
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (/ (+ (/ -0.375 (+ 1.0 (+ 1.0 (pow x 1.5)))) (* 0.5 (pow x -0.5))) x))
double code(double x) {
return ((-0.375 / (1.0 + (1.0 + pow(x, 1.5)))) + (0.5 * pow(x, -0.5))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-0.375d0) / (1.0d0 + (1.0d0 + (x ** 1.5d0)))) + (0.5d0 * (x ** (-0.5d0)))) / x
end function
public static double code(double x) {
return ((-0.375 / (1.0 + (1.0 + Math.pow(x, 1.5)))) + (0.5 * Math.pow(x, -0.5))) / x;
}
def code(x): return ((-0.375 / (1.0 + (1.0 + math.pow(x, 1.5)))) + (0.5 * math.pow(x, -0.5))) / x
function code(x) return Float64(Float64(Float64(-0.375 / Float64(1.0 + Float64(1.0 + (x ^ 1.5)))) + Float64(0.5 * (x ^ -0.5))) / x) end
function tmp = code(x) tmp = ((-0.375 / (1.0 + (1.0 + (x ^ 1.5)))) + (0.5 * (x ^ -0.5))) / x; end
code[x_] := N[(N[(N[(-0.375 / N[(1.0 + N[(1.0 + N[Power[x, 1.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-0.375}{1 + \left(1 + {x}^{1.5}\right)} + 0.5 \cdot {x}^{-0.5}}{x}
\end{array}
Initial program 37.0%
Taylor expanded in x around inf 80.3%
Simplified80.3%
Taylor expanded in x around inf 98.4%
associate-+r+98.4%
distribute-rgt-out98.4%
metadata-eval98.4%
unpow1/298.4%
rem-exp-log94.2%
exp-neg94.2%
exp-prod94.2%
distribute-lft-neg-out94.2%
distribute-rgt-neg-in94.2%
metadata-eval94.2%
exp-to-pow98.4%
Simplified98.4%
*-commutative98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
sqrt-pow198.4%
metadata-eval98.4%
Applied egg-rr98.4%
Applied egg-rr98.4%
sub-neg98.4%
log1p-undefine98.4%
rem-exp-log98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x) :precision binary64 (/ (+ (* 0.5 (pow x -0.5)) (/ -0.375 (pow x 1.5))) x))
double code(double x) {
return ((0.5 * pow(x, -0.5)) + (-0.375 / pow(x, 1.5))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((0.5d0 * (x ** (-0.5d0))) + ((-0.375d0) / (x ** 1.5d0))) / x
end function
public static double code(double x) {
return ((0.5 * Math.pow(x, -0.5)) + (-0.375 / Math.pow(x, 1.5))) / x;
}
def code(x): return ((0.5 * math.pow(x, -0.5)) + (-0.375 / math.pow(x, 1.5))) / x
function code(x) return Float64(Float64(Float64(0.5 * (x ^ -0.5)) + Float64(-0.375 / (x ^ 1.5))) / x) end
function tmp = code(x) tmp = ((0.5 * (x ^ -0.5)) + (-0.375 / (x ^ 1.5))) / x; end
code[x_] := N[(N[(N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision] + N[(-0.375 / N[Power[x, 1.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot {x}^{-0.5} + \frac{-0.375}{{x}^{1.5}}}{x}
\end{array}
Initial program 37.0%
Taylor expanded in x around inf 80.3%
Simplified80.3%
Taylor expanded in x around inf 98.4%
associate-+r+98.4%
distribute-rgt-out98.4%
metadata-eval98.4%
unpow1/298.4%
rem-exp-log94.2%
exp-neg94.2%
exp-prod94.2%
distribute-lft-neg-out94.2%
distribute-rgt-neg-in94.2%
metadata-eval94.2%
exp-to-pow98.4%
Simplified98.4%
*-commutative98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
sqrt-pow198.4%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x) :precision binary64 (* 0.5 (pow x -1.5)))
double code(double x) {
return 0.5 * pow(x, -1.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-1.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -1.5);
}
def code(x): return 0.5 * math.pow(x, -1.5)
function code(x) return Float64(0.5 * (x ^ -1.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -1.5); end
code[x_] := N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-1.5}
\end{array}
Initial program 37.0%
Taylor expanded in x around inf 68.0%
pow168.0%
*-commutative68.0%
pow-flip68.7%
sqrt-pow197.4%
metadata-eval97.4%
metadata-eval97.4%
Applied egg-rr97.4%
unpow197.4%
*-commutative97.4%
Simplified97.4%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 37.0%
frac-2neg37.0%
metadata-eval37.0%
frac-sub37.2%
*-un-lft-identity37.2%
+-commutative37.2%
+-commutative37.2%
Applied egg-rr37.2%
Taylor expanded in x around inf 33.5%
distribute-rgt1-in33.5%
metadata-eval33.5%
mul0-lft33.5%
Simplified33.5%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024163
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))