
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
Initial program 100.0%
(FPCore (x) :precision binary64 (if (<= (* x x) 0.5) 1.0 (* x x)))
double code(double x) {
double tmp;
if ((x * x) <= 0.5) {
tmp = 1.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x * x) <= 0.5d0) then
tmp = 1.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x * x) <= 0.5) {
tmp = 1.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if (x * x) <= 0.5: tmp = 1.0 else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (Float64(x * x) <= 0.5) tmp = 1.0; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x * x) <= 0.5) tmp = 1.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x * x), $MachinePrecision], 0.5], 1.0, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 0.5Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
if 0.5 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6499.5%
Simplified99.5%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified54.7%
herbie shell --seed 2024163
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1.0))