
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(+
(*
(+
(+ (* n1_i 0.16666666666666666) (* n0_i 0.5))
(* n0_i -0.16666666666666666))
(* normAngle normAngle))
(*
u
(+
(* -0.5 (* n0_i (* normAngle normAngle)))
(*
(* normAngle normAngle)
(*
u
(+
(* n0_i 0.16666666666666666)
(* n1_i -0.16666666666666666)))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (((((n1_i * 0.16666666666666666f) + (n0_i * 0.5f)) + (n0_i * -0.16666666666666666f)) * (normAngle * normAngle)) + (u * ((-0.5f * (n0_i * (normAngle * normAngle))) + ((normAngle * normAngle) * (u * ((n0_i * 0.16666666666666666f) + (n1_i * -0.16666666666666666f)))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (((((n1_i * 0.16666666666666666e0) + (n0_i * 0.5e0)) + (n0_i * (-0.16666666666666666e0))) * (normangle * normangle)) + (u * (((-0.5e0) * (n0_i * (normangle * normangle))) + ((normangle * normangle) * (u * ((n0_i * 0.16666666666666666e0) + (n1_i * (-0.16666666666666666e0))))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.5))) + Float32(n0_i * Float32(-0.16666666666666666))) * Float32(normAngle * normAngle)) + Float32(u * Float32(Float32(Float32(-0.5) * Float32(n0_i * Float32(normAngle * normAngle))) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(n0_i * Float32(0.16666666666666666)) + Float32(n1_i * Float32(-0.16666666666666666))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (((((n1_i * single(0.16666666666666666)) + (n0_i * single(0.5))) + (n0_i * single(-0.16666666666666666))) * (normAngle * normAngle)) + (u * ((single(-0.5) * (n0_i * (normAngle * normAngle))) + ((normAngle * normAngle) * (u * ((n0_i * single(0.16666666666666666)) + (n1_i * single(-0.16666666666666666)))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(\left(\left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.5\right) + n0\_i \cdot -0.16666666666666666\right) \cdot \left(normAngle \cdot normAngle\right) + u \cdot \left(-0.5 \cdot \left(n0\_i \cdot \left(normAngle \cdot normAngle\right)\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n0\_i \cdot 0.16666666666666666 + n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(* normAngle normAngle)
(*
u
(+
(* n1_i 0.16666666666666666)
(+
(* n0_i -0.16666666666666666)
(+
(* n0_i 0.5)
(*
u
(+
(* u (+ (* n0_i 0.16666666666666666) (* n1_i -0.16666666666666666)))
(* n0_i -0.5)))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + ((normAngle * normAngle) * (u * ((n1_i * 0.16666666666666666f) + ((n0_i * -0.16666666666666666f) + ((n0_i * 0.5f) + (u * ((u * ((n0_i * 0.16666666666666666f) + (n1_i * -0.16666666666666666f))) + (n0_i * -0.5f)))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle * normangle) * (u * ((n1_i * 0.16666666666666666e0) + ((n0_i * (-0.16666666666666666e0)) + ((n0_i * 0.5e0) + (u * ((u * ((n0_i * 0.16666666666666666e0) + (n1_i * (-0.16666666666666666e0)))) + (n0_i * (-0.5e0))))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(n0_i * Float32(0.5)) + Float32(u * Float32(Float32(u * Float32(Float32(n0_i * Float32(0.16666666666666666)) + Float32(n1_i * Float32(-0.16666666666666666)))) + Float32(n0_i * Float32(-0.5))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle * normAngle) * (u * ((n1_i * single(0.16666666666666666)) + ((n0_i * single(-0.16666666666666666)) + ((n0_i * single(0.5)) + (u * ((u * ((n0_i * single(0.16666666666666666)) + (n1_i * single(-0.16666666666666666)))) + (n0_i * single(-0.5)))))))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666 + \left(n0\_i \cdot -0.16666666666666666 + \left(n0\_i \cdot 0.5 + u \cdot \left(u \cdot \left(n0\_i \cdot 0.16666666666666666 + n1\_i \cdot -0.16666666666666666\right) + n0\_i \cdot -0.5\right)\right)\right)\right)\right)\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Taylor expanded in u around 0
+-commutativeN/A
metadata-evalN/A
cancel-sign-sub-invN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
distribute-rgt-outN/A
metadata-evalN/A
*-lowering-*.f32N/A
*-lowering-*.f3298.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -5.000000156871975e-23)
t_0
(if (<= n0_i 3.2000000759751296e-31) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -5.000000156871975e-23f) {
tmp = t_0;
} else if (n0_i <= 3.2000000759751296e-31f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-5.000000156871975e-23)) then
tmp = t_0
else if (n0_i <= 3.2000000759751296e-31) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000156871975e-23)) tmp = t_0; elseif (n0_i <= Float32(3.2000000759751296e-31)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-5.000000156871975e-23)) tmp = t_0; elseif (n0_i <= single(3.2000000759751296e-31)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -5.000000156871975 \cdot 10^{-23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 3.2000000759751296 \cdot 10^{-31}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -5.00000016e-23 or 3.20000008e-31 < n0_i Initial program 98.3%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
+-commutativeN/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified75.3%
Taylor expanded in n0_i around inf
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f3256.7%
Simplified56.7%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3273.0%
Simplified73.0%
if -5.00000016e-23 < n0_i < 3.20000008e-31Initial program 94.2%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified94.4%
Taylor expanded in normAngle around 0
Simplified96.7%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3267.0%
Simplified67.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(* (* n1_i 0.16666666666666666) (* normAngle normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((n1_i * 0.16666666666666666f) * (normAngle * normAngle))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((n1_i * 0.16666666666666666e0) * (normangle * normangle))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(n1_i * Float32(0.16666666666666666)) * Float32(normAngle * normAngle))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((n1_i * single(0.16666666666666666)) * (normAngle * normAngle)))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(n1\_i \cdot 0.16666666666666666\right) \cdot \left(normAngle \cdot normAngle\right)\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Taylor expanded in u around 0
+-commutativeN/A
metadata-evalN/A
cancel-sign-sub-invN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
distribute-rgt-outN/A
metadata-evalN/A
*-lowering-*.f32N/A
*-lowering-*.f3298.6%
Simplified98.6%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3298.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (+ n1_i (* n0_i (+ (* (* normAngle normAngle) 0.3333333333333333) -1.0))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i + (n0_i * (((normAngle * normAngle) * 0.3333333333333333f) + -1.0f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i + (n0_i * (((normangle * normangle) * 0.3333333333333333e0) + (-1.0e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i + Float32(n0_i * Float32(Float32(Float32(normAngle * normAngle) * Float32(0.3333333333333333)) + Float32(-1.0)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i + (n0_i * (((normAngle * normAngle) * single(0.3333333333333333)) + single(-1.0))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i + n0\_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot 0.3333333333333333 + -1\right)\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified97.1%
Taylor expanded in normAngle around 0
Simplified98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3298.0%
Simplified98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.9999998245167e-15) n0_i (if (<= n0_i 3.2000000759751296e-31) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.9999998245167e-15f) {
tmp = n0_i;
} else if (n0_i <= 3.2000000759751296e-31f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.9999998245167e-15)) then
tmp = n0_i
else if (n0_i <= 3.2000000759751296e-31) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.9999998245167e-15)) tmp = n0_i; elseif (n0_i <= Float32(3.2000000759751296e-31)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.9999998245167e-15)) tmp = n0_i; elseif (n0_i <= single(3.2000000759751296e-31)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.9999998245167 \cdot 10^{-15}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 3.2000000759751296 \cdot 10^{-31}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -9.99999982e-15 or 3.20000008e-31 < n0_i Initial program 98.6%
Taylor expanded in u around 0
Simplified63.3%
if -9.99999982e-15 < n0_i < 3.20000008e-31Initial program 95.1%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified95.3%
Taylor expanded in normAngle around 0
Simplified97.4%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3258.8%
Simplified58.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Taylor expanded in u around 0
+-commutativeN/A
metadata-evalN/A
cancel-sign-sub-invN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
distribute-rgt-outN/A
metadata-evalN/A
*-lowering-*.f32N/A
*-lowering-*.f3298.6%
Simplified98.6%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f3298.0%
Simplified98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified97.1%
Taylor expanded in normAngle around 0
Simplified98.1%
Taylor expanded in u around 0
Simplified80.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.0%
Taylor expanded in u around 0
Simplified47.6%
herbie shell --seed 2024163
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))