
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ x 1.0)))) (+ t_0 (* t_0 (/ x y)))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (x + 1.0d0)
code = t_0 + (t_0 * (x / y))
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
def code(x, y): t_0 = x / (x + 1.0) return t_0 + (t_0 * (x / y))
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) return Float64(t_0 + Float64(t_0 * Float64(x / y))) end
function tmp = code(x, y) t_0 = x / (x + 1.0); tmp = t_0 + (t_0 * (x / y)); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 + N[(t$95$0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
t\_0 + t\_0 \cdot \frac{x}{y}
\end{array}
\end{array}
Initial program 87.5%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
associate-/r/99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
+-commutative99.9%
+-commutative99.9%
Applied egg-rr99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= x -980.0)
t_0
(if (<= x 1.38e-59)
(/ x (+ x 1.0))
(if (<= x 950000000.0) (* x (/ (/ x y) (+ x 1.0))) t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -980.0) {
tmp = t_0;
} else if (x <= 1.38e-59) {
tmp = x / (x + 1.0);
} else if (x <= 950000000.0) {
tmp = x * ((x / y) / (x + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-980.0d0)) then
tmp = t_0
else if (x <= 1.38d-59) then
tmp = x / (x + 1.0d0)
else if (x <= 950000000.0d0) then
tmp = x * ((x / y) / (x + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -980.0) {
tmp = t_0;
} else if (x <= 1.38e-59) {
tmp = x / (x + 1.0);
} else if (x <= 950000000.0) {
tmp = x * ((x / y) / (x + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -980.0: tmp = t_0 elif x <= 1.38e-59: tmp = x / (x + 1.0) elif x <= 950000000.0: tmp = x * ((x / y) / (x + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -980.0) tmp = t_0; elseif (x <= 1.38e-59) tmp = Float64(x / Float64(x + 1.0)); elseif (x <= 950000000.0) tmp = Float64(x * Float64(Float64(x / y) / Float64(x + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -980.0) tmp = t_0; elseif (x <= 1.38e-59) tmp = x / (x + 1.0); elseif (x <= 950000000.0) tmp = x * ((x / y) / (x + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -980.0], t$95$0, If[LessEqual[x, 1.38e-59], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 950000000.0], N[(x * N[(N[(x / y), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -980:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.38 \cdot 10^{-59}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;x \leq 950000000:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -980 or 9.5e8 < x Initial program 76.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.8%
Taylor expanded in x around 0 98.9%
if -980 < x < 1.38e-59Initial program 99.9%
Taylor expanded in y around inf 75.8%
if 1.38e-59 < x < 9.5e8Initial program 99.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 77.1%
Final simplification88.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= x -980.0)
t_0
(if (<= x 4.5e-60)
(/ x (+ x 1.0))
(if (<= x 320000000.0) (/ x (+ y (/ y x))) t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -980.0) {
tmp = t_0;
} else if (x <= 4.5e-60) {
tmp = x / (x + 1.0);
} else if (x <= 320000000.0) {
tmp = x / (y + (y / x));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-980.0d0)) then
tmp = t_0
else if (x <= 4.5d-60) then
tmp = x / (x + 1.0d0)
else if (x <= 320000000.0d0) then
tmp = x / (y + (y / x))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -980.0) {
tmp = t_0;
} else if (x <= 4.5e-60) {
tmp = x / (x + 1.0);
} else if (x <= 320000000.0) {
tmp = x / (y + (y / x));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -980.0: tmp = t_0 elif x <= 4.5e-60: tmp = x / (x + 1.0) elif x <= 320000000.0: tmp = x / (y + (y / x)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -980.0) tmp = t_0; elseif (x <= 4.5e-60) tmp = Float64(x / Float64(x + 1.0)); elseif (x <= 320000000.0) tmp = Float64(x / Float64(y + Float64(y / x))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -980.0) tmp = t_0; elseif (x <= 4.5e-60) tmp = x / (x + 1.0); elseif (x <= 320000000.0) tmp = x / (y + (y / x)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -980.0], t$95$0, If[LessEqual[x, 4.5e-60], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 320000000.0], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -980:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{-60}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;x \leq 320000000:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -980 or 3.2e8 < x Initial program 76.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.8%
Taylor expanded in x around 0 98.9%
if -980 < x < 4.50000000000000001e-60Initial program 99.9%
Taylor expanded in y around inf 75.8%
if 4.50000000000000001e-60 < x < 3.2e8Initial program 99.6%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 76.7%
associate-/l*76.6%
+-commutative76.6%
Simplified76.6%
Taylor expanded in y around 0 77.0%
unpow277.0%
+-commutative77.0%
associate-*l/76.9%
associate-/r/76.7%
associate-*r/76.6%
*-lft-identity76.6%
associate-*r/76.6%
associate-*l/76.4%
distribute-rgt-in76.6%
*-lft-identity76.6%
rgt-mult-inverse76.6%
distribute-rgt-in76.7%
*-lft-identity76.7%
associate-*l/76.9%
*-lft-identity76.9%
Simplified76.9%
Final simplification88.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.82))) (+ 1.0 (/ x y)) (* x (+ 1.0 (* x (+ (/ 1.0 y) -1.0))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.82d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x * (1.0d0 + (x * ((1.0d0 / y) + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.82): tmp = 1.0 + (x / y) else: tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.82)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(Float64(1.0 / y) + -1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.82))) tmp = 1.0 + (x / y); else tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.82]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.82\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \left(\frac{1}{y} + -1\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.819999999999999951 < x Initial program 77.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 97.1%
Taylor expanded in x around 0 97.2%
if -1 < x < 0.819999999999999951Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 97.7%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -800.0) (not (<= x 750000.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -800.0) || !(x <= 750000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-800.0d0)) .or. (.not. (x <= 750000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -800.0) || !(x <= 750000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -800.0) or not (x <= 750000.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -800.0) || !(x <= 750000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -800.0) || ~((x <= 750000.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -800.0], N[Not[LessEqual[x, 750000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -800 \lor \neg \left(x \leq 750000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -800 or 7.5e5 < x Initial program 76.7%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 98.4%
Taylor expanded in x around 0 98.6%
if -800 < x < 7.5e5Initial program 99.9%
Taylor expanded in y around inf 71.0%
Final simplification85.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 6.2e-8))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 6.2e-8)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 6.2d-8))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 6.2e-8)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 6.2e-8): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 6.2e-8)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 6.2e-8))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 6.2e-8]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 6.2 \cdot 10^{-8}\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 6.2e-8 < x Initial program 77.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 94.7%
Taylor expanded in x around 0 94.8%
if -1 < x < 6.2e-8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 73.3%
Final simplification85.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 5.3e-8))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 5.3e-8)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 5.3d-8))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 5.3e-8)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 5.3e-8): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 5.3e-8)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 5.3e-8))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 5.3e-8]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 5.3 \cdot 10^{-8}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 5.2999999999999998e-8 < x Initial program 77.8%
associate-/l*99.8%
Simplified99.8%
clear-num99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 75.0%
if -1 < x < 5.2999999999999998e-8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 73.3%
Final simplification74.2%
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.5%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 87.5%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.5%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 34.3%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 87.5%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 34.3%
expm1-log1p-u33.3%
*-rgt-identity33.3%
log1p-define3.4%
+-commutative3.4%
expm1-undefine3.4%
add-exp-log4.3%
Applied egg-rr4.3%
Taylor expanded in x around inf 3.8%
Taylor expanded in x around 0 3.2%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024163
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))