
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) -5e+15)
(* x (- z))
(if (or (<= (- 1.0 z) 0.9) (not (<= (- 1.0 z) 2.0)))
(* y (- 1.0 z))
(+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -5e+15) {
tmp = x * -z;
} else if (((1.0 - z) <= 0.9) || !((1.0 - z) <= 2.0)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-5d+15)) then
tmp = x * -z
else if (((1.0d0 - z) <= 0.9d0) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -5e+15) {
tmp = x * -z;
} else if (((1.0 - z) <= 0.9) || !((1.0 - z) <= 2.0)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -5e+15: tmp = x * -z elif ((1.0 - z) <= 0.9) or not ((1.0 - z) <= 2.0): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -5e+15) tmp = Float64(x * Float64(-z)); elseif ((Float64(1.0 - z) <= 0.9) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -5e+15) tmp = x * -z; elseif (((1.0 - z) <= 0.9) || ~(((1.0 - z) <= 2.0))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+15], N[(x * (-z)), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 0.9], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq 0.9 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5e15Initial program 100.0%
Taylor expanded in x around inf 61.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in z around inf 61.1%
neg-mul-161.1%
Simplified61.1%
if -5e15 < (-.f64 #s(literal 1 binary64) z) < 0.900000000000000022 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0 54.4%
if 0.900000000000000022 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.7%
+-commutative98.7%
Simplified98.7%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e+66) (* y (- z)) (if (or (<= z -13500000.0) (not (<= z 1.0))) (* x (- z)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+66) {
tmp = y * -z;
} else if ((z <= -13500000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d+66)) then
tmp = y * -z
else if ((z <= (-13500000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+66) {
tmp = y * -z;
} else if ((z <= -13500000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e+66: tmp = y * -z elif (z <= -13500000.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e+66) tmp = Float64(y * Float64(-z)); elseif ((z <= -13500000.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e+66) tmp = y * -z; elseif ((z <= -13500000.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e+66], N[(y * (-z)), $MachinePrecision], If[Or[LessEqual[z, -13500000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+66}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq -13500000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -4.8000000000000003e66Initial program 99.9%
Taylor expanded in z around inf 99.9%
neg-mul-146.0%
Simplified99.9%
Taylor expanded in x around 0 56.5%
associate-*r*56.5%
mul-1-neg56.5%
Simplified56.5%
if -4.8000000000000003e66 < z < -1.35e7 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 61.6%
*-commutative61.6%
Simplified61.6%
Taylor expanded in z around inf 59.8%
neg-mul-159.8%
Simplified59.8%
if -1.35e7 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.6%
+-commutative96.6%
Simplified96.6%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -12.5) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -12.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-12.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -12.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -12.5) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -12.5) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -12.5) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -12.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -12.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -12.5 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.6%
neg-mul-154.5%
Simplified97.6%
Taylor expanded in x around 0 46.5%
associate-*r*46.5%
mul-1-neg46.5%
Simplified46.5%
if -12.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.3%
+-commutative97.3%
Simplified97.3%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-256) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-256) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-256)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-256) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-256: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-256) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-256) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-256], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-256}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999995e-256Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 56.4%
mul-1-neg56.4%
unsub-neg56.4%
Applied egg-rr56.4%
if -1.99999999999999995e-256 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0 51.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.65e-121) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.65e-121) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.65d-121)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.65e-121) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.65e-121: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.65e-121) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.65e-121) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.65e-121], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.65 \cdot 10^{-121}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -1.65000000000000005e-121Initial program 100.0%
Taylor expanded in x around inf 74.1%
*-commutative74.1%
Simplified74.1%
if -1.65000000000000005e-121 < x Initial program 100.0%
Taylor expanded in x around 0 58.8%
Final simplification63.9%
(FPCore (x y z) :precision binary64 (if (<= y 4.5e-106) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-106) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.5d-106) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-106) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.5e-106: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.5e-106) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.5e-106) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.5e-106], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.5 \cdot 10^{-106}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 4.49999999999999955e-106Initial program 100.0%
Taylor expanded in z around 0 45.2%
+-commutative45.2%
Simplified45.2%
Taylor expanded in y around 0 27.8%
if 4.49999999999999955e-106 < y Initial program 100.0%
Taylor expanded in z around 0 45.3%
+-commutative45.3%
Simplified45.3%
Taylor expanded in y around inf 30.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 45.2%
+-commutative45.2%
Simplified45.2%
Final simplification45.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 45.2%
+-commutative45.2%
Simplified45.2%
Taylor expanded in y around 0 24.2%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))