Final simplification52.4%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1e+298) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+298) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 1d+298) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+298) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 1e+298: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1e+298) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 1e+298) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e+298], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{+298}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999996e297Initial program 95.2%
if 9.9999999999999996e297 < (*.f64 x x) Initial program 82.1%
Taylor expanded in y around 0 82.1%
Simplified94.9%
--rgt-identity94.9%
Applied egg-rr94.9%
Final simplification95.2%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2.5e+143) (- (* x x) (* y (* t -4.0))) (* (* z z) (* y -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2.5e+143) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2.5d+143) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2.5e+143) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2.5e+143: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (z * z) * (y * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2.5e+143) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2.5e+143) tmp = (x * x) - (y * (t * -4.0)); else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.5e+143], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.5 \cdot 10^{+143}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.50000000000000006e143Initial program 98.7%
Taylor expanded in z around 0 90.0%
*-commutative90.0%
*-commutative90.0%
associate-*l*90.0%
Simplified90.0%
if 2.50000000000000006e143 < (*.f64 z z) Initial program 82.4%
fmm-def84.4%
distribute-lft-neg-in84.4%
*-commutative84.4%
distribute-rgt-neg-in84.4%
metadata-eval84.4%
Simplified84.4%
Taylor expanded in z around inf 78.4%
associate-*r*78.4%
*-commutative78.4%
Simplified78.4%
pow278.4%
Applied egg-rr78.4%
Final simplification85.5%
(FPCore (x y z t) :precision binary64 (if (<= x 2.65e+45) (* 4.0 (* t y)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 2.65e+45) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 2.65d+45) then
tmp = 4.0d0 * (t * y)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 2.65e+45) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 2.65e+45: tmp = 4.0 * (t * y) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 2.65e+45) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 2.65e+45) tmp = 4.0 * (t * y); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 2.65e+45], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.65 \cdot 10^{+45}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 2.64999999999999996e45Initial program 93.3%
fmm-def94.3%
distribute-lft-neg-in94.3%
*-commutative94.3%
distribute-rgt-neg-in94.3%
metadata-eval94.3%
Simplified94.3%
Taylor expanded in t around inf 40.0%
*-commutative40.0%
Simplified40.0%
if 2.64999999999999996e45 < x Initial program 88.6%
Taylor expanded in y around 0 88.6%
Simplified79.6%
--rgt-identity79.6%
Applied egg-rr79.6%
Final simplification48.1%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 92.4%
Taylor expanded in y around 0 92.4%
Simplified37.3%
--rgt-identity37.3%
Applied egg-rr37.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024163
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))