
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 60.3%
log-recN/A
neg-mul-1N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
sub-negN/A
log1p-defineN/A
log1p-lowering-log1p.f32N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f32N/A
metadata-evalN/A
*-commutativeN/A
neg-mul-1N/A
neg-lowering-neg.f3299.4%
Simplified99.4%
(FPCore (s u)
:precision binary32
(*
s
(/
u
(+
0.25
(* u (+ -0.5 (* u (+ -0.3333333333333333 (* u -0.6666666666666666)))))))))
float code(float s, float u) {
return s * (u / (0.25f + (u * (-0.5f + (u * (-0.3333333333333333f + (u * -0.6666666666666666f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u / (0.25e0 + (u * ((-0.5e0) + (u * ((-0.3333333333333333e0) + (u * (-0.6666666666666666e0))))))))
end function
function code(s, u) return Float32(s * Float32(u / Float32(Float32(0.25) + Float32(u * Float32(Float32(-0.5) + Float32(u * Float32(Float32(-0.3333333333333333) + Float32(u * Float32(-0.6666666666666666))))))))) end
function tmp = code(s, u) tmp = s * (u / (single(0.25) + (u * (single(-0.5) + (u * (single(-0.3333333333333333) + (u * single(-0.6666666666666666)))))))); end
\begin{array}{l}
\\
s \cdot \frac{u}{0.25 + u \cdot \left(-0.5 + u \cdot \left(-0.3333333333333333 + u \cdot -0.6666666666666666\right)\right)}
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.0%
Simplified94.0%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr93.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.0%
Simplified95.0%
*-commutativeN/A
*-lowering-*.f32N/A
un-div-invN/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f3295.2%
Applied egg-rr95.2%
Final simplification95.2%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.0%
Simplified94.0%
(FPCore (s u) :precision binary32 (* s (* u (/ 1.0 (+ 0.25 (* u (+ -0.5 (* u -0.3333333333333333))))))))
float code(float s, float u) {
return s * (u * (1.0f / (0.25f + (u * (-0.5f + (u * -0.3333333333333333f))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (1.0e0 / (0.25e0 + (u * ((-0.5e0) + (u * (-0.3333333333333333e0)))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(1.0) / Float32(Float32(0.25) + Float32(u * Float32(Float32(-0.5) + Float32(u * Float32(-0.3333333333333333)))))))) end
function tmp = code(s, u) tmp = s * (u * (single(1.0) / (single(0.25) + (u * (single(-0.5) + (u * single(-0.3333333333333333))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \frac{1}{0.25 + u \cdot \left(-0.5 + u \cdot -0.3333333333333333\right)}\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.0%
Simplified94.0%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr93.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3293.4%
Simplified93.4%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3292.2%
Simplified92.2%
(FPCore (s u) :precision binary32 (* s (* u (/ 1.0 (+ 0.25 (* u -0.5))))))
float code(float s, float u) {
return s * (u * (1.0f / (0.25f + (u * -0.5f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (1.0e0 / (0.25e0 + (u * (-0.5e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(1.0) / Float32(Float32(0.25) + Float32(u * Float32(-0.5)))))) end
function tmp = code(s, u) tmp = s * (u * (single(1.0) / (single(0.25) + (u * single(-0.5))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \frac{1}{0.25 + u \cdot -0.5}\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.0%
Simplified94.0%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr93.8%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3289.7%
Simplified89.7%
(FPCore (s u) :precision binary32 (* u (* s (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return u * (s * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(u * Float32(s * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = u * (s * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
*-lowering-*.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3287.4%
Simplified87.4%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f3287.9%
Applied egg-rr87.9%
Final simplification87.9%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3287.9%
Simplified87.9%
(FPCore (s u) :precision binary32 (* s (* u 4.0)))
float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f3274.6%
Simplified74.6%
Final simplification74.6%
(FPCore (s u) :precision binary32 (* 4.0 (* u s)))
float code(float s, float u) {
return 4.0f * (u * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (u * s)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(u * s)) end
function tmp = code(s, u) tmp = single(4.0) * (u * s); end
\begin{array}{l}
\\
4 \cdot \left(u \cdot s\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
*-commutativeN/A
*-lowering-*.f3274.3%
Simplified74.3%
herbie shell --seed 2024163
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))