
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* x-scale (/ y-scale b)))) (* (/ (* -4.0 a) t_0) (/ a t_0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = x_45_scale * (y_45_scale / b);
return ((-4.0 * a) / t_0) * (a / t_0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = x_45scale * (y_45scale / b)
code = (((-4.0d0) * a) / t_0) * (a / t_0)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = x_45_scale * (y_45_scale / b);
return ((-4.0 * a) / t_0) * (a / t_0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = x_45_scale * (y_45_scale / b) return ((-4.0 * a) / t_0) * (a / t_0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(x_45_scale * Float64(y_45_scale / b)) return Float64(Float64(Float64(-4.0 * a) / t_0) * Float64(a / t_0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = x_45_scale * (y_45_scale / b); tmp = ((-4.0 * a) / t_0) * (a / t_0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(x$45$scale * N[(y$45$scale / b), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(-4.0 * a), $MachinePrecision] / t$95$0), $MachinePrecision] * N[(a / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x-scale \cdot \frac{y-scale}{b}\\
\frac{-4 \cdot a}{t\_0} \cdot \frac{a}{t\_0}
\end{array}
\end{array}
Initial program 25.9%
Simplified22.2%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.6%
Simplified52.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
associate-*r*N/A
swap-sqrN/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6472.3%
Applied egg-rr72.3%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6491.6%
Applied egg-rr91.6%
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6493.2%
Applied egg-rr93.2%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* (* (/ (/ -4.0 x-scale) y-scale) (* a b)) (/ a (/ (* x-scale y-scale) b))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (((-4.0 / x_45_scale) / y_45_scale) * (a * b)) * (a / ((x_45_scale * y_45_scale) / b));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((((-4.0d0) / x_45scale) / y_45scale) * (a * b)) * (a / ((x_45scale * y_45scale) / b))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (((-4.0 / x_45_scale) / y_45_scale) * (a * b)) * (a / ((x_45_scale * y_45_scale) / b));
}
def code(a, b, angle, x_45_scale, y_45_scale): return (((-4.0 / x_45_scale) / y_45_scale) * (a * b)) * (a / ((x_45_scale * y_45_scale) / b))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(Float64(Float64(-4.0 / x_45_scale) / y_45_scale) * Float64(a * b)) * Float64(a / Float64(Float64(x_45_scale * y_45_scale) / b))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (((-4.0 / x_45_scale) / y_45_scale) * (a * b)) * (a / ((x_45_scale * y_45_scale) / b)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(N[(N[(-4.0 / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision] * N[(a / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\frac{-4}{x-scale}}{y-scale} \cdot \left(a \cdot b\right)\right) \cdot \frac{a}{\frac{x-scale \cdot y-scale}{b}}
\end{array}
Initial program 25.9%
Simplified22.2%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.6%
Simplified52.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
associate-*r*N/A
swap-sqrN/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6472.3%
Applied egg-rr72.3%
associate-*r*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6491.6%
Applied egg-rr91.6%
div-invN/A
times-fracN/A
div-invN/A
clear-numN/A
/-rgt-identityN/A
*-lowering-*.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6489.6%
Applied egg-rr89.6%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* b (* a (/ (/ (/ -4.0 x-scale) y-scale) (/ (* x-scale y-scale) (* a b))))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return b * (a * (((-4.0 / x_45_scale) / y_45_scale) / ((x_45_scale * y_45_scale) / (a * b))));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = b * (a * ((((-4.0d0) / x_45scale) / y_45scale) / ((x_45scale * y_45scale) / (a * b))))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return b * (a * (((-4.0 / x_45_scale) / y_45_scale) / ((x_45_scale * y_45_scale) / (a * b))));
}
def code(a, b, angle, x_45_scale, y_45_scale): return b * (a * (((-4.0 / x_45_scale) / y_45_scale) / ((x_45_scale * y_45_scale) / (a * b))))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(b * Float64(a * Float64(Float64(Float64(-4.0 / x_45_scale) / y_45_scale) / Float64(Float64(x_45_scale * y_45_scale) / Float64(a * b))))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = b * (a * (((-4.0 / x_45_scale) / y_45_scale) / ((x_45_scale * y_45_scale) / (a * b)))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(b * N[(a * N[(N[(N[(-4.0 / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision] / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] / N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(a \cdot \frac{\frac{\frac{-4}{x-scale}}{y-scale}}{\frac{x-scale \cdot y-scale}{a \cdot b}}\right)
\end{array}
Initial program 25.9%
Simplified22.2%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.6%
Simplified52.6%
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6462.1%
Applied egg-rr62.1%
associate-*r*N/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr82.8%
associate-*r/N/A
associate-/r/N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6485.8%
Applied egg-rr85.8%
Final simplification85.8%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* b (* a (* a (/ -4.0 (/ (* x-scale y-scale) (/ b (* x-scale y-scale))))))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return b * (a * (a * (-4.0 / ((x_45_scale * y_45_scale) / (b / (x_45_scale * y_45_scale))))));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = b * (a * (a * ((-4.0d0) / ((x_45scale * y_45scale) / (b / (x_45scale * y_45scale))))))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return b * (a * (a * (-4.0 / ((x_45_scale * y_45_scale) / (b / (x_45_scale * y_45_scale))))));
}
def code(a, b, angle, x_45_scale, y_45_scale): return b * (a * (a * (-4.0 / ((x_45_scale * y_45_scale) / (b / (x_45_scale * y_45_scale))))))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(b * Float64(a * Float64(a * Float64(-4.0 / Float64(Float64(x_45_scale * y_45_scale) / Float64(b / Float64(x_45_scale * y_45_scale))))))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = b * (a * (a * (-4.0 / ((x_45_scale * y_45_scale) / (b / (x_45_scale * y_45_scale)))))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(b * N[(a * N[(a * N[(-4.0 / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] / N[(b / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(a \cdot \left(a \cdot \frac{-4}{\frac{x-scale \cdot y-scale}{\frac{b}{x-scale \cdot y-scale}}}\right)\right)
\end{array}
Initial program 25.9%
Simplified22.2%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6452.6%
Simplified52.6%
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6462.1%
Applied egg-rr62.1%
associate-*r*N/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr82.8%
Final simplification82.8%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 25.9%
Simplified22.2%
Taylor expanded in b around 0
distribute-rgt-outN/A
metadata-evalN/A
mul0-rgt34.2%
Simplified34.2%
herbie shell --seed 2024161
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))