
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 3.8e-49) (* y (* y 3.0)) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 3.8e-49) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 3.8d-49) then
tmp = y * (y * 3.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 3.8e-49) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 3.8e-49: tmp = y * (y * 3.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 3.8e-49) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 3.8e-49) tmp = y * (y * 3.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.8e-49], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.8 \cdot 10^{-49}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.7999999999999997e-49Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6486.3%
Simplified86.3%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6486.4%
Applied egg-rr86.4%
if 3.7999999999999997e-49 < (*.f64 x x) Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6485.9%
Simplified85.9%
Final simplification86.1%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.3e-45) (* 3.0 (* y y)) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.3e-45) {
tmp = 3.0 * (y * y);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 2.3d-45) then
tmp = 3.0d0 * (y * y)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 2.3e-45) {
tmp = 3.0 * (y * y);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 2.3e-45: tmp = 3.0 * (y * y) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.3e-45) tmp = Float64(3.0 * Float64(y * y)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 2.3e-45) tmp = 3.0 * (y * y); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.3e-45], N[(3.0 * N[(y * y), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.3 \cdot 10^{-45}:\\
\;\;\;\;3 \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.29999999999999992e-45Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6486.3%
Simplified86.3%
if 2.29999999999999992e-45 < (*.f64 x x) Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6485.9%
Simplified85.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6462.7%
Simplified62.7%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (* y (+ y (+ y y)))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))