
Time bar (total: 23.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 27 to 17 computations (37% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.2s | 3550× | 1 | valid |
| 653.0ms | 4635× | 0 | valid |
| 129.0ms | 48× | 3 | valid |
| 22.0ms | 23× | 2 | valid |
ival-mult: 358.0ms (23% of total)ival-sin: 326.0ms (20.9% of total)ival-pow: 282.0ms (18.1% of total)ival-cos: 217.0ms (13.9% of total)ival-div: 139.0ms (8.9% of total)backward-pass: 92.0ms (5.9% of total)ival-sub: 65.0ms (4.2% of total)ival-pi: 61.0ms (3.9% of total)const: 19.0ms (1.2% of total)| 2× | egg-herbie |
| 2650× | sum4-define |
| 2066× | *-lowering-*.f32 |
| 2066× | *-lowering-*.f64 |
| 1990× | sum5-define |
| 1928× | sum3-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 157 | 210 |
| 2 | 513 | 150 |
| 3 | 1813 | 130 |
| 4 | 5757 | 130 |
| 0 | 16 | 23 |
| 1 | 30 | 21 |
| 2 | 76 | 15 |
| 3 | 228 | 13 |
| 4 | 821 | 13 |
| 5 | 2886 | 13 |
| 6 | 5551 | 13 |
| 0 | 8048 | 13 |
| 1× | iter limit |
| 1× | node limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (- (square b) (square a)) (* (sind angle) (* 2 (cosd angle)))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (sind angle) (- (square a) (square b))) (* 2 (cosd angle))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (fmsub b b (square angle)) (* (sind a) (* 2 (cosd a)))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
(* (fnmadd a a (square angle)) (* (sind b) (* 2 (cosd b)))) |
(abs a)
(abs b)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 141 | 0 | - | 1 | (3.9162047018905344e-150 2.5980409083315806e+232 3302.8761160162016) | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 140 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 18 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 14 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 184.0ms | 262× | 1 | valid |
| 67.0ms | 242× | 0 | valid |
| 7.0ms | 6× | 2 | valid |
| 5.0ms | 2× | 3 | valid |
Compiled 208 to 50 computations (76% saved)
ival-pow: 25.0ms (20.1% of total)ival-mult: 22.0ms (17.7% of total)ival-sin: 21.0ms (16.9% of total)ival-sub: 17.0ms (13.7% of total)backward-pass: 15.0ms (12.1% of total)ival-cos: 13.0ms (10.5% of total)ival-div: 6.0ms (4.8% of total)ival-pi: 3.0ms (2.4% of total)const: 1.0ms (0.8% of total)Compiled 26 to 16 computations (38.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 49.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
Compiled 52 to 32 computations (38.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 6336 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6336 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) angle) |
| ✓ | cost-diff | 0 | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| 2424× | *-lowering-*.f32 |
| 2424× | *-lowering-*.f64 |
| 1392× | +-lowering-+.f64 |
| 1392× | +-lowering-+.f32 |
| 1310× | --lowering--.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 26 | 159 |
| 1 | 64 | 120 |
| 2 | 134 | 109 |
| 3 | 469 | 109 |
| 4 | 2108 | 109 |
| 5 | 4099 | 109 |
| 6 | 7219 | 109 |
| 0 | 8096 | 109 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))) |
2 |
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))) |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
2 |
#s(literal 2 binary64) |
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(* 2 (- (pow b 2) (pow a 2))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
b |
(pow a 2) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.8% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 93.2% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 94.8% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 93.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| 132.0ms | 131× | 1 | valid |
| 45.0ms | 121× | 0 | valid |
| 11.0ms | 3× | 2 | valid |
| 7.0ms | 1× | 3 | valid |
Compiled 183 to 27 computations (85.2% saved)
ival-mult: 27.0ms (26% of total)ival-sin: 26.0ms (25.1% of total)ival-cos: 18.0ms (17.4% of total)backward-pass: 9.0ms (8.7% of total)ival-pow: 8.0ms (7.7% of total)ival-div: 6.0ms (5.8% of total)ival-pi: 5.0ms (4.8% of total)ival-sub: 4.0ms (3.9% of total)const: 1.0ms (1% of total)| Inputs |
|---|
#<alt (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* (PI) angle)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (- (* b b) (* a a))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (- (pow b 2) (pow a 2))> |
| Outputs |
|---|
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
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#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
63 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 3.0ms | a | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 2.0ms | b | @ | 0 | (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 1.0ms | angle | @ | -inf | (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 1.0ms | angle | @ | inf | (* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 1× | batch-egg-rewrite |
| 4398× | *-lowering-*.f32 |
| 4398× | *-lowering-*.f64 |
| 2044× | /-lowering-/.f32 |
| 2044× | /-lowering-/.f64 |
| 1268× | +-lowering-+.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 26 | 102 |
| 1 | 123 | 72 |
| 2 | 640 | 59 |
| 3 | 7518 | 59 |
| 0 | 8424 | 59 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (sin (/ (* (PI) angle) 180)) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(pow b 2) |
(pow a 2) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(cos (/ (* (PI) angle) 180)) |
(- (* b b) (* a a)) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(- (pow b 2) (pow a 2)) |
| Outputs |
|---|
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (*.f64 (+.f64 (neg.f64 (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
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(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
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(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
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(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b)) |
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b)) |
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(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
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(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
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(*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
(*.f64 (+.f64 (neg.f64 (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b))))) |
| 1× | egg-herbie |
| 6410× | *-lowering-*.f32 |
| 6410× | *-lowering-*.f64 |
| 5666× | +-lowering-+.f64 |
| 5666× | +-lowering-+.f32 |
| 1836× | distribute-rgt-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 4406 |
| 1 | 639 | 3652 |
| 2 | 2937 | 3548 |
| 0 | 8688 | 3548 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
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(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a a)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64))))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) |
Compiled 37987 to 2674 computations (93% saved)
62 alts after pruning (62 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 940 | 62 | 1002 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 942 | 62 | 1004 |
| Status | Accuracy | Program |
|---|---|---|
| 6.7% | (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) | |
| 15.3% | (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 50.1% | (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 7.9% | (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 15.4% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 60.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| ▶ | 60.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| 59.3% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 6.7% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.1% | (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| 48.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 48.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) | |
| 36.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| 34.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 48.5% | (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
| 47.6% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 4.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 17.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 46.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) | |
| 51.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) | |
| 52.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))))) | |
| 51.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 50.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 49.8% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))))) | |
| 49.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))))) | |
| 53.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 47.7% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 53.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 49.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))))) | |
| 47.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 48.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.5% | (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| ▶ | 48.8% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| 48.9% | (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.8% | (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 48.9% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.0% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.8% | (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 48.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 25.6% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
Compiled 4134 to 2426 computations (41.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | cost-diff | 6336 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6336 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | cost-diff | 0 | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| ✓ | cost-diff | 128 | (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| 5184× | *-lowering-*.f32 |
| 5184× | *-lowering-*.f64 |
| 2022× | +-lowering-+.f64 |
| 2022× | +-lowering-+.f32 |
| 1720× | distribute-lft-in |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 396 |
| 1 | 124 | 326 |
| 2 | 372 | 309 |
| 3 | 1526 | 306 |
| 4 | 5947 | 303 |
| 0 | 8621 | 303 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(+ b a) |
b |
a |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(* (cos (/ (PI) (/ 180 angle))) (- b a)) |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(- b a) |
(* 2 (sin (/ (PI) (/ 180 angle)))) |
2 |
(sin (/ (PI) (/ 180 angle))) |
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle)) |
(* (PI) (- (* b b) (* a a))) |
(PI) |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(* 1/90 angle) |
1/90 |
angle |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180)))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
angle |
(* (PI) 1/180) |
(PI) |
1/180 |
(* (* a a) -2) |
(* a a) |
a |
-2 |
(cos (* angle (* (PI) 1/180))) |
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
(PI) |
1 |
(/ 180 angle) |
180 |
angle |
(/ angle 180) |
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))) |
2 |
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))) |
(- (* b b) (* a a)) |
(* b b) |
b |
(* a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
| Outputs |
|---|
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* (cos (/ (PI) (/ 180 angle))) (- b a)) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 b a)) |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(- b a) |
(-.f64 b a) |
(* 2 (sin (/ (PI) (/ 180 angle)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
2 |
#s(literal 2 binary64) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(* (PI) (- (* b b) (* a a))) |
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a))) |
(PI) |
(PI.f64) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
1/90 |
#s(literal 1/90 binary64) |
angle |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a #s(literal -2 binary64))))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a #s(literal -2 binary64)))) |
(sin (* angle (* (PI) 1/180))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* angle (* (PI) 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
angle |
(* (PI) 1/180) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI) |
(PI.f64) |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) -2) |
(*.f64 a (*.f64 a #s(literal -2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
-2 |
#s(literal -2 binary64) |
(cos (* angle (* (PI) 1/180))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64))))))) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
2 |
#s(literal 2 binary64) |
(* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 b a))) |
(- (* b b) (* a a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* b b) |
(*.f64 b b) |
b |
(* a a) |
(*.f64 a a) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle)))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(* 2 (- (pow b 2) (pow a 2))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
b |
(pow a 2) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.8% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 93.2% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 94.8% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 93.1% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 51.6% | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.7% | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 96.8% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
| ✓ | accuracy | 52.1% | (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) |
| ✓ | accuracy | 99.6% | (*.f64 #s(literal 1/90 binary64) angle) |
| ✓ | accuracy | 94.8% | (-.f64 (*.f64 b b) (*.f64 a a)) |
| ✓ | accuracy | 91.3% | (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
| ✓ | accuracy | 99.5% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| 284.0ms | 131× | 1 | valid |
| 100.0ms | 121× | 0 | valid |
| 15.0ms | 3× | 2 | valid |
| 11.0ms | 1× | 3 | valid |
Compiled 430 to 53 computations (87.7% saved)
ival-mult: 75.0ms (34.2% of total)ival-sin: 40.0ms (18.2% of total)backward-pass: 30.0ms (13.7% of total)ival-cos: 23.0ms (10.5% of total)ival-div: 14.0ms (6.4% of total)...c/correct-round.rkt:119:19: 13.0ms (5.9% of total)ival-sub: 8.0ms (3.6% of total)ival-pow: 8.0ms (3.6% of total)ival-add: 5.0ms (2.3% of total)ival-pi: 2.0ms (0.9% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))> |
#<alt (+ b a)> |
#<alt (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))> |
#<alt (* (cos (/ (PI) (/ 180 angle))) (- b a))> |
#<alt (* (* (PI) (- (* b b) (* a a))) (* 1/90 angle))> |
#<alt (* (PI) (- (* b b) (* a a)))> |
#<alt (PI)> |
#<alt (- (* b b) (* a a))> |
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180))))> |
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))> |
#<alt (sin (* angle (* (PI) 1/180)))> |
#<alt (* angle (* (PI) 1/180))> |
#<alt (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))> |
#<alt (* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180)))))> |
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))> |
#<alt (/ (+ (PI) 1) (/ 180 angle))> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle))))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (* 1/90 angle)> |
#<alt (cos (* angle (* (PI) 1/180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (- (pow b 2) (pow a 2))> |
| Outputs |
|---|
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
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#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt (* 1/90 angle)> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
141 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | angle | @ | 0 | (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180)))) |
| 4.0ms | b | @ | inf | (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
| 3.0ms | a | @ | inf | (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
| 3.0ms | angle | @ | -inf | (* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
| 3.0ms | angle | @ | 0 | (* (* (PI) (- (* b b) (* a a))) (* 1/90 angle)) |
| 1× | batch-egg-rewrite |
| 4842× | *-lowering-*.f32 |
| 4842× | *-lowering-*.f64 |
| 2708× | /-lowering-/.f32 |
| 2708× | /-lowering-/.f64 |
| 2108× | fma-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 244 |
| 1 | 253 | 169 |
| 2 | 1831 | 143 |
| 0 | 9572 | 143 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(+ b a) |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(* (cos (/ (PI) (/ 180 angle))) (- b a)) |
(* (* (PI) (- (* b b) (* a a))) (* 1/90 angle)) |
(* (PI) (- (* b b) (* a a))) |
(PI) |
(- (* b b) (* a a)) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (* angle (* (PI) 1/180)))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(* (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) (* 2 (* (- (* b b) (* a a)) (cos (/ (* (PI) angle) 180))))) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(pow b 2) |
(pow a 2) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (PI) (/ 180 angle)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(sin (/ (PI) (/ 180 angle))) |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(* 1/90 angle) |
(cos (* angle (* (PI) 1/180))) |
(cos (/ (* (PI) angle) 180)) |
(sin (* (PI) (/ angle 180))) |
(- (pow b 2) (pow a 2)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b)) |
(+.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a)) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b)) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 b a)) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(+.f64 b a) |
(+.f64 a b) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) |
(/.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (*.f64 b b) (*.f64 a a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(pow.f64 (/.f64 (-.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 b a)) |
(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) |
(+.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (PI.f64))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (PI.f64))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (PI.f64) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (PI.f64) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
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(fma.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)) (PI.f64) (*.f64 (PI.f64) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
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(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))) |
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(*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -1 binary64))) |
(*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(*.f64 b b) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(*.f64 a a) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a)) |
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(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b)) |
(+.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a)) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b)) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 b a)) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (fma.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
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(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 b b (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 b b (neg.f64 (-.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))) |
(fma.f64 b (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a)))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) (-.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 b a)) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(pow.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a)))) |
| 1× | egg-herbie |
| 6120× | *-lowering-*.f32 |
| 6120× | *-lowering-*.f64 |
| 4142× | +-lowering-+.f64 |
| 4142× | +-lowering-+.f32 |
| 1968× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 624 | 10426 |
| 1 | 2352 | 8954 |
| 2 | 7443 | 8842 |
| 0 | 8235 | 8842 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(- b a) |
(- (+ b (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (- b a))))) a) |
(- (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (- b a))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (- b a))))))) a) |
(- (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (- b a))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (- b a)))) (* 1/25194240000 (* (pow (PI) 4) (- b a)))))))) a) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* (cos (* 1/180 (* angle (PI)))) (- b a)) |
(* -1 (* a (cos (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* b (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* a (cos (* 1/180 (* angle (PI))))) b)))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* a (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* a (cos (* 1/180 (* angle (PI)))))) |
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a))) |
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a))) |
(* a (+ (* -1 (cos (* 1/180 (* angle (PI))))) (/ (* b (cos (* 1/180 (* angle (PI))))) a))) |
(* -1 (* a (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a))))) |
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a))))) |
(* -1 (* a (+ (cos (* 1/180 (* angle (PI)))) (* -1 (/ (* b (cos (* 1/180 (* angle (PI))))) a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* -1 (* (pow a 2) (PI))) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(* (pow b 2) (PI)) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (PI)) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (PI)) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(* -1 (* (pow a 2) (PI))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* -1 (* (pow a 2) (PI))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* 2 (* angle (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/5040 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/7776000 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))) (+ (* -1/151165440000 (* (pow (PI) 4) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* -1/24488801280000000 (* (pow (PI) 6) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) (* 2 (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b)))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1/1417176000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal -29/30855889612800000000 binary64))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 a b)))) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a))))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a))))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 b a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -29/30855889612800000000 binary64))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* -1 (* (pow a 2) (PI))) |
(*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
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(* (pow b 2) (PI)) |
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(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
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(* (pow b 2) (PI)) |
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(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
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(* (pow b 2) (PI)) |
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(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
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(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
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(* -1 (* (pow a 2) (PI))) |
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(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
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(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) (PI.f64))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) (PI.f64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
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(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
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(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 angle)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 angle)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 angle)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 angle)) |
(* 2 (* angle (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 1/388800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))))))))) |
(* angle (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/6 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2)))) (* -1/64800 (* (pow (PI) 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/5040 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/7776000 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))) (+ (* -1/151165440000 (* (pow (PI) 4) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* -1/24488801280000000 (* (pow (PI) 6) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2)))))))))) (* 2 (+ (* 1/25194240000 (* (pow (PI) 4) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (pow b 2) (pow a 2))))) (+ (* 1/388800 (* (pow (PI) 2) (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3) (- (pow b 2) (pow a 2))))) (* 1/120 (* (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 1/388800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/7776000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/151165440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a))))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) (*.f64 a a)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(* -1 (pow a 2)) |
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(- (pow b 2) (pow a 2)) |
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(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
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(pow b 2) |
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(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a a) b) b))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
Compiled 108049 to 7733 computations (92.8% saved)
156 alts after pruning (156 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2928 | 122 | 3050 |
| Fresh | 23 | 34 | 57 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2956 | 156 | 3112 |
| Status | Accuracy | Program |
|---|---|---|
| 6.7% | (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) | |
| 15.3% | (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 50.1% | (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 60.5% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 41.7% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.8% | (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 49.8% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 33.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.4% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 48.6% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 60.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 60.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 59.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 56.0% | (*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a))) | |
| 53.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 52.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 44.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 20.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 60.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))))) | |
| 37.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 61.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))))) | |
| ▶ | 62.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 58.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| ▶ | 60.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| 58.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 37.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) | |
| 56.4% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 39.1% | (*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 28.0% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 13.9% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 25.4% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 48.6% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) | |
| 59.3% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) | |
| 35.0% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| ▶ | 37.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| 43.7% | (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 36.0% | (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 19.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 42.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64))))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 34.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.8% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 24.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 25.0% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 34.4% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.5% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 34.2% | (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.4% | (*.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 33.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) | |
| 31.7% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) | |
| 36.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) | |
| 37.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) | |
| 37.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) | |
| 36.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) | |
| 36.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 36.4% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64))))) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| ▶ | 37.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) | |
| 35.7% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.8% | (*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 6.9% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 9.7% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 35.4% | (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 48.6% | (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) | |
| 34.8% | (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 58.8% | (*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 50.5% | (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| 48.6% | (*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) | |
| 34.2% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 33.3% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.1% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 4.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 17.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 46.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) | |
| 51.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) | |
| 51.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 53.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 47.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 48.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 3.5% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 42.8% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.0% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64)))))) | |
| 49.3% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.0% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.8% | (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 48.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 41.4% | (*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 25.6% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 21.6% | (*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) | |
| 38.8% | (*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 35.7% | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| ▶ | 35.4% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| 36.4% | (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 11996 to 6804 computations (43.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
| ✓ | cost-diff | 12928 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 128 | (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 384 | (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
| ✓ | cost-diff | 128 | (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) |
| ✓ | cost-diff | 256 | (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | cost-diff | 256 | (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) |
| 2482× | *-lowering-*.f32 |
| 2482× | *-lowering-*.f64 |
| 1742× | +-lowering-+.f64 |
| 1742× | +-lowering-+.f32 |
| 1018× | distribute-rgt-in |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 516 |
| 1 | 148 | 515 |
| 2 | 433 | 418 |
| 3 | 1549 | 400 |
| 4 | 4669 | 277 |
| 0 | 9005 | 277 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(+ b a) |
b |
a |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
(* (cos (/ (PI) (/ 180 angle))) (- b a)) |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(- b a) |
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))) |
2 |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(* (+ (PI) 1) angle) |
(+ (PI) 1) |
1 |
(/ 32400 angle) |
32400 |
(* -1/90 (* (* (* a a) angle) (PI))) |
-1/90 |
(* (* (* a a) angle) (PI)) |
(* (* a a) angle) |
(* a a) |
a |
angle |
(PI) |
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180)))) |
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
a |
(* a -2) |
-2 |
(cos (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
(* (PI) 1/180) |
1/180 |
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(+ b a) |
b |
a |
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) |
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) |
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(+ (* -1/180 angle) (/ angle 180)) |
(* -1/180 angle) |
-1/180 |
(/ angle 180) |
(- b a) |
(* 2 (sin (/ (PI) (/ 180 angle)))) |
2 |
(sin (/ (PI) (/ 180 angle))) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
angle |
(* (PI) 1/180) |
(PI) |
1/180 |
(* (* a a) -2) |
(* a a) |
a |
-2 |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(* (log (/ 180 (* (PI) angle))) -1) |
(log (/ 180 (* (PI) angle))) |
(/ 180 (* (PI) angle)) |
180 |
(* (PI) angle) |
-1 |
| Outputs |
|---|
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* (cos (/ (PI) (/ 180 angle))) (- b a)) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(- b a) |
(-.f64 b a) |
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
2 |
#s(literal 2 binary64) |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) |
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* (+ (PI) 1) angle) |
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(/ 32400 angle) |
(/.f64 #s(literal 32400 binary64) angle) |
32400 |
#s(literal 32400 binary64) |
(* -1/90 (* (* (* a a) angle) (PI))) |
(*.f64 a (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
-1/90 |
#s(literal -1/90 binary64) |
(* (* (* a a) angle) (PI)) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) |
(* (* a a) angle) |
(*.f64 a (*.f64 a angle)) |
(* a a) |
(*.f64 a a) |
a |
angle |
(PI) |
(PI.f64) |
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180)))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64))) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
a |
(* a -2) |
(*.f64 a #s(literal -2 binary64)) |
-2 |
#s(literal -2 binary64) |
(cos (* angle (* (PI) 1/180))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* angle (* (PI) 1/180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) 1/180) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) |
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(+ (* -1/180 angle) (/ angle 180)) |
#s(literal 0 binary64) |
(* -1/180 angle) |
(/.f64 angle #s(literal -180 binary64)) |
-1/180 |
#s(literal -1/180 binary64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (/ (PI) (/ 180 angle)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
2 |
#s(literal 2 binary64) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64))) |
(sin (* angle (* (PI) 1/180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* angle (* (PI) 1/180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
angle |
(* (PI) 1/180) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI) |
(PI.f64) |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) -2) |
(*.f64 a (*.f64 a #s(literal -2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
-2 |
#s(literal -2 binary64) |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (log (/ 180 (* (PI) angle))) -1) |
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(log (/ 180 (* (PI) angle))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/ 180 (* (PI) angle)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
180 |
#s(literal 180 binary64) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
-1 |
#s(literal -1 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 96.8% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
| ✓ | accuracy | 91.3% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | accuracy | 52.1% | (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 99.5% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 99.7% | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | accuracy | 99.5% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 52.1% | (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| ✓ | accuracy | 99.8% | (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
| ✓ | accuracy | 91.7% | (*.f64 (*.f64 a a) angle) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
| ✓ | accuracy | 99.2% | (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) |
| 433.0ms | 199× | 1 | valid |
| 169.0ms | 51× | 2 | valid |
| 11.0ms | 1× | 3 | valid |
| 4.0ms | 5× | 0 | valid |
Compiled 544 to 61 computations (88.8% saved)
ival-mult: 93.0ms (28.4% of total)backward-pass: 53.0ms (16.2% of total)ival-cos: 38.0ms (11.6% of total)ival-sin: 37.0ms (11.3% of total)...c/correct-round.rkt:119:19: 35.0ms (10.7% of total)ival-div: 25.0ms (7.6% of total)ival-add: 14.0ms (4.3% of total)ival-log: 13.0ms (4% of total)ival-exp: 9.0ms (2.7% of total)ival-sub: 6.0ms (1.8% of total)const: 2.0ms (0.6% of total)ival-pi: 2.0ms (0.6% of total)| Inputs |
|---|
#<alt (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))> |
#<alt (* (* (+ (PI) 1) angle) (/ 180 angle))> |
#<alt (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)> |
#<alt (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))> |
#<alt (* -1/90 (* (* (* a a) angle) (PI)))> |
#<alt (* (* (* a a) angle) (PI))> |
#<alt (* (* a a) angle)> |
#<alt (* a a)> |
#<alt (* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180))))> |
#<alt (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2))> |
#<alt (* (sin (/ (PI) (/ 180 angle))) a)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (+ (* -1/180 angle) (/ angle 180))> |
#<alt (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))> |
#<alt (* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))))> |
#<alt (+ b a)> |
#<alt (exp (* (log (/ 180 (* (PI) angle))) -1))> |
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))))> |
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))> |
#<alt (sin (* angle (* (PI) 1/180)))> |
#<alt (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))> |
#<alt (PI)> |
#<alt (cos (* angle (* (PI) 1/180)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))))> |
#<alt (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))> |
#<alt (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))> |
| Outputs |
|---|
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))> |
#<alt (* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))> |
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))> |
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))))> |
#<alt (* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
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#<alt 1> |
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#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))> |
#<alt (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))> |
#<alt (* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))> |
#<alt (* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)))))> |
#<alt (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))> |
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))> |
#<alt (* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a))))> |
#<alt (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
135 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 16.0ms | angle | @ | -inf | (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
| 5.0ms | a | @ | 0 | (* -1/90 (* (* (* a a) angle) (PI))) |
| 2.0ms | b | @ | -inf | (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
| 2.0ms | angle | @ | 0 | (* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
| 2.0ms | angle | @ | 0 | (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
| 1× | batch-egg-rewrite |
| 2860× | *-lowering-*.f32 |
| 2860× | *-lowering-*.f64 |
| 2494× | fma-lowering-fma.f32 |
| 2494× | fma-lowering-fma.f64 |
| 2170× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 329 |
| 1 | 274 | 240 |
| 2 | 2223 | 220 |
| 0 | 8454 | 220 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(* (+ b a) (* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(* -1/90 (* (* (* a a) angle) (PI))) |
(* (* (* a a) angle) (PI)) |
(* (* a a) angle) |
(* a a) |
(* (* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) (cos (* angle (* (PI) 1/180)))) |
(* (* (sin (/ (PI) (/ 180 angle))) a) (* a -2)) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(+ (* -1/180 angle) (/ angle 180)) |
(+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180))) |
(* (+ b a) (* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle)))))) |
(+ b a) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* angle (* (PI) 1/180))) |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(cos (/ (PI) (/ 180 angle))) |
(* (* (cos (/ (PI) (/ 180 angle))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
(PI) |
(cos (* angle (* (PI) 1/180))) |
(/ (PI) (/ 180 angle)) |
(cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) |
(* (* (cos (+ (/ (PI) (/ 180 angle)) (+ (* -1/180 angle) (/ angle 180)))) (- b a)) (* 2 (sin (/ (PI) (/ 180 angle))))) |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
| Outputs |
|---|
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 angle #s(literal 0 binary64))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 32400 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 32400 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
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(+.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 angle #s(literal 32400 binary64)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) a (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) b)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))) |
(/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (-.f64 b a)) |
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(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) (neg.f64 (-.f64 b a))) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (+.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle (*.f64 a a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a)))) |
(*.f64 angle (*.f64 (*.f64 a a) (PI.f64))) |
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(*.f64 a (*.f64 (*.f64 angle a) (PI.f64))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (*.f64 a a)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 a a)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 a a)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) angle) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 angle (*.f64 a a)) |
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(*.f64 (*.f64 a a) angle) |
(*.f64 (*.f64 angle a) a) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(pow.f64 (/.f64 (-.f64 b a) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal -1 binary64)) |
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(*.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 b a)) |
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
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(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
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(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))) #s(literal -1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64))) |
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(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64)))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a #s(literal -2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a #s(literal -2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a #s(literal -2 binary64))) |
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(*.f64 a (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a #s(literal -2 binary64)))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a #s(literal -2 binary64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a (*.f64 a #s(literal -2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) |
(*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(+.f64 (fma.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))))) (fma.f64 (neg.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(neg.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal -32400 binary64) angle)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)))) |
(*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(fabs.f64 (PI.f64)) |
(-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
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(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
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(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))) #s(literal -1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle #s(literal 0 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))) |
(+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (fma.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))) |
(+.f64 (fma.f64 (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))))) (fma.f64 (neg.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (sin.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))))) |
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64))) (sin.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64))) (neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))) |
(fma.f64 (cos.f64 (*.f64 angle #s(literal 0 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 angle #s(literal 0 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))) |
(fma.f64 (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) |
(/.f64 (-.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 angle #s(literal 0 binary64)))) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 0 binary64))))) (-.f64 b a)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
| 1× | egg-herbie |
| 5934× | *-lowering-*.f32 |
| 5934× | *-lowering-*.f64 |
| 4156× | +-lowering-+.f64 |
| 4156× | +-lowering-+.f32 |
| 1944× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 603 | 10496 |
| 1 | 2313 | 9438 |
| 2 | 6653 | 8656 |
| 0 | 8539 | 8656 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) |
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))) |
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))) |
(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(* (pow a 2) angle) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180)))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/16200 (* angle (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (* -1/188905937261368836096000000000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))))) |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) #s(literal 0 binary64))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
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(* 1/16200 (* angle (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) |
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(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))) |
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(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))))) |
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(* angle (+ (* 1/16200 (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* -1/204073344000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))) (* -1/188905937261368836096000000000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7))))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/816293376000000 (* (pow (PI) 4) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal 1/4284560671948800000000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal 1/13223952691200000000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 #s(literal 1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/793437161472000000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (+.f64 (*.f64 (*.f64 #s(literal -1/5141472806338560000000000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 #s(literal -1/277639531542282240000000000000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64)))) (*.f64 #s(literal -1/188905937261368836096000000000000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 7 binary64))))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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#s(literal 0 binary64) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (/.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (/ a b))) |
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) #s(literal 1 binary64))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) #s(literal 1 binary64))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) #s(literal 1 binary64))) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
(* a (+ 1 (/ b a))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
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(* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180)))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 #s(literal 1/32400 binary64) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 #s(literal 1/4284560671948800000000000 binary64) (*.f64 angle angle)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64))))))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/188905937261368836096000000000000000 binary64) (*.f64 angle angle)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/4284560671948800000000000 binary64) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64))))))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/16200 (* angle (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) |
(*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* 2 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))))))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))) (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/13223952691200000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) (+.f64 (*.f64 #s(literal 1/816293376000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 1/4284560671948800000000000 binary64) (-.f64 b a)) (pow.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) #s(literal 5 binary64))))))))))) |
(* angle (+ (* 1/16200 (* (- b a) (- (* 180 (+ 1 (PI))) 180))) (* (pow angle 2) (+ (* 2 (+ (* -1/2099520000 (* (pow (PI) 2) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (* -1/204073344000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/793437161472000000000 (* (pow (PI) 6) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))) (+ (* -1/5141472806338560000000000 (* (pow (PI) 4) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (+ (* -1/277639531542282240000000000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))) (* -1/188905937261368836096000000000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))))) (* 2 (+ (* 1/4284560671948800000000000 (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))) (+ (* 1/13223952691200000000 (* (pow (PI) 2) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))) (* 1/816293376000000 (* (pow (PI) 4) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (- b a)))) |
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(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
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(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
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(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
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(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
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(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
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(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))))) |
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(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
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(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
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(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)))) |
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(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
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(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
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(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
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(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* b (+ (* -2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* -1 (* b (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))) |
(* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) a))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))))) |
(* a (+ (* -2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))))) |
(* -2 (* a (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 b (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 b (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (+ (* -1/180 angle) (+ (* 1/180 angle) (* 1/180 (* angle (PI)))))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 b (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 57770 to 5970 computations (89.7% saved)
195 alts after pruning (194 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1737 | 62 | 1799 |
| Fresh | 19 | 132 | 151 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1760 | 195 | 1955 |
| Status | Accuracy | Program |
|---|---|---|
| 6.7% | (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) | |
| 15.3% | (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 50.1% | (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 41.7% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.8% | (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 49.8% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 33.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.4% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 60.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 59.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 56.0% | (*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| ▶ | 67.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
| 53.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 52.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 27.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 44.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 20.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 60.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))))) | |
| 60.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 36.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle))))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) | |
| 61.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 58.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 61.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 64.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 65.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 28.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) | |
| 58.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))))) | |
| 60.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 26.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 63.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 63.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 58.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 37.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 64.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 59.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 54.1% | (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) | |
| 56.4% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 56.4% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) | |
| 39.1% | (*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 28.0% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 13.9% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 25.4% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 48.6% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) | |
| 52.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) | |
| 39.1% | (*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| ▶ | 35.0% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| 37.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) | |
| 36.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 39.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 43.7% | (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 19.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64))))) | |
| ▶ | 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 34.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.2% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 24.8% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 24.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 25.0% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 34.4% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.5% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 34.2% | (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) | |
| 38.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) | |
| 37.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) | |
| 37.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) | |
| ▶ | 37.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
| 36.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) | |
| 36.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 37.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) | |
| 6.9% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 9.7% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 35.4% | (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 48.6% | (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) | |
| 34.8% | (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 58.8% | (*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 35.4% | (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) | |
| 35.4% | (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) | |
| 50.5% | (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| 48.6% | (*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) | |
| 33.3% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.1% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 4.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 17.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 46.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) | |
| 51.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) | |
| 51.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 53.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 47.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 48.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 3.5% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 42.8% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.3% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.0% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.8% | (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 48.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 42.4% | (*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 41.4% | (*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 25.6% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 25.2% | (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) | |
| 21.6% | (*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) | |
| 38.8% | (*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 38.2% | (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) | |
| 35.7% | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| 35.4% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) | |
| ✓ | 35.4% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| 34.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) | |
| 36.1% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) | |
| ▶ | 36.1% | (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| 36.4% | (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 14822 to 8671 computations (41.5% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 384 | (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) |
| ✓ | cost-diff | 640 | (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))) |
| ✓ | cost-diff | 6336 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6336 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) |
| ✓ | cost-diff | 256 | (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle) |
| ✓ | cost-diff | 512 | (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) angle) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 (PI.f64) angle)) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
| ✓ | cost-diff | 128 | (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) |
| ✓ | cost-diff | 128 | (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) |
| ✓ | cost-diff | 256 | (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) |
| 5248× | *-lowering-*.f32 |
| 5248× | *-lowering-*.f64 |
| 3350× | +-lowering-+.f64 |
| 3350× | +-lowering-+.f32 |
| 1426× | distribute-lft-in |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 76 | 672 |
| 1 | 201 | 618 |
| 2 | 667 | 533 |
| 3 | 2878 | 468 |
| 0 | 8399 | 468 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(+ b a) |
b |
a |
(* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
(* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) |
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) |
(/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))) |
(pow (exp -1) (log 180)) |
(exp -1) |
-1 |
(log 180) |
180 |
(pow (exp -1) (log (* (PI) angle))) |
(log (* (PI) angle)) |
(* (PI) angle) |
(PI) |
angle |
(- b a) |
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))) |
2 |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(* (+ (PI) 1) angle) |
(+ (PI) 1) |
1 |
(/ 180 angle) |
(/ 32400 angle) |
32400 |
(* -1/90 (* a (* a (* (PI) angle)))) |
-1/90 |
(* a (* a (* (PI) angle))) |
a |
(* a (* (PI) angle)) |
(* (PI) angle) |
(PI) |
angle |
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180)))) |
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) |
(* (* a a) (sin (/ (PI) (/ 180 angle)))) |
(* a a) |
a |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
-2 |
(cos (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
(* (PI) 1/180) |
1/180 |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* angle (* (PI) 1/180))) |
(* angle (* (PI) 1/180)) |
angle |
(* (PI) 1/180) |
(PI) |
1/180 |
(* (* a a) -2) |
(* a a) |
a |
-2 |
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))) |
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)) |
(- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) |
180 |
(* (/ (/ 180 angle) (+ (PI) 1)) angle) |
(/ (/ 180 angle) (+ (PI) 1)) |
(/ 180 angle) |
(+ (PI) 1) |
1 |
(* (/ (/ 180 angle) (+ (PI) 1)) 180) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)) |
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) |
(* (* (+ (* (PI) (PI)) -1) angle) 180) |
(* (+ (* (PI) (PI)) -1) angle) |
(+ (* (PI) (PI)) -1) |
(* (PI) (PI)) |
-1 |
(* (* (+ (PI) -1) 180) angle) |
(* (+ (PI) -1) 180) |
(+ (PI) -1) |
(* (* (+ (PI) -1) 180) 180) |
| Outputs |
|---|
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))) |
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) |
(*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) |
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) |
(cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) |
(/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) |
(pow (exp -1) (log 180)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) |
(exp -1) |
(exp.f64 #s(literal -1 binary64)) |
-1 |
#s(literal -1 binary64) |
(log 180) |
(log.f64 #s(literal 180 binary64)) |
180 |
#s(literal 180 binary64) |
(pow (exp -1) (log (* (PI) angle))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) |
(log (* (PI) angle)) |
(log.f64 (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
(- b a) |
(-.f64 b a) |
(* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))) |
2 |
#s(literal 2 binary64) |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) |
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(* (+ (PI) 1) angle) |
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 32400 angle) |
(/.f64 #s(literal 32400 binary64) angle) |
32400 |
#s(literal 32400 binary64) |
(* -1/90 (* a (* a (* (PI) angle)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64))))) |
-1/90 |
#s(literal -1/90 binary64) |
(* a (* a (* (PI) angle))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) |
a |
(* a (* (PI) angle)) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180)))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (* a a) (sin (/ (PI) (/ 180 angle)))) |
(*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* a a) |
(*.f64 a a) |
a |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
-2 |
#s(literal -2 binary64) |
(cos (* angle (* (PI) 1/180))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* angle (* (PI) 1/180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) 1/180) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))) |
(*.f64 a (*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))))))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(sin (* angle (* (PI) 1/180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* angle (* (PI) 1/180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
angle |
(* (PI) 1/180) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI) |
(PI.f64) |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) -2) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* a a) |
(*.f64 a a) |
a |
-2 |
#s(literal -2 binary64) |
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) |
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))) |
(- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) |
(+.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (-.f64 #s(literal -1 binary64) (PI.f64)))) |
180 |
#s(literal 180 binary64) |
(* (/ (/ 180 angle) (+ (PI) 1)) angle) |
(/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(/ (/ 180 angle) (+ (PI) 1)) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(* (/ (/ 180 angle) (+ (PI) 1)) 180) |
(/.f64 #s(literal 32400 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (- (pow b 2) (pow a 2))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
b |
(pow a 2) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (PI) (/ angle 180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64)))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 0 binary64))) |
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) |
(*.f64 (+.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* (* (+ (* (PI) (PI)) -1) angle) 180) |
(*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (+ (* (PI) (PI)) -1) angle) |
(*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(+ (* (PI) (PI)) -1) |
(+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
-1 |
#s(literal -1 binary64) |
(* (* (+ (PI) -1) 180) angle) |
(*.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64)))) |
(* (+ (PI) -1) 180) |
(+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(+ (PI) -1) |
(+.f64 #s(literal -1 binary64) (PI.f64)) |
(* (* (+ (PI) -1) 180) 180) |
(*.f64 #s(literal 32400 binary64) (+.f64 #s(literal -1 binary64) (PI.f64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.8% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 93.2% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.2% | (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) |
| ✓ | accuracy | 96.8% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 99.5% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 96.8% | (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 52.1% | (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 99.8% | (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.6% | (*.f64 a (*.f64 (PI.f64) angle)) |
| ✓ | accuracy | 98.4% | (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) |
| ✓ | accuracy | 91.2% | (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) |
| ✓ | accuracy | 52.1% | (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) |
| ✓ | accuracy | 51.6% | (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) |
| 415.0ms | 131× | 1 | valid |
| 153.0ms | 121× | 0 | valid |
| 34.0ms | 3× | 2 | valid |
| 17.0ms | 1× | 3 | valid |
Compiled 731 to 77 computations (89.5% saved)
ival-mult: 80.0ms (25.8% of total)ival-sin: 39.0ms (12.6% of total)ival-pow: 35.0ms (11.3% of total)backward-pass: 29.0ms (9.4% of total)ival-cos: 29.0ms (9.4% of total)...c/correct-round.rkt:119:19: 25.0ms (8.1% of total)ival-div: 25.0ms (8.1% of total)ival-log: 16.0ms (5.2% of total)ival-sub: 10.0ms (3.2% of total)ival-exp: 9.0ms (2.9% of total)ival-add: 9.0ms (2.9% of total)ival-pi: 2.0ms (0.6% of total)const: 1.0ms (0.3% of total)| Inputs |
|---|
#<alt (* (* (+ (PI) 1) angle) (/ 180 angle))> |
#<alt (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))> |
#<alt (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180)> |
#<alt (* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))))))> |
#<alt (* -1/90 (* a (* a (* (PI) angle))))> |
#<alt (* a (* a (* (PI) angle)))> |
#<alt (* a (* (PI) angle))> |
#<alt (* (PI) angle)> |
#<alt (* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180))))> |
#<alt (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2)> |
#<alt (* (* a a) (sin (/ (PI) (/ 180 angle))))> |
#<alt (* a a)> |
#<alt (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))> |
#<alt (* (/ (/ 180 angle) (+ (PI) 1)) angle)> |
#<alt (* (/ (/ 180 angle) (+ (PI) 1)) 180)> |
#<alt (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))))> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))> |
#<alt (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle))> |
#<alt (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))> |
#<alt (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle)))))> |
#<alt (pow (exp -1) (log (* (PI) angle)))> |
#<alt (pow (exp -1) (log 180))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (cos (* angle (* (PI) 1/180)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (sin (* angle (* (PI) 1/180)))> |
#<alt (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))> |
#<alt (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
#<alt (- (pow b 2) (pow a 2))> |
| Outputs |
|---|
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 180 (+ 1 (PI)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (- (* 180 (+ 1 (PI))) 180)> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a))))> |
#<alt (* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))> |
#<alt (* angle (+ (* -1/102036672000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))))> |
#<alt (* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))> |
#<alt (* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* a (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
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#<alt (+ 1 (* -1/2099520000 (* (pow angle 2) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* 1/26447905382400000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))) (* 1/26447905382400000000 (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2)) (pow (- (PI) 1) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4)) (pow (- (PI) 1) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 6)) (pow (- (PI) 1) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4) (pow (- (PI) 1) 4))))))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
138 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 84.0ms | angle | @ | inf | (* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
| 18.0ms | angle | @ | -inf | (* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
| 10.0ms | angle | @ | 0 | (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) |
| 3.0ms | b | @ | 0 | (* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
| 2.0ms | a | @ | 0 | (* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))) |
| 1× | batch-egg-rewrite |
| 3420× | *-lowering-*.f32 |
| 3420× | *-lowering-*.f64 |
| 2890× | fma-lowering-fma.f32 |
| 2890× | fma-lowering-fma.f64 |
| 1900× | prod-diff |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 389 |
| 1 | 399 | 334 |
| 2 | 3074 | 312 |
| 0 | 8420 | 312 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (+ (PI) 1) angle) (/ 180 angle)) |
(/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)) |
(- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) |
(* (+ b a) (* (* (cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) (- b a)) (* 2 (sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle)))))) |
(* -1/90 (* a (* a (* (PI) angle)))) |
(* a (* a (* (PI) angle))) |
(* a (* (PI) angle)) |
(* (PI) angle) |
(* (* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) (cos (* angle (* (PI) 1/180)))) |
(* (* (* a a) (sin (/ (PI) (/ 180 angle)))) -2) |
(* (* a a) (sin (/ (PI) (/ 180 angle)))) |
(* a a) |
(/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)) |
(* (/ (/ 180 angle) (+ (PI) 1)) angle) |
(* (/ (/ 180 angle) (+ (PI) 1)) 180) |
(* (* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) (cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180)))) |
(pow b 2) |
(pow a 2) |
(/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180)) |
(- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) |
(sin (/ (- (* (* (+ (PI) 1) angle) (/ 180 angle)) 180) (/ 32400 angle))) |
(cos (/ (pow (exp -1) (log 180)) (pow (exp -1) (log (* (PI) angle))))) |
(pow (exp -1) (log (* (PI) angle))) |
(pow (exp -1) (log 180)) |
(sin (/ (PI) (/ 180 angle))) |
(cos (* angle (* (PI) 1/180))) |
(/ (PI) (/ 180 angle)) |
(sin (* angle (* (PI) 1/180))) |
(cos (/ (- 180 (* (/ (/ 180 angle) (+ (PI) 1)) angle)) (* (/ (/ 180 angle) (+ (PI) 1)) 180))) |
(* (sin (* angle (* (PI) 1/180))) (* (* a a) -2)) |
(sin (* (PI) (/ angle 180))) |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) angle) 180) (* (* (+ (PI) -1) 180) angle)) (* (* (+ (PI) -1) 180) 180))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(- (pow b 2) (pow a 2)) |
| Outputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) angle) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal -180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 0 binary64) angle)) |
(pow.f64 (/.f64 angle (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) |
(*.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal -1/180 binary64) angle (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
(+.f64 (fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 32400 binary64))) #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 32400 binary64)) #s(literal 180 binary64)))) |
(+.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)) (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)))) |
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(+.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (fma.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64))) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) |
(+.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (fma.f64 (neg.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) |
(+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (PI.f64)) #s(literal -180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))) |
(cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) |
(cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 (/.f64 #s(literal -32400 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (neg.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))) |
(fma.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))) |
(*.f64 a (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)))) |
(*.f64 a (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64))) |
(*.f64 a (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a #s(literal -2 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a (*.f64 a #s(literal -2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a #s(literal -2 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))) |
(cos.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) |
(cos.f64 (/.f64 (+.f64 (*.f64 angle (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64))) (*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -32400 binary64)))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 angle (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64))) (*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64))))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (neg.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b b) (*.f64 a a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (*.f64 a a))) |
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(+.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (neg.f64 (exp.f64 (log.f64 a))) (exp.f64 (log.f64 a)) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 a a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 a a) (*.f64 b b)))) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 (+.f64 b a) (-.f64 b a) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 b b))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 a a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 a a) (*.f64 b b)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 a a) (*.f64 b b))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) (neg.f64 (+.f64 (*.f64 a a) (*.f64 b b)))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(pow.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 a a) (*.f64 b b)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b b)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 b b)))) |
| 1× | egg-herbie |
| 7810× | +-lowering-+.f64 |
| 7810× | +-lowering-+.f32 |
| 4232× | *-lowering-*.f32 |
| 4232× | *-lowering-*.f64 |
| 1824× | sum3-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 546 | 8631 |
| 1 | 1875 | 7811 |
| 2 | 4784 | 7214 |
| 0 | 8986 | 7214 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 180 (+ 1 (PI))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(- (* 180 (+ 1 (PI))) 180) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
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(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))) |
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(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))) |
(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
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(* 1/180 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI))))) |
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(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5))))))))) |
(* (pow a 2) (sin (* 1/180 (* angle (PI))))) |
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(* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI)))))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/4760622968832000000000 (* (PI) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (+ (* 1/73466403840000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (* 1/22674816000000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/34992000 (pow (PI) 3)) (* -1/377913600000 (* (PI) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/30855889612800000000 (pow (PI) 7)) (+ (* -1/47606229688320000000000 (* (pow (PI) 5) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (+ (* -1/925465105140940800000000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (* -1/149925347032832409600000000000000 (* (PI) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))))))))) (* -2 (* (pow a 2) (+ (* 1/4760622968832000000000 (* (PI) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))) (+ (* 1/73466403840000000 (* (pow (PI) 3) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2)))) (* 1/22674816000000 (pow (PI) 5)))))))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) (sin (* 1/180 (* angle (PI))))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/32400 (/ (* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) (- (PI) 1))) |
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1))) |
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1))) |
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1))) |
(* -1/32400 (/ (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1)))) (- (PI) 1))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* angle (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1)))) |
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1))))) |
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1))))) |
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1))))) |
(* -1 (* angle (- (* -180 (- (pow (PI) 2) 1)) (* -180 (- (PI) 1))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(* angle (+ (* -1/204073344000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 3))) (* 1/32400 (- (* 180 (+ 1 (PI))) 180)))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* 1/4284560671948800000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))) |
(* angle (+ (* 1/32400 (- (* 180 (+ 1 (PI))) 180)) (* (pow angle 2) (+ (* -1/204073344000000 (pow (- (* 180 (+ 1 (PI))) 180) 3)) (* (pow angle 2) (+ (* -1/188905937261368836096000000000000000 (* (pow angle 2) (pow (- (* 180 (+ 1 (PI))) 180) 7))) (* 1/4284560671948800000000000 (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) |
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) |
(cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) |
(exp (* -1 (+ (log angle) (log (PI))))) |
(exp (* -1 (+ (log angle) (log (PI))))) |
(exp (* -1 (+ (log angle) (log (PI))))) |
(exp (* -1 (+ (log angle) (log (PI))))) |
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))) |
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))) |
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))) |
(exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))) |
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))) |
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))) |
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))) |
(exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/2099520000 (* (pow angle 2) (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))))) |
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* 1/26447905382400000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))) (* 1/26447905382400000000 (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2)) (pow (- (PI) 1) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4)) (pow (- (PI) 1) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 6)) (pow (- (PI) 1) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (- (pow (PI) 2) 1)) (* 180 (- (PI) 1))) 4) (pow (- (PI) 1) 4)))))))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(cos (* 1/32400 (/ (- (* 180 (* angle (- (pow (PI) 2) 1))) (* 180 (* angle (- (PI) 1)))) (- (PI) 1)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 180 (+ 1 (PI))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(- (* 180 (+ 1 (PI))) 180) |
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))))))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) b) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) b) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64)) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64)))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 0 binary64)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 0 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 0 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) a) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (/.f64 (+.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) a) #s(literal 0 binary64)) a))) |
(* 1/16200 (* angle (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180)))))) |
(*.f64 (*.f64 #s(literal 1/16200 binary64) angle) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (-.f64 b a))))) |
(* angle (+ (* -1/102036672000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3)))))) (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/102036672000000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (-.f64 b a))))))) |
(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* 1/2142280335974400000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/102036672000000 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 1/2142280335974400000000000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 5 binary64)))))))))) |
(* angle (+ (* 1/16200 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (- (* 180 (+ 1 (PI))) 180))))) (* (pow angle 2) (+ (* -1/102036672000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 3))))) (* (pow angle 2) (+ (* -1/94452968630684418048000000000000000 (* (pow angle 2) (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 7)))))) (* 1/2142280335974400000000000 (* (cos (/ 1/180 (exp (* -1 (+ (log angle) (log (PI))))))) (* (+ a b) (* (- b a) (pow (- (* 180 (+ 1 (PI))) 180) 5))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/102036672000000 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/94452968630684418048000000000000000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 7 binary64)))))) (*.f64 #s(literal 1/2142280335974400000000000 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 5 binary64)))))))))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (PI)) (* -1 (log (/ 1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))))))) |
(* 2 (* (cos (/ 1/180 (exp (* -1 (+ (log (* -1 (PI))) (* -1 (log (/ -1 angle)))))))) (* (sin (* 1/32400 (* angle (- (* 180 (+ 1 (PI))) 180)))) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
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(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (* angle (PI))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (* (pow (+ 1 (PI)) 2) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (* (pow angle 2) (* (pow (+ 1 (PI)) 6) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 6)))) (* 1/26447905382400000000 (* (pow (+ 1 (PI)) 4) (pow (- 180 (* 180 (/ 1 (+ 1 (PI))))) 4)))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(cos (* 1/32400 (* angle (* (+ 1 (PI)) (- 180 (* 180 (/ 1 (+ 1 (PI))))))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (*.f64 b b) (*.f64 a a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) |
Compiled 57685 to 4260 computations (92.6% saved)
216 alts after pruning (213 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1298 | 34 | 1332 |
| Fresh | 10 | 179 | 189 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1311 | 216 | 1527 |
| Status | Accuracy | Program |
|---|---|---|
| 6.7% | (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) | |
| 15.3% | (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 15.5% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) | |
| 50.1% | (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) | |
| 41.7% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.8% | (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 49.8% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 33.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 15.4% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 50.1% | (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 60.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 59.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 56.0% | (*.f64 (+.f64 b a) (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 b a)))) (-.f64 #s(literal 0 binary64) a))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 63.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (/.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 64.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))) | |
| 62.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64)))))))) | |
| 62.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) angle) #s(literal 32400 binary64)))))) | |
| 33.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) #s(literal -32400 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 180 binary64) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))))) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 63.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64))))))) | |
| 60.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 53.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 52.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 59.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (exp.f64 (log.f64 #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 27.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (exp.f64 (log.f64 #s(literal 1/180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 44.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 20.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 60.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))))) | |
| 60.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 36.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle))))))) | |
| 61.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) | |
| 61.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 62.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 58.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 61.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 61.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 61.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 64.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 28.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) | |
| 58.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))))) | |
| 60.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 60.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 26.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 63.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 63.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 58.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 37.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 39.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 62.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 64.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 59.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 54.1% | (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) | |
| 54.5% | (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) | |
| 56.4% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 56.4% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) | |
| 39.1% | (*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 28.0% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 13.9% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 25.4% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 48.6% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) | |
| 51.8% | (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) | |
| 52.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) | |
| 39.1% | (*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 32.9% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) | |
| ✓ | 35.0% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| 34.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) | |
| 36.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 39.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 43.7% | (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 32.6% | (*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) | |
| 35.4% | (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 19.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 51.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))) | |
| 51.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64))))) | |
| 44.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (+.f64 (*.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64))) (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 angle (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64))) (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 34.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.2% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 24.8% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 24.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 34.4% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.6% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.5% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))))) | |
| 36.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) | |
| 38.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) | |
| 37.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) | |
| 37.5% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) | |
| 37.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))))) | |
| 37.7% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))))))) | |
| 36.3% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 37.1% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))))) | |
| 37.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64))))) | |
| 36.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 35.9% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 37.8% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 35.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) | |
| 36.6% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) | |
| 6.9% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 9.7% | (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 48.6% | (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) | |
| 34.8% | (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) | |
| 58.8% | (*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 36.1% | (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) | |
| 35.4% | (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) | |
| 50.5% | (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| 48.6% | (*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) | |
| 33.3% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.1% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 4.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 17.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 46.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) | |
| 51.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) | |
| 51.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 53.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.3% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 47.4% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) | |
| 52.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) | |
| 48.6% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.1% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 35.5% | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.9% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 3.5% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 42.8% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 8.0% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.3% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) | |
| 35.2% | (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 49.8% | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.0% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 50.8% | (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 48.6% | (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 42.4% | (*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) | |
| 41.4% | (*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 25.6% | (*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 25.2% | (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) | |
| 21.6% | (*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) | |
| 38.8% | (*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 38.2% | (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) | |
| 35.7% | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) | |
| 35.4% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) | |
| ✓ | 35.4% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| 34.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) | |
| 36.1% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) | |
| ✓ | 36.1% | (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| 36.4% | (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
Compiled 18348 to 6391 computations (65.2% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
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(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
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(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 angle angle)) #s(literal -32400 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 180 binary64) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64)))))) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal 32400 binary64)) angle (neg.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)))) #s(literal -1 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
10 calls:
| 88.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 86.0ms | angle |
| 86.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 85.0ms | a |
| 85.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.2% | 1 | a |
| 67.2% | 1 | b |
| 67.2% | 1 | angle |
| 67.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
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(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (exp.f64 (log.f64 #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (exp.f64 (log.f64 #s(literal 1/180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (exp.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (*.f64 angle (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 #s(literal 32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) angle) #s(literal 32400 binary64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
10 calls:
| 113.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 88.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 83.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 79.0ms | b |
| 79.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.7% | 1 | a |
| 65.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 65.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 65.7% | 1 | b |
| 65.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 65.7% | 1 | angle |
| 65.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
10 calls:
| 82.0ms | a |
| 75.0ms | angle |
| 74.0ms | b |
| 73.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 72.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 2 | a |
| 65.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 64.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 64.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 64.0% | 1 | angle |
| 64.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 65.6% | 2 | b |
| 65.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
4 calls:
| 58.0ms | b |
| 57.0ms | a |
| 55.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 51.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 64.0% | 1 | b |
| 64.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.2% | 3 | a |
Compiled 20 to 16 computations (20% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
5 calls:
| 70.0ms | a |
| 70.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 56.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 53.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.0% | 1 | b |
| 64.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 64.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 64.0% | 1 | a |
Compiled 56 to 37 computations (33.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))) (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (PI.f64))) (*.f64 (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 5832000 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (*.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (+.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) a) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
10 calls:
| 98.0ms | angle |
| 68.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 63.0ms | b |
| 58.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.2% | 2 | a |
| 62.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 65.1% | 2 | angle |
| 62.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 65.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.2% | 2 | b |
| 62.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 62.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
3 calls:
| 121.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 54.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.9% | 2 | angle |
| 64.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (-.f64 b a)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
3 calls:
| 42.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.0ms | angle |
| 41.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.5% | 2 | angle |
| 64.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) angle) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
3 calls:
| 52.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 36.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.5% | 2 | angle |
| 64.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) |
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (PI.f64) #s(literal 1 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
5 calls:
| 62.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 46.0ms | a |
| 41.0ms | angle |
| 37.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 34.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.1% | 1 | a |
| 62.1% | 1 | b |
| 64.1% | 2 | angle |
| 64.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) |
(*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) angle) (PI.f64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a #s(literal -2 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal -2 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
5 calls:
| 55.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 51.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | b |
| 26.0ms | angle |
| 26.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.5% | 2 | a |
| 62.5% | 2 | b |
| 63.3% | 2 | angle |
| 63.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
1 calls:
| 14.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.0% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
3 calls:
| 13.0ms | b |
| 11.0ms | angle |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.2% | 1 | a |
| 62.2% | 2 | b |
| 62.0% | 2 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 angle (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 b b) (*.f64 a (-.f64 a b))) (+.f64 (*.f64 b b) (*.f64 a (+.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal 1/16200 binary64) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal -1/204073344000000 binary64) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(literal -1/204073344000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (*.f64 (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 a #s(literal -2 binary64))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
3 calls:
| 10.0ms | angle |
| 9.0ms | a |
| 9.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.8% | 3 | a |
| 61.0% | 3 | angle |
| 59.0% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (PI.f64)) (+.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
2 calls:
| 7.0ms | angle |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.3% | 2 | b |
| 59.0% | 2 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle)) |
1 calls:
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.0% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
1 calls:
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.6% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
3 calls:
| 6.0ms | b |
| 5.0ms | angle |
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.3% | 2 | a |
| 52.5% | 1 | b |
| 52.5% | 1 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) angle)) |
| Outputs |
|---|
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
3 calls:
| 4.0ms | b |
| 4.0ms | a |
| 4.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.2% | 4 | angle |
| 47.6% | 2 | b |
| 52.2% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
3 calls:
| 3.0ms | a |
| 3.0ms | b |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.1% | 1 | angle |
| 36.1% | 1 | b |
| 36.1% | 1 | a |
Compiled 12 to 9 computations (25% saved)
Total -1.4b remaining (-3.5%)
Threshold costs -1.4b (-3.5%)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
| Outputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
3 calls:
| 3.0ms | b |
| 3.0ms | a |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.1% | 1 | a |
| 36.1% | 1 | angle |
| 36.1% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 4.207847079979763e+156 | 2.0087207321055544e+157 |
| 7.0ms | 21× | 1 | valid |
| 6.0ms | 43× | 0 | valid |
Compiled 360 to 245 computations (31.9% saved)
ival-mult: 2.0ms (22% of total)ival-pow: 2.0ms (22% of total)ival-div: 1.0ms (11% of total)ival-cos: 1.0ms (11% of total)backward-pass: 1.0ms (11% of total)ival-sin: 1.0ms (11% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)| 2× | binary-search |
| 1× | predicate-same |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 4.207847079979763e+156 | 2.0087207321055544e+157 |
| 24.0ms | 1.2810689981277224e-126 | 2.8931064650160442e-126 |
| 25.0ms | 74× | 1 | valid |
| 7.0ms | 52× | 0 | valid |
| 5.0ms | 2× | 3 | valid |
Compiled 714 to 466 computations (34.7% saved)
ival-sin: 8.0ms (27.5% of total)ival-mult: 7.0ms (24% of total)ival-cos: 4.0ms (13.7% of total)ival-pow: 4.0ms (13.7% of total)ival-div: 2.0ms (6.9% of total)backward-pass: 2.0ms (6.9% of total)ival-pi: 1.0ms (3.4% of total)ival-sub: 1.0ms (3.4% of total)const: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6151544507701484e+188 | 1.1842619775932772e+190 |
Compiled 30 to 21 computations (30% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.818814974680508e+165 | 1.180941421566707e+167 |
Compiled 30 to 21 computations (30% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.754917702642031e+196 | 7.06949009541583e+197 |
Compiled 30 to 21 computations (30% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.219039475494322e+192 | 3.222490277917773e+194 |
Compiled 30 to 21 computations (30% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.219039475494322e+192 | 3.222490277917773e+194 |
Compiled 30 to 21 computations (30% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 7.011678535974423e+138 | 1.2270473262590313e+139 |
Compiled 30 to 21 computations (30% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.262102136475396e+141 | 2.2086851872662563e+141 |
| 22.0ms | 61× | 1 | valid |
| 0.0ms | 3× | 0 | valid |
Compiled 184 to 133 computations (27.7% saved)
ival-cos: 5.0ms (28.1% of total)ival-mult: 4.0ms (22.5% of total)ival-pow: 3.0ms (16.9% of total)ival-sin: 2.0ms (11.2% of total)ival-div: 1.0ms (5.6% of total)ival-sub: 1.0ms (5.6% of total)backward-pass: 1.0ms (5.6% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 34.0ms | 2.4673824725589782e+129 | 6.2345699932927804e+131 |
| 20.0ms | 56× | 1 | valid |
| 7.0ms | 55× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 319 to 231 computations (27.6% saved)
ival-mult: 6.0ms (26.4% of total)ival-sin: 5.0ms (22% of total)ival-pow: 4.0ms (17.6% of total)ival-cos: 3.0ms (13.2% of total)ival-pi: 2.0ms (8.8% of total)ival-div: 1.0ms (4.4% of total)backward-pass: 1.0ms (4.4% of total)ival-sub: 1.0ms (4.4% of total)const: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 43.0ms | 3.81412880778314e+147 | 7.552927087939773e+148 |
| 37.0ms | 1.3283867008897345e+82 | 1.1499494413628022e+83 |
| 70.0ms | 194× | 1 | valid |
| 2.0ms | 14× | 0 | valid |
Compiled 744 to 493 computations (33.7% saved)
ival-pow: 13.0ms (24% of total)ival-mult: 12.0ms (22.1% of total)ival-sin: 8.0ms (14.8% of total)ival-cos: 7.0ms (12.9% of total)backward-pass: 7.0ms (12.9% of total)ival-div: 3.0ms (5.5% of total)ival-pi: 2.0ms (3.7% of total)ival-sub: 2.0ms (3.7% of total)const: 1.0ms (1.8% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 1.020777631892382e+78 | 1.4096078882366928e+79 |
| 33.0ms | 93× | 1 | valid |
| 0.0ms | 3× | 0 | valid |
Compiled 308 to 213 computations (30.8% saved)
ival-mult: 9.0ms (34.9% of total)ival-sin: 4.0ms (15.5% of total)ival-pow: 4.0ms (15.5% of total)ival-cos: 3.0ms (11.6% of total)backward-pass: 2.0ms (7.7% of total)ival-pi: 1.0ms (3.9% of total)ival-div: 1.0ms (3.9% of total)ival-sub: 1.0ms (3.9% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 36.0ms | 1.020777631892382e+78 | 1.4096078882366928e+79 |
| 31.0ms | 93× | 1 | valid |
| 0.0ms | 3× | 0 | valid |
Compiled 272 to 183 computations (32.7% saved)
ival-mult: 6.0ms (25.1% of total)ival-sin: 5.0ms (20.9% of total)ival-pow: 4.0ms (16.8% of total)ival-cos: 3.0ms (12.6% of total)backward-pass: 2.0ms (8.4% of total)ival-pi: 1.0ms (4.2% of total)ival-div: 1.0ms (4.2% of total)ival-sub: 1.0ms (4.2% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 203.41826752522013 | 3302.8761160162016 |
| 3.0ms | 16× | 0 | valid |
Compiled 66 to 45 computations (31.8% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 38.0ms | 9.628794990401212e+148 | 5.2816626821275345e+150 |
| 24.0ms | 52× | 1 | valid |
| 10.0ms | 60× | 0 | valid |
Compiled 242 to 175 computations (27.7% saved)
ival-mult: 12.0ms (47.3% of total)ival-pow: 4.0ms (15.8% of total)ival-cos: 3.0ms (11.8% of total)ival-sin: 3.0ms (11.8% of total)ival-div: 1.0ms (3.9% of total)ival-pi: 1.0ms (3.9% of total)ival-sub: 1.0ms (3.9% of total)backward-pass: 1.0ms (3.9% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 38.0ms | 4.865133762851892e+39 | 1.0219012979632919e+43 |
| 25.0ms | 62× | 1 | valid |
| 8.0ms | 65× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 240 to 181 computations (24.6% saved)
ival-mult: 5.0ms (21.8% of total)ival-pow: 4.0ms (17.4% of total)ival-sin: 4.0ms (17.4% of total)backward-pass: 3.0ms (13.1% of total)ival-cos: 3.0ms (13.1% of total)ival-div: 2.0ms (8.7% of total)ival-pi: 1.0ms (4.4% of total)ival-sub: 1.0ms (4.4% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 224× | *-commutative_binary64 |
| 60× | +-commutative_binary64 |
| 38× | sub-neg_binary64 |
| 26× | neg-sub0_binary64 |
| 24× | neg-mul-1_binary64 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 236 | 1002 |
| 1 | 371 | 1001 |
| 2 | 406 | 1001 |
| 3 | 433 | 1001 |
| 4 | 452 | 1001 |
| 5 | 460 | 1001 |
| 6 | 462 | 1001 |
| 1× | saturated |
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 angle #s(literal 1949999999999999956949979909929332823814394603092334354047452540990999139339531756857064385191630431053049443095552604068588208682928363798528 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) |
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) |
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) |
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) |
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))) (+.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 a #s(literal 7999999999999999866873441785533773716482978200139764290936060915683747340008100436251823015567509934009899106754904840540276058785316589867724082962608685056 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))))) |
(if (<=.f64 a #s(literal 352492359502233/190536410541747572716161940294993060653600960856016305594430966774009505543198585212421026798308836130360530463953040948208494609331560382464 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))))) (if (<=.f64 a #s(literal 19999999999999999667183604463834434291207445500349410727340152289209368350020251090629557538918774835024747766887262101350690146963291474669310207406521712640 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (+.f64 #s(literal -1 binary64) (PI.f64)))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (exp.f64 (-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999798979786903666969854466916799481080840673902677711040714250088565232575140693526241793157170355409742782458394948128134392996529547214203115089690624 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (+.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (+.f64 #s(literal -1 binary64) (PI.f64))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999022865849278470264106778320922372433398933167781147023447499918366556775778344680456191750897534276513413896506501104986185271471852552907987540733076746850001554473076458172448768 binary64)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (+.f64 (+.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000081801760417522796002572039476532593915920043426884189326983995455108724009076490394747126523695515626895263065572595811880348624373479554606750709197565887477509308529019715584 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000000328415624892049260789870125663596116955123134262587470068987879955440013156277274126839495047843224355786484906342114918400 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))))))) |
(if (<=.f64 angle #s(literal 1949999999999999956949979909929332823814394603092334354047452540990999139339531756857064385191630431053049443095552604068588208682928363798528 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64))))))) |
(if (<=.f64 b #s(literal 310000000000000016070128869001345756636787991563504949153343440043891837631516721260269759854488980293424500829266802231928168644608 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) |
(if (<=.f64 angle #s(literal 18000000000000000689319671493127823313199612156473955710481876045197379757957709824 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (if (<=.f64 angle #s(literal 22499999999999999682369464551029504936227045298182881337307670835860699443565611738941599811583401438878148030014517241281902228431279390950032408576 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))) |
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(if (<=.f64 angle #s(literal 5800000000000000337226301846611334638783052510209149944169771281552698140262400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 angle #s(literal 1/90 binary64)))) |
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(if (<=.f64 angle #s(literal 11200000000000000424229471521565881763861179666976219894571163076987298015870976 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)))) (*.f64 angle #s(literal 1/90 binary64)))) |
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) |
(if (<=.f64 angle #s(literal 400 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/90 binary64))) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) |
(if (<=.f64 a #s(literal 5200000000000000118396717385356415035777366439359018030166465218996738667906188385668537430823726988063365927513184896519705050002137080591194030866432 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (-.f64 (*.f64 b b) (*.f64 a a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) |
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))) |
(if (<=.f64 a #s(literal 8200000000000000079854928564094922391552 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (*.f64 a #s(literal -1/90 binary64)))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 a (PI.f64))) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
| 6410× | *-lowering-*.f32 |
| 6410× | *-lowering-*.f64 |
| 6120× | *-lowering-*.f32 |
| 6120× | *-lowering-*.f64 |
| 5934× | *-lowering-*.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 603 | 10496 |
| 1 | 2313 | 9438 |
| 2 | 6653 | 8656 |
| 0 | 8539 | 8656 |
| 0 | 75 | 389 |
| 1 | 399 | 334 |
| 2 | 3074 | 312 |
| 0 | 8420 | 312 |
| 0 | 624 | 10426 |
| 1 | 2352 | 8954 |
| 2 | 7443 | 8842 |
| 0 | 8235 | 8842 |
| 0 | 60 | 329 |
| 1 | 274 | 240 |
| 2 | 2223 | 220 |
| 0 | 8454 | 220 |
| 0 | 52 | 244 |
| 1 | 253 | 169 |
| 2 | 1831 | 143 |
| 0 | 9572 | 143 |
| 0 | 26 | 102 |
| 1 | 123 | 72 |
| 2 | 640 | 59 |
| 3 | 7518 | 59 |
| 0 | 8424 | 59 |
| 0 | 188 | 4406 |
| 1 | 639 | 3652 |
| 2 | 2937 | 3548 |
| 0 | 8688 | 3548 |
| 0 | 16 | 23 |
| 1 | 30 | 21 |
| 2 | 76 | 15 |
| 3 | 228 | 13 |
| 4 | 821 | 13 |
| 5 | 2886 | 13 |
| 6 | 5551 | 13 |
| 0 | 8048 | 13 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2343 to 1254 computations (46.5% saved)
(abs b)
Compiled 8262 to 3300 computations (60.1% saved)
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