
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u))))))
float code(float u, float v) {
return 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)
\end{array}
Initial program 99.7%
Taylor expanded in u around inf
+-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
expm1-defineN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
Simplified96.3%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u)))
(t_1 (- t_0 (* u u)))
(t_2 (+ 1.0 (* u -2.0)))
(t_3 (+ (* u u) (* (- 1.0 u) (+ u -1.0)))))
(-
1.0
(*
v
(log
(+
(/ (+ (/ (* (- 1.0 u) 2.0) t_3) (* (/ -4.0 t_1) (/ (* t_0 t_2) t_3))) v)
(/ t_2 t_1)))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = t_0 - (u * u);
float t_2 = 1.0f + (u * -2.0f);
float t_3 = (u * u) + ((1.0f - u) * (u + -1.0f));
return 1.0f - (v * logf(((((((1.0f - u) * 2.0f) / t_3) + ((-4.0f / t_1) * ((t_0 * t_2) / t_3))) / v) + (t_2 / t_1))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: t_2
real(4) :: t_3
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = t_0 - (u * u)
t_2 = 1.0e0 + (u * (-2.0e0))
t_3 = (u * u) + ((1.0e0 - u) * (u + (-1.0e0)))
code = 1.0e0 - (v * log(((((((1.0e0 - u) * 2.0e0) / t_3) + (((-4.0e0) / t_1) * ((t_0 * t_2) / t_3))) / v) + (t_2 / t_1))))
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(t_0 - Float32(u * u)) t_2 = Float32(Float32(1.0) + Float32(u * Float32(-2.0))) t_3 = Float32(Float32(u * u) + Float32(Float32(Float32(1.0) - u) * Float32(u + Float32(-1.0)))) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(2.0)) / t_3) + Float32(Float32(Float32(-4.0) / t_1) * Float32(Float32(t_0 * t_2) / t_3))) / v) + Float32(t_2 / t_1))))) end
function tmp = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = t_0 - (u * u); t_2 = single(1.0) + (u * single(-2.0)); t_3 = (u * u) + ((single(1.0) - u) * (u + single(-1.0))); tmp = single(1.0) - (v * log(((((((single(1.0) - u) * single(2.0)) / t_3) + ((single(-4.0) / t_1) * ((t_0 * t_2) / t_3))) / v) + (t_2 / t_1)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := t\_0 - u \cdot u\\
t_2 := 1 + u \cdot -2\\
t_3 := u \cdot u + \left(1 - u\right) \cdot \left(u + -1\right)\\
1 - v \cdot \log \left(\frac{\frac{\left(1 - u\right) \cdot 2}{t\_3} + \frac{-4}{t\_1} \cdot \frac{t\_0 \cdot t\_2}{t\_3}}{v} + \frac{t\_2}{t\_1}\right)
\end{array}
\end{array}
Initial program 99.7%
+-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3299.7%
Applied egg-rr99.7%
flip-+N/A
clear-numN/A
log-recN/A
neg-lowering-neg.f32N/A
log-lowering-log.f32N/A
/-lowering-/.f32N/A
Applied egg-rr99.6%
Taylor expanded in v around -inf
Simplified89.6%
Final simplification89.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.7%
Taylor expanded in v around 0
Simplified88.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.7%
Taylor expanded in u around 0
Simplified4.8%
herbie shell --seed 2024163
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))