
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.8%
Applied egg-rr99.8%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -5.2e+94) t_0 (if (<= x 2.2e+91) (+ x (* (sin y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -5.2e+94) {
tmp = t_0;
} else if (x <= 2.2e+91) {
tmp = x + (sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-5.2d+94)) then
tmp = t_0
else if (x <= 2.2d+91) then
tmp = x + (sin(y) * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -5.2e+94) {
tmp = t_0;
} else if (x <= 2.2e+91) {
tmp = x + (Math.sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -5.2e+94: tmp = t_0 elif x <= 2.2e+91: tmp = x + (math.sin(y) * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -5.2e+94) tmp = t_0; elseif (x <= 2.2e+91) tmp = Float64(x + Float64(sin(y) * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -5.2e+94) tmp = t_0; elseif (x <= 2.2e+91) tmp = x + (sin(y) * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.2e+94], t$95$0, If[LessEqual[x, 2.2e+91], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -5.2 \cdot 10^{+94}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{+91}:\\
\;\;\;\;x + \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.1999999999999998e94 or 2.19999999999999999e91 < x Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6492.4%
Simplified92.4%
if -5.1999999999999998e94 < x < 2.19999999999999999e91Initial program 99.8%
Taylor expanded in y around 0
Simplified89.9%
Final simplification90.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)))
(if (<= y -0.0058)
t_0
(if (<= y 0.0011) (+ x (* y (+ z (* -0.5 (* y x))))) t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double tmp;
if (y <= -0.0058) {
tmp = t_0;
} else if (y <= 0.0011) {
tmp = x + (y * (z + (-0.5 * (y * x))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * z
if (y <= (-0.0058d0)) then
tmp = t_0
else if (y <= 0.0011d0) then
tmp = x + (y * (z + ((-0.5d0) * (y * x))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double tmp;
if (y <= -0.0058) {
tmp = t_0;
} else if (y <= 0.0011) {
tmp = x + (y * (z + (-0.5 * (y * x))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z tmp = 0 if y <= -0.0058: tmp = t_0 elif y <= 0.0011: tmp = x + (y * (z + (-0.5 * (y * x)))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) tmp = 0.0 if (y <= -0.0058) tmp = t_0; elseif (y <= 0.0011) tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(y * x))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; tmp = 0.0; if (y <= -0.0058) tmp = t_0; elseif (y <= 0.0011) tmp = x + (y * (z + (-0.5 * (y * x)))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -0.0058], t$95$0, If[LessEqual[y, 0.0011], N[(x + N[(y * N[(z + N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
\mathbf{if}\;y \leq -0.0058:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0011:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(y \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.0058 or 0.00110000000000000007 < y Initial program 99.7%
Taylor expanded in x around 0
*-lowering-*.f64N/A
sin-lowering-sin.f6459.1%
Simplified59.1%
if -0.0058 < y < 0.00110000000000000007Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.7%
Simplified99.7%
Final simplification81.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -3.9e-8)
t_0
(if (<= y 3.3)
(+
x
(*
z
(*
y
(+
1.0
(*
(* y y)
(+
(*
(* y y)
(+ 0.008333333333333333 (* (* y y) -0.0001984126984126984)))
-0.16666666666666666))))))
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -3.9e-8) {
tmp = t_0;
} else if (y <= 3.3) {
tmp = x + (z * (y * (1.0 + ((y * y) * (((y * y) * (0.008333333333333333 + ((y * y) * -0.0001984126984126984))) + -0.16666666666666666)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-3.9d-8)) then
tmp = t_0
else if (y <= 3.3d0) then
tmp = x + (z * (y * (1.0d0 + ((y * y) * (((y * y) * (0.008333333333333333d0 + ((y * y) * (-0.0001984126984126984d0)))) + (-0.16666666666666666d0))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -3.9e-8) {
tmp = t_0;
} else if (y <= 3.3) {
tmp = x + (z * (y * (1.0 + ((y * y) * (((y * y) * (0.008333333333333333 + ((y * y) * -0.0001984126984126984))) + -0.16666666666666666)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -3.9e-8: tmp = t_0 elif y <= 3.3: tmp = x + (z * (y * (1.0 + ((y * y) * (((y * y) * (0.008333333333333333 + ((y * y) * -0.0001984126984126984))) + -0.16666666666666666))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -3.9e-8) tmp = t_0; elseif (y <= 3.3) tmp = Float64(x + Float64(z * Float64(y * Float64(1.0 + Float64(Float64(y * y) * Float64(Float64(Float64(y * y) * Float64(0.008333333333333333 + Float64(Float64(y * y) * -0.0001984126984126984))) + -0.16666666666666666)))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -3.9e-8) tmp = t_0; elseif (y <= 3.3) tmp = x + (z * (y * (1.0 + ((y * y) * (((y * y) * (0.008333333333333333 + ((y * y) * -0.0001984126984126984))) + -0.16666666666666666))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.9e-8], t$95$0, If[LessEqual[y, 3.3], N[(x + N[(z * N[(y * N[(1.0 + N[(N[(y * y), $MachinePrecision] * N[(N[(N[(y * y), $MachinePrecision] * N[(0.008333333333333333 + N[(N[(y * y), $MachinePrecision] * -0.0001984126984126984), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -3.9 \cdot 10^{-8}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.3:\\
\;\;\;\;x + z \cdot \left(y \cdot \left(1 + \left(y \cdot y\right) \cdot \left(\left(y \cdot y\right) \cdot \left(0.008333333333333333 + \left(y \cdot y\right) \cdot -0.0001984126984126984\right) + -0.16666666666666666\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.89999999999999985e-8 or 3.2999999999999998 < y Initial program 99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6443.6%
Simplified43.6%
if -3.89999999999999985e-8 < y < 3.2999999999999998Initial program 100.0%
Taylor expanded in y around 0
Simplified100.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.4%
Simplified99.4%
(FPCore (x y z) :precision binary64 (if (<= z -1.1e+100) (* y z) (if (<= z 4.8e+95) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.1e+100) {
tmp = y * z;
} else if (z <= 4.8e+95) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.1d+100)) then
tmp = y * z
else if (z <= 4.8d+95) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.1e+100) {
tmp = y * z;
} else if (z <= 4.8e+95) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.1e+100: tmp = y * z elif z <= 4.8e+95: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.1e+100) tmp = Float64(y * z); elseif (z <= 4.8e+95) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.1e+100) tmp = y * z; elseif (z <= 4.8e+95) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.1e+100], N[(y * z), $MachinePrecision], If[LessEqual[z, 4.8e+95], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+100}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+95}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1.1e100 or 4.8000000000000001e95 < z Initial program 99.8%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6452.0%
Simplified52.0%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f6436.2%
Simplified36.2%
if -1.1e100 < z < 4.8000000000000001e95Initial program 99.9%
Taylor expanded in y around 0
Simplified54.1%
Final simplification47.9%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6456.1%
Simplified56.1%
Final simplification56.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified41.7%
herbie shell --seed 2024163
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))