
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (* y z)))) (if (<= y -4.5e+94) t_0 (if (<= y 1.32e-88) x t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -4.5e+94) {
tmp = t_0;
} else if (y <= 1.32e-88) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-4.0d0) * (y * z)
if (y <= (-4.5d+94)) then
tmp = t_0
else if (y <= 1.32d-88) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -4.5e+94) {
tmp = t_0;
} else if (y <= 1.32e-88) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (y * z) tmp = 0 if y <= -4.5e+94: tmp = t_0 elif y <= 1.32e-88: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(y * z)) tmp = 0.0 if (y <= -4.5e+94) tmp = t_0; elseif (y <= 1.32e-88) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (y * z); tmp = 0.0; if (y <= -4.5e+94) tmp = t_0; elseif (y <= 1.32e-88) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.5e+94], t$95$0, If[LessEqual[y, 1.32e-88], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{+94}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.32 \cdot 10^{-88}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.49999999999999972e94 or 1.3199999999999999e-88 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6478.0%
Simplified78.0%
if -4.49999999999999972e94 < y < 1.3199999999999999e-88Initial program 100.0%
Taylor expanded in x around inf
Simplified73.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified48.6%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))