ab-angle->ABCF B

Time bar (total: 23.0s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 27 to 17 computations (37% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.5s (10.9%)

Results
1.2s3550×1valid
653.0ms4635×0valid
129.0ms48×3valid
22.0ms23×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.6s
ival-mult: 358.0ms (23% of total)
ival-sin: 326.0ms (20.9% of total)
ival-pow: 282.0ms (18.1% of total)
ival-cos: 217.0ms (13.9% of total)
ival-div: 139.0ms (8.9% of total)
backward-pass: 92.0ms (5.9% of total)
ival-sub: 65.0ms (4.2% of total)
ival-pi: 61.0ms (3.9% of total)
const: 19.0ms (1.2% of total)
Bogosity

preprocess240.0ms (1%)

Algorithm
egg-herbie
Rules
2650×sum4-define
2066×*-lowering-*.f32
2066×*-lowering-*.f64
1990×sum5-define
1928×sum3-define
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
059238
1157210
2513150
31813130
45757130
01623
13021
27615
322813
482113
5288613
6555113
0804813
Stop Event
iter limit
node limit
node limit
Calls
Call 1
Inputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
Outputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
Call 2
Inputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))))
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180))))
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180))))
Outputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle))))
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle))))
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle))))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle)))
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle)))
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle)))
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))))
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle))))
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle)))
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180))))
(* (fmsub b b (square angle)) (* (sind a) (* 2 (cosd a))))
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180))))
(* (fnmadd a a (square angle)) (* (sind b) (* 2 (cosd b))))
Symmetry

(abs a)

(abs b)

(negabs angle)

explain344.0ms (1.5%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1410-1(3.9162047018905344e-150 2.5980409083315806e+232 3302.8761160162016)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1400-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
180-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
140-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(PI.f64)
00-0-b
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-angle
00-0-#s(literal 180 binary64)
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
Results
184.0ms262×1valid
67.0ms242×0valid
7.0ms2valid
5.0ms3valid
Compiler

Compiled 208 to 50 computations (76% saved)

Precisions
Click to see histograms. Total time spent on operations: 124.0ms
ival-pow: 25.0ms (20.1% of total)
ival-mult: 22.0ms (17.7% of total)
ival-sin: 21.0ms (16.9% of total)
ival-sub: 17.0ms (13.7% of total)
backward-pass: 15.0ms (12.1% of total)
ival-cos: 13.0ms (10.5% of total)
ival-div: 6.0ms (4.8% of total)
ival-pi: 3.0ms (2.4% of total)
const: 1.0ms (0.8% of total)

eval0.0ms (0%)

Compiler

Compiled 26 to 16 computations (38.5% saved)

prune1.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
Compiler

Compiled 52 to 32 computations (38.5% saved)

simplify222.0ms (1%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6336
(pow.f64 a #s(literal 2 binary64))
cost-diff6336
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(*.f64 (PI.f64) angle)
cost-diff0
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
cost-diff0
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
cost-diff0
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
Rules
2424×*-lowering-*.f32
2424×*-lowering-*.f64
1392×+-lowering-+.f64
1392×+-lowering-+.f32
1310×--lowering--.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
026159
164120
2134109
3469109
42108109
54099109
67219109
08096109
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))
2
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))
(- (* b b) (* a a))
(* b b)
b
(* a a)
a
(cos (/ (* (PI) angle) 180))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(* 2 (- (pow b 2) (pow a 2)))
2
(- (pow b 2) (pow a 2))
(pow b 2)
b
(pow a 2)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (* (PI) (/ angle 180)))
Outputs
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
2
#s(literal 2 binary64)
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(- (* b b) (* a a))
(-.f64 (*.f64 b b) (*.f64 a a))
(* b b)
(*.f64 b b)
b
(* a a)
(*.f64 a a)
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(* 2 (- (pow b 2) (pow a 2)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
2
#s(literal 2 binary64)
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(pow b 2)
(*.f64 b b)
b
(pow a 2)
(*.f64 a a)
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (* (PI) (/ angle 180)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize233.0ms (1%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy94.8%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy93.2%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy52.1%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy51.6%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy94.8%
(-.f64 (*.f64 b b) (*.f64 a a))
accuracy93.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
accuracy52.1%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy51.6%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
Results
132.0ms131×1valid
45.0ms121×0valid
11.0ms2valid
7.0ms3valid
Compiler

Compiled 183 to 27 computations (85.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 104.0ms
ival-mult: 27.0ms (26% of total)
ival-sin: 26.0ms (25.1% of total)
ival-cos: 18.0ms (17.4% of total)
backward-pass: 9.0ms (8.7% of total)
ival-pow: 8.0ms (7.7% of total)
ival-div: 6.0ms (5.8% of total)
ival-pi: 5.0ms (4.8% of total)
ival-sub: 4.0ms (3.9% of total)
const: 1.0ms (1% of total)

series25.0ms (0.1%)

Counts
13 → 252
Calls
Call 1
Inputs
#<alt (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ (* (PI) angle) 180)>
#<alt (* (PI) angle)>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))>
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (- (* b b) (* a a))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (- (pow b 2) (pow a 2))>
Outputs
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
Calls

63 calls:

TimeVariablePointExpression
4.0ms
angle
@0
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
3.0ms
a
@0
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
2.0ms
b
@0
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
1.0ms
angle
@-inf
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
1.0ms
angle
@inf
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))

rewrite313.0ms (1.4%)

Algorithm
batch-egg-rewrite
Rules
4398×*-lowering-*.f32
4398×*-lowering-*.f64
2044×/-lowering-/.f32
2044×/-lowering-/.f64
1268×+-lowering-+.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
026102
112372
264059
3751859
0842459
Stop Event
iter limit
node limit
Counts
13 → 638
Calls
Call 1
Inputs
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(pow b 2)
(pow a 2)
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(cos (/ (* (PI) angle) 180))
(- (* b b) (* a a))
(sin (* (PI) (/ angle 180)))
(cos (* (PI) (/ angle 180)))
(- (pow b 2) (pow a 2))
Outputs
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (neg.f64 (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
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(*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
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(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))
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(*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))

simplify360.0ms (1.6%)

Algorithm
egg-herbie
Rules
6410×*-lowering-*.f32
6410×*-lowering-*.f64
5666×+-lowering-+.f64
5666×+-lowering-+.f32
1836×distribute-rgt-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01884406
16393652
229373548
086883548
Stop Event
iter limit
node limit
Counts
252 → 252
Calls
Call 1
Inputs
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
Outputs
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(sin (* 1/180 (* angle (PI))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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1
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(* -1 (pow a 2))
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(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))

eval146.0ms (0.6%)

Compiler

Compiled 37987 to 2674 computations (93% saved)

prune173.0ms (0.8%)

Pruning

62 alts after pruning (62 fresh and 0 done)

PrunedKeptTotal
New940621002
Fresh000
Picked202
Done000
Total942621004
Accuracy
76.1%
Counts
1004 → 62
Alt Table
Click to see full alt table
StatusAccuracyProgram
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
15.3%
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
50.1%
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
7.9%
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.4%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
60.2%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
60.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
59.3%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.7%
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.1%
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
48.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
48.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
36.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
47.6%
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
4.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
17.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
46.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
51.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
52.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))))
51.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
50.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
49.8%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))))
49.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))))))
53.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
47.7%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))))
53.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))))
49.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))))))
47.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
52.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
48.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.5%
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.8%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.9%
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.8%
(*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.9%
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.0%
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.8%
(*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.6%
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
25.6%
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
Compiler

Compiled 4134 to 2426 computations (41.3% saved)

simplify206.0ms (0.9%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
cost-diff6336
(pow.f64 a #s(literal 2 binary64))
cost-diff6336
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
cost-diff0
(sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
cost-diff128
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
cost-diff0
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
cost-diff0
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
cost-diff0
(-.f64 (*.f64 b b) (*.f64 a a))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))
cost-diff0
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
cost-diff0
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))
cost-diff0
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Rules
5184×*-lowering-*.f32
5184×*-lowering-*.f64
2022×+-lowering-+.f64
2022×+-lowering-+.f32
1720×distribute-lft-in
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
052396
1124326
2372309
31526306
45947303
08621303
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(+ b a)
b
a
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(* (cos (/ (PI) (/ 180 angle))) (- b a))
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(- b a)
(* 2 (sin (/ (PI) (/ 180 angle))))
2
(sin (/ (PI) (/ 180 angle)))
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))
(* (PI) (- (* b b) (* a a)))
(PI)
(- (* b b) (* a a))
(* b b)
b
(* a a)
a
(* 1/90 angle)
1/90
angle
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
angle
(* (PI) 1/180)
(PI)
1/180
(* (* a a) -2)
(* a a)
a
-2
(cos (* angle (* (PI) 1/180)))
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/ (+ (PI) 1) (/ 180 angle))
(+ (PI) 1)
(PI)
1
(/ 180 angle)
180
angle
(/ angle 180)
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))
2
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))
(- (* b b) (* a a))
(* b b)
b
(* a a)
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(* 2 (- (pow b 2) (pow a 2)))
2
(- (pow b 2) (pow a 2))
(pow b 2)
b
(pow a 2)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(/ 180 angle)
Outputs
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(+ b a)
(+.f64 b a)
b
a
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(* (cos (/ (PI) (/ 180 angle))) (- b a))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 b a))
(cos (/ (PI) (/ 180 angle)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (PI) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(- b a)
(-.f64 b a)
(* 2 (sin (/ (PI) (/ 180 angle))))
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
2
#s(literal 2 binary64)
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(* (PI) (- (* b b) (* a a)))
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a)))
(PI)
(PI.f64)
(- (* b b) (* a a))
(-.f64 (*.f64 b b) (*.f64 a a))
(* b b)
(*.f64 b b)
b
(* a a)
(*.f64 a a)
a
(* 1/90 angle)
(*.f64 angle #s(literal 1/90 binary64))
1/90
#s(literal 1/90 binary64)
angle
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a #s(literal -2 binary64)))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a #s(literal -2 binary64))))
(sin (* angle (* (PI) 1/180)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* angle (* (PI) 1/180))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
angle
(* (PI) 1/180)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI)
(PI.f64)
1/180
#s(literal 1/180 binary64)
(* (* a a) -2)
(*.f64 a (*.f64 a #s(literal -2 binary64)))
(* a a)
(*.f64 a a)
a
-2
#s(literal -2 binary64)
(cos (* angle (* (PI) 1/180)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)))))))
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64))))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)))
(/ (+ (PI) 1) (/ 180 angle))
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
(PI)
(PI.f64)
1
#s(literal 1 binary64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
2
#s(literal 2 binary64)
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 b a)))
(- (* b b) (* a a))
(-.f64 (*.f64 b b) (*.f64 a a))
(* b b)
(*.f64 b b)
b
(* a a)
(*.f64 a a)
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(* 2 (- (pow b 2) (pow a 2)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
2
#s(literal 2 binary64)
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(pow b 2)
(*.f64 b b)
b
(pow a 2)
(*.f64 a a)
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (/ (PI) (/ 180 angle)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (PI) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)

localize524.0ms (2.3%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy94.8%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy93.2%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy52.1%
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy51.6%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy94.8%
(-.f64 (*.f64 b b) (*.f64 a a))
accuracy93.1%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
accuracy52.1%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy51.6%
(sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))
accuracy99.7%
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
accuracy96.8%
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
accuracy52.1%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy51.6%
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy99.7%
(*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))
accuracy99.6%
(*.f64 #s(literal 1/90 binary64) angle)
accuracy94.8%
(-.f64 (*.f64 b b) (*.f64 a a))
accuracy91.3%
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy99.5%
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
accuracy52.1%
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy51.6%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
Results
284.0ms131×1valid
100.0ms121×0valid
15.0ms2valid
11.0ms3valid
Compiler

Compiled 430 to 53 computations (87.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 219.0ms
ival-mult: 75.0ms (34.2% of total)
ival-sin: 40.0ms (18.2% of total)
backward-pass: 30.0ms (13.7% of total)
ival-cos: 23.0ms (10.5% of total)
ival-div: 14.0ms (6.4% of total)
...c/correct-round.rkt:119:19: 13.0ms (5.9% of total)
ival-sub: 8.0ms (3.6% of total)
ival-pow: 8.0ms (3.6% of total)
ival-add: 5.0ms (2.3% of total)
ival-pi: 2.0ms (0.9% of total)
const: 1.0ms (0.5% of total)

series67.0ms (0.3%)

Counts
28 → 564
Calls
Call 1
Inputs
#<alt (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))>
#<alt (+ b a)>
#<alt (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))>
#<alt (* (cos (/ (PI) (/ 180 angle))) (- b a))>
#<alt (* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))>
#<alt (* (PI) (- (* b b) (* a a)))>
#<alt (PI)>
#<alt (- (* b b) (* a a))>
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))>
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))>
#<alt (sin (* angle (* (PI) 1/180)))>
#<alt (* angle (* (PI) 1/180))>
#<alt (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))>
#<alt (* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))>
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))>
#<alt (/ (+ (PI) 1) (/ 180 angle))>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle))))>
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (cos (/ (PI) (/ 180 angle)))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (* 1/90 angle)>
#<alt (cos (* angle (* (PI) 1/180)))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (- (pow b 2) (pow a 2))>
Outputs
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))>
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))>
#<alt a>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt b>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt b>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt b>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt a>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt a>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* 1/90 (* angle (* (PI) (- b a))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))>
#<alt (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))>
#<alt (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))>
#<alt (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))>
#<alt (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt (- b a)>
#<alt (- (+ b (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (- b a))))) a)>
#<alt (- (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (- b a))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (- b a))))))) a)>
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#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
Calls

141 calls:

TimeVariablePointExpression
7.0ms
angle
@0
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))
4.0ms
b
@inf
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
3.0ms
a
@inf
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
3.0ms
angle
@-inf
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
3.0ms
angle
@0
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))

rewrite445.0ms (1.9%)

Algorithm
batch-egg-rewrite
Rules
4842×*-lowering-*.f32
4842×*-lowering-*.f64
2708×/-lowering-/.f32
2708×/-lowering-/.f64
2108×fma-lowering-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
052244
1253169
21831143
09572143
Stop Event
iter limit
node limit
Counts
28 → 1261
Calls
Call 1
Inputs
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(+ b a)
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(* (cos (/ (PI) (/ 180 angle))) (- b a))
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))
(* (PI) (- (* b b) (* a a)))
(PI)
(- (* b b) (* a a))
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(/ (+ (PI) 1) (/ 180 angle))
(pow b 2)
(pow a 2)
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(sin (/ (PI) (/ 180 angle)))
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(* 1/90 angle)
(cos (* angle (* (PI) 1/180)))
(cos (/ (* (PI) angle) 180))
(sin (* (PI) (/ angle 180)))
(- (pow b 2) (pow a 2))
Outputs
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a))
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b))
(+.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(+.f64 (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b))
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 b a))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(+.f64 b a)
(+.f64 a b)
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))
(/.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))
(/.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 b b) (*.f64 a a))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a)))
(pow.f64 (/.f64 (-.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #s(literal -1 binary64))
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 b a))
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
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(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a) (*.f64 a a)))
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))
(+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a))))
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 b b (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))))
(fma.f64 b (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a)))
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(fma.f64 (-.f64 b a) (+.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b))
(fma.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a)))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) (-.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 b a))
(/.f64 (*.f64 (+.f64 b a) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 b a)) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a))))
(pow.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a)))) #s(literal -1 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))

simplify374.0ms (1.6%)

Algorithm
egg-herbie
Rules
6120×*-lowering-*.f32
6120×*-lowering-*.f64
4142×+-lowering-+.f64
4142×+-lowering-+.f32
1968×fma-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
062410426
123528954
274438842
082358842
Stop Event
iter limit
node limit
Counts
564 → 564
Calls
Call 1
Inputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(- b a)
(- (+ b (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (- b a))))) a)
(- (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (- b a))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (- b a))))))) a)
(- (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (- b a))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (- b a)))) (* 1/25194240000 (* (pow (PI) 4) (- b a)))))))) a)
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* (cos (* 1/180 (* angle (PI)))) (- b a))
(* -1 (* a (cos (* 1/180 (* angle (PI))))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* b (cos (* 1/180 (* angle (PI)))))
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b))))
(* b (cos (* 1/180 (* angle (PI)))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))))
(* -1 (* a (cos (* 1/180 (* angle (PI))))))
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a)))
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a)))
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a)))
(* -1 (* a (cos (* 1/180 (* angle (PI))))))
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a)))))
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a)))))
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* -1 (* (pow a 2) (PI)))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(* (pow b 2) (PI))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (PI))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* (pow b 2) (PI))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI)))
(* -1 (* (pow a 2) (PI)))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* -1 (* (pow a 2) (PI)))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* 2 (* angle (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))))
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/5040 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/7776000 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))) (+ (* -1/151165440000 (* (pow (PI) 4) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* -1/24488801280000000 (* (pow (PI) 6) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) (* 2 (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2)))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
Outputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) a)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 a b))))
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
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a
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a)))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a)))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a)))))
(* 1/90 (* angle (* (PI) (- b a))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
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(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
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(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
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(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
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(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
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(*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 angle))
(* 2 (* angle (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 1/388800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))))))))))
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/5040 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/7776000 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))) (+ (* -1/151165440000 (* (pow (PI) 4) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* -1/24488801280000000 (* (pow (PI) 6) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) (* 2 (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 1/388800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/7776000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/151165440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))
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(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))

eval436.0ms (1.9%)

Compiler

Compiled 108049 to 7733 computations (92.8% saved)

prune698.0ms (3%)

Pruning

156 alts after pruning (156 fresh and 0 done)

PrunedKeptTotal
New29281223050
Fresh233457
Picked505
Done000
Total29561563112
Accuracy
76.6%
Counts
3112 → 156
Alt Table
Click to see full alt table
StatusAccuracyProgram
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
15.3%
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
50.1%
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
60.5%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
41.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.8%
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
49.8%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
33.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.4%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
48.6%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
60.2%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
60.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
59.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
56.0%
(*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a)))
53.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
52.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
44.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
20.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
60.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))))))
37.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)))))))
61.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))))))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))))
62.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
58.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
58.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
37.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
56.4%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
39.1%
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
28.0%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
13.9%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
25.4%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
48.6%
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
59.3%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
35.0%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
43.7%
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
36.0%
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
19.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
42.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
49.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
34.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.8%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
24.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
25.0%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.4%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.5%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.2%
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.4%
(*.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
33.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
31.7%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))
36.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
37.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
37.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))))
37.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
36.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
37.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
36.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
36.4%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
37.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
35.7%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.8%
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
6.9%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
9.7%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
35.4%
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
48.6%
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
34.8%
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
58.8%
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
50.5%
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
48.6%
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
34.2%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
33.3%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.1%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
4.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
17.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
46.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
51.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
51.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
53.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))))
47.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
52.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
48.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
3.5%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
42.8%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.0%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64))))))
49.3%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.0%
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.8%
(*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.6%
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
41.4%
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
25.6%
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
21.6%
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
38.8%
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
35.7%
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
35.4%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
36.4%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
Compiler

Compiled 11996 to 6804 computations (43.3% saved)

simplify137.0ms (0.6%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
cost-diff0
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
cost-diff12928
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff128
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
cost-diff384
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))
cost-diff0
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
cost-diff0
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
cost-diff0
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64)))
cost-diff0
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) angle)
cost-diff0
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
cost-diff128
(-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64))
cost-diff256
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle))
cost-diff256
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
Rules
2482×*-lowering-*.f32
2482×*-lowering-*.f64
1742×+-lowering-+.f64
1742×+-lowering-+.f32
1018×distribute-rgt-in
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
060516
1148515
2433418
31549400
44669277
09005277
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(+ b a)
b
a
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
(* (cos (/ (PI) (/ 180 angle))) (- b a))
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(- b a)
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))
2
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(* (* (+ (PI) 1) angle) (/ 180 angle))
(* (+ (PI) 1) angle)
(+ (PI) 1)
1
(/ 32400 angle)
32400
(* -1/90 (* (* (* a a) angle) (PI)))
-1/90
(* (* (* a a) angle) (PI))
(* (* a a) angle)
(* a a)
a
angle
(PI)
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180))))
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2))
(* (sin (/ (PI) (/ 180 angle))) a)
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
a
(* a -2)
-2
(cos (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
(* (PI) 1/180)
1/180
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(+ b a)
b
a
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a))
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))))
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(+ (* -1/180 angle) (/ angle 180))
(* -1/180 angle)
-1/180
(/ angle 180)
(- b a)
(* 2 (sin (/ (PI) (/ 180 angle))))
2
(sin (/ (PI) (/ 180 angle)))
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
angle
(* (PI) 1/180)
(PI)
1/180
(* (* a a) -2)
(* a a)
a
-2
(cos (exp (* (log (/ 180 (* (PI) angle))) -1)))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(* (log (/ 180 (* (PI) angle))) -1)
(log (/ 180 (* (PI) angle)))
(/ 180 (* (PI) angle))
180
(* (PI) angle)
-1
Outputs
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+ b a)
(+.f64 b a)
b
a
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(* (cos (/ (PI) (/ 180 angle))) (- b a))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))
(cos (/ (PI) (/ 180 angle)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(- b a)
(-.f64 b a)
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
2
#s(literal 2 binary64)
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 180 binary64)))
(* (* (+ (PI) 1) angle) (/ 180 angle))
(*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))
(* (+ (PI) 1) angle)
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(/ 32400 angle)
(/.f64 #s(literal 32400 binary64) angle)
32400
#s(literal 32400 binary64)
(* -1/90 (* (* (* a a) angle) (PI)))
(*.f64 a (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
-1/90
#s(literal -1/90 binary64)
(* (* (* a a) angle) (PI))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(* (* a a) angle)
(*.f64 a (*.f64 a angle))
(* a a)
(*.f64 a a)
a
angle
(PI)
(PI.f64)
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)))
(* (sin (/ (PI) (/ 180 angle))) a)
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
a
(* a -2)
(*.f64 a #s(literal -2 binary64))
-2
#s(literal -2 binary64)
(cos (* angle (* (PI) 1/180)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* angle (* (PI) 1/180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) 1/180)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
1/180
#s(literal 1/180 binary64)
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+ b a)
(+.f64 b a)
b
a
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(+ (* -1/180 angle) (/ angle 180))
#s(literal 0 binary64)
(* -1/180 angle)
(/.f64 angle #s(literal -180 binary64))
-1/180
#s(literal -1/180 binary64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
(- b a)
(-.f64 b a)
(* 2 (sin (/ (PI) (/ 180 angle))))
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
2
#s(literal 2 binary64)
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)))
(sin (* angle (* (PI) 1/180)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* angle (* (PI) 1/180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
angle
(* (PI) 1/180)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI)
(PI.f64)
1/180
#s(literal 1/180 binary64)
(* (* a a) -2)
(*.f64 a (*.f64 a #s(literal -2 binary64)))
(* a a)
(*.f64 a a)
a
-2
#s(literal -2 binary64)
(cos (exp (* (log (/ 180 (* (PI) angle))) -1)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (log (/ 180 (* (PI) angle))) -1)
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(log (/ 180 (* (PI) angle)))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/ 180 (* (PI) angle))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
180
#s(literal 180 binary64)
(* (PI) angle)
(*.f64 (PI.f64) angle)
-1
#s(literal -1 binary64)

localize792.0ms (3.4%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy96.8%
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
accuracy91.3%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
accuracy52.1%
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
accuracy51.6%
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy99.5%
(*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
accuracy52.1%
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))
accuracy51.6%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy99.7%
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy52.1%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy51.6%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy100.0%
(PI.f64)
accuracy99.8%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
accuracy99.8%
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
accuracy91.7%
(*.f64 (*.f64 a a) angle)
accuracy99.5%
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))
accuracy99.2%
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
accuracy52.1%
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy51.6%
(sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))
Results
433.0ms199×1valid
169.0ms51×2valid
11.0ms3valid
4.0ms0valid
Compiler

Compiled 544 to 61 computations (88.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 328.0ms
ival-mult: 93.0ms (28.4% of total)
backward-pass: 53.0ms (16.2% of total)
ival-cos: 38.0ms (11.6% of total)
ival-sin: 37.0ms (11.3% of total)
...c/correct-round.rkt:119:19: 35.0ms (10.7% of total)
ival-div: 25.0ms (7.6% of total)
ival-add: 14.0ms (4.3% of total)
ival-log: 13.0ms (4% of total)
ival-exp: 9.0ms (2.7% of total)
ival-sub: 6.0ms (1.8% of total)
const: 2.0ms (0.6% of total)
ival-pi: 2.0ms (0.6% of total)

series67.0ms (0.3%)

Counts
29 → 540
Calls
Call 1
Inputs
#<alt (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))>
#<alt (* (* (+ (PI) 1) angle) (/ 180 angle))>
#<alt (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)>
#<alt (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))>
#<alt (* -1/90 (* (* (* a a) angle) (PI)))>
#<alt (* (* (* a a) angle) (PI))>
#<alt (* (* a a) angle)>
#<alt (* a a)>
#<alt (* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180))))>
#<alt (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2))>
#<alt (* (sin (/ (PI) (/ 180 angle))) a)>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (+ (* -1/180 angle) (/ angle 180))>
#<alt (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))>
#<alt (* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))>
#<alt (+ b a)>
#<alt (exp (* (log (/ 180 (* (PI) angle))) -1))>
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))))>
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))>
#<alt (sin (* angle (* (PI) 1/180)))>
#<alt (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))>
#<alt (cos (/ (PI) (/ 180 angle)))>
#<alt (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))>
#<alt (PI)>
#<alt (cos (* angle (* (PI) 1/180)))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))))>
#<alt (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))>
#<alt (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))>
Outputs
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))>
#<alt (* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))>
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))>
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))))>
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (* (pow a 2) angle)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
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#<alt (* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))>
#<alt (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))>
#<alt (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
Calls

135 calls:

TimeVariablePointExpression
16.0ms
angle
@-inf
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
5.0ms
a
@0
(* -1/90 (* (* (* a a) angle) (PI)))
2.0ms
b
@-inf
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
2.0ms
angle
@0
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
2.0ms
angle
@0
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))

rewrite338.0ms (1.5%)

Algorithm
batch-egg-rewrite
Rules
2860×*-lowering-*.f32
2860×*-lowering-*.f64
2494×fma-lowering-fma.f32
2494×fma-lowering-fma.f64
2170×/-lowering-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060329
1274240
22223220
08454220
Stop Event
iter limit
node limit
Counts
29 → 634
Calls
Call 1
Inputs
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(* (* (+ (PI) 1) angle) (/ 180 angle))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(* -1/90 (* (* (* a a) angle) (PI)))
(* (* (* a a) angle) (PI))
(* (* a a) angle)
(* a a)
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180))))
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2))
(* (sin (/ (PI) (/ 180 angle))) a)
(sin (/ (PI) (/ 180 angle)))
(+ (* -1/180 angle) (/ angle 180))
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))
(+ b a)
(exp (* (log (/ 180 (* (PI) angle))) -1))
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* angle (* (PI) 1/180)))
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(cos (/ (PI) (/ 180 angle)))
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
(PI)
(cos (* angle (* (PI) 1/180)))
(/ (PI) (/ 180 angle))
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))))
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))
(cos (exp (* (log (/ 180 (* (PI) angle))) -1)))
Outputs
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64)))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal -32400 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64))))))
(/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))))
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(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (sin.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))))
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))
(-.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64))) (sin.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))))
(-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64))) (neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))
(fma.f64 (cos.f64 (*.f64 angle #s(literal 0 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))))
(fma.f64 (cos.f64 (*.f64 angle #s(literal 0 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))
(fma.f64 (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))
(/.f64 (-.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))))
(*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (-.f64 b a))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))

simplify443.0ms (1.9%)

Algorithm
egg-herbie
Rules
5934×*-lowering-*.f32
5934×*-lowering-*.f64
4156×+-lowering-+.f64
4156×+-lowering-+.f32
1944×fma-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060310496
123139438
266538656
085398656
Stop Event
iter limit
node limit
Counts
540 → 540
Calls
Call 1
Inputs
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
(* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))))
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
0
0
0
0
0
0
0
0
0
0
0
0
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180))))
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/16200 (* angle (* (- b a) (- (* 180 (+ 1 (PI))) 180))))
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (* -1/188905937261368836096000000000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)))))
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a))))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) #s(literal 0 binary64))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) #s(literal 0 binary64)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (+.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (+.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) #s(literal 0 binary64)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) b) #s(literal 0 binary64)) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) b) #s(literal 0 binary64)) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
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(* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))
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(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))
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(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/4284560671948800000000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal 1/13223952691200000000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 #s(literal 1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))))
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal 1/4284560671948800000000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal 1/13223952691200000000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 #s(literal 1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/793437161472000000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (+.f64 (*.f64 (*.f64 #s(literal -1/5141472806338560000000000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 #s(literal -1/277639531542282240000000000000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64)))) (*.f64 #s(literal -1/188905937261368836096000000000000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 7 binary64)))))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (/ a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) #s(literal 1 binary64)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) #s(literal 1 binary64)))
b
(+ a b)
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(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(* a (+ 1 (/ b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
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(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
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1
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* 1/16200 (* angle (* (- b a) (- (* 180 (+ 1 (PI))) 180))))
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(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))
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(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (* -1/188905937261368836096000000000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))))))))
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(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a)))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a)))
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a)))
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))))
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))))
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(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))
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(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))
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(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))))
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(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))
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(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval306.0ms (1.3%)

Compiler

Compiled 57770 to 5970 computations (89.7% saved)

prune995.0ms (4.3%)

Pruning

195 alts after pruning (194 fresh and 1 done)

PrunedKeptTotal
New1737621799
Fresh19132151
Picked415
Done000
Total17601951955
Accuracy
76.9%
Counts
1955 → 195
Alt Table
Click to see full alt table
StatusAccuracyProgram
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
15.3%
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
50.1%
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
41.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.8%
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
49.8%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
33.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.4%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
60.2%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
59.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
56.0%
(*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a)))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
67.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
53.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
52.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
27.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
44.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
20.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
60.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))))))
60.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
36.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))))))
61.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
58.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
61.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
64.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
65.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
28.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
58.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))))
60.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
26.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
63.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
63.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
58.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
37.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
64.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
59.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
54.1%
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
56.4%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
56.4%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
39.1%
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
28.0%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
13.9%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
25.4%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
48.6%
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
52.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
39.1%
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
35.0%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
38.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
38.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
39.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
36.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
39.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
43.7%
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
19.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
49.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
34.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.2%
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
24.8%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
24.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
25.0%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.4%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.5%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.2%
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
37.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
38.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))
38.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))
37.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))
37.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
37.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))))
37.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
36.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
37.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
36.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
37.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
6.9%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
9.7%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
35.4%
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
48.6%
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
34.8%
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
58.8%
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
35.4%
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
35.4%
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
50.5%
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
48.6%
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
33.3%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.1%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
4.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
17.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
46.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
51.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
51.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
53.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))))
47.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
52.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
48.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
3.5%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
42.8%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.3%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.0%
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.8%
(*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.6%
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
42.4%
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
41.4%
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
25.6%
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
25.2%
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
21.6%
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
38.8%
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
38.2%
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
35.7%
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
35.4%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
35.4%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
34.8%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
36.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
36.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
36.4%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
Compiler

Compiled 14822 to 8671 computations (41.5% saved)

simplify308.0ms (1.3%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff384
(-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle))
cost-diff640
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))
cost-diff6336
(pow.f64 a #s(literal 2 binary64))
cost-diff6336
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
cost-diff128
(*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))
cost-diff256
(*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)
cost-diff512
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (PI.f64) angle)
cost-diff0
(*.f64 a (*.f64 (PI.f64) angle))
cost-diff0
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
cost-diff128
(-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64))
cost-diff128
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
cost-diff256
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle))
Rules
5248×*-lowering-*.f32
5248×*-lowering-*.f64
3350×+-lowering-+.f64
3350×+-lowering-+.f32
1426×distribute-lft-in
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
076672
1201618
2667533
32878468
08399468
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(+ b a)
b
a
(* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
(* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a))
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))
(/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))
(pow (exp -1) (log 180))
(exp -1)
-1
(log 180)
180
(pow (exp -1) (log (* (PI) angle)))
(log (* (PI) angle))
(* (PI) angle)
(PI)
angle
(- b a)
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))
2
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(* (* (+ (PI) 1) angle) (/ 180 angle))
(* (+ (PI) 1) angle)
(+ (PI) 1)
1
(/ 180 angle)
(/ 32400 angle)
32400
(* -1/90 (* a (* a (* (PI) angle))))
-1/90
(* a (* a (* (PI) angle)))
a
(* a (* (PI) angle))
(* (PI) angle)
(PI)
angle
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180))))
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2)
(* (* a a) (sin (/ (PI) (/ 180 angle))))
(* a a)
a
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
-2
(cos (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
(* (PI) 1/180)
1/180
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* angle (* (PI) 1/180)))
(* angle (* (PI) 1/180))
angle
(* (PI) 1/180)
(PI)
1/180
(* (* a a) -2)
(* a a)
a
-2
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))
(- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle))
180
(* (/ (/ 180 angle) (+ (PI) 1)) angle)
(/ (/ 180 angle) (+ (PI) 1))
(/ 180 angle)
(+ (PI) 1)
1
(* (/ (/ 180 angle) (+ (PI) 1)) 180)
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(* 2 (- (pow b 2) (pow a 2)))
2
(- (pow b 2) (pow a 2))
(pow b 2)
b
(pow a 2)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle))
(* (* (+ (* (PI) (PI)) -1) angle) 180)
(* (+ (* (PI) (PI)) -1) angle)
(+ (* (PI) (PI)) -1)
(* (PI) (PI))
-1
(* (* (+ (PI) -1) 180) angle)
(* (+ (PI) -1) 180)
(+ (PI) -1)
(* (* (+ (PI) -1) 180) 180)
Outputs
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(+ b a)
(+.f64 b a)
b
a
(* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a))
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a))
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))
(cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))
(/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))
(pow (exp -1) (log 180))
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64)))
(exp -1)
(exp.f64 #s(literal -1 binary64))
-1
#s(literal -1 binary64)
(log 180)
(log.f64 #s(literal 180 binary64))
180
#s(literal 180 binary64)
(pow (exp -1) (log (* (PI) angle)))
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))
(log (* (PI) angle))
(log.f64 (*.f64 (PI.f64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
(- b a)
(-.f64 b a)
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))))
2
#s(literal 2 binary64)
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* (* (+ (PI) 1) angle) (/ 180 angle))
(*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))
(* (+ (PI) 1) angle)
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 32400 angle)
(/.f64 #s(literal 32400 binary64) angle)
32400
#s(literal 32400 binary64)
(* -1/90 (* a (* a (* (PI) angle))))
(*.f64 angle (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)))))
-1/90
#s(literal -1/90 binary64)
(* a (* a (* (PI) angle)))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
a
(* a (* (PI) angle))
(*.f64 a (*.f64 (PI.f64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180))))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2)
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (* a a) (sin (/ (PI) (/ 180 angle))))
(*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(* a a)
(*.f64 a a)
a
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
-2
#s(literal -2 binary64)
(cos (* angle (* (PI) 1/180)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* angle (* (PI) 1/180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) 1/180)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
1/180
#s(literal 1/180 binary64)
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))
(*.f64 a (*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))))))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(sin (* angle (* (PI) 1/180)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* angle (* (PI) 1/180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
angle
(* (PI) 1/180)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI)
(PI.f64)
1/180
#s(literal 1/180 binary64)
(* (* a a) -2)
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(* a a)
(*.f64 a a)
a
-2
#s(literal -2 binary64)
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))
(- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle))
(+.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64))))
180
#s(literal 180 binary64)
(* (/ (/ 180 angle) (+ (PI) 1)) angle)
(/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))
(/ (/ 180 angle) (+ (PI) 1))
(/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(* (/ (/ 180 angle) (+ (PI) 1)) 180)
(/.f64 #s(literal 32400 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(* 2 (- (pow b 2) (pow a 2)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
2
#s(literal 2 binary64)
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(pow b 2)
(*.f64 b b)
b
(pow a 2)
(*.f64 a a)
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* (PI) (/ angle 180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle))
(*.f64 (+.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* (* (+ (* (PI) (PI)) -1) angle) 180)
(*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (+ (* (PI) (PI)) -1) angle)
(*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))
(+ (* (PI) (PI)) -1)
(+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
-1
#s(literal -1 binary64)
(* (* (+ (PI) -1) 180) angle)
(*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64))))
(* (+ (PI) -1) 180)
(+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(+ (PI) -1)
(+.f64 #s(literal -1 binary64) (PI.f64))
(* (* (+ (PI) -1) 180) 180)
(*.f64 #s(literal 32400 binary64) (+.f64 #s(literal -1 binary64) (PI.f64)))

localize767.0ms (3.3%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy94.8%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy93.2%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy52.1%
(cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))
accuracy51.6%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.2%
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))
accuracy96.8%
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
accuracy52.1%
(cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))
accuracy51.6%
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy96.8%
(*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy52.1%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
accuracy51.6%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy99.8%
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
accuracy99.8%
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.6%
(*.f64 a (*.f64 (PI.f64) angle))
accuracy98.4%
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64)))
accuracy91.2%
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))
accuracy52.1%
(cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))
accuracy51.6%
(sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))
Results
415.0ms131×1valid
153.0ms121×0valid
34.0ms2valid
17.0ms3valid
Compiler

Compiled 731 to 77 computations (89.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 310.0ms
ival-mult: 80.0ms (25.8% of total)
ival-sin: 39.0ms (12.6% of total)
ival-pow: 35.0ms (11.3% of total)
backward-pass: 29.0ms (9.4% of total)
ival-cos: 29.0ms (9.4% of total)
...c/correct-round.rkt:119:19: 25.0ms (8.1% of total)
ival-div: 25.0ms (8.1% of total)
ival-log: 16.0ms (5.2% of total)
ival-sub: 10.0ms (3.2% of total)
ival-exp: 9.0ms (2.9% of total)
ival-add: 9.0ms (2.9% of total)
ival-pi: 2.0ms (0.6% of total)
const: 1.0ms (0.3% of total)

series158.0ms (0.7%)

Counts
34 → 552
Calls
Call 1
Inputs
#<alt (* (* (+ (PI) 1) angle) (/ 180 angle))>
#<alt (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))>
#<alt (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)>
#<alt (* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))>
#<alt (* -1/90 (* a (* a (* (PI) angle))))>
#<alt (* a (* a (* (PI) angle)))>
#<alt (* a (* (PI) angle))>
#<alt (* (PI) angle)>
#<alt (* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180))))>
#<alt (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2)>
#<alt (* (* a a) (sin (/ (PI) (/ 180 angle))))>
#<alt (* a a)>
#<alt (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))>
#<alt (* (/ (/ 180 angle) (+ (PI) 1)) angle)>
#<alt (* (/ (/ 180 angle) (+ (PI) 1)) 180)>
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))>
#<alt (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle))>
#<alt (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))>
#<alt (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))>
#<alt (pow (exp -1) (log (* (PI) angle)))>
#<alt (pow (exp -1) (log 180))>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (cos (* angle (* (PI) 1/180)))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (sin (* angle (* (PI) 1/180)))>
#<alt (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))>
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))>
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))>
#<alt (- (pow b 2) (pow a 2))>
Outputs
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 180 (+ 1 (PI)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (- (* 180 (+ 1 (PI))) 180)>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))>
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))>
#<alt (* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))>
#<alt (* angle (+ (* -1/102036672000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))>
#<alt (* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))>
#<alt (* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))))>
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))>
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#<alt (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))>
#<alt (* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))>
#<alt (* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))>
#<alt (* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))>
#<alt (* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))>
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))>
#<alt (* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180))))>
#<alt (* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))>
#<alt (* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))>
#<alt (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))>
#<alt (exp (* -1 (+ (log angle) (log (PI)))))>
#<alt (exp (* -1 (+ (log angle) (log (PI)))))>
#<alt (exp (* -1 (+ (log angle) (log (PI)))))>
#<alt (exp (* -1 (+ (log angle) (log (PI)))))>
#<alt (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))>
#<alt (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))>
#<alt (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))>
#<alt (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))>
#<alt (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))>
#<alt (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))>
#<alt (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))>
#<alt (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/2099520000 (* (pow angle 2) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* 1/26447905382400000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))) (* 1/26447905382400000000 (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))>
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))>
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2)) (pow (- (PI) 1) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4)) (pow (- (PI) 1) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 6)) (pow (- (PI) 1) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4) (pow (- (PI) 1) 4))))))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
Calls

138 calls:

TimeVariablePointExpression
84.0ms
angle
@inf
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
18.0ms
angle
@-inf
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
10.0ms
angle
@0
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))
3.0ms
b
@0
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
2.0ms
a
@0
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))

rewrite392.0ms (1.7%)

Algorithm
batch-egg-rewrite
Rules
3420×*-lowering-*.f32
3420×*-lowering-*.f64
2890×fma-lowering-fma.f32
2890×fma-lowering-fma.f64
1900×prod-diff
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
075389
1399334
23074312
08420312
Stop Event
iter limit
node limit
Counts
34 → 738
Calls
Call 1
Inputs
(* (* (+ (PI) 1) angle) (/ 180 angle))
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))
(* -1/90 (* a (* a (* (PI) angle))))
(* a (* a (* (PI) angle)))
(* a (* (PI) angle))
(* (PI) angle)
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180))))
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2)
(* (* a a) (sin (/ (PI) (/ 180 angle))))
(* a a)
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))
(* (/ (/ 180 angle) (+ (PI) 1)) angle)
(* (/ (/ 180 angle) (+ (PI) 1)) 180)
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))
(pow b 2)
(pow a 2)
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle))
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))
(pow (exp -1) (log (* (PI) angle)))
(pow (exp -1) (log 180))
(sin (/ (PI) (/ 180 angle)))
(cos (* angle (* (PI) 1/180)))
(/ (PI) (/ 180 angle))
(sin (* angle (* (PI) 1/180)))
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))
(sin (* (PI) (/ angle 180)))
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(- (pow b 2) (pow a 2))
Outputs
(/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))))
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) angle)
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (-.f64 #s(literal 0 binary64) angle))
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 #s(literal -180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 0 binary64) angle))
(pow.f64 (/.f64 angle (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) #s(literal -1 binary64))
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle (/.f64 angle #s(literal 180 binary64))))
(*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle))
(*.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))
(*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))
(*.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal -1/180 binary64) angle (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64)))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -32400 binary64)) (-.f64 #s(literal 0 binary64) angle) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal -32400 binary64) angle)))
(neg.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64))) #s(literal 1 binary64)))
(/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))))
(/.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))) #s(literal 180 binary64)) (/.f64 #s(literal -32400 binary64) angle))
(/.f64 (+.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle))) #s(literal -5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) #s(literal -32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 #s(literal 180 binary64) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 (*.f64 (+.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle))) #s(literal -5832000 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle)))
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(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
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(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
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(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
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(*.f64 (*.f64 a (*.f64 a #s(literal -2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a #s(literal -2 binary64)))
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(fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 2 binary64))
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(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (neg.f64 (exp.f64 (log.f64 a))) (exp.f64 (log.f64 a)) (*.f64 a a)))
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))
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(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 a a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 a a) (*.f64 b b))))
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b))
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b))
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(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b))
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 b b))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 a a) (*.f64 b b)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 a a) (*.f64 b b)))
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(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (neg.f64 (+.f64 (*.f64 a a) (*.f64 b b))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))))))
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(pow.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) #s(literal -1 binary64))
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(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 b b))))

simplify385.0ms (1.7%)

Algorithm
egg-herbie
Rules
7810×+-lowering-+.f64
7810×+-lowering-+.f32
4232×*-lowering-*.f32
4232×*-lowering-*.f64
1824×sum3-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
05468631
118757811
247847214
089867214
Stop Event
iter limit
node limit
Counts
552 → 552
Calls
Call 1
Inputs
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 180 (+ 1 (PI)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(- (* 180 (+ 1 (PI))) 180)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
(* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))
(* angle (+ (* -1/102036672000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))
(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))
(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 180 (+ 1 (PI)))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(/ 32400 (* angle (+ 1 (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/4760622968832000000000 (* (PI) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (+ (* 1/73466403840000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (* 1/22674816000000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/30855889612800000000 (pow (PI) 7)) (+ (* -1/47606229688320000000000 (* (pow (PI) 5) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (+ (* -1/925465105140940800000000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (* -1/149925347032832409600000000000000 (* (PI) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))))))))) (* -2 (* (pow a 2) (+ (* 1/4760622968832000000000 (* (PI) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (+ (* 1/73466403840000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (* 1/22674816000000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI)))))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
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(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
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(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1)))
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1)))
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1)))
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1)))
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1)))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))))
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180))))
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI)))))))
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))))
(exp (* -1 (+ (log angle) (log (PI)))))
(exp (* -1 (+ (log angle) (log (PI)))))
(exp (* -1 (+ (log angle) (log (PI)))))
(exp (* -1 (+ (log angle) (log (PI)))))
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle))))))
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/2099520000 (* (pow angle 2) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* 1/26447905382400000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))) (* 1/26447905382400000000 (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2)) (pow (- (PI) 1) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4)) (pow (- (PI) 1) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 6)) (pow (- (PI) 1) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4) (pow (- (PI) 1) 4))))))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
Outputs
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 180 (+ 1 (PI)))
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(- (* 180 (+ 1 (PI))) 180)
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b b))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) b) #s(literal 0 binary64)) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) b) #s(literal 0 binary64)) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 0 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))
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(* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))
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(* angle (+ (* -1/102036672000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))
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(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))
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(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 (*.f64 b b) (*.f64 a a))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(- (pow b 2) (pow a 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(+ (* -1 (pow a 2)) (pow b 2))
(-.f64 (*.f64 b b) (*.f64 a a))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))

eval213.0ms (0.9%)

Compiler

Compiled 57685 to 4260 computations (92.6% saved)

prune553.0ms (2.4%)

Pruning

216 alts after pruning (213 fresh and 3 done)

PrunedKeptTotal
New1298341332
Fresh10179189
Picked325
Done011
Total13112161527
Accuracy
77.1%
Counts
1527 → 216
Alt Table
Click to see full alt table
StatusAccuracyProgram
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
15.3%
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
15.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
50.1%
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
41.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.8%
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
49.8%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
33.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
15.4%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
50.1%
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
60.2%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
59.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
56.0%
(*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a)))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
63.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (/.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
64.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
62.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64))))))))
62.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) angle) #s(literal 32400 binary64))))))
33.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) #s(literal -32400 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 180 binary64) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))))) (/.f64 #s(literal 32400 binary64) angle))))))
63.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64)))))))
60.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
53.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
52.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
59.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (exp.f64 (log.f64 #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
27.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (exp.f64 (log.f64 #s(literal 1/180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
44.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
20.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
60.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))))))
60.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
36.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))))))
61.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
62.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
58.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
61.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
61.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
64.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
28.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
58.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))))
60.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
60.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
26.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
63.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
63.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
58.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
37.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
39.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
62.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
64.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
59.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
54.1%
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
54.5%
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
56.4%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
56.4%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
39.1%
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
28.0%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
13.9%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
25.4%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
48.6%
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
51.8%
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))
52.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
39.1%
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
32.9%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
35.0%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.2%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
38.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
38.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
39.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
36.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
39.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
43.7%
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
32.6%
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
35.4%
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
19.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))))
44.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (+.f64 (*.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64))) (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64))) (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
52.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
49.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
36.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
34.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.2%
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
24.8%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
24.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
34.4%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.6%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.5%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
37.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
37.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
38.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))
36.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))
38.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))
37.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))
37.5%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
37.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))))
37.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
38.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))
37.7%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))))))
36.3%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
37.1%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))))))
37.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64)))))
36.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
35.9%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))))
36.2%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
37.8%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
35.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
36.6%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
6.9%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
9.7%
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
48.6%
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
34.8%
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
58.8%
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
36.1%
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
35.4%
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
50.5%
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
48.6%
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
33.3%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.1%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
51.5%
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
4.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
17.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
46.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
51.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
51.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
53.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
52.3%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))))
47.4%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
52.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
48.6%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.1%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
35.5%
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.9%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
3.5%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
42.8%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
8.0%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.3%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
35.2%
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.7%
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
49.8%
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.0%
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
50.8%
(*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
48.6%
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
42.4%
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
41.4%
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
25.6%
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
25.2%
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
21.6%
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
38.8%
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
38.2%
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
35.7%
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
35.4%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
35.4%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
34.8%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
36.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
36.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
36.4%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
Compiler

Compiled 18348 to 6391 computations (65.2% saved)

regimes928.0ms (4%)

Counts
282 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) #s(literal -32400 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 180 binary64) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))))) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

10 calls:

88.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
86.0ms
angle
86.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
85.0ms
a
85.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
67.2%1a
67.2%1b
67.2%1angle
67.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.2%1(pow.f64 b #s(literal 2 binary64))
67.2%1(pow.f64 a #s(literal 2 binary64))
67.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.2%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes909.0ms (4%)

Counts
269 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (exp.f64 (log.f64 #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (exp.f64 (log.f64 #s(literal 1/180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) angle) #s(literal 32400 binary64))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Calls

10 calls:

113.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
88.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
83.0ms
(/.f64 angle #s(literal 180 binary64))
79.0ms
b
79.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
65.7%1a
65.7%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.7%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.7%1(pow.f64 a #s(literal 2 binary64))
65.7%1b
65.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.7%1(pow.f64 b #s(literal 2 binary64))
65.7%1angle
65.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.7%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes784.0ms (3.4%)

Counts
265 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
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(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
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(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
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(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

10 calls:

82.0ms
a
75.0ms
angle
74.0ms
b
73.0ms
(pow.f64 a #s(literal 2 binary64))
72.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.2%2a
65.7%2(pow.f64 a #s(literal 2 binary64))
64.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.0%1angle
64.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.0%1(/.f64 angle #s(literal 180 binary64))
65.6%2b
65.6%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes284.0ms (1.2%)

Counts
203 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
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(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

4 calls:

58.0ms
b
57.0ms
a
55.0ms
(pow.f64 b #s(literal 2 binary64))
51.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
64.0%1(pow.f64 b #s(literal 2 binary64))
64.0%1b
64.0%1(pow.f64 a #s(literal 2 binary64))
67.2%3a
Compiler

Compiled 20 to 16 computations (20% saved)

regimes359.0ms (1.6%)

Counts
202 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
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(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

5 calls:

70.0ms
a
70.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
53.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.0ms
b
Results
AccuracySegmentsBranch
64.0%1b
64.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.0%1a
Compiler

Compiled 56 to 37 computations (33.9% saved)

regimes668.0ms (2.9%)

Counts
199 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

10 calls:

98.0ms
angle
68.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.0ms
b
58.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
64.2%2a
62.5%1(pow.f64 a #s(literal 2 binary64))
65.1%2angle
62.5%1(pow.f64 b #s(literal 2 binary64))
65.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.1%2(/.f64 angle #s(literal 180 binary64))
64.2%2b
62.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes267.0ms (1.2%)

Counts
193 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Calls

3 calls:

121.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.0ms
(/.f64 angle #s(literal 180 binary64))
54.0ms
angle
Results
AccuracySegmentsBranch
64.9%2angle
64.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.9%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes157.0ms (0.7%)

Counts
152 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
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(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
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(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
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(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
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(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
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(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
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(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
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(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

3 calls:

42.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
42.0ms
angle
41.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
64.5%2angle
64.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.5%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes154.0ms (0.7%)

Counts
133 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

3 calls:

52.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0ms
(/.f64 angle #s(literal 180 binary64))
36.0ms
angle
Results
AccuracySegmentsBranch
64.5%2angle
64.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.5%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes241.0ms (1%)

Counts
127 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

5 calls:

62.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
46.0ms
a
41.0ms
angle
37.0ms
(/.f64 angle #s(literal 180 binary64))
34.0ms
b
Results
AccuracySegmentsBranch
62.1%1a
62.1%1b
64.1%2angle
64.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.1%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes199.0ms (0.9%)

Counts
92 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
Calls

5 calls:

55.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
51.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
b
26.0ms
angle
26.0ms
a
Results
AccuracySegmentsBranch
62.5%2a
62.5%2b
63.3%2angle
63.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes20.0ms (0.1%)

Counts
45 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
Calls

1 calls:

14.0ms
angle
Results
AccuracySegmentsBranch
63.0%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes41.0ms (0.2%)

Counts
34 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
Calls

3 calls:

13.0ms
b
11.0ms
angle
10.0ms
a
Results
AccuracySegmentsBranch
60.2%1a
62.2%2b
62.0%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes30.0ms (0.1%)

Counts
29 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
Calls

3 calls:

10.0ms
angle
9.0ms
a
9.0ms
b
Results
AccuracySegmentsBranch
59.8%3a
61.0%3angle
59.0%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes16.0ms (0.1%)

Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
Calls

2 calls:

7.0ms
angle
6.0ms
b
Results
AccuracySegmentsBranch
58.3%2b
59.0%2angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes9.0ms (0%)

Counts
18 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))
Calls

1 calls:

6.0ms
angle
Results
AccuracySegmentsBranch
59.0%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes7.0ms (0%)

Counts
17 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
Calls

1 calls:

5.0ms
angle
Results
AccuracySegmentsBranch
58.6%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes17.0ms (0.1%)

Counts
14 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64))
Outputs
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle)
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
Calls

3 calls:

6.0ms
b
5.0ms
angle
5.0ms
a
Results
AccuracySegmentsBranch
54.3%2a
52.5%1b
52.5%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes13.0ms (0.1%)

Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle))
Outputs
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
Calls

3 calls:

4.0ms
b
4.0ms
a
4.0ms
angle
Results
AccuracySegmentsBranch
43.2%4angle
47.6%2b
52.2%2a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes9.0ms (0%)

Counts
7 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
Outputs
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
Calls

3 calls:

3.0ms
a
3.0ms
b
3.0ms
angle
Results
AccuracySegmentsBranch
36.1%1angle
36.1%1b
36.1%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes9.0ms (0%)

Accuracy

Total -1.4b remaining (-3.5%)

Threshold costs -1.4b (-3.5%)

Counts
6 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
Outputs
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
Calls

3 calls:

3.0ms
b
3.0ms
a
3.0ms
angle
Results
AccuracySegmentsBranch
36.1%1a
36.1%1angle
36.1%1b
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch21.0ms (0.1%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
16.0ms
4.207847079979763e+156
2.0087207321055544e+157
Results
7.0ms21×1valid
6.0ms43×0valid
Compiler

Compiled 360 to 245 computations (31.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-mult: 2.0ms (22% of total)
ival-pow: 2.0ms (22% of total)
ival-div: 1.0ms (11% of total)
ival-cos: 1.0ms (11% of total)
backward-pass: 1.0ms (11% of total)
ival-sin: 1.0ms (11% of total)
const: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)

bsearch53.0ms (0.2%)

Algorithm
binary-search
Stop Event
predicate-same
narrow-enough
Steps
TimeLeftRight
19.0ms
4.207847079979763e+156
2.0087207321055544e+157
24.0ms
1.2810689981277224e-126
2.8931064650160442e-126
Results
25.0ms74×1valid
7.0ms52×0valid
5.0ms3valid
Compiler

Compiled 714 to 466 computations (34.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 29.0ms
ival-sin: 8.0ms (27.5% of total)
ival-mult: 7.0ms (24% of total)
ival-cos: 4.0ms (13.7% of total)
ival-pow: 4.0ms (13.7% of total)
ival-div: 2.0ms (6.9% of total)
backward-pass: 2.0ms (6.9% of total)
ival-pi: 1.0ms (3.4% of total)
ival-sub: 1.0ms (3.4% of total)
const: 0.0ms (0% of total)

bsearch3.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.6151544507701484e+188
1.1842619775932772e+190
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch3.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.818814974680508e+165
1.180941421566707e+167
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch2.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.754917702642031e+196
7.06949009541583e+197
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch3.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.219039475494322e+192
3.222490277917773e+194
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch1.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.219039475494322e+192
3.222490277917773e+194
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch1.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.011678535974423e+138
1.2270473262590313e+139
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch28.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
1.262102136475396e+141
2.2086851872662563e+141
Results
22.0ms61×1valid
0.0ms0valid
Compiler

Compiled 184 to 133 computations (27.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-cos: 5.0ms (28.1% of total)
ival-mult: 4.0ms (22.5% of total)
ival-pow: 3.0ms (16.9% of total)
ival-sin: 2.0ms (11.2% of total)
ival-div: 1.0ms (5.6% of total)
ival-sub: 1.0ms (5.6% of total)
backward-pass: 1.0ms (5.6% of total)
const: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)

bsearch37.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
34.0ms
2.4673824725589782e+129
6.2345699932927804e+131
Results
20.0ms56×1valid
7.0ms55×0valid
2.0ms3valid
Compiler

Compiled 319 to 231 computations (27.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-mult: 6.0ms (26.4% of total)
ival-sin: 5.0ms (22% of total)
ival-pow: 4.0ms (17.6% of total)
ival-cos: 3.0ms (13.2% of total)
ival-pi: 2.0ms (8.8% of total)
ival-div: 1.0ms (4.4% of total)
backward-pass: 1.0ms (4.4% of total)
ival-sub: 1.0ms (4.4% of total)
const: 0.0ms (0% of total)

bsearch86.0ms (0.4%)

Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
43.0ms
3.81412880778314e+147
7.552927087939773e+148
37.0ms
1.3283867008897345e+82
1.1499494413628022e+83
Results
70.0ms194×1valid
2.0ms14×0valid
Compiler

Compiled 744 to 493 computations (33.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 54.0ms
ival-pow: 13.0ms (24% of total)
ival-mult: 12.0ms (22.1% of total)
ival-sin: 8.0ms (14.8% of total)
ival-cos: 7.0ms (12.9% of total)
backward-pass: 7.0ms (12.9% of total)
ival-div: 3.0ms (5.5% of total)
ival-pi: 2.0ms (3.7% of total)
ival-sub: 2.0ms (3.7% of total)
const: 1.0ms (1.8% of total)

bsearch40.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
37.0ms
1.020777631892382e+78
1.4096078882366928e+79
Results
33.0ms93×1valid
0.0ms0valid
Compiler

Compiled 308 to 213 computations (30.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-mult: 9.0ms (34.9% of total)
ival-sin: 4.0ms (15.5% of total)
ival-pow: 4.0ms (15.5% of total)
ival-cos: 3.0ms (11.6% of total)
backward-pass: 2.0ms (7.7% of total)
ival-pi: 1.0ms (3.9% of total)
ival-div: 1.0ms (3.9% of total)
ival-sub: 1.0ms (3.9% of total)
const: 0.0ms (0% of total)

bsearch39.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
36.0ms
1.020777631892382e+78
1.4096078882366928e+79
Results
31.0ms93×1valid
0.0ms0valid
Compiler

Compiled 272 to 183 computations (32.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-mult: 6.0ms (25.1% of total)
ival-sin: 5.0ms (20.9% of total)
ival-pow: 4.0ms (16.8% of total)
ival-cos: 3.0ms (12.6% of total)
backward-pass: 2.0ms (8.4% of total)
ival-pi: 1.0ms (4.2% of total)
ival-div: 1.0ms (4.2% of total)
ival-sub: 1.0ms (4.2% of total)
const: 0.0ms (0% of total)

bsearch4.0ms (0%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
203.41826752522013
3302.8761160162016
Results
3.0ms16×0valid
Compiler

Compiled 66 to 45 computations (31.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

bsearch41.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
9.628794990401212e+148
5.2816626821275345e+150
Results
24.0ms52×1valid
10.0ms60×0valid
Compiler

Compiled 242 to 175 computations (27.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 25.0ms
ival-mult: 12.0ms (47.3% of total)
ival-pow: 4.0ms (15.8% of total)
ival-cos: 3.0ms (11.8% of total)
ival-sin: 3.0ms (11.8% of total)
ival-div: 1.0ms (3.9% of total)
ival-pi: 1.0ms (3.9% of total)
ival-sub: 1.0ms (3.9% of total)
backward-pass: 1.0ms (3.9% of total)
const: 0.0ms (0% of total)

bsearch41.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
4.865133762851892e+39
1.0219012979632919e+43
Results
25.0ms62×1valid
8.0ms65×0valid
1.0ms2valid
Compiler

Compiled 240 to 181 computations (24.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-mult: 5.0ms (21.8% of total)
ival-pow: 4.0ms (17.4% of total)
ival-sin: 4.0ms (17.4% of total)
backward-pass: 3.0ms (13.1% of total)
ival-cos: 3.0ms (13.1% of total)
ival-div: 2.0ms (8.7% of total)
ival-pi: 1.0ms (4.4% of total)
ival-sub: 1.0ms (4.4% of total)
const: 0.0ms (0% of total)

simplify33.0ms (0.1%)

Algorithm
egg-herbie
Rules
224×*-commutative_binary64
60×+-commutative_binary64
38×sub-neg_binary64
26×neg-sub0_binary64
24×neg-mul-1_binary64
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
02361002
13711001
24061001
34331001
44521001
54601001
64621001
Stop Event
saturated
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 angle #s(literal 1949999999999999956949979909929332823814394603092334354047452540990999139339531756857064385191630431053049443095552604068588208682928363798528 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)))
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)))
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))))
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (+.f64 #s(literal -1 binary64) (PI.f64)))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (+.f64 #s(literal -1 binary64) (PI.f64)))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (+.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))
(if (<=.f64 angle #s(literal 1949999999999999956949979909929332823814394603092334354047452540990999139339531756857064385191630431053049443095552604068588208682928363798528 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)))
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 angle #s(literal 1/90 binary64))))
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)))
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 angle #s(literal 1/90 binary64))))
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))))
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (*.f64 a #s(literal -1/90 binary64))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 a (PI.f64))) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))

soundness4.0s (17.2%)

Rules
6410×*-lowering-*.f32
6410×*-lowering-*.f64
6120×*-lowering-*.f32
6120×*-lowering-*.f64
5934×*-lowering-*.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
060310496
123139438
266538656
085398656
075389
1399334
23074312
08420312
062410426
123528954
274438842
082358842
060329
1274240
22223220
08454220
052244
1253169
21831143
09572143
026102
112372
264059
3751859
0842459
01884406
16393652
229373548
086883548
01623
13021
27615
322813
482113
5288613
6555113
0804813
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 2343 to 1254 computations (46.5% saved)

preprocess315.0ms (1.4%)

Remove

(abs b)

Compiler

Compiled 8262 to 3300 computations (60.1% saved)

end0.0ms (0%)

Profiling

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