
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 (+ x (* x x))))
double code(double x) {
return -1.0 / (x + (x * x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (x + (x * x))
end function
public static double code(double x) {
return -1.0 / (x + (x * x));
}
def code(x): return -1.0 / (x + (x * x))
function code(x) return Float64(-1.0 / Float64(x + Float64(x * x))) end
function tmp = code(x) tmp = -1.0 / (x + (x * x)); end
code[x_] := N[(-1.0 / N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x + x \cdot x}
\end{array}
Initial program 78.7%
frac-subN/A
/-lowering-/.f64N/A
metadata-evalN/A
div-invN/A
sub-negN/A
*-lft-identityN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
*-rgt-identityN/A
metadata-evalN/A
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f6479.2%
Applied egg-rr79.2%
Taylor expanded in x around 0
Simplified99.8%
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ (/ -1.0 x) x) (if (<= x 1.0) (+ (- 1.0 x) (/ -1.0 x)) (/ -1.0 (* x x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 1.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-1.0d0) / x) / x
else if (x <= 1.0d0) then
tmp = (1.0d0 - x) + ((-1.0d0) / x)
else
tmp = (-1.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 1.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-1.0 / x) / x elif x <= 1.0: tmp = (1.0 - x) + (-1.0 / x) else: tmp = -1.0 / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-1.0 / x) / x); elseif (x <= 1.0) tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); else tmp = Float64(-1.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-1.0 / x) / x; elseif (x <= 1.0) tmp = (1.0 - x) + (-1.0 / x); else tmp = -1.0 / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\end{array}
\end{array}
if x < -1Initial program 58.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6495.6%
Simplified95.6%
associate-/r*N/A
div-invN/A
neg-mul-1N/A
/-lowering-/.f64N/A
neg-mul-1N/A
div-invN/A
/-lowering-/.f6496.1%
Applied egg-rr96.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6499.6%
Simplified99.6%
if 1 < x Initial program 49.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6499.8%
Simplified99.8%
Final simplification98.8%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ (/ -1.0 x) x) (if (<= x 0.75) (+ 1.0 (/ -1.0 x)) (/ -1.0 (* x x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-1.0d0) / x) / x
else if (x <= 0.75d0) then
tmp = 1.0d0 + ((-1.0d0) / x)
else
tmp = (-1.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-1.0 / x) / x elif x <= 0.75: tmp = 1.0 + (-1.0 / x) else: tmp = -1.0 / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-1.0 / x) / x); elseif (x <= 0.75) tmp = Float64(1.0 + Float64(-1.0 / x)); else tmp = Float64(-1.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-1.0 / x) / x; elseif (x <= 0.75) tmp = 1.0 + (-1.0 / x); else tmp = -1.0 / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 0.75], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 0.75:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\end{array}
\end{array}
if x < -1Initial program 58.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6495.6%
Simplified95.6%
associate-/r*N/A
div-invN/A
neg-mul-1N/A
/-lowering-/.f64N/A
neg-mul-1N/A
div-invN/A
/-lowering-/.f6496.1%
Applied egg-rr96.1%
if -1 < x < 0.75Initial program 100.0%
Taylor expanded in x around 0
Simplified99.6%
if 0.75 < x Initial program 49.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6499.8%
Simplified99.8%
Final simplification98.7%
(FPCore (x) :precision binary64 (let* ((t_0 (/ -1.0 (* x x)))) (if (<= x -1.0) t_0 (if (<= x 0.75) (+ 1.0 (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = -1.0 / (x * x);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) / (x * x)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 0.75d0) then
tmp = 1.0d0 + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = -1.0 / (x * x);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = -1.0 / (x * x) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 0.75: tmp = 1.0 + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(-1.0 / Float64(x * x)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = Float64(1.0 + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = -1.0 / (x * x); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = 1.0 + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.75], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-1}{x \cdot x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.75:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 0.75 < x Initial program 54.5%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6497.4%
Simplified97.4%
if -1 < x < 0.75Initial program 100.0%
Taylor expanded in x around 0
Simplified99.6%
Final simplification98.6%
(FPCore (x) :precision binary64 (/ -1.0 (* x (+ x 1.0))))
double code(double x) {
return -1.0 / (x * (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (x * (x + 1.0d0))
end function
public static double code(double x) {
return -1.0 / (x * (x + 1.0));
}
def code(x): return -1.0 / (x * (x + 1.0))
function code(x) return Float64(-1.0 / Float64(x * Float64(x + 1.0))) end
function tmp = code(x) tmp = -1.0 / (x * (x + 1.0)); end
code[x_] := N[(-1.0 / N[(x * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x \cdot \left(x + 1\right)}
\end{array}
Initial program 78.7%
frac-subN/A
/-lowering-/.f64N/A
metadata-evalN/A
div-invN/A
sub-negN/A
*-lft-identityN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
*-rgt-identityN/A
metadata-evalN/A
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f6479.2%
Applied egg-rr79.2%
Taylor expanded in x around 0
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 78.7%
Taylor expanded in x around 0
/-lowering-/.f6455.0%
Simplified55.0%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 78.7%
Taylor expanded in x around 0
Simplified54.1%
Taylor expanded in x around inf
Simplified3.0%
herbie shell --seed 2024163
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))