ab-angle->ABCF A

Time bar (total: 16.1s)

analyze0.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 16 computations (36% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.8s (17.5%)

Results
1.6s3676×1valid
590.0ms4580×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.7s
ival-sin: 401.0ms (24% of total)
ival-cos: 332.0ms (19.9% of total)
ival-mult: 290.0ms (17.4% of total)
ival-pow: 279.0ms (16.7% of total)
ival-div: 133.0ms (8% of total)
backward-pass: 97.0ms (5.8% of total)
ival-add: 62.0ms (3.7% of total)
ival-pi: 54.0ms (3.2% of total)
const: 23.0ms (1.4% of total)
Bogosity

preprocess65.0ms (0.4%)

Algorithm
egg-herbie
Rules
1884×fma-define
1860×fnmadd-define
1568×sum5-define
1026×sum3-define
944×sum4-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1128133
2390130
31410130
42746130
55491130
67978130
01521
12313
25613
39113
09113
Stop Event
iter limit
saturated
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Call 2
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)))
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle)))))
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle)))))
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle)))))
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle)))))
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)))
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle)))))
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)))
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle)))))
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)))
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle)))))
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2))
(+ (square (* (sin (deg2rad angle)) b)) (square (* a (cos (deg2rad angle)))))
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2))
(fma (square b) (square (cos (deg2rad a))) (square (* angle (sin (deg2rad a)))))
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2))
(+ (square (* a (sin (deg2rad b)))) (square (* angle (cos (deg2rad b)))))
Symmetry

(abs a)

(abs b)

(abs angle)

explain323.0ms (2%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1410-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1410-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(PI.f64)
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-b
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-#s(literal 2 binary64)
00-0-angle
00-0-#s(literal 180 binary64)
093(1.3826536708001092e-57 5.6922671434408936e+116 4.7703338759212163e+73)0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
087(1.3826536708001092e-57 5.6922671434408936e+116 4.7703338759212163e+73)0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-a
00-0-(/.f64 angle #s(literal 180 binary64))
Results
193.0ms274×1valid
50.0ms238×0valid
Compiler

Compiled 198 to 47 computations (76.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 146.0ms
ival-mult: 49.0ms (33.6% of total)
ival-sin: 23.0ms (15.8% of total)
ival-pow: 23.0ms (15.8% of total)
ival-cos: 20.0ms (13.7% of total)
backward-pass: 14.0ms (9.6% of total)
ival-div: 8.0ms (5.5% of total)
ival-add: 4.0ms (2.7% of total)
ival-pi: 3.0ms (2.1% of total)
const: 2.0ms (1.4% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune1.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify14.0ms (0.1%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Rules
88×*-lowering-*.f32
88×*-lowering-*.f64
32×associate-*r*
28×fma-lowering-fma.f32
28×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
024112
141104
270104
3104104
0104104
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* a (sin (* (/ angle 180) (PI))))
a
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(/ angle 180)
angle
180
(PI)
2
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(* b (cos (* (/ angle 180) (PI))))
b
(cos (* (/ angle 180) (PI)))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(* b (cos (/ (* angle (PI)) 180)))
b
(cos (/ (* angle (PI)) 180))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (sin (* (/ angle 180) (PI))))
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
a
(sin (* (/ angle 180) (PI)))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(* (/ angle 180) (PI))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (cos (* (/ angle 180) (PI))))
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
b
(cos (* (/ angle 180) (PI)))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(/ (* angle (PI)) 180)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (cos (/ (* angle (PI)) 180)))
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
b
(cos (/ (* angle (PI)) 180))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))

localize316.0ms (2%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
accuracy99.3%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy52.6%
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy52.1%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy52.6%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy52.1%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Results
173.0ms137×1valid
63.0ms119×0valid
Compiler

Compiled 170 to 25 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 104.0ms
ival-sin: 22.0ms (21.2% of total)
ival-cos: 20.0ms (19.3% of total)
ival-pow: 20.0ms (19.3% of total)
ival-mult: 18.0ms (17.3% of total)
backward-pass: 9.0ms (8.7% of total)
ival-div: 7.0ms (6.7% of total)
ival-add: 4.0ms (3.9% of total)
ival-pi: 2.0ms (1.9% of total)
const: 1.0ms (1% of total)

series22.0ms (0.1%)

Counts
12 → 240
Calls
Call 1
Inputs
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))>
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)>
#<alt (* a (sin (* (/ angle 180) (PI))))>
#<alt (sin (* (/ angle 180) (PI)))>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (cos (* (/ angle 180) (PI)))>
#<alt (* (/ angle 180) (PI))>
#<alt (cos (/ (* angle (PI)) 180))>
#<alt (/ (* angle (PI)) 180)>
Outputs
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

60 calls:

TimeVariablePointExpression
2.0ms
a
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
b
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
1.0ms
angle
@-inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))

rewrite312.0ms (1.9%)

Algorithm
batch-egg-rewrite
Rules
3974×*-lowering-*.f32
3974×*-lowering-*.f64
1852×sum3-define
1534×+-lowering-+.f64
1534×+-lowering-+.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
02470
113864
262664
3596464
0834564
Stop Event
iter limit
node limit
Counts
12 → 352
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* a (sin (* (/ angle 180) (PI))))
(sin (* (/ angle 180) (PI)))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(sin (/ (* angle (PI)) 180))
(cos (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
Outputs
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
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(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))

simplify305.0ms (1.9%)

Algorithm
egg-herbie
Rules
5148×*-lowering-*.f32
5148×*-lowering-*.f64
3520×+-lowering-+.f64
3520×+-lowering-+.f32
1068×/-lowering-/.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
01793504
15963032
226012874
352232872
459252872
563132872
674282872
080412872
Stop Event
iter limit
node limit
Counts
240 → 240
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))

eval109.0ms (0.7%)

Compiler

Compiled 26047 to 1337 computations (94.9% saved)

prune154.0ms (1%)

Pruning

50 alts after pruning (50 fresh and 0 done)

PrunedKeptTotal
New68450734
Fresh000
Picked202
Done000
Total68650736
Accuracy
78.8%
Counts
736 → 50
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.9%
(fma.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b)) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))
15.2%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
10.9%
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
5.5%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
61.6%
(+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.8%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.4%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.9%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
60.6%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.4%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.1%
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.8%
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
39.6%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
30.8%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
60.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
10.8%
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))))
55.8%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
56.3%
(*.f64 b b)
Compiler

Compiled 3322 to 2044 computations (38.5% saved)

simplify250.0ms (1.6%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
cost-diff128
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
cost-diff12928
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
cost-diff0
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
cost-diff0
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a))
cost-diff0
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff448
(*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
cost-diff0
(*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
cost-diff0
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
cost-diff0
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff5312
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))
cost-diff0
(*.f64 b b)
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff6336
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
Rules
3710×*-lowering-*.f32
3710×*-lowering-*.f64
2712×+-lowering-+.f64
2712×+-lowering-+.f32
1688×/-lowering-/.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
052316
1119291
2328291
31251284
43102284
55531284
67737284
08197284
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* a (sin (* (/ angle 180) (PI))))
a
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(/ angle 180)
angle
180
(PI)
2
(pow (* b 1) 2)
(* b 1)
b
1
(* b b)
b
(+ (pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
angle
(* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
a
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(PI)
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
1/180
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(* (* angle angle) -1/34992000)
(* angle angle)
-1/34992000
(* (PI) (PI))
2
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(* b (cos (/ (* angle (PI)) 180)))
b
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
180
(+ (* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI))))) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI)))))
(* (sin (/ angle (/ 180 (PI)))) (* a a))
(sin (/ angle (/ 180 (PI))))
(/ angle (/ 180 (PI)))
angle
(/ 180 (PI))
180
(PI)
(* a a)
a
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(* b (cos (/ (* angle (PI)) 180)))
b
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
2
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2)
(* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))))
b
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))
(/ (sqrt (PI)) 180)
(sqrt (PI))
(/ (sqrt (PI)) (/ 1 angle))
(/ 1 angle)
1
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* a (sin (* (/ angle 180) (PI))))
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
a
(sin (* (/ angle 180) (PI)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(* (/ angle 180) (PI))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)
(* b b)
(*.f64 b b)
b
(+ (pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(+.f64 (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))) (*.f64 a (*.f64 angle (*.f64 a angle))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))) (*.f64 a (*.f64 angle (*.f64 a angle)))))
(* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64)))))) (*.f64 angle (*.f64 a (PI.f64))))
angle
(* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))))
a
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64)))))))
(PI)
(PI.f64)
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))
1/180
#s(literal 1/180 binary64)
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (PI.f64)))))
(* (* angle angle) -1/34992000)
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))
(* angle angle)
(*.f64 angle angle)
-1/34992000
#s(literal -1/34992000 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
2
#s(literal 2 binary64)
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (cos (/ (* angle (PI)) 180)))
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(cos (/ (* angle (PI)) 180))
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (* angle (PI)) 180)
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
180
#s(literal 180 binary64)
(+ (* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI))))) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI)))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* (sin (/ angle (/ 180 (PI)))) (* a a))
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a))
(sin (/ angle (/ 180 (PI))))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ angle (/ 180 (PI)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
angle
(/ 180 (PI))
(/.f64 #s(literal 180 binary64) (PI.f64))
180
#s(literal 180 binary64)
(PI)
(PI.f64)
(* a a)
(*.f64 a a)
a
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (cos (/ (* angle (PI)) 180)))
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(cos (/ (* angle (PI)) 180))
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (* angle (PI)) 180)
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
2
#s(literal 2 binary64)
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (* angle (PI)) 180)
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))))
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/ (sqrt (PI)) 180)
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt (PI))
(sqrt.f64 (PI.f64))
(/ (sqrt (PI)) (/ 1 angle))
(*.f64 angle (sqrt.f64 (PI.f64)))
(/ 1 angle)
(/.f64 #s(literal 1 binary64) angle)
1
#s(literal 1 binary64)

localize623.0ms (3.9%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.3%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy52.6%
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
accuracy52.1%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy98.3%
(*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy93.6%
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a))
accuracy52.6%
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy52.1%
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
accuracy99.4%
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
accuracy99.3%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy92.5%
(*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
accuracy52.6%
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy100.0%
(*.f64 b b)
accuracy99.7%
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy52.1%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Results
336.0ms134×1valid
154.0ms119×0valid
20.0ms2valid
Compiler

Compiled 480 to 53 computations (89% saved)

Precisions
Click to see histograms. Total time spent on operations: 291.0ms
ival-mult: 81.0ms (27.9% of total)
ival-sin: 78.0ms (26.8% of total)
ival-cos: 32.0ms (11% of total)
ival-pow: 26.0ms (8.9% of total)
ival-div: 22.0ms (7.6% of total)
backward-pass: 20.0ms (6.9% of total)
ival-add: 14.0ms (4.8% of total)
...c/correct-round.rkt:119:19: 13.0ms (4.5% of total)
ival-sqrt: 3.0ms (1% of total)
ival-pi: 2.0ms (0.7% of total)
const: 1.0ms (0.3% of total)

series36.0ms (0.2%)

Counts
26 → 492
Calls
Call 1
Inputs
#<alt (pow (* b 1) 2)>
#<alt (* b 1)>
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))>
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)>
#<alt (* b b)>
#<alt (pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)>
#<alt (+ (pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))>
#<alt (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))>
#<alt (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))>
#<alt (* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI)))))>
#<alt (+ (* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI))))) (pow (* b (cos (/ (* angle (PI)) 180))) 2))>
#<alt (* (sin (/ angle (/ 180 (PI)))) (* a a))>
#<alt (sin (/ angle (/ 180 (PI))))>
#<alt (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))>
#<alt (/ (sqrt (PI)) (/ 1 angle))>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (sin (* (/ angle 180) (PI)))>
#<alt (* (/ angle 180) (PI))>
#<alt (* a (sin (* (/ angle 180) (PI))))>
#<alt (cos (/ (* angle (PI)) 180))>
#<alt (/ (* angle (PI)) 180)>
#<alt (* (* angle angle) -1/34992000)>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))>
#<alt (sqrt (PI))>
Outputs
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
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#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
Calls

123 calls:

TimeVariablePointExpression
6.0ms
angle
@inf
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
3.0ms
angle
@0
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))
2.0ms
a
@0
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
1.0ms
a
@0
(* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
1.0ms
angle
@0
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)

rewrite424.0ms (2.6%)

Algorithm
batch-egg-rewrite
Rules
4250×*-lowering-*.f32
4250×*-lowering-*.f64
2464×/-lowering-/.f32
2464×/-lowering-/.f64
1586×pow-lowering-pow.f64
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
052195
1302163
22203163
08396163
Stop Event
iter limit
node limit
Counts
26 → 1146
Calls
Call 1
Inputs
(pow (* b 1) 2)
(* b 1)
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* b b)
(pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(+ (pow (* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(* angle (* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(* a (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI)))))
(+ (* (* (sin (/ angle (/ 180 (PI)))) (* a a)) (sin (/ angle (/ 180 (PI))))) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(* (sin (/ angle (/ 180 (PI)))) (* a a))
(sin (/ angle (/ 180 (PI))))
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))
(/ (sqrt (PI)) (/ 1 angle))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(* a (sin (* (/ angle 180) (PI))))
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* (* angle angle) -1/34992000)
(sin (/ (* angle (PI)) 180))
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))
(sqrt (PI))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
b
(exp.f64 (log.f64 b))
(pow.f64 b #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64))
(*.f64 b #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) b)
(*.f64 (sqrt.f64 b) (sqrt.f64 b))
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))))
(fma.f64 b b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 b b))
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) a (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 18 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b))))
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(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64)))
(/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle))) (/.f64 #s(literal -180 binary64) (PI.f64)))
(/.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (neg.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))))
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) (neg.f64 (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle)
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))
(*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle)
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(cos.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))
(/.f64 #s(literal 1 binary64) (fabs.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal -1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))

simplify365.0ms (2.3%)

Algorithm
egg-herbie
Rules
5938×*-lowering-*.f32
5938×*-lowering-*.f64
4170×+-lowering-+.f64
4170×+-lowering-+.f32
1358×distribute-rgt-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
02877705
19886389
243445978
080335978
Stop Event
iter limit
node limit
Counts
492 → 492
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* -1/34992000 (* a (* (pow angle 3) (pow (PI) 3))))
(* (pow angle 3) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* -1/34992000 (* a (* (pow angle 3) (pow (PI) 3))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* a (PI)) (pow angle 2))) (* 1/34992000 (* a (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* a (PI)) (pow angle 2))) (* 1/34992000 (* a (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* a (PI)) (pow angle 2))) (* 1/34992000 (* a (pow (PI) 3))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* angle (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* a (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* 1/180 (* a (PI)))
(+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))
(+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))
(+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))
(* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a)))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow b 2)
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
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(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
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(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
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(* 1/1224440064000000 (* (pow a 2) (* (pow angle 6) (pow (PI) 6))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (pow.f64 angle #s(literal 6 binary64)))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a))))
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a))))
(* (pow a 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))
(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* 1/180 (* (pow a 2) (* angle (PI))))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 angle (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/64800 binary64)))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval365.0ms (2.3%)

Compiler

Compiled 72357 to 4929 computations (93.2% saved)

prune416.0ms (2.6%)

Pruning

68 alts after pruning (67 fresh and 1 done)

PrunedKeptTotal
New2116462162
Fresh242145
Picked415
Done000
Total2144682212
Accuracy
78.9%
Counts
2212 → 68
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 b b))
69.1%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
67.2%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
75.6%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
70.6%
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
54.6%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
17.8%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))))
16.6%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b b)))
14.0%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))))
5.5%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))))
14.0%
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
67.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.8%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
70.9%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.4%
(+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.4%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
60.2%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.9%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.1%
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
62.2%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
69.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
39.6%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
62.0%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
30.8%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
67.1%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
59.8%
(+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
60.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
55.8%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
55.5%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
48.4%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
56.3%
(*.f64 b b)
54.4%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 4326 to 2664 computations (38.4% saved)

simplify217.0ms (1.3%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff6336
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff12928
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
cost-diff128
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))
cost-diff128
(*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
cost-diff6656
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff128
(*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
cost-diff6336
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
Rules
2250×*-lowering-*.f32
2250×*-lowering-*.f64
2044×fma-lowering-fma.f32
2044×fma-lowering-fma.f64
1746×fma-define
Iterations

Useful iterations: 5 (0.0ms)

IterNodesCost
060412
1145315
2395308
31081306
41849306
53415302
66036302
08024302
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2) (pow (* b 1) 2))
(pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2)
(* a (sin (/ (PI) (* (/ -1 angle) -180))))
a
(sin (/ (PI) (* (/ -1 angle) -180)))
(/ (PI) (* (/ -1 angle) -180))
(PI)
(* (/ -1 angle) -180)
(/ -1 angle)
-1
angle
-180
2
(pow (* b 1) 2)
(* b 1)
b
1
(+ (* b b) (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400)))
(* b b)
b
(* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400))
(* a a)
a
(* (* angle (* angle (* (PI) (PI)))) 1/32400)
(* angle (* angle (* (PI) (PI))))
angle
(* angle (* (PI) (PI)))
(* (PI) (PI))
(PI)
1/32400
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(* a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
1/2
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(* 2 (/ angle (/ 180 (PI))))
2
(/ angle (/ 180 (PI)))
angle
(/ 180 (PI))
180
(PI)
(* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))))
b
(* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2)
(* b (cos (* 1/180 (/ (PI) (/ 1 angle)))))
b
(cos (* 1/180 (/ (PI) (/ 1 angle))))
(* 1/180 (/ (PI) (/ 1 angle)))
1/180
(/ (PI) (/ 1 angle))
(/ 1 angle)
1
(+ (pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2) (pow (* b 1) 2))
(pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2)
(* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))))
a
(sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))
(* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))
(/ (sqrt (PI)) 180)
(sqrt (PI))
(PI)
180
(* angle (sqrt (PI)))
angle
2
(pow (* b 1) 2)
(* b 1)
b
1
Outputs
(+ (pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (PI) (* (/ -1 angle) -180))))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (PI) (* (/ -1 angle) -180)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (* (/ -1 angle) -180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(* (/ -1 angle) -180)
(/.f64 #s(literal 180 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
-1
#s(literal -1 binary64)
angle
-180
#s(literal -180 binary64)
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)
(+ (* b b) (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 a angle))))))
(* b b)
(*.f64 b b)
b
(* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 a angle)))))
(* a a)
(*.f64 a a)
a
(* (* angle (* angle (* (PI) (PI)))) 1/32400)
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(* angle (* angle (* (PI) (PI))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))
angle
(* angle (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) angle))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
1/32400
#s(literal 1/32400 binary64)
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
(*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 (*.f64 b b) (*.f64 a a)))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* a a)
(*.f64 a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(* 2 (/ angle (/ 180 (PI))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ angle (/ 180 (PI)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
angle
(/ 180 (PI))
(/.f64 #s(literal 180 binary64) (PI.f64))
180
#s(literal 180 binary64)
(PI)
(PI.f64)
(* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))))
(*.f64 b (*.f64 (*.f64 b #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
b
(* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(*.f64 (*.f64 b #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* b (cos (* 1/180 (/ (PI) (/ 1 angle)))))
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
b
(cos (* 1/180 (/ (PI) (/ 1 angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* 1/180 (/ (PI) (/ 1 angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
1/180
#s(literal 1/180 binary64)
(/ (PI) (/ 1 angle))
(*.f64 (PI.f64) angle)
(/ 1 angle)
(/.f64 #s(literal 1 binary64) angle)
1
#s(literal 1 binary64)
(+ (pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/ (sqrt (PI)) 180)
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt (PI))
(sqrt.f64 (PI.f64))
(PI)
(PI.f64)
180
#s(literal 180 binary64)
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
angle
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)

localize718.0ms (4.5%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(*.f64 angle (sqrt.f64 (PI.f64)))
accuracy99.3%
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy52.1%
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
accuracy99.3%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy99.1%
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
accuracy52.6%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
accuracy52.1%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy99.4%
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))
accuracy89.2%
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))
accuracy79.8%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))
accuracy52.7%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy99.8%
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
accuracy99.4%
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))
accuracy99.3%
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
accuracy78.0%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))
accuracy99.5%
(*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
accuracy99.5%
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)))
accuracy52.1%
(sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))
Results
569.0ms240×1valid
34.0ms10×2valid
7.0ms0valid
Compiler

Compiled 492 to 61 computations (87.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 333.0ms
ival-mult: 74.0ms (22.2% of total)
ival-cos: 58.0ms (17.4% of total)
backward-pass: 43.0ms (12.9% of total)
ival-sin: 42.0ms (12.6% of total)
ival-div: 35.0ms (10.5% of total)
ival-pow: 34.0ms (10.2% of total)
...c/correct-round.rkt:119:19: 19.0ms (5.7% of total)
ival-add: 16.0ms (4.8% of total)
ival-sqrt: 4.0ms (1.2% of total)
ival-sub: 3.0ms (0.9% of total)
ival-pi: 3.0ms (0.9% of total)
const: 2.0ms (0.6% of total)

series39.0ms (0.2%)

Counts
33 → 564
Calls
Call 1
Inputs
#<alt (pow (* b 1) 2)>
#<alt (* (/ -1 angle) -180)>
#<alt (* b 1)>
#<alt (+ (pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2) (pow (* b 1) 2))>
#<alt (+ (* b b) (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400)))>
#<alt (* b b)>
#<alt (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400))>
#<alt (* a a)>
#<alt (+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))>
#<alt (* 2 (/ angle (/ 180 (PI))))>
#<alt (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))>
#<alt (/ (PI) (/ 1 angle))>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))>
#<alt (+ (pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2) (pow (* b 1) 2))>
#<alt (sin (/ (PI) (* (/ -1 angle) -180)))>
#<alt (/ (PI) (* (/ -1 angle) -180))>
#<alt (pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2)>
#<alt (* angle (* (PI) (PI)))>
#<alt (* (* angle (* angle (* (PI) (PI)))) 1/32400)>
#<alt (* angle (* angle (* (PI) (PI))))>
#<alt (cos (* 2 (/ angle (/ 180 (PI)))))>
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (cos (* 1/180 (/ (PI) (/ 1 angle))))>
#<alt (* 1/180 (/ (PI) (/ 1 angle)))>
#<alt (/ (* angle (PI)) 180)>
#<alt (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))>
#<alt (sqrt (PI))>
#<alt (* angle (sqrt (PI)))>
Outputs
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt (/ 180 angle)>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
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#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt (* (pow angle 2) (pow (PI) 2))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
Calls

141 calls:

TimeVariablePointExpression
7.0ms
angle
@0
(+ (* b b) (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400)))
7.0ms
angle
@inf
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
1.0ms
a
@0
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
1.0ms
angle
@-inf
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
1.0ms
angle
@0
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))

rewrite409.0ms (2.5%)

Algorithm
batch-egg-rewrite
Rules
4834×*-lowering-*.f32
4834×*-lowering-*.f64
2158×/-lowering-/.f32
2158×/-lowering-/.f64
2084×+-lowering-+.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060299
1342161
22756157
09521157
Stop Event
iter limit
node limit
Counts
33 → 834
Calls
Call 1
Inputs
(pow (* b 1) 2)
(* (/ -1 angle) -180)
(* b 1)
(+ (pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2) (pow (* b 1) 2))
(+ (* b b) (* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400)))
(* b b)
(* (* a a) (* (* angle (* angle (* (PI) (PI)))) 1/32400))
(* a a)
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))))
(* 2 (/ angle (/ 180 (PI))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(/ (PI) (/ 1 angle))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(* (/ (sqrt (PI)) 180) (* angle (sqrt (PI))))
(+ (pow (* a (sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))) 2) (pow (* b 1) 2))
(sin (/ (PI) (* (/ -1 angle) -180)))
(/ (PI) (* (/ -1 angle) -180))
(pow (* a (sin (/ (PI) (* (/ -1 angle) -180)))) 2)
(* angle (* (PI) (PI)))
(* (* angle (* angle (* (PI) (PI)))) 1/32400)
(* angle (* angle (* (PI) (PI))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(sin (/ (* angle (PI)) 180))
(cos (* 1/180 (/ (PI) (/ 1 angle))))
(* 1/180 (/ (PI) (/ 1 angle)))
(/ (* angle (PI)) 180)
(sin (* (/ (sqrt (PI)) 180) (* angle (sqrt (PI)))))
(sqrt (PI))
(* angle (sqrt (PI)))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 #s(literal -180 binary64) (-.f64 #s(literal 0 binary64) angle))
(/.f64 #s(literal -180 binary64) (/.f64 angle #s(literal -1 binary64)))
(/.f64 #s(literal 180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))
(pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal -1 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) angle))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
b
(exp.f64 (log.f64 b))
(pow.f64 b #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64))
(*.f64 b #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) b)
(*.f64 (sqrt.f64 b) (sqrt.f64 b))
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(fma.f64 b b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(fma.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b b))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) a (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (/.f64 angle #s(literal -1 binary64)) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle)
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64)))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(/.f64 (sqrt.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (sqrt.f64 #s(literal -1 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)

simplify376.0ms (2.3%)

Algorithm
egg-herbie
Rules
5528×*-lowering-*.f32
5528×*-lowering-*.f64
3958×+-lowering-+.f64
3958×+-lowering-+.f32
1290×distribute-rgt-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03087106
110455957
244575635
082825635
Stop Event
iter limit
node limit
Counts
564 → 564
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
(/ 180 angle)
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
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(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64))))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* angle (PI))
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(* angle (PI))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(pow b 2)
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(pow b 2)
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
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(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
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(pow b 2)
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(pow b 2)
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
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(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* angle (pow (PI) 2))
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(* angle (pow (PI) 2))
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(* angle (pow (PI) 2))
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(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))

eval365.0ms (2.3%)

Compiler

Compiled 45351 to 3039 computations (93.3% saved)

prune286.0ms (1.8%)

Pruning

88 alts after pruning (86 fresh and 2 done)

PrunedKeptTotal
New1500441544
Fresh204262
Picked415
Done011
Total1524881612
Accuracy
79.0%
Counts
1612 → 88
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.5%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
69.1%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
75.6%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
70.6%
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
54.6%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
17.8%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))))
15.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
15.6%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
9.2%
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
15.6%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
10.9%
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
67.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
61.4%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
54.4%
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.4%
(+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (*.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
61.4%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
61.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
60.2%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.9%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.1%
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.5%
(+.f64 (*.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
61.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
61.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))
61.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) (PI.f64))))))))
61.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
47.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
61.4%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
61.5%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
62.2%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
62.2%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
61.9%
(+.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
69.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
66.8%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
61.9%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
62.0%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
67.3%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
67.1%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
59.8%
(+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
60.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
55.8%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
48.8%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
55.5%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
25.0%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
33.7%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
56.3%
(*.f64 b b)
54.4%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 5810 to 3633 computations (37.5% saved)

simplify231.0ms (1.4%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))
cost-diff128
(/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))
cost-diff128
(*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
cost-diff6912
(-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
cost-diff128
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))
cost-diff128
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))
cost-diff128
(-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64))
cost-diff128
(*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
cost-diff0
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
cost-diff0
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff128
(/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))
cost-diff128
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))
cost-diff6336
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff6464
(pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64))
Rules
4308×*-lowering-*.f32
4308×*-lowering-*.f64
1994×sum3-define
1710×fma-define
1550×fma-lowering-fma.f32
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
070905
1192640
2538615
31694570
43257568
57747568
08587568
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2) (pow (* b 1) 2))
(pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2)
(* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))))
a
(sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))
(* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))
(pow (/ (/ -1 angle) 1) -1)
(/ (/ -1 angle) 1)
(/ -1 angle)
-1
angle
1
(/ 1 (/ -180 (PI)))
(/ -180 (PI))
-180
(PI)
2
(pow (* b 1) 2)
(* b 1)
b
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(* a a)
a
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(* angle angle)
angle
(* 1/32400 (* (PI) (PI)))
1/32400
(* (PI) (PI))
(PI)
(+ (* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400)))
(* angle angle)
angle
(* (* a a) (* (* (PI) (PI)) 1/32400))
(* a a)
a
(* (* (PI) (PI)) 1/32400)
(* (PI) (PI))
(PI)
1/32400
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(* b (cos (* (/ angle 180) (PI))))
b
(cos (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(/ angle 180)
180
2
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(* a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
1/2
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(* 2 (/ angle (/ 180 (PI))))
2
(/ angle (/ 180 (PI)))
angle
(/ 180 (PI))
180
(PI)
(* b (* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))))
b
(* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4)
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))
1/4
(+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))
(* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))
(cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))
(* 2 (/ (* 2 angle) (/ 180 (PI))))
(/ (* 2 angle) (/ 180 (PI)))
(* 2 angle)
(- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)
(* 1/2 (cos (/ (* 2 angle) (/ 180 (PI)))))
(cos (/ (* 2 angle) (/ 180 (PI))))
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(* a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
1/2
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(* 2 (/ angle (/ 180 (PI))))
2
(/ angle (/ 180 (PI)))
angle
(/ 180 (PI))
180
(PI)
(* b (* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))))
b
(* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))))
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
(/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))
1/4
(+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))
(* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)
(cos (/ (* 2 angle) (/ 180 (PI))))
(/ (* 2 angle) (/ 180 (PI)))
(* 2 angle)
-1/2
(/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))
(* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))
(cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))
(* 2 (/ (* 2 angle) (/ 180 (PI))))
Outputs
(+ (pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))))
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
a
(sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(pow (/ (/ -1 angle) 1) -1)
(-.f64 #s(literal 0 binary64) angle)
(/ (/ -1 angle) 1)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
-1
#s(literal -1 binary64)
angle
1
#s(literal 1 binary64)
(/ 1 (/ -180 (PI)))
(/.f64 (PI.f64) #s(literal -180 binary64))
(/ -180 (PI))
(/.f64 #s(literal -180 binary64) (PI.f64))
-180
#s(literal -180 binary64)
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(* a a)
(*.f64 a a)
a
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(* angle angle)
(*.f64 angle angle)
angle
(* 1/32400 (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
1/32400
#s(literal 1/32400 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
(+ (* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400)))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(* angle angle)
(*.f64 angle angle)
angle
(* (* a a) (* (* (PI) (PI)) 1/32400))
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a a))))
(* a a)
(*.f64 a a)
a
(* (* (PI) (PI)) 1/32400)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
1/32400
#s(literal 1/32400 binary64)
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (cos (* (/ angle 180) (PI))))
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(cos (* (/ angle 180) (PI)))
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(* (/ angle 180) (PI))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* a a)
(*.f64 a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* 2 (/ angle (/ 180 (PI))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ angle (/ 180 (PI)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
angle
(/ 180 (PI))
(/.f64 #s(literal 180 binary64) (PI.f64))
180
#s(literal 180 binary64)
(PI)
(PI.f64)
(* b (* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))))
(/.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64)))
b
(* b (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)))
(*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (/.f64 b (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))
(/.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64)))
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4)
(+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)))
1/4
#s(literal 1/4 binary64)
(+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))))
(* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))
(cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(* 2 (/ (* 2 angle) (/ 180 (PI))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))
(/ (* 2 angle) (/ 180 (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 2 angle)
(*.f64 angle #s(literal 2 binary64))
(- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2)
(+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64))
(* 1/2 (cos (/ (* 2 angle) (/ 180 (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos (/ (* 2 angle) (/ 180 (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(+ (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) (* b (* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64))))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* a a)
(*.f64 a a)
a
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* 2 (/ angle (/ 180 (PI))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ angle (/ 180 (PI)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
angle
(/ 180 (PI))
(/.f64 #s(literal 180 binary64) (PI.f64))
180
#s(literal 180 binary64)
(PI)
(PI.f64)
(* b (* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))))
(/.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (*.f64 b b)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64)))
b
(* b (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))))
(*.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (/.f64 b (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64))))
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
(/.f64 (+.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)) #s(literal -1/8 binary64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1/2 binary64)))
(/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))
(/.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
1/4
#s(literal 1/4 binary64)
(+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))
(cos (/ (* 2 angle) (/ 180 (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(/ (* 2 angle) (/ 180 (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 2 angle)
(*.f64 angle #s(literal 2 binary64))
-1/2
#s(literal -1/2 binary64)
(/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))
(/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)))
(+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))))
(* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))
(cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(* 2 (/ (* 2 angle) (/ 180 (PI))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))

localize988.0ms (6.1%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy56.9%
(-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
accuracy53.8%
(cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))
accuracy53.8%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy53.3%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy78.2%
(/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64)))
accuracy53.8%
(cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))
accuracy53.8%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy53.3%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))
accuracy98.9%
(PI.f64)
accuracy98.5%
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
accuracy78.1%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
accuracy53.7%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy99.3%
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
accuracy98.9%
(PI.f64)
accuracy98.5%
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy78.0%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy99.7%
(*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64))))))
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64))
accuracy98.9%
(PI.f64)
accuracy53.3%
(sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))
Results
536.0ms188×1valid
230.0ms59×2valid
31.0ms5exit
7.0ms0valid
Compiler

Compiled 1029 to 71 computations (93.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 407.0ms
ival-mult: 96.0ms (23.6% of total)
ival-cos: 92.0ms (22.6% of total)
backward-pass: 66.0ms (16.2% of total)
ival-div: 46.0ms (11.3% of total)
ival-pow: 32.0ms (7.9% of total)
ival-add: 27.0ms (6.6% of total)
ival-sin: 19.0ms (4.7% of total)
ival-sub: 12.0ms (3% of total)
...c/correct-round.rkt:119:19: 11.0ms (2.7% of total)
const: 3.0ms (0.7% of total)
ival-pi: 3.0ms (0.7% of total)

series26.0ms (0.2%)

Counts
29 → 384
Calls
Call 1
Inputs
#<alt (pow (/ (/ -1 angle) 1) -1)>
#<alt (pow (* b 1) 2)>
#<alt (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))>
#<alt (/ (/ -1 angle) 1)>
#<alt (* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))>
#<alt (* a a)>
#<alt (* (* angle angle) (* 1/32400 (* (PI) (PI))))>
#<alt (* angle angle)>
#<alt (+ (* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))>
#<alt (* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400)))>
#<alt (* (* a a) (* (* (PI) (PI)) 1/32400))>
#<alt (* 2 (/ angle (/ 180 (PI))))>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4)>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))>
#<alt (* 2 (/ (* 2 angle) (/ 180 (PI))))>
#<alt (- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))>
#<alt (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))>
#<alt (/ (* 2 angle) (/ 180 (PI)))>
#<alt (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))>
#<alt (PI)>
#<alt (pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2)>
#<alt (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))))>
#<alt (* 1/32400 (* (PI) (PI)))>
#<alt (cos (* (/ angle 180) (PI)))>
#<alt (* (* (PI) (PI)) 1/32400)>
#<alt (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))>
#<alt (cos (* 2 (/ angle (/ 180 (PI)))))>
#<alt (cos (/ (* 2 angle) (/ 180 (PI))))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))>
Outputs
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (/ -1 angle)>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* -1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4)))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4))))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/47829690000000 (pow (PI) 6)) (* 1/5423886846000000000 (* (pow angle 2) (pow (PI) 8)))))))))>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)>
#<alt 1/4>
#<alt (+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt (* 1/45 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* (pow angle 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))>
#<alt (+ 1 (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* (pow angle 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))>
#<alt (+ 1 (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (* (pow angle 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))))) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (/ 8100 (* (pow angle 2) (pow (PI) 2)))>
#<alt (/ (+ (* 1/12 (pow angle 2)) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))>
#<alt (/ (+ (* (pow angle 2) (+ 1/12 (* -1 (* (pow angle 2) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))>
#<alt (/ (+ (* (pow angle 2) (+ 1/12 (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1322697600000 (pow (PI) 4)) (+ (* 1/283435200000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))))) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* (pow angle 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))>
#<alt (+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))>
#<alt (+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (+ (* 1/1476225000 (pow (PI) 4)) (* (pow angle 2) (- (* -1/167403915000000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (+ (* -1/10713850560000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
Calls

96 calls:

TimeVariablePointExpression
3.0ms
angle
@0
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
2.0ms
angle
@inf
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
2.0ms
angle
@-inf
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
1.0ms
angle
@0
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))
1.0ms
angle
@0
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4)

rewrite372.0ms (2.3%)

Algorithm
batch-egg-rewrite
Rules
3416×*-lowering-*.f32
3416×*-lowering-*.f64
2510×/-lowering-/.f32
2510×/-lowering-/.f64
2024×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060287
1360151
22825147
08648147
Stop Event
iter limit
node limit
Counts
29 → 1034
Calls
Call 1
Inputs
(pow (/ (/ -1 angle) 1) -1)
(pow (* b 1) 2)
(* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))
(/ (/ -1 angle) 1)
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(* a a)
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(* angle angle)
(+ (* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(* (* angle angle) (* (* a a) (* (* (PI) (PI)) 1/32400)))
(* (* a a) (* (* (PI) (PI)) 1/32400))
(* 2 (/ angle (/ 180 (PI))))
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4)
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI))))))))
(* 2 (/ (* 2 angle) (/ 180 (PI))))
(- (/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))) (/ (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2))))
(/ 1/4 (+ 1/2 (* (cos (/ (* 2 angle) (/ 180 (PI)))) -1/2)))
(/ (* 2 angle) (/ 180 (PI)))
(sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))
(PI)
(pow (* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI)))))) 2)
(* a (sin (* (pow (/ (/ -1 angle) 1) -1) (/ 1 (/ -180 (PI))))))
(* 1/32400 (* (PI) (PI)))
(cos (* (/ angle 180) (PI)))
(* (* (PI) (PI)) 1/32400)
(cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))
(cos (* 2 (/ angle (/ 180 (PI)))))
(cos (/ (* 2 angle) (/ 180 (PI))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ (* 2 angle) (/ 180 (PI)))))))) 1/4) (- (* 1/2 (cos (/ (* 2 angle) (/ 180 (PI))))) 1/2))
Outputs
(exp.f64 (log.f64 (-.f64 #s(literal 0 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) angle))) #s(literal -1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/2 binary64)) #s(literal 2 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/2 binary64)) (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/2 binary64))))
(-.f64 #s(literal 0 binary64) angle)
(neg.f64 angle)
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 angle #s(literal -1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))
(pow.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64))
(pow.f64 (pow.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/2 binary64))
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) angle)))
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(*.f64 (pow.f64 (/.f64 (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 4 binary64)) #s(literal -1/16 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))

simplify309.0ms (1.9%)

Algorithm
egg-herbie
Rules
5670×*-lowering-*.f32
5670×*-lowering-*.f64
1922×sum3-define
1900×+-lowering-+.f64
1900×+-lowering-+.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
04204784
113723986
257083806
080783806
Stop Event
iter limit
node limit
Counts
384 → 384
Calls
Call 1
Inputs
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(/ -1 angle)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* -1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4)))))
(* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4))))))
(* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/47829690000000 (pow (PI) 6)) (* 1/5423886846000000000 (* (pow angle 2) (pow (PI) 8)))))))))
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
(- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4)
1/4
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
1
(+ 1 (* (pow angle 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))
(+ 1 (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* (pow angle 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))
(+ 1 (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (* (pow angle 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))))) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(/ 8100 (* (pow angle 2) (pow (PI) 2)))
(/ (+ (* 1/12 (pow angle 2)) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))
(/ (+ (* (pow angle 2) (+ 1/12 (* -1 (* (pow angle 2) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))
(/ (+ (* (pow angle 2) (+ 1/12 (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1322697600000 (pow (PI) 4)) (+ (* 1/283435200000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))))) (+ (* -1/1166400 (pow (PI) 2)) (* 1/2916000 (pow (PI) 2))))))) (* 8100 (/ 1 (pow (PI) 2)))) (pow angle 2))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ 1/4 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* (pow angle 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))
(+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))
(+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (+ (* 1/1476225000 (pow (PI) 4)) (* (pow angle 2) (- (* -1/167403915000000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (+ (* -1/10713850560000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
Outputs
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(* -1 angle)
(-.f64 #s(literal 0 binary64) angle)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(/ -1 angle)
(/.f64 #s(literal -1 binary64) angle)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
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(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (pow (PI) 2)))
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(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/98415000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5978711250000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/98415000 binary64))))))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64)))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64)))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* (pow angle 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1476225000 binary64)) (+.f64 (*.f64 #s(literal 1/97200 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/23619600000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ 1 (* (pow angle 2) (- (+ (* -1/24300 (pow (PI) 2)) (* (pow angle 2) (- (+ (* 1/1476225000 (pow (PI) 4)) (* (pow angle 2) (- (* -1/167403915000000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/1476225000 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (+ (* -1/10713850560000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2)))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (pow (PI) 2)) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1476225000 binary64)) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/167403915000000 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/10713850560000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/23619600000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/97200 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1476225000 binary64)) (+.f64 (*.f64 #s(literal 1/97200 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/23619600000 binary64))))))) (+.f64 (*.f64 #s(literal 1/97200 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/23619600000 binary64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/ (- (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) 1/4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))

eval424.0ms (2.6%)

Compiler

Compiled 144012 to 10776 computations (92.5% saved)

prune605.0ms (3.8%)

Pruning

136 alts after pruning (134 fresh and 2 done)

PrunedKeptTotal
New2591682659
Fresh156681
Picked415
Done112
Total26111362747
Accuracy
79.2%
Counts
2747 → 136
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.8%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) b) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
75.6%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
70.6%
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
54.6%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
14.1%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
15.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
15.6%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
9.2%
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
15.6%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
61.8%
(+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
67.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
58.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
57.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) angle))) #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
61.4%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
54.4%
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.4%
(+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.4%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
61.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
67.5%
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.2%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.9%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.8%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
62.2%
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
61.5%
(+.f64 (*.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
32.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)) #s(literal -1/8 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
31.0%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (-.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64)))) (+.f64 #s(literal -1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64)))) (+.f64 #s(literal -1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
61.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
28.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (fma.f64 (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)) #s(literal -1/8 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)))) (neg.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))))
31.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (fma.f64 (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (neg.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))))
32.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 1/4 binary64))) (pow.f64 (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) angle) #s(literal 180 binary64)) (PI.f64)))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
31.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.2%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64))))))
32.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 1/2 binary64))))))
32.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))) #s(literal -1 binary64))))) #s(literal 1/2 binary64))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -2 binary64))) #s(literal -1 binary64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))) #s(literal -1 binary64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
17.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))
32.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))))
37.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64))))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (+.f64 #s(literal 1/8 binary64) (+.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64)) #s(literal -1/4 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
32.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))))
61.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))))
16.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 (/.f64 (/.f64 #s(literal 8100 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
30.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
26.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) #s(literal -1/4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)) #s(literal -1/8 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
30.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
30.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal -2 binary64)) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
31.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
30.8%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
27.8%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
32.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))))) #s(literal -1/2 binary64))))))))
28.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal -1/2 binary64))))))))
32.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -2 binary64))) #s(literal -1 binary64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
31.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
31.2%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
28.3%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))) #s(literal -1 binary64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
31.2%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (*.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
61.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))
61.6%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
32.9%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 4 binary64))) #s(literal 1/8 binary64)))))))
32.4%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))) #s(literal -1 binary64))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
18.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
18.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
47.5%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
61.4%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
61.5%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
62.2%
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
61.9%
(+.f64 (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
69.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
66.8%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
61.9%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
67.3%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
67.1%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
59.8%
(+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
61.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal 1 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
60.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
36.0%
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
33.7%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
34.7%
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
55.8%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
48.8%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
55.5%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
37.2%
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)))))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
32.4%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
25.0%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
33.7%
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
33.7%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
56.3%
(*.f64 b b)
54.4%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 14224 to 4874 computations (65.7% saved)

regimes421.0ms (2.6%)

Counts
210 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
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(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) #s(literal 1/2 binary64))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

80.0ms
a
63.0ms
b
63.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
60.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
76.6%1a
76.6%1b
76.6%1angle
76.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.6%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes166.0ms (1%)

Counts
98 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
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(+.f64 (*.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 (/.f64 (/.f64 #s(literal 8100 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))))) #s(literal -1/2 binary64))))))))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
Calls

5 calls:

43.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
27.0ms
b
27.0ms
a
27.0ms
angle
26.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
76.5%1a
76.5%1b
76.5%1angle
76.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes94.0ms (0.6%)

Counts
62 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1/2 binary64))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
Calls

5 calls:

18.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
a
17.0ms
angle
17.0ms
b
16.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
76.5%1a
76.5%1b
76.5%1angle
76.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes51.0ms (0.3%)

Counts
30 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
Calls

5 calls:

11.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
b
9.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
angle
8.0ms
a
Results
AccuracySegmentsBranch
76.5%1a
76.5%1b
76.5%1angle
76.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes30.0ms (0.2%)

Counts
27 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
Calls

3 calls:

9.0ms
a
9.0ms
angle
8.0ms
b
Results
AccuracySegmentsBranch
73.4%2a
71.4%2b
75.5%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes16.0ms (0.1%)

Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))))
Outputs
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))
Calls

2 calls:

6.0ms
angle
6.0ms
a
Results
AccuracySegmentsBranch
71.0%2a
73.0%2angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes35.0ms (0.2%)

Counts
16 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
Outputs
(*.f64 b b)
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a))
Calls

3 calls:

23.0ms
angle
5.0ms
b
5.0ms
a
Results
AccuracySegmentsBranch
70.5%2a
69.7%2b
69.7%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes10.0ms (0.1%)

Counts
8 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
Outputs
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
Calls

3 calls:

3.0ms
b
3.0ms
a
3.0ms
angle
Results
AccuracySegmentsBranch
67.3%1angle
67.3%1b
67.3%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes38.0ms (0.2%)

Counts
6 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
Outputs
(*.f64 b b)
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
Calls

3 calls:

32.0ms
angle
3.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
61.8%2b
65.1%2a
59.2%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes3.0ms (0%)

Counts
5 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64))
Outputs
(*.f64 b b)
(*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a)
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
64.2%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes2.0ms (0%)

Counts
3 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64)))
Outputs
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
64.2%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 b b)
Outputs
(*.f64 b b)
Calls

3 calls:

1.0ms
b
1.0ms
a
1.0ms
angle
Results
AccuracySegmentsBranch
56.3%1angle
56.3%1b
56.3%1a
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
2.2032530334243522e-7
0.00012006932872276887
Results
23.0ms128×0valid
Compiler

Compiled 670 to 412 computations (38.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-pow: 9.0ms (50.2% of total)
ival-mult: 3.0ms (16.7% of total)
ival-div: 2.0ms (11.2% of total)
ival-sin: 2.0ms (11.2% of total)
ival-pi: 1.0ms (5.6% of total)
ival-add: 1.0ms (5.6% of total)
ival-cos: 1.0ms (5.6% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch24.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
2.2032530334243522e-7
0.00012006932872276887
Results
17.0ms128×0valid
Compiler

Compiled 390 to 276 computations (29.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-pow: 4.0ms (32.5% of total)
ival-mult: 3.0ms (24.4% of total)
ival-sin: 2.0ms (16.3% of total)
ival-pi: 1.0ms (8.1% of total)
ival-div: 1.0ms (8.1% of total)
ival-add: 1.0ms (8.1% of total)
ival-cos: 1.0ms (8.1% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch45.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
42.0ms
313756524645.5748
3762808814484975.0
Results
30.0ms71×1valid
7.0ms57×0valid
Compiler

Compiled 254 to 172 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 29.0ms
ival-mult: 7.0ms (24.2% of total)
ival-sin: 7.0ms (24.2% of total)
ival-cos: 5.0ms (17.3% of total)
ival-pow: 4.0ms (13.9% of total)
ival-div: 2.0ms (6.9% of total)
backward-pass: 2.0ms (6.9% of total)
ival-pi: 1.0ms (3.5% of total)
ival-add: 1.0ms (3.5% of total)
const: 0.0ms (0% of total)

bsearch29.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
2.2137776380269995e+162
8.64195562985141e+162
Results
16.0ms39×1valid
9.0ms41×0valid
Compiler

Compiled 150 to 105 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-pow: 6.0ms (31.1% of total)
ival-cos: 4.0ms (20.7% of total)
ival-sin: 4.0ms (20.7% of total)
ival-mult: 3.0ms (15.5% of total)
ival-div: 1.0ms (5.2% of total)
backward-pass: 1.0ms (5.2% of total)
ival-pi: 1.0ms (5.2% of total)
ival-add: 1.0ms (5.2% of total)
const: 0.0ms (0% of total)

bsearch36.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
2.2137776380269995e+162
8.64195562985141e+162
Results
18.0ms34×1valid
6.0ms46×0valid
Compiler

Compiled 150 to 105 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-add: 5.0ms (25.5% of total)
ival-sin: 5.0ms (25.5% of total)
ival-cos: 3.0ms (15.3% of total)
ival-mult: 2.0ms (10.2% of total)
ival-pow: 2.0ms (10.2% of total)
ival-div: 1.0ms (5.1% of total)
backward-pass: 1.0ms (5.1% of total)
ival-pi: 1.0ms (5.1% of total)
const: 0.0ms (0% of total)

bsearch23.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
2.2137776380269995e+162
8.64195562985141e+162
Results
12.0ms31×1valid
6.0ms49×0valid
Compiler

Compiled 150 to 105 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 14.0ms
ival-sin: 4.0ms (29% of total)
ival-mult: 2.0ms (14.5% of total)
ival-pow: 2.0ms (14.5% of total)
ival-cos: 2.0ms (14.5% of total)
ival-div: 1.0ms (7.2% of total)
backward-pass: 1.0ms (7.2% of total)
ival-add: 1.0ms (7.2% of total)
const: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)

simplify19.0ms (0.1%)

Algorithm
egg-herbie
Rules
88×*-commutative_binary64
28×+-commutative_binary64
sub-neg_binary64
neg-sub0_binary64
neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0104292
1164292
2174292
3180292
4184292
5185292
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 a #s(literal 12500000000000 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a)))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(if (<=.f64 a #s(literal 2299999999999999936971624055757115296205096949414683793528280678845438937423857672143084156803298915230106191555751151598889249023999439595723054207393672063877120 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(if (<=.f64 a #s(literal 2499999999999999844624849095290993666126312898597419963439313289806714647205912506232138742410107652337249949054735532507956317734771623339407474801753878503096320 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a))
(if (<=.f64 a #s(literal 6199999999999999934336677308679268785468812319341831217985946767613698173048335681093770136321066478115724827357321967386009414814271810375603247067470034051792896 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 b b)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 a (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 angle (*.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle (*.f64 a (PI.f64))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 angle #s(literal 8854437155380585/73786976294838206464 binary64)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))
(if (<=.f64 a #s(literal 12500000000000 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))) a)))
(if (<=.f64 a #s(literal 12500000000000 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))))
(if (<=.f64 a #s(literal 2299999999999999936971624055757115296205096949414683793528280678845438937423857672143084156803298915230106191555751151598889249023999439595723054207393672063877120 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(if (<=.f64 a #s(literal 2299999999999999936971624055757115296205096949414683793528280678845438937423857672143084156803298915230106191555751151598889249023999439595723054207393672063877120 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 a a))))))
(if (<=.f64 a #s(literal 2499999999999999844624849095290993666126312898597419963439313289806714647205912506232138742410107652337249949054735532507956317734771623339407474801753878503096320 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) a))
(if (<=.f64 a #s(literal 2499999999999999844624849095290993666126312898597419963439313289806714647205912506232138742410107652337249949054735532507956317734771623339407474801753878503096320 binary64)) (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))))
(if (<=.f64 a #s(literal 6199999999999999934336677308679268785468812319341831217985946767613698173048335681093770136321066478115724827357321967386009414814271810375603247067470034051792896 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 6199999999999999934336677308679268785468812319341831217985946767613698173048335681093770136321066478115724827357321967386009414814271810375603247067470034051792896 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle))))
(*.f64 b b)

soundness2.4s (14.8%)

Rules
5938×*-lowering-*.f32
5938×*-lowering-*.f64
5528×*-lowering-*.f32
5528×*-lowering-*.f64
5148×*-lowering-*.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
060287
1360151
22825147
08648147
060299
1342161
22756157
09521157
052195
1302163
22203163
08396163
01793504
15963032
226012874
352232872
459252872
563132872
674282872
080412872
02877705
19886389
243445978
080335978
03087106
110455957
244575635
082825635
01521
12313
25613
39113
09113
Stop Event
fuel
iter limit
saturated
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 809 to 492 computations (39.2% saved)

preprocess361.0ms (2.2%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1214 to 594 computations (51.1% saved)

end0.0ms (0%)

Profiling

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