
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -31000000000000.0) t_0 (if (<= y 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -31000000000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-31000000000000.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -31000000000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -31000000000000.0: tmp = t_0 elif y <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -31000000000000.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -31000000000000.0) tmp = t_0; elseif (y <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -31000000000000.0], t$95$0, If[LessEqual[y, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -31000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.1e13 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6499.4%
Simplified99.4%
if -3.1e13 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6498.2%
Simplified98.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.5e-18) t_0 (if (<= y 640.0) (* x (- 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.5e-18) {
tmp = t_0;
} else if (y <= 640.0) {
tmp = x * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.5d-18)) then
tmp = t_0
else if (y <= 640.0d0) then
tmp = x * (1.0d0 - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.5e-18) {
tmp = t_0;
} else if (y <= 640.0) {
tmp = x * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.5e-18: tmp = t_0 elif y <= 640.0: tmp = x * (1.0 - y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.5e-18) tmp = t_0; elseif (y <= 640.0) tmp = Float64(x * Float64(1.0 - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.5e-18) tmp = t_0; elseif (y <= 640.0) tmp = x * (1.0 - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.5e-18], t$95$0, If[LessEqual[y, 640.0], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1.5 \cdot 10^{-18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 640:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.49999999999999991e-18 or 640 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6498.0%
Simplified98.0%
if -1.49999999999999991e-18 < y < 640Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6469.7%
Simplified69.7%
(FPCore (x y z) :precision binary64 (if (<= z -52000000000000.0) (* y z) (if (<= z 4e+120) (* x (- 1.0 y)) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -52000000000000.0) {
tmp = y * z;
} else if (z <= 4e+120) {
tmp = x * (1.0 - y);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-52000000000000.0d0)) then
tmp = y * z
else if (z <= 4d+120) then
tmp = x * (1.0d0 - y)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -52000000000000.0) {
tmp = y * z;
} else if (z <= 4e+120) {
tmp = x * (1.0 - y);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -52000000000000.0: tmp = y * z elif z <= 4e+120: tmp = x * (1.0 - y) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -52000000000000.0) tmp = Float64(y * z); elseif (z <= 4e+120) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -52000000000000.0) tmp = y * z; elseif (z <= 4e+120) tmp = x * (1.0 - y); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -52000000000000.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 4e+120], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -52000000000000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+120}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -5.2e13 or 3.9999999999999999e120 < z Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6475.9%
Simplified75.9%
if -5.2e13 < z < 3.9999999999999999e120Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6480.8%
Simplified80.8%
(FPCore (x y z) :precision binary64 (if (<= y -2.1e-23) (* y z) (if (<= y 3.2e-24) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e-23) {
tmp = y * z;
} else if (y <= 3.2e-24) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.1d-23)) then
tmp = y * z
else if (y <= 3.2d-24) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e-23) {
tmp = y * z;
} else if (y <= 3.2e-24) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.1e-23: tmp = y * z elif y <= 3.2e-24: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.1e-23) tmp = Float64(y * z); elseif (y <= 3.2e-24) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.1e-23) tmp = y * z; elseif (y <= 3.2e-24) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.1e-23], N[(y * z), $MachinePrecision], If[LessEqual[y, 3.2e-24], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{-23}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -2.1000000000000001e-23 or 3.20000000000000012e-24 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6457.5%
Simplified57.5%
if -2.1000000000000001e-23 < y < 3.20000000000000012e-24Initial program 100.0%
Taylor expanded in y around 0
Simplified70.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified35.1%
herbie shell --seed 2024161
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))