
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return ((x * 3.0) * y) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* x 3.0) y)))
(if (<= t_0 -50000000000000.0)
(* y (/ 3.0 (/ 1.0 x)))
(if (<= t_0 20000000000000.0) (- 0.0 z) (* x (* 3.0 y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = y * (3.0 / (1.0 / x));
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-50000000000000.0d0)) then
tmp = y * (3.0d0 / (1.0d0 / x))
else if (t_0 <= 20000000000000.0d0) then
tmp = 0.0d0 - z
else
tmp = x * (3.0d0 * y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = y * (3.0 / (1.0 / x));
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -50000000000000.0: tmp = y * (3.0 / (1.0 / x)) elif t_0 <= 20000000000000.0: tmp = 0.0 - z else: tmp = x * (3.0 * y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -50000000000000.0) tmp = Float64(y * Float64(3.0 / Float64(1.0 / x))); elseif (t_0 <= 20000000000000.0) tmp = Float64(0.0 - z); else tmp = Float64(x * Float64(3.0 * y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -50000000000000.0)
tmp = y * (3.0 / (1.0 / x));
elseif (t_0 <= 20000000000000.0)
tmp = 0.0 - z;
else
tmp = x * (3.0 * y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -50000000000000.0], N[(y * N[(3.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 20000000000000.0], N[(0.0 - z), $MachinePrecision], N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -50000000000000:\\
\;\;\;\;y \cdot \frac{3}{\frac{1}{x}}\\
\mathbf{elif}\;t\_0 \leq 20000000000000:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5e13Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Simplified99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6479.1%
Simplified79.1%
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6479.0%
Applied egg-rr79.0%
*-commutativeN/A
metadata-evalN/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6478.9%
Applied egg-rr78.9%
if -5e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2e13Initial program 99.9%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6484.1%
Simplified84.1%
sub0-negN/A
neg-lowering-neg.f6484.1%
Applied egg-rr84.1%
if 2e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6481.4%
Simplified81.4%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6481.6%
Applied egg-rr81.6%
Final simplification82.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* x 3.0) y)))
(if (<= t_0 -50000000000000.0)
(* 3.0 (* x y))
(if (<= t_0 20000000000000.0) (- 0.0 z) (* x (* 3.0 y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = 3.0 * (x * y);
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-50000000000000.0d0)) then
tmp = 3.0d0 * (x * y)
else if (t_0 <= 20000000000000.0d0) then
tmp = 0.0d0 - z
else
tmp = x * (3.0d0 * y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = 3.0 * (x * y);
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -50000000000000.0: tmp = 3.0 * (x * y) elif t_0 <= 20000000000000.0: tmp = 0.0 - z else: tmp = x * (3.0 * y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -50000000000000.0) tmp = Float64(3.0 * Float64(x * y)); elseif (t_0 <= 20000000000000.0) tmp = Float64(0.0 - z); else tmp = Float64(x * Float64(3.0 * y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -50000000000000.0)
tmp = 3.0 * (x * y);
elseif (t_0 <= 20000000000000.0)
tmp = 0.0 - z;
else
tmp = x * (3.0 * y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -50000000000000.0], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 20000000000000.0], N[(0.0 - z), $MachinePrecision], N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -50000000000000:\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 20000000000000:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5e13Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Simplified99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6479.1%
Simplified79.1%
if -5e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2e13Initial program 99.9%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6484.1%
Simplified84.1%
sub0-negN/A
neg-lowering-neg.f6484.1%
Applied egg-rr84.1%
if 2e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6481.4%
Simplified81.4%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6481.6%
Applied egg-rr81.6%
Final simplification82.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* x 3.0) y)))
(if (<= t_0 -50000000000000.0)
(* 3.0 (* x y))
(if (<= t_0 20000000000000.0) (- 0.0 z) t_0))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = 3.0 * (x * y);
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-50000000000000.0d0)) then
tmp = 3.0d0 * (x * y)
else if (t_0 <= 20000000000000.0d0) then
tmp = 0.0d0 - z
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = 3.0 * (x * y);
} else if (t_0 <= 20000000000000.0) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -50000000000000.0: tmp = 3.0 * (x * y) elif t_0 <= 20000000000000.0: tmp = 0.0 - z else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -50000000000000.0) tmp = Float64(3.0 * Float64(x * y)); elseif (t_0 <= 20000000000000.0) tmp = Float64(0.0 - z); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -50000000000000.0)
tmp = 3.0 * (x * y);
elseif (t_0 <= 20000000000000.0)
tmp = 0.0 - z;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -50000000000000.0], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 20000000000000.0], N[(0.0 - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -50000000000000:\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 20000000000000:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5e13Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Simplified99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6479.1%
Simplified79.1%
if -5e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2e13Initial program 99.9%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6484.1%
Simplified84.1%
sub0-negN/A
neg-lowering-neg.f6484.1%
Applied egg-rr84.1%
if 2e13 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.7%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6481.4%
Simplified81.4%
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6481.5%
Applied egg-rr81.5%
Final simplification82.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* 3.0 (* x y)))) (if (<= x -2.4e+93) t_0 (if (<= x 2.55e-86) (- 0.0 z) t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 3.0 * (x * y);
double tmp;
if (x <= -2.4e+93) {
tmp = t_0;
} else if (x <= 2.55e-86) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 3.0d0 * (x * y)
if (x <= (-2.4d+93)) then
tmp = t_0
else if (x <= 2.55d-86) then
tmp = 0.0d0 - z
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 3.0 * (x * y);
double tmp;
if (x <= -2.4e+93) {
tmp = t_0;
} else if (x <= 2.55e-86) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 3.0 * (x * y) tmp = 0 if x <= -2.4e+93: tmp = t_0 elif x <= 2.55e-86: tmp = 0.0 - z else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(3.0 * Float64(x * y)) tmp = 0.0 if (x <= -2.4e+93) tmp = t_0; elseif (x <= 2.55e-86) tmp = Float64(0.0 - z); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 3.0 * (x * y);
tmp = 0.0;
if (x <= -2.4e+93)
tmp = t_0;
elseif (x <= 2.55e-86)
tmp = 0.0 - z;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.4e+93], t$95$0, If[LessEqual[x, 2.55e-86], N[(0.0 - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 3 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+93}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.55 \cdot 10^{-86}:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.4000000000000001e93 or 2.55000000000000003e-86 < x Initial program 99.8%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6463.2%
Simplified63.2%
if -2.4000000000000001e93 < x < 2.55000000000000003e-86Initial program 99.9%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6473.9%
Simplified73.9%
sub0-negN/A
neg-lowering-neg.f6473.9%
Applied egg-rr73.9%
Final simplification69.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (x * (3.0 * y)) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (x * (3.0 * y)) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
Initial program 99.8%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- 0.0 z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 0.0 - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 0.0 - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 0.0 - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(0.0 - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 0.0 - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(0.0 - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
0 - z
\end{array}
Initial program 99.8%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6456.8%
Simplified56.8%
sub0-negN/A
neg-lowering-neg.f6456.8%
Applied egg-rr56.8%
Final simplification56.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 z)
assert(x < y && y < z);
double code(double x, double y, double z) {
return z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return z
x, y, z = sort([x, y, z]) function code(x, y, z) return z end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := z
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z
\end{array}
Initial program 99.8%
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6456.8%
Simplified56.8%
sub0-negN/A
neg-lowering-neg.f6456.8%
Applied egg-rr56.8%
neg-mul-1N/A
metadata-evalN/A
associate-/r/N/A
inv-powN/A
sqr-powN/A
remove-double-negN/A
neg-mul-1N/A
*-commutativeN/A
unpow-prod-downN/A
associate-*l*N/A
unpow-prod-downN/A
neg-mul-1N/A
sqr-powN/A
inv-powN/A
distribute-neg-fracN/A
metadata-evalN/A
remove-double-div2.2%
Applied egg-rr2.2%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))