
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* 100.0 (/ x (+ x y))))
double code(double x, double y) {
return 100.0 * (x / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 * (x / (x + y))
end function
public static double code(double x, double y) {
return 100.0 * (x / (x + y));
}
def code(x, y): return 100.0 * (x / (x + y))
function code(x, y) return Float64(100.0 * Float64(x / Float64(x + y))) end
function tmp = code(x, y) tmp = 100.0 * (x / (x + y)); end
code[x_, y_] := N[(100.0 * N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
100 \cdot \frac{x}{x + y}
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.8%
Simplified99.8%
(FPCore (x y) :precision binary64 (if (<= x -2.65e-48) 100.0 (if (<= x 3.4e-44) (/ (* 100.0 x) y) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.65e-48) {
tmp = 100.0;
} else if (x <= 3.4e-44) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.65d-48)) then
tmp = 100.0d0
else if (x <= 3.4d-44) then
tmp = (100.0d0 * x) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.65e-48) {
tmp = 100.0;
} else if (x <= 3.4e-44) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.65e-48: tmp = 100.0 elif x <= 3.4e-44: tmp = (100.0 * x) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.65e-48) tmp = 100.0; elseif (x <= 3.4e-44) tmp = Float64(Float64(100.0 * x) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.65e-48) tmp = 100.0; elseif (x <= 3.4e-44) tmp = (100.0 * x) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.65e-48], 100.0, If[LessEqual[x, 3.4e-44], N[(N[(100.0 * x), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.65 \cdot 10^{-48}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-44}:\\
\;\;\;\;\frac{100 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -2.65e-48 or 3.40000000000000016e-44 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 76.0%
if -2.65e-48 < x < 3.40000000000000016e-44Initial program 99.8%
Taylor expanded in x around 0 85.2%
Final simplification79.8%
(FPCore (x y) :precision binary64 (if (<= x -3.1e-48) 100.0 (if (<= x 3.2e-44) (* x (/ 100.0 y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.1e-48) {
tmp = 100.0;
} else if (x <= 3.2e-44) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.1d-48)) then
tmp = 100.0d0
else if (x <= 3.2d-44) then
tmp = x * (100.0d0 / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.1e-48) {
tmp = 100.0;
} else if (x <= 3.2e-44) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.1e-48: tmp = 100.0 elif x <= 3.2e-44: tmp = x * (100.0 / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.1e-48) tmp = 100.0; elseif (x <= 3.2e-44) tmp = Float64(x * Float64(100.0 / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.1e-48) tmp = 100.0; elseif (x <= 3.2e-44) tmp = x * (100.0 / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.1e-48], 100.0, If[LessEqual[x, 3.2e-44], N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{-48}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{-44}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -3.10000000000000016e-48 or 3.19999999999999995e-44 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 76.0%
if -3.10000000000000016e-48 < x < 3.19999999999999995e-44Initial program 99.8%
*-commutative99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 85.0%
associate-*r/85.2%
*-commutative85.2%
associate-*r/85.0%
Simplified85.0%
(FPCore (x y) :precision binary64 (if (<= x -3.2e-48) 100.0 (if (<= x 1.8e-46) (* 100.0 (/ x y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.2e-48) {
tmp = 100.0;
} else if (x <= 1.8e-46) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.2d-48)) then
tmp = 100.0d0
else if (x <= 1.8d-46) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.2e-48) {
tmp = 100.0;
} else if (x <= 1.8e-46) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.2e-48: tmp = 100.0 elif x <= 1.8e-46: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.2e-48) tmp = 100.0; elseif (x <= 1.8e-46) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.2e-48) tmp = 100.0; elseif (x <= 1.8e-46) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.2e-48], 100.0, If[LessEqual[x, 1.8e-46], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-48}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{-46}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -3.1999999999999998e-48 or 1.8e-46 < x Initial program 99.1%
*-commutative99.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 76.0%
if -3.1999999999999998e-48 < x < 1.8e-46Initial program 99.8%
*-commutative99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 85.0%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 51.2%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024163
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))