
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr97.9%
pow297.9%
metadata-eval98.4%
Applied egg-rr98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.009999999776482582) (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.009999999776482582f) {
tmp = 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.009999999776482582e0) then
tmp = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.009999999776482582)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.009999999776482582)) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.009999999776482582:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00999999978Initial program 98.4%
Taylor expanded in u2 around 0 96.7%
if 0.00999999978 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
Taylor expanded in u1 around 0 85.1%
+-commutative85.1%
Simplified85.1%
Final simplification93.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.009999999776482582) (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)) (* (sin (* u2 6.28318530718)) (pow (/ 1.0 u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.009999999776482582f) {
tmp = 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
} else {
tmp = sinf((u2 * 6.28318530718f)) * powf((1.0f / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.009999999776482582e0) then
tmp = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
else
tmp = sin((u2 * 6.28318530718e0)) * ((1.0e0 / u1) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.009999999776482582)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * (Float32(Float32(1.0) / u1) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.009999999776482582)) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); else tmp = sin((u2 * single(6.28318530718))) * ((single(1.0) / u1) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.009999999776482582:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot {\left(\frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00999999978Initial program 98.4%
Taylor expanded in u2 around 0 96.7%
if 0.00999999978 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
clear-num97.8%
sqrt-div97.8%
metadata-eval97.8%
Applied egg-rr97.8%
*-un-lft-identity97.8%
inv-pow97.8%
sqrt-pow297.9%
div-sub97.8%
*-inverses97.8%
sub-neg97.8%
metadata-eval97.8%
metadata-eval97.8%
Applied egg-rr97.8%
*-lft-identity97.8%
Simplified97.8%
Taylor expanded in u1 around 0 73.2%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.04399999976158142) (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.04399999976158142f) {
tmp = 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.04399999976158142e0) then
tmp = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.04399999976158142)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.04399999976158142)) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.04399999976158142:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0439999998Initial program 98.4%
Taylor expanded in u2 around 0 94.0%
if 0.0439999998 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0 74.3%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (/ 1.0 (/ u1 (- 1.0 u1))) -0.5) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return powf((1.0f / (u1 / (1.0f - u1))), -0.5f) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((1.0e0 / (u1 / (1.0e0 - u1))) ** (-0.5e0)) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(1.0) / Float32(u1 / Float32(Float32(1.0) - u1))) ^ Float32(-0.5)) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((single(1.0) / (u1 / (single(1.0) - u1))) ^ single(-0.5)) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
{\left(\frac{1}{\frac{u1}{1 - u1}}\right)}^{-0.5} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
clear-num98.2%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
*-un-lft-identity98.1%
inv-pow98.1%
sqrt-pow298.2%
div-sub98.1%
*-inverses98.1%
sub-neg98.1%
metadata-eval98.1%
metadata-eval98.1%
Applied egg-rr98.1%
*-lft-identity98.1%
Simplified98.1%
Taylor expanded in u1 around 0 98.2%
mul-1-neg98.2%
sub-neg98.2%
Simplified98.2%
clear-num98.2%
inv-pow98.2%
Applied egg-rr98.2%
unpow-198.2%
Simplified98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.5%
Taylor expanded in u1 around 0 71.5%
+-commutative85.2%
Simplified71.5%
Final simplification71.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.5%
Taylor expanded in u1 around 0 63.7%
Final simplification63.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sin (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return sin(Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
add-cbrt-cube98.2%
pow1/395.9%
add-sqr-sqrt95.9%
pow195.9%
pow1/295.9%
pow-prod-up95.9%
metadata-eval95.9%
Applied egg-rr95.9%
unpow1/398.2%
Simplified98.2%
pow1/395.9%
pow-pow98.2%
metadata-eval98.2%
pow1/298.2%
clear-num98.2%
sqrt-div98.1%
metadata-eval98.1%
add-sqr-sqrt97.3%
associate-/r*97.5%
metadata-eval97.5%
sqrt-div97.8%
sqrt-div97.8%
clear-num97.8%
sqrt-div97.9%
pow1/297.9%
sqrt-pow197.9%
metadata-eval97.9%
pow1/297.9%
sqrt-pow197.9%
Applied egg-rr98.0%
Taylor expanded in u1 around inf 20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return u2 * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * single(6.28318530718); end
\begin{array}{l}
\\
u2 \cdot 6.28318530718
\end{array}
Initial program 98.2%
add-cbrt-cube98.2%
pow1/395.9%
add-sqr-sqrt95.9%
pow195.9%
pow1/295.9%
pow-prod-up95.9%
metadata-eval95.9%
Applied egg-rr95.9%
unpow1/398.2%
Simplified98.2%
pow1/395.9%
pow-pow98.2%
metadata-eval98.2%
pow1/298.2%
clear-num98.2%
sqrt-div98.1%
metadata-eval98.1%
add-sqr-sqrt97.3%
associate-/r*97.5%
metadata-eval97.5%
sqrt-div97.8%
sqrt-div97.8%
clear-num97.8%
sqrt-div97.9%
pow1/297.9%
sqrt-pow197.9%
metadata-eval97.9%
pow1/297.9%
sqrt-pow197.9%
Applied egg-rr98.0%
Taylor expanded in u1 around inf 20.2%
Taylor expanded in u2 around 0 19.5%
Final simplification19.5%
herbie shell --seed 2024163
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))